Esempio n. 1
0
def draw_text_2d(text, x, y, line_height=17, color=None):
    """Draw a text at a given 2D position.

    A very basic 2D drawing function for drawing (multi-line) text."
    """
    width = glutGet(GLUT_WINDOW_WIDTH)
    height = glutGet(GLUT_WINDOW_HEIGHT)

    glMatrixMode(GL_PROJECTION)
    glPushMatrix()  #matrix = glGetDouble( GL_PROJECTION_MATRIX )
    glLoadIdentity()
    glOrtho(0.0, width, 0.0, height, -1.0, 1.0)
    glMatrixMode(GL_MODELVIEW)
    glPushMatrix()
    glLoadIdentity()
    if color:
        glColor3f(*color)
    glRasterPos2i(x, y)
    lines = 0
    for character in text:
        if character == '\n':
            lines += 1
            glRasterPos(x, y - (lines * line_height))
        else:
            glutBitmapCharacter(GLUT_BITMAP_8_BY_13, ord(character))
    glPopMatrix()
    glMatrixMode(GL_PROJECTION)
    glPopMatrix()  #glLoadMatrixd(matrix)
    glMatrixMode(GL_MODELVIEW)
Esempio n. 2
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    def draw_gui(self):
        logo = self.logo
        logo_bytes = self.logo_bytes

        menubar_height = logo.size[1] + 4
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        glMatrixMode(GL_PROJECTION)
        glPushMatrix()
        glLoadIdentity()
        glOrtho(0.0, width, height, 0.0, -1.0, 10.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        #glDisable(GL_CULL_FACE)
        glShadeModel(GL_SMOOTH)

        glClear(GL_DEPTH_BUFFER_BIT)

        # Top bar
        #glBegin(GL_QUADS)
        #glColor3f(0.14, 0.49, 0.87)
        #glVertex2f(0, 0)
        #glVertex2f(width - logo.size[0] - 10, 0)
        #glVertex2f(width - logo.size[0] - 10, menubar_height)
        #glVertex2f(0, menubar_height)
        #glEnd()

        try:
            self.draw_colour_legend()
        except TypeError:
            pass

        glPushMatrix()
        glLoadIdentity()
        glRasterPos(4, logo.size[1] + 4)
        glDrawPixels(logo.size[0], logo.size[1], GL_RGB, GL_UNSIGNED_BYTE, logo_bytes)
        glPopMatrix()

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        self.colourist.now_text()


        #draw_text_2d("{0}ns".format(int(self.min_hit_time)), width - 80, 20)
        #draw_text_2d("{0}ns".format(int(self.max_hit_time)), width - 80, height - menubar_height - 10)
        #draw_text_2d("{0}ns".format(int((self.min_hit_time + self.max_hit_time) / 2)), width - 80, int(height/2))


        if self.show_help:
            self.display_help()

        if self.show_info:
            self.display_info()
Esempio n. 3
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File: text.py Progetto: reims/wesen
 def Print(self, text):
     """Print(String text) prints text to the screen"""
     glPushMatrix()
     glTranslatef(0.02, 0.96, 0.0) # TODO where does the magic number come from?
     for character in text:
         if(character == "\n"):
             self.rasterPos -= self.y
             glRasterPos(0, self.rasterPos)
         else:
             glutBitmapCharacter(GLUT_BITMAP_8_BY_13,
                                 ord(character))
     glPopMatrix()
Esempio n. 4
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def draw_text_3d(text, x, y, z, color=None):
    """Draw a text at a given 3D position.

    A very basic 3D drawing function for displaying text in a 3D scene.
    The multi-line support is experimental.
    """
    if color:
        glColor3f(*color)
    glRasterPos(x, y, z)
    for character in text:
        if character == '\n':
            glRasterPos(x, y, z - 15)
        else:
            glutBitmapCharacter(GLUT_BITMAP_8_BY_13, ord(character))
Esempio n. 5
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    def draw_gui(self):
        menubar_height = logo.size[1] + 4
        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        glMatrixMode(GL_PROJECTION)
        glPushMatrix()
        glLoadIdentity()
        glOrtho(0.0, width, height, 0.0, -1.0, 10.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glDisable(GL_CULL_FACE)

        glClear(GL_DEPTH_BUFFER_BIT)

        glBegin(GL_QUADS)
        glColor3f(0.14, 0.49, 0.87)
        glVertex2f(0, 0)
        glVertex2f(width - logo.size[0] - 10, 0)
        glVertex2f(width - logo.size[0] - 10, menubar_height)
        glVertex2f(0, menubar_height)
        glEnd()

        glPushMatrix()
        glLoadIdentity()
        glRasterPos(width - logo.size[0] - 4, logo.size[1] + 2)
        glDrawPixels(logo.size[0], logo.size[1], GL_RGB, GL_UNSIGNED_BYTE, logo_bytes)
        glPopMatrix()

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        glColor3f(1.0, 1.0, 1.0)

        draw_text_2d("FPS:  {0:.1f}\nTime: {1:.0f} ns"
                     .format(self.clock.fps, self.clock.time),
                     10, 30)
        if self.show_help:
            self.display_help()

        if self.show_info:
            self.display_info()
Esempio n. 6
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    def draw_gui(self):
        logo = self.logo
        logo_bytes = self.logo_bytes

        width = glutGet(GLUT_WINDOW_WIDTH)
        height = glutGet(GLUT_WINDOW_HEIGHT)
        glMatrixMode(GL_PROJECTION)
        glPushMatrix()
        glLoadIdentity()
        glOrtho(0.0, width, height, 0.0, -1.0, 10.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glShadeModel(GL_SMOOTH)

        glClear(GL_DEPTH_BUFFER_BIT)

        try:
            self.draw_colour_legend()
        except TypeError:
            pass

        glPushMatrix()
        glLoadIdentity()
        glRasterPos(4, logo.size[1] + 4)
        glDrawPixels(logo.size[0], logo.size[1], GL_RGB, GL_UNSIGNED_BYTE,
                     logo_bytes)
        glPopMatrix()

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        self.colourist.now_text()

        if self.show_help:
            self.display_help()

        if self.show_info:
            self.display_info()