Esempio n. 1
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 def __init__(self):
     self.window = Window(globais.WIDTH, globais.HEIGHT)
     self.mouse = Mouse()
     self.teclado = Keyboard()
     self.tela = Tela(window)
Esempio n. 2
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from menu import Menu
from play import Play
from dificuldade import Dificuldade
from PPlay.window import Window
import globais

janela = Window(globais.WIDTH, globais.HEIGHT)
janela.set_title("Space Invadors")
janela.set_background_color((0, 0, 0))

menu = Menu(janela)
play = Play(janela)
dificuldade = Dificuldade(janela)

while globais.JOGO_RODANDO:
    janela.set_background_color((0, 0, 0))

    if (globais.PAGINA_ATUAL == 0):
        menu.setMenu()
    elif (globais.PAGINA_ATUAL == 1):
        play.setPlay()
    elif (globais.PAGINA_ATUAL == 2):
        dificuldade.setDificuldade()

    janela.update()
Esempio n. 3
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from PPlay.window import Window
import binary_break.globals as globals
from binary_break.screens.menu import Menu

window = Window(842, 700)
keyboard = window.get_keyboard()

globals.window = window
globals.difficulty = 1
globals.backgroundColor = (10, 11, 56)
globals.game_speed = 1
globals.currentContainer = Menu()

while True:
    globals.delta_time = window.delta_time()
    globals.currentContainer.render()
    window.update()
Esempio n. 4
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import os

# --------------- Global variables -------------------------------

game_state = 2  # Game starts showing menu

# Set display
background = GameImage('sprite/scenario/scenarionew.png')
menu_bg = GameImage('sprite/scenario/start1.png')
game_over = GameImage('sprite/scenario/GameOver1.png')
button = GameImage('sprite/scenario/button1.png', 0, -140)

# Define screen variables
sWidth = 512  # screen width
sHeight = 512  # screen height
window = Window(sWidth, sHeight)
window.set_title('Snowie Game')

# Managing points and health
score_manager = ScoreManager()  # Stores high score and last score
scorer = Scorer(window)  # Calculates points and health
record_checked = False

# Define branch variables
branchHeight = 64
treeHeight = GameImage('sprite/branches/middle.png').get_height()

# Define snowman variables
snowmanDist = 45  # Changes distance from tree
snowmanY = sHeight - 80  # Distance from bottom of screen
flakeDist = 50  # Flake distance from tree
Esempio n. 5
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def main():
    HEIGHT = 600
    WIDTH = 800
    VEL_X = 200
    VEL_Y = 200

    window = Window(WIDTH, HEIGHT)
    keyboard = Keyboard()

    ball = Sprite("./assets/ball.png")
    ball.set_position((window.width / 2 - ball.width / 2),
                      (window.height / 2 - ball.height / 2))

    bat_player = Sprite("./assets/bat.png")
    bat_player.set_position(15, (window.height / 2 - bat_player.height / 2))

    bat_npc = Sprite("./assets/bat.png")
    bat_npc.set_position((window.width - 15) - bat_npc.width,
                         (window.height / 2 - bat_npc.height / 2))

    game_started = False
    player_score = 0
    npc_score = 0

    window.set_background_color((0, 0, 0))
    window.draw_text("{} {}".format(player_score, npc_score), window.width / 2,
                     15, 25, (255, 255, 255))
    ball.draw()
    bat_player.draw()
    bat_npc.draw()

    while True:
        # to start the game
        if keyboard.key_pressed("space") or game_started:
            ball.x += (VEL_X * window.delta_time())
            ball.y += (VEL_Y * window.delta_time())
            game_started = True

        # scoring and reset after left and right window collision
        if (ball.x < 0) or (ball.x + ball.width > window.width):
            if ball.x < 0:
                npc_score += 1
            elif ball.x + ball.width > window.width:
                player_score += 1

            ball.set_position((window.width / 2 - ball.width / 2),
                              (window.height / 2 - ball.height / 2))
            bat_player.set_position(
                15, (window.height / 2 - bat_player.height / 2))
            bat_npc.set_position((window.width - 15) - bat_npc.width,
                                 (window.height / 2 - bat_npc.height / 2))

            game_started = False

            window.set_background_color((0, 0, 0))
            window.draw_text("{} {}".format(player_score, npc_score),
                             window.width / 2, 15, 25, (255, 255, 255))
            ball.draw()
            bat_player.draw()
            bat_npc.draw()
            window.update()
            continue

        # bottom and top window collision
        if ball.y < 0:
            VEL_Y *= -1
            ball.set_position(ball.x, ball.y + 1)
        elif ball.y + ball.height > window.height:
            VEL_Y *= -1
            ball.set_position(ball.x, ball.y - 1)

        # bat collision
        if bat_player.collided(ball):
            VEL_X *= -1
            ball.set_position(ball.x + 1, ball.y)
        elif bat_npc.collided(ball):
            VEL_X *= -1
            ball.set_position(ball.x - 1, ball.y)

        # controls
        if keyboard.key_pressed("up") and bat_player.y > 15:
            bat_player.y -= 0.5
        if (keyboard.key_pressed("down")
                and (bat_player.y + bat_player.height < window.height - 15)):
            bat_player.y += 0.5

        # AI
        if (ball.y < window.height / 2 and bat_npc.y > 15 and game_started):
            bat_npc.y -= 0.5
        elif (ball.y > window.height / 2
              and bat_npc.y + bat_npc.height < window.height - 15
              and game_started):
            bat_npc.y += 0.5

        # reset
        window.set_background_color((0, 0, 0))
        window.draw_text("{} {}".format(player_score, npc_score),
                         window.width / 2, 15, 25, (255, 255, 255))
        ball.draw()
        bat_player.draw()
        bat_npc.draw()
        window.update()
Esempio n. 6
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from PPlay.sprite import Sprite
from PPlay.animation import Animation
from PPlay.window import Window
from posicoesTeste import Posicoes
from PPlay.keyboard import Keyboard
import globais

janela = Window(800, 600)
janela.set_title('teste')
janela.set_background_color((0, 0, 0))
posicoes = Posicoes(janela)
teclado = Keyboard()
posicoes.setUpdate()

while (True):
    janela.set_background_color((0, 0, 0))

    if (teclado.key_pressed("UP")):
        globais.STATUS_PERSONAGEM = 4

    posicoes.getUpdate()

    janela.update()
Esempio n. 7
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from PPlay.window import Window
from PPlay.gameimage import GameImage
from arvore import Arvore
from bodybuilder import BodyBuilder
from pontuador import Pontuador
from highscoremanager import ScoreManager

janela = Window(512, 512)
janela.set_title('TimberBAM')

background = GameImage('sprite/cenario/cenarionew.png')
menu_bg = GameImage('sprite/cenario/start.png')
botao_inicial = GameImage('sprite/cenario/botao.png')
tela_final = GameImage('sprite/cenario/GAMEOVER.png')
score_manager = ScoreManager()

teclado = janela.get_keyboard()

arvore = Arvore(janela)
bambam = BodyBuilder(janela, 'esquerda')
pontuador = Pontuador(janela)

teclado_pressionado = False
record_checked = False

game_state = 2  # 0 - JOGANDO  1 - GAME-OVER  2- IN-MENU

while True:
    if game_state == 0:
        if teclado.key_pressed('left') or teclado.key_pressed('right'):
            if not teclado_pressionado:
Esempio n. 8
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from invaders.screens.menu import Menu
from PPlay.window import Window
import invaders.settings as settings

window = Window(800, 600)
keyboard = window.get_keyboard()

settings.current_container = Menu(window)
settings.difficulty = 1
settings.backgroundColor = (33, 33, 33)
settings.game_speed = 3

while True:
    settings.delta_time = window.delta_time()
    settings.current_container.render()
    window.update()