def initView(self):

        self.setWindowTitle("Sin ball")
        self.setRenderHint(QtGui.QPainter.Antialiasing)
        self.image = Image()
        self.image.setPos(5, 150)
        self.timer = QtCore.QTimeLine(TIME)
        self.timer.setCurveShape(QtCore.QTimeLine.LinearCurve)
        self.timer.setFrameRange(0, 100)
        self.animation = QtGui.QGraphicsItemAnimation()
        self.animation.setItem(self.image)
        self.animation.setTimeLine(self.timer)
        QtCore.QObject.connect(self.timer, QtCore.SIGNAL("frameChanged(int)"),
                               self.doStep)

        for i in range(20):
            self.animation.setPosAt(i / 20.0,
                                    QtCore.QPointF(i, math.sin(i)) * 40)

        self.scene = QtGui.QGraphicsScene(self)
        self.scene.setSceneRect(120, -50, 250, 150)
        self.scene.addItem(self.image)
        self.setScene(self.scene)
        self.timer.start()
        self.setGeometry(300, 300, 500, 200)
Esempio n. 2
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    def animate_to(self, t, item, x, y, angle):
        """ Animate an item in the given time to pos x,y
        
        """
        # The QGraphicsItemAnimation class is used to
        # animate an item in specific ways
        animation = QtGui.QGraphicsItemAnimation()

        # You create a timeline (in this case, it is 1 second long
        timeline = QtCore.QTimeLine(t * 1000)

        # And it has 100 steps
        timeline.setFrameRange(0, 100)

        # I want that, at time t, the item be at point x,y
        animation.setPosAt(t, QtCore.QPointF(x, y))

        # And it should be rotated at angle "angle"
        animation.setRotationAt(t, angle)

        # It should animate this specific item
        animation.setItem(item)

        # And the whole animation is this long, and has
        # this many steps as I set in timeline.
        animation.setTimeLine(timeline)

        # Here is the animation, use it.
        return animation
Esempio n. 3
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 def animate_to(t,item,x,y,angle):
     animation=QtGui.QGraphicsItemAnimation()
     timeline=QtCore.QTimeLine(1000)
     timeline.setFrameRange(0,100)
     animation.setPosAt(t,QtCore.QPointF(x,y))
     animation.setRotationAt(t,angle)
     animation.setItem(item)
     animation.setTimeLine(timeline)
     return animation
Esempio n. 4
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 def start(self):
     """
     Start the animation of the arrow.
     """
     self.a = QtGui.QGraphicsItemAnimation()
     self.a.setItem(self)
     self.a.setTimeLine(self.tl)
     self.a.setTranslationAt(1, -math.cos(self.angle) * 20, math.sin(self.angle) * 20)
     self.tl.start()
Esempio n. 5
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 def reset_timers_anims(self, duration):
     """Resets timers and animations with new durations"""
     # Timer
     self.timer = qc.QTimeLine(duration)
     self.timer.setCurveShape(qc.QTimeLine.LinearCurve)
     self.timer.setFrameRange(0, duration * 1000)
     # Animation Object
     self.anim = qg.QGraphicsItemAnimation()
     self.anim.setItem(self.parent_obj)
     self.anim.setTimeLine(self.timer)
Esempio n. 6
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 def set_timers_and_anims(self):
     """Sets duration and frames of progress bar animation"""
     self.duration = 2 * 1000 * 60
     # Timer objects
     self.time_gfx_timer = qc.QTimeLine(self.duration)
     self.bar_gfx_timer = qc.QTimeLine(self.duration)
     self.time_gfx_timer.setCurveShape(qc.QTimeLine.LinearCurve)
     self.bar_gfx_timer.setCurveShape(qc.QTimeLine.LinearCurve)
     self.time_gfx_timer.setFrameRange(0, self.duration * 1000)
     self.bar_gfx_timer.setFrameRange(0, self.duration * 1000)
     # Animation Objects
     self.time_gfx_anim = qg.QGraphicsItemAnimation()
     self.bar_gfx_anim = qg.QGraphicsItemAnimation()
     self.time_gfx_anim.setItem(self.time_gfx)
     self.bar_gfx_anim.setItem(self.bar_gfx)
     self.time_gfx_anim.setTimeLine(self.time_gfx_timer)
     self.bar_gfx_anim.setTimeLine(self.bar_gfx_timer)
     # Animation Frames
     self.bar_gfx_timer.frameChanged[int].connect(self.advance_increment)
     for i in range(1000):
         self.time_gfx_anim.setPosAt(i / 1000.0, qc.QPointF(i, 0))
         self.bar_gfx_anim.setPosAt(i / 1000.0, qc.QPointF(i, 0))
Esempio n. 7
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    def get_attention(self):

        self.tl = QtCore.QTimeLine(3000)
        self.tl.setCurveShape(QtCore.QTimeLine.LinearCurve)
        self.tl.setLoopCount(1000)
        self.a = QtGui.QGraphicsItemAnimation()
        self.a.setItem(self)
        self.a.setTimeLine(self.tl)

        self.a.setScaleAt(0.1, 1.1, 1.1)
        self.a.setScaleAt(0.2, 0.9, 0.9)
        self.a.setScaleAt(0.3, 1.0, 1.0)

        self.tl.start()
Esempio n. 8
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    def setupAnimation(self):

        self.timer = QtCore.QTimeLine()
        self.timer.setLoopCount(0)
        self.timer.setFrameRange(0, 100)

        self.animation = QtGui.QGraphicsItemAnimation()
        self.animation.setItem(self.pm)
        self.animation.setTimeLine(self.timer)

        QtCore.QObject.connect(self.timer, QtCore.SIGNAL("frameChanged(int)"),
                               self.doStep)

        self.timer.start()
Esempio n. 9
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    def setbubbleloc (self,duration,location):
        tl4loc = QtCore.QTimeLine()
        tl4loc.setDuration(duration)
#        self.connect(tl4loc,QtCore.SIGNAL("finished()"),self.updateloc)
        tl4loc.setFrameRange(30,100)
        self.changeLoc = QtGui.QGraphicsItemAnimation()
        self.changeLoc.setItem(self.bubble)
        self.changeLoc.setTimeLine(tl4loc)
        tl4loc.start()
        self.changeLoc.setPosAt(0.00000001,location)
        self.location = location
        
            
    
        '''
Esempio n. 10
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        def animate_to(item, x, y, t):

            animation = QtGui.QGraphicsItemAnimation()
            #create a timeline of 1 second
            timeline = QtCore.QTimeLine(2000)
            #number of steps in timeline (100)
            timeline.setFrameRange(0, 100)
            #set position at time t
            animation.setPosAt(t, QtCore.QPointF(x, y))
            #apply this to "item"
            animation.setItem(item)
            #add timeline to the animation
            animation.setTimeLine(timeline)

            #output of this definition is "animation"
            return animation
Esempio n. 11
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    def __init__(self):
        super(Robot, self).__init__()

        self.torsoItem = RobotTorso(self)
        self.headItem = RobotHead(self.torsoItem)
        self.upperLeftArmItem = RobotLimb(self.torsoItem)
        self.lowerLeftArmItem = RobotLimb(self.upperLeftArmItem)
        self.upperRightArmItem = RobotLimb(self.torsoItem)
        self.lowerRightArmItem = RobotLimb(self.upperRightArmItem)
        self.upperRightLegItem = RobotLimb(self.torsoItem)
        self.lowerRightLegItem = RobotLimb(self.upperRightLegItem)
        self.upperLeftLegItem = RobotLimb(self.torsoItem)
        self.lowerLeftLegItem = RobotLimb(self.upperLeftLegItem)

        self.timeline = QtCore.QTimeLine()
        settings = [
            #             item               position    rotation at
            #                                 x    y    time 0  /  1
            (self.headItem, 0, -18, 20, -20),
            (self.upperLeftArmItem, -15, -10, 190, 180),
            (self.lowerLeftArmItem, 30, 0, 50, 10),
            (self.upperRightArmItem, 15, -10, 300, 310),
            (self.lowerRightArmItem, 30, 0, 0, -70),
            (self.upperRightLegItem, 10, 32, 40, 120),
            (self.lowerRightLegItem, 30, 0, 10, 50),
            (self.upperLeftLegItem, -10, 32, 150, 80),
            (self.lowerLeftLegItem, 30, 0, 70, 10),
            (self.torsoItem, 0, 0, 5, -20)
        ]
        self.animations = []
        for item, pos_x, pos_y, rotation1, rotation2 in settings:
            item.setPos(pos_x, pos_y)
            animation = QtGui.QGraphicsItemAnimation()
            animation.setItem(item)
            animation.setTimeLine(self.timeline)
            animation.setRotationAt(0, rotation1)
            animation.setRotationAt(1, rotation2)
            self.animations.append(animation)
        self.animations[0].setScaleAt(1, 1.1, 1.1)

        self.timeline.setUpdateInterval(1000 / 25)
        self.timeline.setCurveShape(QtCore.QTimeLine.SineCurve)
        self.timeline.setLoopCount(0)
        self.timeline.setDuration(2000)
        self.timeline.start()
Esempio n. 12
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    def setbubblesize(self,duration,radius):
        
        tl4size = QtCore.QTimeLine()
#        self.connect(tl4size,QtCore.SIGNAL("finished()"),self.updateradius) 
        tl4size.setDuration(duration)
        tl4size.setFrameRange(30,100)
        tl4size.start()
        self.changeSize = QtGui.QGraphicsItemAnimation()
        self.changeSize.setItem(self.bubble)
        self.changeSize.setTimeLine(tl4size)
#         if self.bubble.radius>=radius:
#             self.changeSize.setShearAt(0.00000000001,self.bubble.radius/radius,self.bubble.radius/radius)
#         else:
        self.changeSize.setScaleAt(0.00000001,radius/self.bubble.radius,radius/self.bubble.radius)
        self.radius = radius
           
        
        
        '''
Esempio n. 13
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    def __init__(self):
        QtGui.QGraphicsView.__init__(self)

        self.scene = QtGui.QGraphicsScene(self)
        self.item = QtGui.QGraphicsEllipseItem(-20, -10, 40, 20)
        self.scene.addItem(self.item)
        self.setScene(self.scene)

        # Remember to hold the references to QTimeLine and QGraphicsItemAnimation instances.
        # They are not kept anywhere, even if you invoke QTimeLine.start().
        self.tl = QtCore.QTimeLine(1000)
        self.tl.setFrameRange(0, 100)
        self.a = QtGui.QGraphicsItemAnimation()
        self.a.setItem(self.item)
        self.a.setTimeLine(self.tl)

        # Each method determining an animation state (e.g. setPosAt, setRotationAt etc.)
        # takes as a first argument a step which is a value between 0 (the beginning of the
        # animation) and 1 (the end of the animation)
        self.a.setPosAt(0, QtCore.QPointF(0, -10))
        self.a.setRotationAt(1, 360)

        self.tl.start()
Esempio n. 14
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	def huffman(self):
		data = str(self.text)
		frequency = defaultdict(int)
		for symbol in data:
			frequency[symbol] += 1

		huff = self.encode(frequency)
		nodes = []
		for p in huff:
			node =  p[0]
			frequencies = str(frequency[p[0]])
			weight = p[1]
			nodes.append([node,frequencies,weight])

		item = callbackEllipse(QtCore.QRectF(5, -252, 30, 30))
		ilk = self.scene().addSimpleText("MT")
		ilk.setPos(9,-245)
		#item.setFlag(QtGui.QGraphicsItem.ItemIsMovable)
		self.scene().addItem(item)
		yazi = self.scene().addSimpleText('GIRILEN METIN :%s' %data)
		yazi.setBrush(QtCore.Qt.red)
		yazi.setPos(-90,-310)
		
		for node,frequencies,weight in nodes:
			koordinat = 250
			koorx = 0
			koory = 0
			baslangicx = 20
			baslangicy = -220

			self.list.addItem("%s     -   %s     -   %s" %(node,frequencies,weight))
			for edge in weight:
				if edge == '0':
					koorx += 0 - koordinat
					koordinat /=2
					koory += 50

					item = QtGui.QGraphicsLineItem(QtCore.QLineF(baslangicx,baslangicy,10+koorx,-210+koory))
					item.setPen(QtGui.QPen(QtCore.Qt.blue, 4))
					self.scene().addItem(item)
					baslangicx = 10+koorx
					baslangicy = -210+koory

					self.tl = QtCore.QTimeLine(5500)
					self.tl.setFrameRange(0, 5200)
					self.a = QtGui.QGraphicsItemAnimation(self)
					self.a.setItem(item)
					self.a.setTimeLine(self.tl)
					self.a.setRotationAt(1, -360)
					self.tl.start()

					item2 = callbackEllipse(QtCore.QRectF(koorx,-210+koory, 20, 20))
					item2.setBrush(QtGui.QBrush(QtCore.Qt.red))
					self.scene().addItem(item2)

					self.tl = QtCore.QTimeLine(4500)
					self.tl.setFrameRange(0, 4500)
					self.a = QtGui.QGraphicsItemAnimation(self)
					self.a.setItem(item2)
					self.a.setTimeLine(self.tl)
					self.a.setRotationAt(1, 360)
					self.tl.start()

				if edge == "1":
					koorx += koordinat
					koordinat /=2
					koory += 50

					item21 = QtGui.QGraphicsLineItem(QtCore.QLineF(baslangicx,baslangicy,10+koorx,-210+koory))
					item21.setPen(QtGui.QPen(QtCore.Qt.blue, 4))
					self.scene().addItem(item21)
					baslangicx = 10+koorx
					baslangicy = -210+koory

					self.tl = QtCore.QTimeLine(5000)
					self.tl.setFrameRange(0, 5000)
					self.a = QtGui.QGraphicsItemAnimation(self)
					self.a.setItem(item21)
					self.a.setTimeLine(self.tl)
					self.a.setRotationAt(1, 360)
					self.tl.start()

					item23 = callbackEllipse(QtCore.QRectF(koorx,-210+koory, 20, 20))
					item23.setBrush(QtGui.QBrush(QtCore.Qt.yellow))
					self.scene().addItem(item23)

					self.tl = QtCore.QTimeLine(4000)
					self.tl.setFrameRange(0, 5000)
					self.a = QtGui.QGraphicsItemAnimation(self)
					self.a.setItem(item23)
					self.a.setTimeLine(self.tl)
					self.a.setRotationAt(1, -360)
					self.tl.start()

			frec = self.scene().addSimpleText('%s' %frequencies)
			frec.setBrush(QtCore.Qt.red)
			frec.setPos(koorx-10,-195+koory)

			self.tl = QtCore.QTimeLine(4000)
			self.tl.setFrameRange(0, 5000)
			self.a = QtGui.QGraphicsItemAnimation(self)
			self.a.setItem(frec)
			self.a.setTimeLine(self.tl)
			self.a.setRotationAt(1, -360)
			self.tl.start()

			yazi = self.scene().addSimpleText('%s' %node)
			yazi.setBrush(QtCore.Qt.blue)
			yazi.setPos(koorx+5,-210+koory)

			self.tl = QtCore.QTimeLine(4000)
			self.tl.setFrameRange(0, 5000)
			self.a = QtGui.QGraphicsItemAnimation(self)
			self.a.setItem(yazi)
			self.a.setTimeLine(self.tl)
			self.a.setRotationAt(1, 360)
			self.tl.start()
Esempio n. 15
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    def __init__(self):
        QtGui.QGraphicsView.__init__(self)

        self.scene = QtGui.QGraphicsScene(self)
        self.hardPen = QtGui.QPen(QtCore.Qt.black, 2, QtCore.Qt.SolidLine)
        self.softPen = QtGui.QPen(QtCore.Qt.black, 0.25, QtCore.Qt.SolidLine)
        self.frame = list()
        self.grid = list()
        self.walls = list()
        self.wallsAnim = list()

        self.frame += [QtGui.QGraphicsLineItem(0, 0, 20 * n, 0)]
        self.frame += [QtGui.QGraphicsLineItem(0, 0, 0, 20 * m)]
        self.frame += [QtGui.QGraphicsLineItem(20 * n, 0, 20 * n, 20 * m)]
        self.frame += [QtGui.QGraphicsLineItem(0, 20 * m, 20 * n, 20 * m)]
        for i in range(n):
            self.grid += [QtGui.QGraphicsLineItem(20 * i, 0, 20 * i, 20 * m)]
        for i in range(m):
            self.grid += [QtGui.QGraphicsLineItem(0, 20 * i, 20 * n, 20 * i)]

        for w in wall:
            if w[0] == 0:
                self.walls = self.walls + [
                    QtGui.QGraphicsLineItem(w[1] * 20, w[2] * 20 - 20,
                                            w[1] * 20, w[2] * 20)
                ]
            else:
                self.walls = self.walls + [
                    QtGui.QGraphicsLineItem(w[1] * 20 - 20, w[2] * 20,
                                            w[1] * 20, w[2] * 20)
                ]
        self.walker = QtGui.QGraphicsPixmapItem(QtGui.QPixmap("cross.bmp"))
        self.scene.addItem(self.walker)

        for w in self.frame:
            w.setPen(self.hardPen)
            self.scene.addItem(w)
        for w in self.grid:
            w.setPen(self.softPen)
            self.scene.addItem(w)
        for w in self.walls:
            w.setPen(self.hardPen)
            self.scene.addItem(w)
        self.setScene(self.scene)

        l = len(path)
        self.tl = QtCore.QTimeLine(1000 * l)
        self.tl.setFrameRange(0, l * 100)
        for w in self.walls:
            a = QtGui.QGraphicsItemAnimation()
            a.setItem(w)
            a.setTimeLine(self.tl)
            self.wallsAnim += [a]
        self.a = QtGui.QGraphicsItemAnimation()
        self.a.setItem(self.walker)
        self.a.setTimeLine(self.tl)

        for i in range(l):
            self.a.setPosAt(
                i / l,
                QtCore.QPointF(-15 + path[i][1] * 20, -15 + path[i][2] * 20))
            if i < l - 1:
                if path[i + 1][0] > path[i][0]:
                    w = findwall(path[i][1], path[i][2], path[i + 1][1],
                                 path[i + 1][2])
                    j = wall.index(w)
                    self.wallsAnim[j].setPosAt(i / l, QtCore.QPointF(0, 0))
                    self.wallsAnim[j].setRotationAt(i / l, 0)
                    self.wallsAnim[j].setRotationAt((i + 1) / l, 720)
                    print(n - w[1], m - w[2])
                    self.wallsAnim[j].setPosAt(
                        (i + 1) / l,
                        QtCore.QPointF(20 * (n - w[1]), 20 * (m - w[2])))
        self.tl.start()
Esempio n. 16
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    def __init__(self):
        QtGui.QGraphicsView.__init__(self)

        self.scene = QtGui.QGraphicsScene(self)
        self.hardPen = QtGui.QPen(QtCore.Qt.black, 2, QtCore.Qt.SolidLine)
        self.softPen = QtGui.QPen(QtCore.Qt.black, 0.25, QtCore.Qt.SolidLine)
        self.orange = QtGui.QColor(255, 165, 0)
        self.blue = QtGui.QColor(0, 191, 255)
        self.grid = list()
        self.walls = list()
        self.wallsAnim = list()

        self.frame = QtGui.QGraphicsRectItem(0, 0, n * 20, m * 20)
        self.start = ColoredRect(start[0] * 20 - 19, start[1] * 20 - 19, 19,
                                 19, self.orange)
        self.finish = ColoredRect(finish[0] * 20 - 19, finish[1] * 20 - 19, 19,
                                  19, self.blue)
        for i in range(n):
            self.grid += [QtGui.QGraphicsLineItem(20 * i, 0, 20 * i, 20 * m)]
        for i in range(m):
            self.grid += [QtGui.QGraphicsLineItem(0, 20 * i, 20 * n, 20 * i)]

        for w in wall:
            if w[0] == 0:
                self.walls = self.walls + [
                    QtGui.QGraphicsLineItem(w[1] * 20, w[2] * 20 - 20,
                                            w[1] * 20, w[2] * 20)
                ]
            else:
                self.walls = self.walls + [
                    QtGui.QGraphicsLineItem(w[1] * 20 - 20, w[2] * 20,
                                            w[1] * 20, w[2] * 20)
                ]
        self.walker = QtGui.QGraphicsPixmapItem(QtGui.QPixmap('cross.bmp'))
        self.scene.addItem(self.walker)

        self.frame.setPen(self.hardPen)
        self.scene.addItem(self.frame)
        self.scene.addItem(self.start)
        self.scene.addItem(self.finish)
        for w in self.grid:
            w.setPen(self.softPen)
            self.scene.addItem(w)
        for w in self.walls:
            w.setPen(self.hardPen)
            self.scene.addItem(w)
        self.scene.setSceneRect(0, 0, n * 20, m * 20)
        self.scene.setFocusItem(self.walker)
        self.setScene(self.scene)

        l = len(path)
        if l == 0:
            self.d = QtGui.QMessageBox(self)
            self.d.setModal(True)
            self.d.setIcon(QtGui.QMessageBox.Information)
            self.d.setText(
                'Path not found. Try another labyrinth or more bombs.')
            self.d.setWindowTitle('You shall not pass!')
            self.d.show()
        self.tl = QtCore.QTimeLine(1000 * l)
        self.tl.setFrameRange(0, l * 100)
        for w in self.walls:
            a = QtGui.QGraphicsItemAnimation()
            a.setItem(w)
            a.setTimeLine(self.tl)
            self.wallsAnim += [a]
        self.a = QtGui.QGraphicsItemAnimation()
        self.a.setItem(self.walker)
        self.a.setTimeLine(self.tl)

        for i in range(l):
            self.a.setPosAt(
                i / l,
                QtCore.QPointF(-20 + path[i][1] * 20, -20 + path[i][2] * 20))
            if i < l - 1:
                if path[i + 1][0] > path[i][0]:
                    w = findwall(path[i][1], path[i][2], path[i + 1][1],
                                 path[i + 1][2])
                    j = wall.index(w)
                    self.wallsAnim[j].setPosAt(i / l, QtCore.QPointF(0, 0))
                    self.wallsAnim[j].setRotationAt(i / l, 0)
                    self.wallsAnim[j].setRotationAt((i + 1) / l, 720)
                    print(n - w[1], m - w[2])
                    self.wallsAnim[j].setPosAt(
                        (i + 1) / l,
                        QtCore.QPointF(20 * (n - w[1]), 20 * (m - w[2])))
        self.tl.start()