Esempio n. 1
0
 def set(self, U=None, vmin=None, vmax=None):
     # normalize U
     fm = QFontMetrics(self.font())
     self.vmin = vmin if vmin is not None else (
         np.min(U) if U is not None else 0.)
     self.vmax = vmax if vmax is not None else (
         np.max(U) if U is not None else 1.)
     difference = abs(self.vmin - self.vmax)
     if difference == 0:
         precision = 3
     else:
         precision = m.log(
             max(abs(self.vmin), abs(self.vmax)) / difference, 10) + 1
         precision = int(min(max(precision, 3), 8))
     self.vmin_str = format(
         ('{:.' + str(precision) + '}').format(self.vmin))
     self.vmax_str = format(
         ('{:.' + str(precision) + '}').format(self.vmax))
     self.vmin_width = fm.width(self.vmin_str)
     self.vmax_width = fm.width(self.vmax_str)
     self.text_height = fm.height() * 1.5
     self.text_ascent = fm.ascent() * 1.5
     self.text_descent = fm.descent() * 1.5
     self.setMinimumSize(
         max(self.vmin_width, self.vmax_width) + 20, 300)
     self.update()
Esempio n. 2
0
 def set(self, U=None, vmin=None, vmax=None):
     # normalize U
     fm = QFontMetrics(self.font())
     self.vmin = vmin if vmin is not None else (np.min(U) if U is not None else 0.)
     self.vmax = vmax if vmax is not None else (np.max(U) if U is not None else 1.)
     precision = m.log(max(abs(self.vmin), abs(self.vmax) / abs(self.vmin - self.vmax)), 10) + 1
     precision = int(min(max(precision, 3), 8))
     self.vmin_str = format(('{:.' + str(precision) + '}').format(self.vmin))
     self.vmax_str = format(('{:.' + str(precision) + '}').format(self.vmax))
     self.vmin_width = fm.width(self.vmin_str)
     self.vmax_width = fm.width(self.vmax_str)
     self.text_height = fm.height() * 1.5
     self.text_ascent = fm.ascent() * 1.5
     self.text_descent = fm.descent() * 1.5
     self.setMinimumSize(max(self.vmin_width, self.vmax_width) + 20, 300)
     self.update()
Esempio n. 3
0
    def add_labels_internal(self, gl, render_state, draw_to_canvas, labels):
        '''
        call to add a list of labels
        '''
        text_paint = QPainter()
        
        if draw_to_canvas:
            text_paint.begin(self.bitmap)
            text_paint.setRenderHints(QPainter.Antialiasing)
        
        u = 0
        v = 0
        line_height = 0

        for label in labels:
            ascent = 0
            descent = 0
            measured_text_width = 0
            
            height = 0
            width = 0


            font_size = label.font_size
            while True:
                metrics = None
                
                if draw_to_canvas:
                    mask = 0x000000FF
                    b = (label.color >> 16) & mask 
                    g = (label.color >> 8) & mask
                    r = label.color & mask
                    ######################################################################## LINE CHANGED
                    text_paint.setPen(QColor(0, 0, 0))
                    #text_paint.setPen(QColor(r, g, b))
                    
                    # The value 0.75 is hard coded representing phone pixel density
                    text_paint.setFont(QFont('Veranda', font_size * 0.75))
                    
                    # Paint.ascent is negative, so negate it.
                    metrics = text_paint.fontMetrics()
                else:
                    # The value 0.75 is hard coded representing phone pixel density
                    metrics = QFontMetrics(QFont('Veranda', font_size * 0.75))
                ascent = math.ceil(metrics.ascent())
                descent = math.ceil(metrics.descent())
                measured_text_width = math.ceil(metrics.boundingRect(label.string).width())
                
                height = int(ascent) + int(descent)
                width = int(measured_text_width)
                
                # If it's wider than the screen, try it again with a font size of 1
                # smaller.
                font_size -= 1
                if font_size < 0 or width < render_state.screen_width:
                    break
                
            next_u = 0
            
            # Is there room for this string on the current line?
            if u + width > self.strike_width:
                # No room, go to the next line:
                u = 0
                next_u = width
                v += line_height
                line_height = 0
            else:
                next_u = u + width

            line_height = max(line_height, height)
            if (v + line_height > self.strike_height) and draw_to_canvas:
                raise Exception("out of texture space.")

            v_base = v + ascent
            
            if draw_to_canvas:
                text_paint.drawText(int(u), int(v_base), label.string)
                
                label.set_texture_data(width, height, u, v + height, width, -height, 
                                       self.texel_width, self.texel_height)
            u = next_u
        
        if draw_to_canvas:
            text_paint.end()
            
        return v + line_height