Esempio n. 1
0
class PackageWidgetM(QWidget):
    def __init__(self, main):
        super(PackageWidgetM, self).__init__()
        self.setObjectName("PackageWidgetM")
        self.main_win = main
        self.game_index = 0
        self.selected = [
        ]  # 已选中的channel及所属game列表 如:[{"game": 当前game字典, "channel": 当前channel字典}, {}, {}]
        self.selected_name = [
        ]  # 已选中的渠道显示名称列表 如:["10878922-765321", "", "", ""]
        self.lbps = {}  # 打包信息及进度条组合字典 {"765321": {}, "": {}}
        self.progress = None
        self.monitor = PackageMonitor()
        self.monitor.signal.connect(self.complete)

        v_layout = QVBoxLayout()
        h_layout1 = QHBoxLayout()
        # 全部游戏及其下的渠道列表
        self.tool_box = QToolBox(self)
        self.tool_box.setFixedWidth(100)
        for game in self.main_win.games:
            clv = QListView()
            clv.setEditTriggers(QAbstractItemView.NoEditTriggers)
            clv.setContextMenuPolicy(Qt.CustomContextMenu)
            self.tool_box.addItem(clv, game['id'])
        self.tool_box.currentChanged.connect(self.select_game)
        self.tool_box.setCurrentIndex(self.game_index)
        channel_list_area = QScrollArea()
        channel_list_area.setWidget(self.tool_box)
        h_layout1.addWidget(channel_list_area, 1)
        # 已选择的渠道列表
        self.cslv_model = QStringListModel()
        self.cslv_model.setStringList([])
        self.cslv = QListView()
        self.cslv.setModel(self.cslv_model)
        self.cslv.setEditTriggers(QAbstractItemView.NoEditTriggers)
        self.cslv.doubleClicked.connect(self.delete_channel)
        self.cslv.setContextMenuPolicy(Qt.CustomContextMenu)
        h_layout1.addWidget(self.cslv, 2)
        # 打包进度条显示列表
        self.qpb_list_widget = QListWidget()
        self.qpb_list_widget.setSelectionMode(
            QAbstractItemView.SingleSelection)
        self.qpb_list_widget.itemDoubleClicked.connect(self.select_qpb_list)
        h_layout1.addWidget(self.qpb_list_widget, 5)
        v_layout.addLayout(h_layout1)

        h_layout2 = QHBoxLayout()
        self.back_btn = QPushButton("返 回")
        self.back_btn.setFixedWidth(100)
        self.back_btn.clicked.connect(self.back)
        h_layout2.addWidget(self.back_btn,
                            alignment=Qt.AlignLeft | Qt.AlignBottom)

        h_layout2.addSpacing(100)
        select_apk_btn = QPushButton("选择母包:")
        select_apk_btn.setFixedWidth(100)
        select_apk_btn.clicked.connect(self.select_apk)
        h_layout2.addWidget(select_apk_btn)
        self.apk_path = QLabel()
        self.apk_path.setText("<h3><font color=%s>%s</font></h3>" %
                              ('red', "请浏览选择本地母包路径"))
        h_layout2.addWidget(self.apk_path)
        h_layout2.addSpacing(100)

        self.pack_btn = QPushButton("打 包")
        self.pack_btn.setFixedWidth(100)
        self.pack_btn.clicked.connect(self.click)
        h_layout2.addWidget(self.pack_btn,
                            alignment=Qt.AlignRight | Qt.AlignBottom)

        v_layout.addLayout(h_layout2)
        self.setLayout(v_layout)

    def select_game(self, p_int):
        self.game_index = p_int
        if 'apk' in self.main_win.games[self.game_index]:
            self.apk_path.setText(self.main_win.games[self.game_index]['apk'])
        else:
            self.apk_path.setText("<h3><font color=%s>%s</font></h3>" %
                                  ('red', "请浏览选择本地母包路径"))
            # self.apk_path.setText("请浏览选择本地母包路径")
        # 当前选中的game,其下的所有渠道列表
        self.channels = Utils.get_channels(
            Utils.get_full_path('games/' + self.main_win.games[p_int]['id'] +
                                '/config.xml'))
        channel_ids = []
        for channel in self.channels:
            channel_ids.append(channel['channelId'])
        list_model = QStringListModel()
        list_model.setStringList(channel_ids)
        self.clv = self.tool_box.currentWidget()
        self.clv.doubleClicked.connect(self.select_channel)
        self.clv.setModel(list_model)

    # 双击选中当前渠道,更新已选中列表的model
    def select_channel(self):
        if 'apk' not in self.main_win.games[self.game_index]:
            QMessageBox.warning(self, "警告", "请先添加母包!")
            return
        channel = self.channels[self.clv.currentIndex().row()]
        name = self.main_win.games[
            self.game_index]['id'] + '-' + channel['channelId']
        if name in self.selected_name:
            return
        self.selected_name.append(name)
        self.cslv_model.setStringList(self.selected_name)
        package = {
            'game': self.main_win.games[self.game_index],
            'channel': channel
        }
        self.selected.append(package)

    # 双击移除当前渠道,更新已选中列表的model
    def delete_channel(self):
        name = self.selected_name[self.cslv.currentIndex().row()]
        self.selected_name.remove(name)
        self.cslv_model.setStringList(self.selected_name)
        package = self.selected[self.cslv.currentIndex().row()]
        self.selected.remove(package)

    def select_qpb_list(self):
        index = self.qpb_list_widget.currentIndex().row()
        game_id = self.selected[index]['game']['id']
        channel_id = self.selected[index]['channel']['channelId']
        success = self.lbps[channel_id]['success']
        dest_apk_dir = Utils.get_full_path('output/' + game_id + '/' +
                                           channel_id)
        if success:
            os.startfile(dest_apk_dir)
        else:
            QMessageBox.warning(self, "警告", "打包成功了吗?")

    def back(self):
        self.monitor.deleteLater()
        self.main_win.set_main_widget()

    def select_apk(self):
        f_name = QFileDialog.getOpenFileName(
            self, '选择母包', os.path.join(os.path.expanduser('~'), "Desktop"),
            ("Apk (*.apk)"))
        if f_name[0]:
            self.apk_path.setStyleSheet("font-size:12px")
            self.apk_path.setText(f_name[0])
            self.main_win.games[self.game_index]['apk'] = f_name[0]

    def click(self):
        if self.pack_btn.text() == "打 包":
            self.package()
        elif self.pack_btn.text() == "取 消":
            self.cancel()

    def package(self):
        # 清空上次打包完成后的进度条显示列表
        count = self.qpb_list_widget.count()
        if count > 0:
            for i in range(count):
                item = self.qpb_list_widget.takeItem(0)
                del item

        if len(self.selected) <= 0:
            QMessageBox.warning(self, "警告", "请选择需要打包的渠道!")
            return
        for package in self.selected:
            # {"success": 是否成功, "label": 进度条文本view, "qpb": 进度条view, "runnable": 打包任务}
            lbp = {'success': False}
            self.set_qpb_list_item(package['channel']['channelId'], lbp)
            runnable = PackRunnable(package['game'], package['channel'],
                                    package['game']['apk'])
            runnable.signal.signal.connect(self.set_value)
            self.monitor.add_runnable(runnable)
            lbp['runnable'] = runnable
            self.lbps[package['channel']['channelId']] = lbp
        # 开启监听线程
        self.monitor.start()
        # 开始打包,不可返回,返回按钮禁用;设置打包按钮文本为"取 消"
        self.back_btn.setDisabled(True)
        self.pack_btn.setText("取 消")

    def set_qpb_list_item(self, channel_id, lbp):
        item = QListWidgetItem(self.qpb_list_widget)
        item.setSizeHint(QSize(400, 80))
        widget = QWidget(self.qpb_list_widget)
        v_layout = QVBoxLayout()
        label = QLabel(channel_id + "==>>>等待出包...")
        v_layout.addWidget(label)
        lbp['label'] = label
        qpb = QProgressBar(self.qpb_list_widget)
        v_layout.addWidget(qpb)
        lbp['qpb'] = qpb
        widget.setLayout(v_layout)
        self.qpb_list_widget.addItem(item)
        self.qpb_list_widget.setItemWidget(item, widget)

    def set_value(self, channel_id, result, msg, step):
        lbp = self.lbps[channel_id]
        if result:  # 打包步骤异常,提示异常,关闭进度条
            lbp['label'].setText(channel_id + "==>>>" + msg)
            lbp['qpb'].close()
            if step == 100:
                lbp['success'] = True
                self.lbps[channel_id] = lbp
        else:  # 打包正常,设置进度条进度
            lbp['qpb'].setValue(step)
            if step == 0:
                lbp['label'].setText(channel_id + "==>>>" + msg)

    # 取消打包(全部取消)
    def cancel(self):
        self.progress = QProgressDialog(self)
        self.progress.setFixedWidth(500)
        self.progress.setFixedHeight(80)
        self.progress.setWindowTitle("正在取消,请稍等...")
        self.progress.setCancelButtonText("取消")
        self.progress.setMinimumDuration(1)
        self.progress.setWindowModality(Qt.ApplicationModal)
        self.progress.setRange(0, 0)
        self.progress.show()
        # 清空进度条显示列表
        count = self.qpb_list_widget.count()
        for i in range(count):
            item = self.qpb_list_widget.takeItem(0)
            del item

        # 清空任务线程池;线程池清空后,会触发监听线程的完成信号,重置返回和打包按钮
        # 因为打包任务调用外部程序,并不能立即终止外部程序连接,所以清空过程有延迟
        for channel_id in self.lbps:
            self.lbps[channel_id]['runnable'].is_close = True
        self.monitor.clear()

    # 取消打包(清空任务完成),或打包完成,
    def complete(self):
        if self.progress is not None:
            self.progress.cancel()
        # 返回按钮解禁;设置打包按钮文本为"打 包"
        self.back_btn.setDisabled(False)
        self.pack_btn.setText("打 包")
Esempio n. 2
0
class PackageWidget(QWidget):
    def __init__(self, main, channels):
        super(PackageWidget, self).__init__()
        self.setObjectName("PackageWidget")
        self.main_win = main
        self.game = self.main_win.games[self.main_win.game_index]
        self.channels = channels
        self.check_boxs = []
        self.indexs = []
        self.lbps = {}
        self.progress = None
        self.monitor = PackageMonitor()
        self.monitor.signal.connect(self.complete)

        v_layout = QVBoxLayout()
        h_layout1 = QHBoxLayout()
        cbox_widget = QWidget()
        v_layout1 = QVBoxLayout()
        self.all_selected_cbox = QCheckBox("全  选")
        self.all_selected_cbox.stateChanged.connect(self.select_all)
        v_layout1.addWidget(self.all_selected_cbox)
        for channel in self.channels:
            check_box = QCheckBox(channel['channelId'])
            check_box.setFixedWidth(100)
            v_layout1.addSpacing(10)
            v_layout1.addWidget(check_box)
            self.check_boxs.append(check_box)
        cbox_widget.setLayout(v_layout1)
        channel_list_area = QScrollArea()
        channel_list_area.setWidget(cbox_widget)
        h_layout1.addWidget(channel_list_area, 1)

        self.qpb_list_widget = QListWidget()
        self.qpb_list_widget.setSelectionMode(
            QAbstractItemView.SingleSelection)
        self.qpb_list_widget.itemDoubleClicked.connect(self.select_list)
        h_layout1.addWidget(self.qpb_list_widget, 5)
        v_layout.addLayout(h_layout1)

        h_layout2 = QHBoxLayout()
        self.back_btn = QPushButton("返 回")
        self.back_btn.setFixedWidth(100)
        self.back_btn.clicked.connect(self.back)
        h_layout2.addWidget(self.back_btn,
                            alignment=Qt.AlignLeft | Qt.AlignBottom)

        h_layout2.addSpacing(100)
        select_apk_btn = QPushButton("选择母包:")
        select_apk_btn.clicked.connect(self.select_apk)
        h_layout2.addWidget(select_apk_btn)
        self.apk_path = QLineEdit()
        self.apk_path.setPlaceholderText("母包路径")
        h_layout2.addWidget(self.apk_path)
        h_layout2.addSpacing(100)

        self.pack_btn = QPushButton("打 包")
        self.pack_btn.setFixedWidth(100)
        self.pack_btn.clicked.connect(self.click)
        h_layout2.addWidget(self.pack_btn,
                            alignment=Qt.AlignRight | Qt.AlignBottom)

        v_layout.addLayout(h_layout2)
        self.setLayout(v_layout)

    def select_list(self):
        index = self.qpb_list_widget.currentIndex().row()
        channel_id = self.channels[self.indexs[index]]['channelId']
        success = self.lbps[channel_id]['success']
        dest_apk_dir = Utils.get_full_path('output/' + self.game['id'] + '/' +
                                           channel_id)
        if success:
            os.startfile(dest_apk_dir)
        else:
            QMessageBox.warning(self, "警告", "打包成功了吗?")

    def back(self):
        self.monitor.deleteLater()
        self.main_win.set_channel_list_widget(self.channels)

    def select_apk(self):
        fname = QFileDialog.getOpenFileName(
            self, '选择母包', os.path.join(os.path.expanduser('~'), "Desktop"),
            ("Apk (*.apk)"))
        if fname[0]:
            self.apk_path.setStyleSheet("font-size:12px")
            self.apk_path.setText(fname[0])

    def select_all(self):
        if self.all_selected_cbox.isChecked():
            for cbox in self.check_boxs:
                cbox.setChecked(True)
        else:
            for cbox in self.check_boxs:
                cbox.setChecked(False)

    def click(self):
        if self.pack_btn.text() == "打 包":
            self.package()
        elif self.pack_btn.text() == "取 消":
            self.cancel()

    def package(self):
        # 清空上次打包完成后的进度条显示列表
        count = self.qpb_list_widget.count()
        if count > 0:
            for i in range(count):
                item = self.qpb_list_widget.takeItem(0)
                del item

        self.indexs = []
        for i in range(len(self.channels)):
            if self.check_boxs[i].isChecked():
                self.indexs.append(i)
        if len(self.indexs) <= 0:
            QMessageBox.warning(self, "警告", "请选择需要打包的渠道!")
            return

        if self.apk_path.text().strip() == "":
            QMessageBox.warning(self, "警告", "请上传母包!")
            return

        apk = self.apk_path.text().strip().replace('\\', '/')
        for i in self.indexs:
            lbp = {}
            lbp['success'] = False
            self.set_qpb_list_item(self.channels[i], lbp)
            runnable = PackRunnable(self.game, self.channels[i], apk)
            runnable.signal.signal.connect(self.set_value)
            self.monitor.add_runnable(runnable)
            lbp['runnable'] = runnable
            self.lbps[self.channels[i]['channelId']] = lbp
        # 开启监听线程
        self.monitor.start()
        # 开始打包,不可返回,返回按钮禁用;设置打包按钮文本为"取 消"
        self.back_btn.setDisabled(True)
        self.pack_btn.setText("取 消")

    def set_qpb_list_item(self, channel, lbp):
        item = QListWidgetItem(self.qpb_list_widget)
        item.setSizeHint(QSize(400, 80))
        widget = QWidget(self.qpb_list_widget)
        v_layout = QVBoxLayout()
        label = QLabel(channel['channelId'] + "==>>>等待出包...")
        v_layout.addWidget(label)
        lbp['label'] = label
        qpb = QProgressBar(self.qpb_list_widget)
        v_layout.addWidget(qpb)
        lbp['qpb'] = qpb
        widget.setLayout(v_layout)
        self.qpb_list_widget.addItem(item)
        self.qpb_list_widget.setItemWidget(item, widget)

    def set_value(self, channel_id, result, msg, step):
        lbp = self.lbps[channel_id]
        if result:  # 打包步骤异常,提示异常,关闭进度条
            lbp['label'].setText(channel_id + "==>>>" + msg)
            lbp['qpb'].close()
            if step == 100:
                lbp['success'] = True
                self.lbps[channel_id] = lbp
        else:  # 打包正常,设置进度条进度
            lbp['qpb'].setValue(step)
            if step == 0:
                lbp['label'].setText(channel_id + "==>>>" + msg)

    # 取消打包(全部取消)
    def cancel(self):
        self.progress = QProgressDialog(self)
        self.progress.setFixedWidth(500)
        self.progress.setFixedHeight(80)
        self.progress.setWindowTitle("正在取消,请稍等...")
        self.progress.setCancelButtonText("取消")
        self.progress.setMinimumDuration(1)
        self.progress.setWindowModality(Qt.ApplicationModal)
        self.progress.setRange(0, 0)
        self.progress.show()
        # 清空进度条显示列表
        count = self.qpb_list_widget.count()
        for i in range(count):
            item = self.qpb_list_widget.takeItem(0)
            del item

        # 清空任务线程池;线程池清空后,会触发监听线程的完成信号,重置返回和打包按钮
        # 因为打包任务调用外部程序,并不能立即终止外部程序连接,所以清空过程有延迟
        for channel_id in self.lbps:
            self.lbps[channel_id]['runnable'].is_close = True
        self.monitor.clear()

    # 取消打包(清空任务完成),或打包完成,
    def complete(self):
        if self.progress is not None:
            self.progress.cancel()
        # 清空复选框的选择
        self.all_selected_cbox.setChecked(False)
        for cbox in self.check_boxs:
            cbox.setChecked(False)
        # 返回按钮解禁;设置打包按钮文本为"打 包"
        self.back_btn.setDisabled(False)
        self.pack_btn.setText("打 包")