def paintEvent(self, event): qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) qp.drawRect(self.rect()) # Show question if self.parent().alex: anheight = ANSWERHEIGHT * self.size().height() qp.drawLine( 0, (1 - ANSWERHEIGHT) * self.size().height(), self.size().width(), (1 - ANSWERHEIGHT) * self.size().height(), )
def paintEvent(self, event): h = self.geometry().height() w = self.geometry().width() qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) qp.drawRect(self.rect()) p = self.game.answering_player margin = self.__margin qp.setPen(SCOREPEN) qp.setFont(SCOREFONT) if self.winner: winnerrect = QRectF(0, NAMEHEIGHT + 2 * margin, w, 2 * NAMEHEIGHT) qp.drawText( winnerrect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, f"{self.winner.name} is the winner!", ) return namerect = QRectF(0, margin, w, NAMEHEIGHT) qp.drawText(namerect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, p.name) if self.info_level > 0: answerrect = QRectF(0, NAMEHEIGHT + 2 * margin, w, 2 * NAMEHEIGHT) finalanswer = (p.finalanswer if len(p.finalanswer.replace(" ", "")) > 0 else "_________") qp.drawText( answerrect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, finalanswer, ) if self.info_level > 1: wagerrect = QRectF(0, h - NAMEHEIGHT - margin, w, NAMEHEIGHT) qp.drawText( wagerrect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, f"{p.wager:,}", )
def paintEvent(self, event): qp = QPainter() qp.begin(self) if self.lit: qp.setBrush(HIGHLIGHTBRUSH) qp.drawRect(self.__answerbarrect) if self.arrowhints and self.parent().alex: qp.setBrush(CORRECTBRUSH) qp.drawRect(self.__correctrect) qp.setBrush(INCORRECTBRUSH) qp.drawRect(self.__incorrectrect) qp.setBrush(HIGHLIGHTBRUSH) qp.drawPixmap(self.__leftarrowrect, self.__leftarrowimage) qp.drawPixmap(self.__rightarrowrect, self.__rightarrowimage) if self.spacehints and self.parent().alex: qp.setBrush(HIGHLIGHTBRUSH) qp.drawPixmap(self.__leftarrowrect, self.__spaceimage) qp.drawPixmap(self.__rightarrowrect, self.__spaceimage)
def paintEvent(self, event): if (not self.m_displayedWhenStopped) and (not self.isAnimated()): return width = min(self.width(), self.height()) painter = QPainter(self) painter.setRenderHint(QPainter.RenderHint.Antialiasing) outerRadius = (width - 1) * 0.5 innerRadius = (width - 1) * 0.5 * 0.4375 capsuleHeight = outerRadius - innerRadius capsuleWidth = width * 3 / 32 capsuleRadius = capsuleWidth / 2 for i in range(0, 12): color = QtGui.QColor(self.m_color) if self.isAnimated(): color.setAlphaF(1.0 - (i / 12.0)) else: color.setAlphaF(0.2) painter.setPen(Qt.PenStyle.NoPen) painter.setBrush(color) painter.save() painter.translate(self.rect().center()) painter.rotate(self.m_angle - (i * 30.0)) width = -1 * capsuleWidth / 2 height = -1 * (innerRadius + capsuleHeight) painter.drawRoundedRect( round(width), round(height), round(capsuleWidth), round(capsuleHeight), capsuleRadius, capsuleRadius, ) painter.restore()
def paintEvent(self, a0: QtGui.QPaintEvent) -> None: super().paintEvent(a0) qp = QPainter() qp.begin(self) qp.setRenderHint(QPainter.RenderHint.Antialiasing) # Hintergrund malen pen = QPen(Qt.GlobalColor.gray, 1, Qt.PenStyle.SolidLine) qp.setPen(pen) qp.setBrush(Qt.GlobalColor.gray) qp.drawRect(0, 0, self.width(), self.height()) # Sample malen pen.setColor(Qt.GlobalColor.white) qp.setPen(pen) qp.setBrush(Qt.GlobalColor.white) qp.drawRect(*self.norm_to_pixel_coord_int(-self.margin, -self.margin), self.norm_to_pixel_rel_int(self.x_range + 2 * self.margin), self.norm_to_pixel_rel_int(self.x_range + 2 * self.margin)) qp.end()
def get_masked_image(path, size=64, overlay_text=""): """ Returns a pixmap from an image file masked with a smooth circle. The returned pixmap will have a size of *size* × *size* pixels. :param str path: Path to image file. :param int size: Target size. Will be the diameter of the masked image. :param str overlay_text: Overlay text. This will be shown in white sans-serif on top of the image. :return: Masked image with overlay text. :rtype: QPixmap """ with open(path, "rb") as f: imgdata = f.read() imgtype = path.split(".")[-1] # Load image and convert to 32-bit ARGB (adds an alpha channel): image = QImage.fromData(imgdata, imgtype) image.convertToFormat(QImage.Format.Format_ARGB32) # Crop image to a square: imgsize = min(image.width(), image.height()) width = (image.width() - imgsize) / 2 height = (image.height() - imgsize) / 2 rect = QRect( round(width), round(height), imgsize, imgsize, ) image = image.copy(rect) # Create the output image with the same dimensions and an alpha channel # and make it completely transparent: out_img = QImage(imgsize, imgsize, QImage.Format.Format_ARGB32) out_img.fill(Qt.GlobalColor.transparent) # Create a texture brush and paint a circle with the original image onto # the output image: brush = QBrush(image) # Create texture brush painter = QPainter(out_img) # Paint the output image painter.setBrush(brush) # Use the image texture brush painter.setPen(Qt.PenStyle.NoPen) # Don't draw an outline painter.setRenderHint(QPainter.RenderHint.Antialiasing, True) # Use AA painter.drawEllipse(0, 0, imgsize, imgsize) # Actually draw the circle if overlay_text: # draw text font = QtGui.QFont("Arial Rounded MT Bold") font.setPointSize(imgsize * 0.4) painter.setFont(font) painter.setPen(Qt.GlobalColor.white) painter.drawText(QRect(0, 0, imgsize, imgsize), Qt.AlignmentFlag.AlignCenter, overlay_text) painter.end() # We are done (segfault if you forget this) # Convert the image to a pixmap and rescale it. Take pixel ratio into # account to get a sharp image on retina displays: pr = QtWidgets.QApplication.instance().devicePixelRatio() pm = QPixmap.fromImage(out_img) pm.setDevicePixelRatio(pr) size = int(pr * size) pm = pm.scaled( size, size, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation, ) return pm
def paintEvent(self, event): qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) parent = self.parent() pheight = parent.geometry().height() height = pheight * (1 - SCOREHEIGHT) width = height / CELLRATIO if not self.board.final: # Normal board for x in range(self.board.size[0]): for y in range(-1, self.board.size[1]): rel_pos = ( x * self.cellsize[0] + BORDERWIDTH / 2, (y + 1) * self.cellsize[1], ) cell = (x, y) qp.setPen(BORDERPEN) qp.setBrush(FILLBRUSH) cell_rect = QRectF(*rel_pos, *self.cellsize) text_rect = QRectF(cell_rect) text_rect.setX(cell_rect.x() + TEXTPADDING) text_rect.setWidth(cell_rect.width() - 2 * TEXTPADDING) qp.drawRect(cell_rect) if y == -1: # Categories qp.setPen(CATPEN) qp.setFont(CATFONT) qp.drawText( text_rect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, self.board.categories[x], ) else: # Questions q = self.board.get_question(*cell) if not q in self.game.completed_questions: qp.setPen(MONPEN) qp.setFont(MONFONT) if not self.board.dj: monies = gp.money1 else: monies = gp.money2 qp.drawText( text_rect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, "$" + str(q.value), ) else: # Final jeopardy qp.setBrush(FILLBRUSH) qp.drawRect(self.rect()) qp.setPen(CATPEN) qp.setFont(QUFONT) qurect = self.rect().adjusted(QUMARGIN, QUMARGIN, -2 * QUMARGIN, -2 * QUMARGIN) qp.drawText( qurect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, self.board.categories[0], )
def paintEvent(self, event): h = self.geometry().height() w = self.geometry().width() qp = QPainter() qp.begin(self) qp.setBrush(FILLBRUSH) qp.drawRect(QRectF(0, DIVIDERWIDTH, w, h)) qp.setBrush(DIVIDERBRUSH) dividerrect = QRectF(0, 0, w, DIVIDERWIDTH) qp.drawRect(dividerrect) # Light dividers num_lights = 9 light_width = w // num_lights light_padding = 3 ungrouped_rects = [ QRect( light_width * i + light_padding, light_padding, light_width - 2 * light_padding, DIVIDERWIDTH - 2 * light_padding, ) for i in range(num_lights) ] grouped_rects = [[ rect for j, rect in enumerate(ungrouped_rects) if abs(num_lights // 2 - j) == i ] for i in range(5)] qp.setBrush(LIGHTBRUSH) qp.setPen(LIGHTPEN) for i, rects in enumerate(grouped_rects): if i < self.__light_level: for rect in rects: qp.drawRect(rect) margin = 50 players = self.game.players sw = w // len(players) if self.game.current_round.final: highlighted_players = [ p for p in players if p not in self.game.wagered ] else: highlighted_players = [] ap = self.game.answering_player if ap: highlighted_players.append(ap) for i, p in enumerate(players): if p.score < 0: qp.setPen(HOLEPEN) else: qp.setPen(SCOREPEN) qp.setFont(SCOREFONT) qp.drawText( self.__scorerect(i), Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, f"{p.score:,}", ) namerect = QRectF(sw * i, h - NAMEHEIGHT, sw, NAMEHEIGHT) qp.setFont(NAMEFONT) qp.setPen(NAMEPEN) if p in highlighted_players: qp.setBrush(HIGHLIGHTBRUSH) qp.drawRect(namerect) qp.setPen(HIGHLIGHTPEN) qp.drawText( namerect, Qt.TextFlag.TextWordWrap | Qt.AlignmentFlag.AlignCenter, p.name, )