Esempio n. 1
0
class ChannelAddWidget(QWidget):
    def __init__(self, main, channels, default_channel=None):
        super(ChannelAddWidget, self).__init__()
        self.setObjectName("ChannelAddWidget")
        self.main_win = main
        self.channels = channels
        self.default_channel = default_channel
        self.channel = {}
        self.linedit_list = []
        self.game = self.main_win.games[self.main_win.game_index]
        combox_items = os.listdir(Utils.get_full_path('channelsdk'))

        v_layout = QVBoxLayout()
        v_layout.addSpacing(30)
        select_channel_combox = QComboBox()
        select_channel_combox.addItems(combox_items)
        select_channel_combox.activated[str].connect(self.select_channel)
        v_layout.addWidget(select_channel_combox, alignment=Qt.AlignHCenter)
        v_layout.addSpacing(30)

        h_layout1 = QHBoxLayout()
        form_layout1 = QFormLayout()
        form_layout1.setContentsMargins(10, 10, 10, 0)
        game_appid_value = QLabel(self.game['id'])
        form_layout1.addRow("游戏ID:", game_appid_value)
        game_appid_value.setTextInteractionFlags(Qt.TextSelectableByMouse)
        self.channel_id_value = QLineEdit()
        self.channel_id_value.setPlaceholderText("必填参数")
        form_layout1.addRow("渠道ID:", self.channel_id_value)
        self.game_name_value = QLineEdit()
        self.game_name_value.setText(self.game['name'])
        form_layout1.addRow("游戏名称:", self.game_name_value)
        self.game_package_value = QLineEdit()
        form_layout1.addRow("游戏包名:", self.game_package_value)
        self.game_vcode_value = QLineEdit()
        form_layout1.addRow("游戏版本号:", self.game_vcode_value)
        self.game_vname_value = QLineEdit()
        form_layout1.addRow("游戏版本名:", self.game_vname_value)
        self.debug_value = QLineEdit("false")
        form_layout1.addRow("打印日志:", self.debug_value)
        h_layout1.addLayout(form_layout1)
        self.form_layout2 = QFormLayout()
        self.form_layout2.setContentsMargins(10, 10, 10, 0)
        h_layout1.addLayout(self.form_layout2)
        v_layout.addLayout(h_layout1)

        h_layout2 = QHBoxLayout()
        back_btn = QPushButton("返 回")
        back_btn.setFixedWidth(100)
        back_btn.clicked.connect(self.back)
        h_layout2.addWidget(back_btn, alignment=Qt.AlignLeft)
        add_btn = QPushButton("添 加")
        add_btn.setFixedWidth(100)
        add_btn.clicked.connect(self.add)
        h_layout2.addWidget(add_btn, alignment=Qt.AlignRight)
        v_layout.addSpacing(50)
        v_layout.addLayout(h_layout2)

        self.setLayout(v_layout)
        # 默认松鼠SDK
        select_channel_combox.setCurrentText("songshu")
        self.select_channel("songshu")

    def select_channel(self, text):
        # 先初始化数据
        self.linedit_list.clear()
        self.channel.clear()
        # 排序包体参数,防止参数写入乱排序
        self.channel['name'] = ''
        self.channel['sdk'] = text
        self.channel['channelId'] = ''
        self.channel['gameName'] = ''
        self.channel['package'] = ''
        self.channel['gameVersionCode'] = ''
        self.channel['gameVersionName'] = ''
        self.channel['debug'] = "false"
        # 获取渠道参数定义
        if not Utils.get_channel_config(self.channel):
            return

        # 再添加当前选择的渠道参数模板,刷新界面(先清空之前渠道参数表单,再添加)
        for i in range(self.form_layout2.rowCount()):
            # 因为formlayout清除一行,会自动上移,所以只需remove第一行
            self.form_layout2.removeRow(0)
        channel_name = QLabel(self.channel['name'] + '\t\t\tVersion:' +
                              self.channel['sdkVersionName'] + '\t\tUpdate:' +
                              self.channel['sdkUpdateTime'])
        channel_name.setAlignment(Qt.AlignRight)
        self.form_layout2.addRow(channel_name)
        if self.default_channel is not None and text == self.default_channel[
                'sdk']:
            self.channel_id_value.setText(self.default_channel['channelId'])
            self.game_name_value.setText(self.default_channel['gameName'])
            self.game_package_value.setText(self.default_channel['package'])
            self.game_vcode_value.setText(
                self.default_channel['gameVersionCode'])
            self.game_vname_value.setText(
                self.default_channel['gameVersionName'])
            for param in self.default_channel['sdkParams']:
                line_edit = QLineEdit()
                line_edit.setText(param['value'])
                self.form_layout2.addRow(param['showName'] + ':', line_edit)
                self.linedit_list.append(line_edit)
        else:
            for param in self.channel['sdkParams']:
                line_edit = QLineEdit()
                line_edit.setPlaceholderText("渠道参数必填")
                self.form_layout2.addRow(param['showName'] + ':', line_edit)
                self.linedit_list.append(line_edit)

    def back(self):
        if len(self.channels) <= 0:
            self.main_win.set_game_list_widget(self.main_win.games)
        else:
            self.main_win.set_channel_list_widget(self.channels)

    def add(self):
        if self.channel_id_value.text().strip() == "":
            QMessageBox.warning(self, "警告", "渠道ID不能为空!")
            return
        self.channel['channelId'] = self.channel_id_value.text().strip()
        for channel in self.channels:
            if self.channel['channelId'] == channel['channelId']:
                QMessageBox.warning(self, "警告", "渠道已存在!")
                return
        self.channel['gameName'] = self.game_name_value.text().strip()
        self.channel['package'] = self.game_package_value.text().strip()
        self.channel['gameVersionCode'] = self.game_vcode_value.text().strip()
        self.channel['gameVersionName'] = self.game_vname_value.text().strip()
        self.channel['debug'] = self.debug_value.text().strip()
        for i in range(len(self.linedit_list)):
            if self.linedit_list[i].text().strip() == "":
                QMessageBox.warning(self, "警告", "渠道参数不能为空!")
                return
            self.channel['sdkParams'][i]['value'] = self.linedit_list[i].text(
            ).strip()
        self.channels.append(self.channel)
        Utils.add_channel(
            Utils.get_full_path('games/' + self.game['id'] + '/config.xml'),
            self.channel)
        self.main_win.set_channel_list_widget(self.channels)
Esempio n. 2
0
class ChannelListWidget(QWidget):
    def __init__(self, main, channels):
        super(ChannelListWidget, self).__init__()
        self.main_win = main
        self.channels = channels
        self.channel_index = len(channels) - 1
        self.linedit_list = []
        self.channel_ids = []
        for channel in self.channels:
            self.channel_ids.append(channel['channelId'])
        self.channel_ids.append(" + 添加渠道")

        self.setObjectName("ChannelListWidget")

        v_layout1 = QVBoxLayout()
        h_layout1 = QHBoxLayout()
        self.list_model = QStringListModel()
        self.list_model.setStringList(self.channel_ids)
        self.channel_list_view = QListView()
        self.channel_list_view.setModel(self.list_model)
        self.channel_list_view.setEditTriggers(
            QAbstractItemView.NoEditTriggers)
        self.channel_list_view.clicked.connect(self.list_item_onclick)
        self.channel_list_view.setContextMenuPolicy(Qt.CustomContextMenu)
        self.channel_list_view.customContextMenuRequested.connect(
            self.show_del_menu)
        h_layout1.addWidget(self.channel_list_view, 1)

        self.channel = self.channels[self.channel_index]

        form_layout = QFormLayout()
        form_layout.setContentsMargins(10, 100, 10, 50)
        form_layout.addRow(
            "游戏ID:",
            QLabel(self.main_win.games[self.main_win.game_index]['id']))
        self.channel_id_value = QLabel(self.channel['channelId'])
        self.channel_id_value.setTextInteractionFlags(Qt.TextSelectableByMouse)
        form_layout.addRow("渠道ID:", self.channel_id_value)
        self.game_name_value = QLineEdit()
        form_layout.addRow("游戏名称:", self.game_name_value)
        self.game_package_value = QLineEdit()
        form_layout.addRow("游戏包名:", self.game_package_value)
        self.game_vcode_value = QLineEdit()
        form_layout.addRow("游戏版本号:", self.game_vcode_value)
        self.game_vname_value = QLineEdit()
        form_layout.addRow("游戏版本名:", self.game_vname_value)
        self.debug_value = QLineEdit()
        form_layout.addRow("打印日志:", self.debug_value)
        h_layout1.addLayout(form_layout, 4)

        self.form_layout2 = QFormLayout()
        self.form_layout2.setContentsMargins(10, 100, 10, 50)
        self.set_info()
        h_layout1.addLayout(self.form_layout2, 4)
        v_layout1.addLayout(h_layout1)

        h_layout2 = QHBoxLayout()
        back_btn = QPushButton("返 回")
        back_btn.setFixedWidth(100)
        back_btn.clicked.connect(self.back)
        h_layout2.addWidget(back_btn, alignment=Qt.AlignLeft | Qt.AlignBottom)

        save_btn = QPushButton("保 存")
        save_btn.setFixedWidth(100)
        save_btn.clicked.connect(self.save_data)
        h_layout2.addWidget(save_btn, alignment=Qt.AlignHCenter)

        pack_btn = QPushButton("打 包")
        pack_btn.setFixedWidth(100)
        pack_btn.clicked.connect(self.to_package)
        h_layout2.addWidget(pack_btn, alignment=Qt.AlignRight | Qt.AlignBottom)

        v_layout1.addLayout(h_layout2)
        self.setLayout(v_layout1)

    def set_info(self):
        self.channel_id_value.setText(self.channel['channelId'])
        self.game_name_value.setText(self.channel['gameName'])
        self.game_package_value.setText(self.channel['package'])
        self.game_vcode_value.setText(self.channel['gameVersionCode'])
        self.game_vname_value.setText(self.channel['gameVersionName'])
        self.debug_value.setText(self.channel['debug'])
        # 先清空之前渠道参数表单,再添加
        for i in range(self.form_layout2.rowCount()):
            # 因为formlayout清除一行,会自动上移,所以只需remove第一行
            self.form_layout2.removeRow(0)
        self.linedit_list.clear()
        # 再添加当前选择的渠道参数
        channel_name = QLabel(self.channel['name'] + '\t\t\tVersion:' +
                              self.channel['sdkVersionName'] + '\t\tUpdate:' +
                              self.channel['sdkUpdateTime'])
        channel_name.setAlignment(Qt.AlignRight)
        self.form_layout2.addRow(channel_name)
        for param in self.channel['sdkParams']:
            line_edit = QLineEdit(param['value'])
            self.form_layout2.addRow(param['showName'] + ':', line_edit)
            self.linedit_list.append(line_edit)

    def list_item_onclick(self):
        if self.channel_list_view.currentIndex().row() == len(
                self.channel_ids) - 1:
            self.main_win.set_add_channel_widget(self.channels, self.channel)
        else:
            self.channel_index = self.channel_list_view.currentIndex().row()
            self.channel = self.channels[self.channel_index]
            self.set_info()

    def back(self):
        self.main_win.set_game_list_widget(self.main_win.games)

    def to_package(self):
        if not self.save_data():
            return
        self.main_win.set_package_widget(self.channels)

    def save_data(self):
        self.channel['gameName'] = self.game_name_value.text().strip()
        self.channel['package'] = self.game_package_value.text().strip()
        self.channel['gameVersionCode'] = self.game_vcode_value.text().strip()
        self.channel['gameVersionName'] = self.game_vname_value.text().strip()
        self.channel['debug'] = self.debug_value.text().strip()
        i = 0
        while i < len(self.linedit_list):
            if self.linedit_list[i].text().strip() == "":
                QMessageBox.warning(self, "警告", "渠道参数不能为空!")
                return False
            self.channel['sdkParams'][i]['value'] = self.linedit_list[i].text(
            ).strip()
            i += 1
        self.channels[self.channel_index] = self.channel
        game_id = self.main_win.games[self.main_win.game_index]['id']
        return Utils.update_channels(
            Utils.get_full_path('games/' + game_id + '/config.xml'),
            self.channel, self.channel_index)

    def show_del_menu(self, point):
        self.list_item_onclick()
        if -1 < self.channel_index < len(self.channel_ids) - 1:
            menu = QMenu(self.channel_list_view)
            del_action = QAction("删 除", menu)
            del_action.triggered.connect(self.del_channel)
            menu.addAction(del_action)
            menu.popup(self.channel_list_view.mapToGlobal(point))

    def del_channel(self):
        reply = QMessageBox.warning(self, "警告", "确定删除当前渠道?",
                                    QMessageBox.Yes | QMessageBox.No,
                                    QMessageBox.No)
        if reply == QMessageBox.Yes:
            # 更新listview
            self.channel_ids.pop(self.channel_index)
            self.list_model.setStringList(self.channel_ids)
            # 更新表单view(index前移一位)
            self.channel = self.channels[self.channel_index - 1]
            self.set_info()
            # 更新本地数据
            self.channels.pop(self.channel_index)
            game_id = self.main_win.games[self.main_win.game_index]['id']
            Utils.del_channel(
                Utils.get_full_path('games/' + game_id + '/config.xml'),
                self.channel_index)
            # 重置index,防止 index out of range
            self.channel_index = self.channel_index - 1
            if self.channel_index < 0:
                reply = QMessageBox.warning(self, "警告", "当前游戏未添加渠道,将返回游戏列表界面!",
                                            QMessageBox.Yes)
                if reply == QMessageBox.Yes:
                    self.back()