Esempio n. 1
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 def on_start(self):
     "Initialize midi input"
     self.midi_state = midistate()
     try:
         pygame.midi.quit()
         pygame.midi.init()
         if self.input_id == -1:
             self.input_id = pygame.midi.get_default_input_id()
             if self.input_id == -1:
                 print "Midi_Input.on_start: No midi device available"
                 self.enabled = False
                 return
         if self.test_mode:
             print "Midi_Input Device List:"
             self.print_device_info()
             print "Midi_Input using device",self.input_id,"\n   ",
             self.print_device_info(self.input_id)
             
     except:
         print "Midi_Input.on_start: Midi input initialization error"
         self.enabled = False
         return
     try:
         self.input = pygame.midi.Input( self.input_id)
     except:
         print "Midi_Input.on_start: Midi port error!"
         self.enabled = False
         return
     self.tick_action = RealTickFunc(self.get_midi).do()
Esempio n. 2
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 def start_facing_target(self, target=None):
     "start_facing_target(target=None): if target is None, use target field"
     self.stop_facing_target()
     if target:
         self.target = target
     self.tick_action = RealTickFunc( self.check_facing).do()
     self.check_facing() # prevents jerky start
Esempio n. 3
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    def set_forward_motion(self, speed=None):
        """set_forward_motion(self, speed=None)
        
speed: set object's forward velocity or acceleration to this value. Defaults to
        self.speed
"""
        if speed == None:
            speed = self.speed
        else:
            self.speed = speed
        if self.speed < 0:
            self.actual_offset = self.offset + 180
        else:
            self.actual_offset = self.offset
        self.speed_vector = Vector(0, -speed)

        if speed:
            if not self.tick_action:
                self.tick_action = RealTickFunc(self.update_forward_motion)
                self.tick_action.do()
        else:
            if self.tick_action:
                self.tick_action.abort()
                self.tick_action = None
            self.last_rotation = None
            self.last_speed = None
            self.set_motion()
Esempio n. 4
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 def start_following_mouse(self):
     "Start following the mouse pointer"
     if not self.tick_action:
         self.tick_action = RealTickFunc(self.follow).do()
Esempio n. 5
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 def set_face_motion(self):
     """set_face_motion(): Set object to face its motion."""
     self.tick_action = RealTickFunc(self.face_motion).do()
     self.face_motion()