def __init__( self, width=256, height=256, title=None, visible=True, aspect=None, decoration=True, fullscreen=False, config=None, context=None, color=(0,0,0,1), vsync=False): if vsync: log.warn('vsync not implemented for osxglut backend') if len(__windows__) > 0: log.critical( """OSXGLUT backend is unstable with more than one window.\n""" """Exiting...""") sys.exit(0) window.Window.__init__(self, width=width, height=height, title=title, visible=visible, aspect=aspect, decoration=decoration, fullscreen=fullscreen, config=config, context=context, color=color) if config is None: config = configuration.Configuration() set_configuration(config) self._native_window = glut.glutCreateWindow( self._title ) if bool(glut.glutSetOption): glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutWMCloseFunc( self._close ) glut.glutDisplayFunc( self._display ) glut.glutReshapeFunc( self._reshape ) glut.glutKeyboardFunc( self._keyboard ) glut.glutKeyboardUpFunc( self._keyboard_up ) glut.glutMouseFunc( self._mouse ) glut.glutMotionFunc( self._motion ) glut.glutPassiveMotionFunc( self._passive_motion ) glut.glutVisibilityFunc( self._visibility ) glut.glutEntryFunc( self._entry ) glut.glutSpecialFunc( self._special ) glut.glutSpecialUpFunc( self._special_up ) glut.glutReshapeWindow( self._width, self._height ) if visible: glut.glutShowWindow() else: glut.glutHideWindow() # This ensures glutCheckLoop never blocks def on_idle(): pass glut.glutIdleFunc(on_idle) __windows__.append(self)
def __init__(self, width=256, height=256, title=None, visible=True, decoration=True, fullscreen=False, config=None, context=None): if len(__windows__) > 0: log.critical( """OSXGLUT backend is unstable with more than one window.\n""" """Exiting...""") sys.exit(0) window.Window.__init__(self, width, height, title, visible, decoration, fullscreen, config, context) if config is None: config = configuration.Configuration() set_configuration(config) self._native_window = glut.glutCreateWindow(self._title) if bool(glut.glutSetOption): glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutWMCloseFunc(self._close) glut.glutDisplayFunc(self._display) glut.glutReshapeFunc(self._reshape) glut.glutKeyboardFunc(self._keyboard) glut.glutKeyboardUpFunc(self._keyboard_up) glut.glutMouseFunc(self._mouse) glut.glutMotionFunc(self._motion) glut.glutPassiveMotionFunc(self._passive_motion) glut.glutVisibilityFunc(self._visibility) glut.glutEntryFunc(self._entry) glut.glutSpecialFunc(self._special) glut.glutSpecialUpFunc(self._special_up) glut.glutReshapeWindow(self._width, self._height) if visible: glut.glutShowWindow() else: glut.glutHideWindow() # This ensures glutCheckLoop never blocks def on_idle(): pass glut.glutIdleFunc(on_idle) __windows__.append(self)
def __init__(self, width=None, height=None, caption=None, visible=True, fullscreen=False): event.EventDispatcher.__init__(self) self._event_queue = [] if width and width > 0: self._width = width else: self._width = Window._default_width if height and height > 0: self._height = height else: self._height = Window._default_height if caption is None: caption = sys.argv[0] self._caption = caption self._saved_width = self._width self._saved_height = self._height if _window is None: glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH) self._window_id = glut.glutCreateWindow(self._caption) glut.glutDisplayFunc(self._display) glut.glutReshapeFunc(self._reshape) glut.glutKeyboardFunc(self._keyboard) glut.glutKeyboardUpFunc(self._keyboard_up) glut.glutMouseFunc(self._mouse) glut.glutMotionFunc(self._motion) glut.glutPassiveMotionFunc(self._passive_motion) glut.glutVisibilityFunc(self._visibility) glut.glutEntryFunc(self._entry) glut.glutSpecialFunc(self._special) glut.glutSpecialUpFunc(self._special_up) gl.glClearColor(0,0,0,0) self._visible = visible self._time = glut.glutGet(glut.GLUT_ELAPSED_TIME) if not visible: glut.glutHideWindow() else: glut.glutShowWindow() self.set_size(self._width, self._height) screen_width = glut.glutGet(glut.GLUT_SCREEN_WIDTH) screen_height= glut.glutGet(glut.GLUT_SCREEN_HEIGHT) glut.glutPositionWindow((screen_width-self._width)//2, (screen_height-self._height)//2) self.fullscreen = fullscreen
def __init__(self, size=None, position=None, title=None, fullscreen=False,enableAlpha=True,pointSize=2): ''' Constructor ''' self._mouse_x = 0 self._mouse_y = 0 self._button = mouse.NONE self._modifiers = None self._motionEventCounter=0 self._time = None self._timer_stack = [] self._timer_date = [] self._title = title or "PyGLer" # FIXME: get default name from a central location self._fullscreen = -1 self.dragSensitivity = 5 # Is there any glut loop already running ? if glut.glutGetWindow( ) == 0: glut.glutInit() glut.glutInitDisplayMode( glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH ) self._interactive = False else: self._interactive = True self._id = glut.glutCreateWindow( self._title ) glut.glutShowWindow() glut.glutDisplayFunc( self.redraw ) glut.glutReshapeFunc( self._reshape ) glut.glutKeyboardFunc( self._keyboard ) glut.glutKeyboardUpFunc( self._keyboard_up ) glut.glutMouseFunc( self._mouse ) glut.glutMotionFunc( self._motion ) glut.glutPassiveMotionFunc( self._passive_motion ) glut.glutVisibilityFunc( self._visibility ) glut.glutEntryFunc( self._entry ) glut.glutSpecialFunc( self._special ) glut.glutSpecialUpFunc( self._special_up ) GL.glEnable(GL.GL_DEPTH_TEST) GL.glEnable(GL.GL_BLEND) if enableAlpha: GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); GL.glPolygonOffset(1, 1); GL.glEnable(GL.GL_POLYGON_OFFSET_FILL); GL.glPointSize(pointSize) GL.glEnable(GL.GL_PROGRAM_POINT_SIZE) if size is not None: width, height = size glut.glutReshapeWindow( width, height ) width = glut.glutGet( glut.GLUT_WINDOW_WIDTH ) height= glut.glutGet( glut.GLUT_WINDOW_HEIGHT ) self._width = width self._height = height if position is not None: x,y = position glut.glutPositionWindow( x, y ) x = glut.glutGet( glut.GLUT_WINDOW_X ) y = glut.glutGet( glut.GLUT_WINDOW_X ) self._x, self._y = x, y # These ones will be used when exiting fullscreen self._saved_width = self._width self._saved_height = self._height self._saved_x = self._x self._saved_y = self._y self._time = glut.glutGet( glut.GLUT_ELAPSED_TIME ) self._fullscreen = fullscreen if fullscreen: self.set_fullscreen(True)
def __init__( self, size=None, position=None, title=None, fullscreen=False): ''' Create a window with given sise, position and title. :param (int,int) size: Initial window size as (width,height) in pixels. :param (int,int) position: Initial window position. Depending on the window-manager, the position request may or may not be honored. :param string title: The title of the window. ''' global _window window.Window.__init__( self, size, position, title ) self._mouse_x = 0 self._mouse_y = 0 self._button = mouse.NONE self._modifiers = None self._time = None self._timer_stack = [] self._timer_date = [] self._title = title or sys.argv[0] self._fullscreen = -1 # Is there any glut loop already running ? if glut.glutGetWindow( ) == 0: glut.glutInit( sys.argv ) glut.glutInitDisplayMode( glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH ) self._interactive = False else: self._interactive = True self._id = glut.glutCreateWindow( self._title ) glut.glutShowWindow( ) glut.glutDisplayFunc( self._display ) glut.glutReshapeFunc( self._reshape ) glut.glutKeyboardFunc( self._keyboard ) glut.glutKeyboardUpFunc( self._keyboard_up ) glut.glutMouseFunc( self._mouse ) glut.glutMotionFunc( self._motion ) glut.glutPassiveMotionFunc( self._passive_motion ) glut.glutVisibilityFunc( self._visibility ) glut.glutEntryFunc( self._entry ) glut.glutSpecialFunc( self._special ) glut.glutSpecialUpFunc( self._special_up ) if size is not None: width, height = size glut.glutReshapeWindow( width, height ) width = glut.glutGet( glut.GLUT_WINDOW_WIDTH ) height= glut.glutGet( glut.GLUT_WINDOW_HEIGHT ) self._width = width self._height = height if position is not None: x,y = position glut.glutPositionWindow( x, y ) #else: # screen_width = glut.glutGet( glut.GLUT_SCREEN_WIDTH ) # screen_height= glut.glutGet( glut.GLUT_SCREEN_HEIGHT ) # x = (screen_width - self._size[0]) / 2 # y = (screen_width - self._size[0]) / 2 # glut.glutPositionWindow( x, y ) x = glut.glutGet( glut.GLUT_WINDOW_X ) y = glut.glutGet( glut.GLUT_WINDOW_X ) self._x, self._y = x, y # These ones will be used when exiting fullscreen self._saved_width = self._width self._saved_height = self._height self._saved_x = self._x self._saved_y = self._y self._time = glut.glutGet( glut.GLUT_ELAPSED_TIME ) _window = self self._fullscreen = False if fullscreen: self.set_fullscreen(True)