Esempio n. 1
0
    def __activeControlMoved(self, pos):
        line = QLineF(self.__line)
        control = self.__activeControl
        if control.anchor() == ControlPoint.TopLeft:
            line.setP1(pos)
        elif control.anchor() == ControlPoint.BottomRight:
            line.setP2(pos)

        if self.__line != line:
            self.blockSignals(True)
            self.setLine(line)
            self.blockSignals(False)
            self.lineEdited.emit(line)
Esempio n. 2
0
File: eedge.py Progetto: raiscui/edd
    def drawPath(self, startPoint, endPoint):
        path = QPainterPath()

        one = (QPointF(endPoint.x(), startPoint.y()) + startPoint) / 2
        two = (QPointF(startPoint.x(), endPoint.y()) + endPoint) / 2

        path.moveTo(startPoint)

        angle = math.pi / 2
        bLine1 = QLineF()
        bLine1.setP1(startPoint)

        if startPoint.x() > endPoint.x():
            dist = startPoint.x() - endPoint.x()
            one = (bLine1.p1() + QPointF(math.sin(angle) * dist,  math.cos(angle) * dist))
            bLine1.setP1(endPoint)
            two = (bLine1.p1() + QPointF(math.sin(angle) * dist,  math.cos(angle) * dist))

        path.cubicTo(one, two,  endPoint)
        return path, QLineF(one, two)
Esempio n. 3
0
File: eedge.py Progetto: raiscui/edd
    def drawPath(self, startPoint, endPoint):
        path = QPainterPath()

        one = (QPointF(endPoint.x(), startPoint.y()) + startPoint) / 2
        two = (QPointF(startPoint.x(), endPoint.y()) + endPoint) / 2

        path.moveTo(startPoint)

        angle = math.pi / 2
        bLine1 = QLineF()
        bLine1.setP1(startPoint)

        if startPoint.x() > endPoint.x():
            dist = startPoint.x() - endPoint.x()
            one = (bLine1.p1() +
                   QPointF(math.sin(angle) * dist,
                           math.cos(angle) * dist))
            bLine1.setP1(endPoint)
            two = (bLine1.p1() +
                   QPointF(math.sin(angle) * dist,
                           math.cos(angle) * dist))

        path.cubicTo(one, two, endPoint)
        return path, QLineF(one, two)