class QNEMainWindow(QMainWindow): def __init__(self, parent): super(QNEMainWindow, self).__init__(parent) quitAct = QAction("&Quit", self, shortcut="Ctrl+Q", statusTip="Exit the application", triggered=self.close) addAct = QAction("&Add", self, statusTip="Add a block", triggered=self.addBlock) fileMenu = self.menuBar().addMenu("&File") fileMenu.addAction(addAct) fileMenu.addSeparator() fileMenu.addAction(quitAct) self.setWindowTitle("Node Editor") self.scene = QGraphicsScene(self) self.view = QGraphicsView(self) self.view.setScene(self.scene) self.view.setRenderHint(QPainter.Antialiasing) self.setCentralWidget(self.view) self.nodesEditor = QNodesEditor(self) self.nodesEditor.install(self.scene) block = QNEBlock(None) self.scene.addItem(block) block.addPort("test", 0, QNEPort.NamePort) block.addPort("TestBlock", 0, QNEPort.TypePort) block.addInputPort("in1"); block.addInputPort("in2"); block.addInputPort("in3"); block.addOutputPort("out1"); block.addOutputPort("out2"); block.addOutputPort("out3"); block = block.clone() block.setPos(150,0) block = block.clone() block.setPos(150,150) def addBlock(self): import random import math block = QNEBlock(None) self.scene.addItem(block) names = ["Vin", "Voutsadfasdf", "Imin", "Imax", "mul", "add", "sub", "div", "Conv", "FFT"] for i in range(0,math.floor(random.uniform(3,8))): block.addPort(random.choice(names), random.random()>0.5) block.setPos(self.view.sceneRect().center().toPoint())
def testIt(self): scene = QGraphicsScene() i1 = QGraphicsRectItem() scene.addItem(i1) i2 = QGraphicsRectItem(i1) i3 = QGraphicsRectItem() i4 = QGraphicsRectItem() group = scene.createItemGroup((i2, i3, i4)) scene.removeItem(i1) del i1 # this shouldn't delete i2 self.assertEqual(i2.scene(), scene) scene.destroyItemGroup(group) self.assertRaises(RuntimeError, group.type)
def testIt(self): scene = QGraphicsScene() i1 = QGraphicsRectItem() scene.addItem(i1) i2 = QGraphicsRectItem(i1) i3 = QGraphicsRectItem() i4 = QGraphicsRectItem() group = scene.createItemGroup((i2, i3, i4)) scene.removeItem(i1) del i1 # this shouldn't delete i2 self.assertEqual(i2.scene(), scene) scene.destroyItemGroup(group) self.assertRaises(RuntimeError, group.type)
def testCustomProxyWidget(self): scene = QGraphicsScene() proxy = CustomProxy(None, Qt.Window) widget = QLabel('Widget') proxy.setWidget(widget) proxy.setCacheMode(QGraphicsItem.DeviceCoordinateCache) scene.addItem(proxy) scene.setSceneRect(scene.itemsBoundingRect()) view = QGraphicsView(scene) view.setRenderHints(QPainter.Antialiasing|QPainter.SmoothPixmapTransform) view.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate) view.show() timer = QTimer.singleShot(100, self.app.quit) self.app.exec_()
def testQGraphicsProxyWidget(self): scene = QGraphicsScene() proxy = QGraphicsProxyWidget(None, Qt.Window) widget = QLabel('Widget') proxy.setWidget(widget) proxy.setCacheMode(QGraphicsItem.DeviceCoordinateCache) scene.addItem(proxy) scene.setSceneRect(scene.itemsBoundingRect()) view = QGraphicsView(scene) view.setRenderHints(QPainter.Antialiasing|QPainter.SmoothPixmapTransform) view.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate) view.show() timer = QTimer.singleShot(100, self.app.quit) self.app.exec_()
def update_frame(self, img): ''' update the image :return: ''' #if not self.queue.empty(): # frame = self.queue.get() #img = frame['img'] img = cv2.cvtColor(img, cv2.COLOR_BGR2RGB) size = self.video_view.size() img = cv2.resize(img, (size.width() - 10, size.height() - 10)) height, width, bpc = img.shape bpl = bpc * width image = QImage(img.data, width, height, bpl, QImage.Format_RGB888) pitem = QGraphicsPixmapItem(QPixmap.fromImage(image)) scene = QGraphicsScene() scene.addItem(pitem) self.video_view.setScene(scene)
class timelineTest(object): ''' Main Class ''' def __init__(self): self.app = QApplication.instance() if self.app is None: self.app = QApplication(sys.argv) loader = QUiLoader() self.mainWindow = loader.load("timelineTest.ui") self.scene = QGraphicsScene() self.mainWindow.graphicsView.setScene(self.scene) track = timelineTrack() self.addTrack(track) self.readEDL(track, 'sample.edl') self.mainWindow.show() self.app.exec_() def readEDL(self, track, edlfile): edlFile = open(edlfile) for line in edlFile.readlines(): match = re.match( r"(\d{3})\s+\w+\s+\w+\s+\w+\s+(\d{2}:\d{2}:\d{2}:\d{2}) (\d{2}:\d{2}:\d{2}:\d{2}) (\d{2}:\d{2}:\d{2}:\d{2}) (\d{2}:\d{2}:\d{2}:\d{2})", line) if match is not None: editStart = tc2frames(match.group(2), 24) editEnd = tc2frames(match.group(3), 24) editLength = editStart - editEnd track.addClip(editStart, editLength) edlFile.close() def addTrack(self, track): ''' Add track to timeline ''' self.scene.addItem(track) """
class ItemRetrieve(UsesQApplication): '''Tests for QGraphicsScene item retrieval methods''' qapplication = True def setUp(self): #Acquire resources super(ItemRetrieve, self).setUp() self.scene = QGraphicsScene() self.topleft = QGraphicsRectItem(0, 0, 100, 100) self.topright = QGraphicsRectItem(100, 0, 100, 100) self.bottomleft = QGraphicsRectItem(0, 100, 100, 100) self.bottomright = QGraphicsRectItem(100, 100, 100, 100) self.items = [ self.topleft, self.topright, self.bottomleft, self.bottomright ] for item in self.items: self.scene.addItem(item) def tearDown(self): #Release resources del self.scene super(ItemRetrieve, self).tearDown() def testItems(self): #QGraphicsScene.items() items = self.scene.items() for i in items: self.assertTrue(i in self.items) def testItemAt(self): #QGraphicsScene.itemAt() self.assertEqual(self.scene.itemAt(50, 50), self.topleft) self.assertEqual(self.scene.itemAt(150, 50), self.topright) self.assertEqual(self.scene.itemAt(50, 150), self.bottomleft) self.assertEqual(self.scene.itemAt(150, 150), self.bottomright)
class ItemRetrieve(UsesQApplication): """Tests for QGraphicsScene item retrieval methods""" qapplication = True def setUp(self): # Acquire resources super(ItemRetrieve, self).setUp() self.scene = QGraphicsScene() self.topleft = QGraphicsRectItem(0, 0, 100, 100) self.topright = QGraphicsRectItem(100, 0, 100, 100) self.bottomleft = QGraphicsRectItem(0, 100, 100, 100) self.bottomright = QGraphicsRectItem(100, 100, 100, 100) self.items = [self.topleft, self.topright, self.bottomleft, self.bottomright] for item in self.items: self.scene.addItem(item) def tearDown(self): # Release resources del self.scene super(ItemRetrieve, self).tearDown() def testItems(self): # QGraphicsScene.items() items = self.scene.items() for i in items: self.assertTrue(i in self.items) def testItemAt(self): # QGraphicsScene.itemAt() self.assertEqual(self.scene.itemAt(50, 50), self.topleft) self.assertEqual(self.scene.itemAt(150, 50), self.topright) self.assertEqual(self.scene.itemAt(50, 150), self.bottomleft) self.assertEqual(self.scene.itemAt(150, 150), self.bottomright)
class QNEMainWindow(QMainWindow): def __init__(self, parent): super(QNEMainWindow, self).__init__(parent) quitAct = QAction("&Quit", self, shortcut="Ctrl+Q", statusTip="Exit the application", triggered=self.close) addAct = QAction("&Add", self, statusTip="Add a block", triggered=self.addBlock) fileMenu = self.menuBar().addMenu("&File") fileMenu.addAction(addAct) fileMenu.addSeparator() fileMenu.addAction(quitAct) self.setWindowTitle("Node Editor") self.scene = QGraphicsScene(self) self.view = QGraphicsView(self) self.view.setScene(self.scene) self.view.setRenderHint(QPainter.Antialiasing) self.setCentralWidget(self.view) self.nodesEditor = QNodesEditor(self) self.nodesEditor.install(self.scene) block = QNEBlock(None) self.scene.addItem(block) block.addPort("test", 0, QNEPort.NamePort) block.addPort("TestBlock", 0, QNEPort.TypePort) block.addInputPort("in1") block.addInputPort("in2") block.addInputPort("in3") block.addOutputPort("out1") block.addOutputPort("out2") block.addOutputPort("out3") block = block.clone() block.setPos(150, 0) block = block.clone() block.setPos(150, 150) def addBlock(self): import random import math block = QNEBlock(None) self.scene.addItem(block) names = [ "Vin", "Voutsadfasdf", "Imin", "Imax", "mul", "add", "sub", "div", "Conv", "FFT" ] for i in range(0, math.floor(random.uniform(3, 8))): block.addPort(random.choice(names), random.random() > 0.5) block.setPos(self.view.sceneRect().center().toPoint())
def redraw(self, base_time, all_tars, employee_id, additional_work_timetracks, additional_presence_timetracks, special_activities=None, view_title=""): scene = QGraphicsScene() # This scene line is a hack to make sure I can control the "centerOn" # execution as I wish. This is very hackish. margin = 30 scene.addLine( QLineF(0, 0, self.width() - margin, self.height() - margin), QPen(Qt.white)) # Dat is heeeel belangerijk om de goede computation te doen all_tars = sorted(all_tars, key=lambda tar: tar.time) # chrono.chrono_click("Redraw step 1") timetracks_tars = dao.task_action_report_dao.compute_activity_timetracks_from_task_action_reports( all_tars, employee_id) # We got (timetrack, reports) tuples timetracks = [tt[0] for tt in timetracks_tars] # presence_time, off_time, presence_timetracks = dao.task_action_report_dao.recompute_presence_on_tars(employee_id, all_tars) # chrono.chrono_click("Redraw step 2") presence_intervals = dao.task_action_report_dao.compute_man_presence_periods( employee_id, base_time, all_tars, timetracks=[], commit=True) # chrono.chrono_click("Redraw step 2B") presence_timetracks = dao.task_action_report_dao.convert_intervals_to_presence_timetracks( presence_intervals, employee_id) # chrono.chrono_click("Redraw step 3") # FIXME this will trigger a session open... Must use the ID without a query first! presence_task_id = dao.task_action_report_dao.presence_task_id_regular_time( ) # chrono.chrono_click("redraw") # mainlog.debug("About to draw ...") # mainlog.debug("additional presence is") # for tt in additional_presence_timetracks: # mainlog.debug(tt) # mainlog.debug("all_tars") # mainlog.debug(all_tars) # mainlog.debug("Timetracks...") # mainlog.debug(timetracks_tars) # mainlog.debug("Presenec Timetracks...") # mainlog.debug(presence_timetracks) if presence_timetracks == [] and additional_presence_timetracks: presence_timetracks += additional_presence_timetracks timetracks += additional_work_timetracks # mainlog.debug("Augmented Timetracks...") # mainlog.debug(timetracks) # mainlog.debug("Augmented Presence Timetracks...") # for tt in presence_timetracks: # mainlog.debug(tt) y = 0 dy = 60 # Title of the view if view_title: description = QGraphicsSimpleTextItem() description.setText(view_title) description.setFont(self.title_font) br = QRect(0, 0, description.boundingRect().width(), description.boundingRect().height()) description.setPos(0, 0) # y - br.height()/2) scene.addItem(description) y += max(br.height() * 2, dy) # Presence timeline pointages = [] for tar in all_tars: # mainlog.debug(tar) # mainlog.debug(tar.kind == TaskActionReportType.presence) if tar.kind == TaskActionReportType.presence: pointages.append((tar.time, Timeline.NO_DIR, tar, self._hoover_text_for(tar))) elif tar.kind in (TaskActionReportType.day_in, TaskActionReportType.start_task): pointages.append((tar.time, Timeline.START, tar, self._hoover_text_for(tar))) elif tar.kind in (TaskActionReportType.day_out, TaskActionReportType.stop_task): pointages.append( (tar.time, Timeline.END, tar, self._hoover_text_for(tar))) else: raise Exception("Unsupported TAR.kind. I get {}".format( tar.kind)) periods = [] for tt in presence_timetracks: periods.append( (tt.start_time, tt.start_time + timedelta(tt.duration / 24.0), None)) # Show the presence timeline pointages_for_presence = [ p for p in pointages if p[2].kind not in (TaskActionReportType.start_task, TaskActionReportType.stop_task) ] if pointages_for_presence: tl = Timeline(base_time, pointages_for_presence, periods, None, _("Presence"), QColor(Qt.green).darker(150)) tl.draw(scene, y) y += dy # Special activities time line if special_activities: periods = [] for sa in special_activities: desc = None if sa.activity_type: desc = sa.activity_type.description periods.append((sa.start_time, sa.end_time, desc)) tl = Timeline(base_time, None, periods, None, _("Absence"), QColor(Qt.red).darker(150)) tl.draw(scene, y) y += dy # Group task action reports according to their task task_tar = dict() for tar in all_tars: task_id = tar.task_id if task_id and task_id != presence_task_id: if not task_id in task_tar: task_tar[task_id] = [] if tar.kind == TaskActionReportType.start_task: task_tar[task_id].append((tar.time, Timeline.START, tar, self._hoover_text_for(tar))) elif tar.kind == TaskActionReportType.stop_task: task_tar[task_id].append((tar.time, Timeline.END, tar, self._hoover_text_for(tar))) # Group timetracks according to their task task_to_timetracks = dict() for timetrack in timetracks: task_id = timetrack.task_id if task_id and task_id != presence_task_id: if not task_id in task_to_timetracks: task_to_timetracks[task_id] = [] task_to_timetracks[task_id].append(timetrack) # Figure out all the tasks (because each task gives a timeline) # It is quite possible that some timetracks are not associated # to any TAR and vice versa. all_tasks = set() for t in timetracks: if t.task_id: all_tasks.add(t.task_id) for t in all_tars: if t.task_id: all_tasks.add(t.task_id) all_tasks = dao.task_dao.find_by_ids_frozen(all_tasks) # map(lambda t:t.task and all_tasks.add(t.task),timetracks) # map(lambda t:t.task and all_tasks.add(t.task),all_tars) # The presence stuff was drawn on a separate timeline => we won't draw # it here again. # Remove presence task (because it's already drawn). # FIXME I use the ID because of session handling all_tasks = list( filter(lambda t: t.task_id != presence_task_id, all_tasks)) for task in list(sorted(all_tasks, key=lambda a: a.description)): # Not all TAR have a timetrack ! periods = [] if task.task_id in task_to_timetracks: for tt in task_to_timetracks[task.task_id]: periods.append( (tt.start_time, tt.start_time + timedelta(tt.duration / 24.0), None)) tars = [] if task.task_id in task_tar: tars = task_tar[task.task_id] timeline_title = task.description # timeline_title = self._make_time_line_title(task) # This will provide nice and complete bar titles if task.type == TaskOnOperation: tl = Timeline(base_time, tars, periods, task, timeline_title, Qt.blue) else: tl = Timeline(base_time, tars, periods, task, timeline_title, Qt.red) tl.draw(scene, y) y += dy self.setScene(scene) # See the hack top of this method ! self.centerOn(-(self.width() - margin) / 2, (self.height() - margin) / 2)
class WorldViewer(QWidget): def __init__(self, charname='', currentzone='', parent=None): super(WorldViewer, self).__init__(parent) self.setWindowTitle("World Viewer") if not DEBUG: self.setWindowState(Qt.WindowMaximized) self.move(0,0) self.grabKeyboard() self.keyspressed = set() self.currentzone = currentzone self.charname = charname self.scene = QGraphicsScene() self.view = QGraphicsView(self.scene) self.view.scale(5, 5) self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) # pb = QPushButton("Push!") # stylesheet = ''' # QPushButton { # border: 2px solid #8f8f91; # border-radius: 6px; # background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, # stop: 0 #f6f7fa, stop: 1 #dadbde); # min-width: 80px; # } # # QPushButton:pressed { # background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, # stop: 0 #dadbde, stop: 1 #f6f7fa); # } # # QPushButton:flat { # border: none; /* no border for a flat push button */ # } # QPushButton:default { # border-color: navy; /* make the default button prominent */ # } # ''' # pb.setStyleSheet(stylesheet) # self.scene.addWidget(pb) layout = QVBoxLayout() for w in (self.view, ): layout.addWidget(w) self.setLayout(layout) self.loading = self.scene.addText("Loading...") self.loading.setHtml("<h1>Loading...</h1>") self.last_update = datetime.datetime.now() self.world_objects = {} self.world_object_widgets = {} self._update_objects(client.get_all_objects(self.currentzone)) print self.world_objects # Set character status to online. client.set_status(self.currentzone, self.charname) self.loading.hide() # Set a repeating callback on a timer to get object updates self.obj_update_timer = QTimer(self) self.connect(self.obj_update_timer, SIGNAL("timeout()"), self.update_objects) self.obj_update_timer.start(CLIENT_UPDATE_FREQ) # Set a repeating callback on a timer to send movement packets. self.movement_timer = QTimer(self) self.connect(self.movement_timer, SIGNAL("timeout()"), self.send_movement) self.movement_timer.start(CLIENT_UPDATE_FREQ) def sizeHint(self): desktop = QApplication.instance().desktop() geom = desktop.availableGeometry() return QSize(geom.width()/2, geom.height()/2) def keyPressEvent(self, event): '''Qt's key handling is wierd. If a key gets "stuck", just press and release it again.''' # Ignore autorepeat events. if event.isAutoRepeat(): event.ignore() return # Add all other events to our set of pressed keys. self.keyspressed.add(event.key()) event.accept() def keyReleaseEvent(self, event): # Ignore autorepeat events. if event.isAutoRepeat(): event.ignore() return # Remove all other events from our set of pressed keys. self.keyspressed.discard(event.key()) event.accept() def send_movement(self): '''Send movement calls to the zone/movement server.''' x = 0 y = 0 def _in_set(x, *args): for a in args: if int(a) in x: return True return False if _in_set(self.keyspressed, Qt.Key_Left, Qt.Key_A): x -= 1 if _in_set(self.keyspressed, Qt.Key_Right, Qt.Key_D): x += 1 if _in_set(self.keyspressed, Qt.Key_Up, Qt.Key_W): y -= 1 if _in_set(self.keyspressed, Qt.Key_Down, Qt.Key_S): y += 1 client.send_movement(self.currentzone, self.charname, x, y, 0) def _update_objects(self, objectslist): if len(objectslist) != 0: print "Updated %d objects." % len(objectslist) for obj in objectslist: # Filter out any hidden objects if "hidden" in obj.get('states'): continue obj_id = obj['_id']['$oid'] self.world_objects.update({obj_id: obj}) if obj_id not in self.world_object_widgets: # Create a new widget, add it to the view and to world_object_widgets objwidget = WorldObject(obj) self.world_object_widgets.update({obj_id: objwidget}) self.scene.addItem(objwidget) else: objwidget = self.world_object_widgets[obj_id] objwidget.setOffset(obj['loc']['x'], obj['loc']['y']) # Update our view if the name is the same as our character. if obj['name'] == self.charname: self.view.centerOn(objwidget) self.view.ensureVisible(objwidget) def update_objects(self): '''Gets an upated list of objects from the zone and stores them locally.''' new_objects = client.get_objects_since(self.last_update, self.currentzone) self._update_objects(new_objects) self.last_update = datetime.datetime.now()
class SceneManager(): def __init__(self, graphicsView): self.scene = QGraphicsScene() self.scene.setSceneRect(0,0,SCENE_WIDTH,SCENE_HEIGHT) graphicsView.setScene(self.scene) # handles physics involved in collisiions/detection self.cm = collisionManager() # add object to simulation scene (given parameters) # input: 'values' contains (x,y,x_vel,y_vel,mass,radius) def addItem(self,param): values = self.decode(param) item = Ball(values[0],values[1],values[4],values[5]) item.set_velocity(values[2],values[3]) self.scene.addItem(item) def addItems(self,items): for item in items: values = self.decode(item) ball_obj = Ball(values[0],values[1],values[4],values[5]) ball_obj.set_velocity(values[2],values[3]) self.scene.addItem(ball_obj) # translate parameters received by TCP def decode(self,msg): delims = ['r','m','yv','xv','y','x'] values = [] # traverses delimeters to extract values for i in range(len(delims)): index = msg.index(delims[i]) # search for delimeter arg = msg[index + len(delims[i]) :] # extract value values.append(int(float(arg))) # store value msg = msg[:index] # reduce message left to parse values.reverse() return values # access all items in the simulation scene def getItems(self): return self.scene.items() def deleteItems(self): return self.scene.clear() def getItemsForTCP(self): items = self.scene.items() tcp_list = [] for item in items: tcp_list.append(str(item)) return tcp_list # determine an item's next location def next_move(self,item): # check whether any ball-to-ball collisions will occur collisions = self.cm.if_ball_collision(item,self.getItems()) if (len(collisions) > 0): # colllision identified # print '\nInside next_move()' # print ('Item: ' + str(item) + ' List: ' )#+ str(collisions)) # for ball in collisions: # print str(ball) #DEBUG # obtain velocities so that balls just collide delta_x, delta_y = self.cm.vel_to_ball(item,collisions[0]) # delta_x = item.x_vel # delta_y = item.y_vel self.cm.ball_to_ball(item,collisions[0]) else: # determine if a wall will be hit in the next move hit_wall = self.cm.if_wall_collision(item,SCENE_HEIGHT,SCENE_WIDTH) if (hit_wall != 'NONE'): # if wall collision will occur # determine displacement left to collide with wall delta_x, delta_y = self.cm.vel_to_wall(item,hit_wall,SCENE_HEIGHT,SCENE_WIDTH) # set object's velocity after impacting the wall self.cm.ball_to_wall(item,hit_wall) else: #keep the ball in the same trajectory delta_x = item.x_vel delta_y = item.y_vel # next x/y destination of the item in LOCAL coordinates # require the offsets (-item.x_start and -item.y_start) # given the fact that the item.x_pos and item.y_pos values # represent locations in global coordinates next_x = item.x_pos + delta_x - item.x_start next_y = item.y_pos + delta_y - item.y_start return next_x,next_y
class QNEMainWindow(QMainWindow): def __init__(self, parent): super(QNEMainWindow, self).__init__(parent) self.logger = logging.getLogger("zne") self.logger.setLevel(logging.DEBUG) self.setMinimumSize(560,360) self.setWindowTitle("ZOCP Node Editor") self.setWindowIcon(QIcon('assets/icon.png')) self.scene = QGraphicsScene(self) self.view = QGraphicsView(self) self.view.setScene(self.scene) self.setCentralWidget(self.view) self.nodesEditor = QNodesEditor(self, self.scene, self.view) self.nodesEditor.onAddConnection = self.onAddConnection self.nodesEditor.onRemoveConnection = self.onRemoveConnection self.nodesEditor.onBlockMoved = self.onBlockMoved self.scale = 1 self.installActions() self.initZOCP() self.nodes = {} self.pendingSubscribers = {} QTimer.singleShot(250, lambda: self.scene.invalidate()) def closeEvent(self, *args): self.zocp.stop() def installActions(self): quitAct = QAction("&Quit", self, shortcut="Ctrl+Q", statusTip="Exit the application", triggered=self.close) if zconfigmanager_found: openAct = QAction("&Open...", self, shortcut="Ctrl+O", statusTip="Restore the network from a saved description", triggered=self.readNetwork) saveAct = QAction("&Save...", self, shortcut="Ctrl+S", statusTip="Write a description of the network to disc", triggered=self.writeNetwork) fileMenu = self.menuBar().addMenu("&File") if zconfigmanager_found: fileMenu.addAction(openAct) fileMenu.addAction(saveAct) fileMenu.addSeparator() fileMenu.addAction(quitAct) # for shortcuts self.view.addAction(quitAct) selectAllAct = QAction("Select &All", self, shortcut="Ctrl+A", triggered=self.nodesEditor.selectAll) selectNoneAct = QAction("Select &None", self, shortcut="Ctrl+D", triggered=self.nodesEditor.selectNone) selectInverseAct = QAction("Select &Inverse", self, shortcut="Ctrl+I", triggered=self.nodesEditor.selectInverse) deleteSelectedAct = QAction("&Delete Selected", self, shortcut="Del", triggered=self.nodesEditor.deleteSelected) editMenu = self.menuBar().addMenu("&Edit") editMenu.addAction(selectAllAct) editMenu.addAction(selectNoneAct) editMenu.addAction(selectInverseAct) editMenu.addSeparator() editMenu.addAction(deleteSelectedAct) self.view.addAction(selectAllAct) self.view.addAction(selectNoneAct) self.view.addAction(selectInverseAct) self.view.addAction(deleteSelectedAct) zoomInAct = QAction("Zoom &In", self, shortcut="Ctrl++", triggered=self.zoomIn) zoomOutAct = QAction("Zoom &Out", self, shortcut="Ctrl+-", triggered=self.zoomOut) zoomResetAct = QAction("&Reset Zoom", self, shortcut="Ctrl+0", triggered=self.zoomReset) viewMenu = self.menuBar().addMenu("&View") viewMenu.addAction(zoomInAct) viewMenu.addAction(zoomOutAct) viewMenu.addSeparator() viewMenu.addAction(zoomResetAct) self.view.addAction(zoomInAct) self.view.addAction(zoomOutAct) self.view.addAction(zoomResetAct) aboutAct = QAction("&About", self, triggered=self.about) helpMenu = self.menuBar().addMenu("&Help") helpMenu.addAction(aboutAct) self.view.addAction(aboutAct) def writeNetwork(self): fileName, filter = QFileDialog.getSaveFileName(self, caption="Save as", filter="ZOCP (*.zocp);;JSON (*.json)", selectedFilter="ZOCP (*.zocp)") if fileName: # setup ZOCP node, and run it for some time to discover # the current network configManager = ZConfigManagerNode("ConfigManager@%s" % socket.gethostname()) configManager.discover(0.5) # write network description to file configManager.write(fileName) # shut down ZOCP node configManager.stop() configManager = None def readNetwork(self): fileName, filter = QFileDialog.getOpenFileName(self, caption="Open", filter="All files (*.*);;ZOCP (*.zocp);;JSON (*.json)", selectedFilter="ZOCP (*.zocp)") if fileName: # setup ZOCP node, and run it for some time to discover # the current network configManager = ZConfigManagerNode("ConfigManager@%s" % socket.gethostname()) configManager.discover(0.5) # write network description to file configManager.read(fileName) # shut down ZOCP node configManager.stop() configManager = None def zoomIn(self): if self.scale < 4: self.scale *= 1.2 self.view.scale(1.2, 1.2) def zoomOut(self): if self.scale > 0.1: self.scale /= 1.2 self.view.scale(1/1.2, 1/1.2) def zoomReset(self): self.scale = 1 self.view.setTransform(QTransform()) def about(self): QMessageBox.about(self, "About ZOCP Node Editor", "<p>A monitor/editor for ZOCP nodes, implemented in PySide" "(Python/Qt4).</p><p>ZOCP is the Z25 Orchestration Control " "Protocol, currently in development at " "<a href='http://z25.org'>z25.org</a></p>") ######################################### # Node editor callbacks ######################################### def onAddConnection(self, connection, fromPort, toPort): fromBlock = fromPort.block() toBlock = toPort.block() emitter = fromPort.portName() emit_peer = fromBlock.uuid() receiver = toPort.portName() recv_peer = toBlock.uuid() self.zocp.signal_subscribe(recv_peer, receiver, emit_peer, emitter) self.logger.debug("added subscription from %s on %s to %s on %s" % (receiver, fromBlock.name(), emitter, toBlock.name())) def onRemoveConnection(self, connection, fromPort, toPort): fromBlock = fromPort.block() toBlock = toPort.block() emitter = fromPort.portName() emit_peer = fromBlock.uuid() receiver = toPort.portName() recv_peer = toBlock.uuid() self.zocp.signal_unsubscribe(recv_peer, receiver, emit_peer, emitter) self.logger.debug("removed subscription from %s on %s to %s on %s" % (receiver, fromBlock.name(), emitter, toBlock.name())) def onBlockMoved(self, block): pos = block.pos() peer = block.uuid() self.zocp.peer_set(peer, {"_zne_position": [pos.x(), pos.y()]}) def onChangeValue(self, block, port, value): self.logger.debug("block %s port %s changed to %s" % (block.name(), port.portName(), value)) peer = block.uuid() portName = port.portName() capability = self.zocp.peers_capabilities[peer][portName] typeHint = capability["typeHint"] validValue = True if typeHint == "int": try: value = int(float(value)) except: validValue = False elif typeHint == "flt": try: value = float(value.strip()) except: validValue = False elif typeHint == "percent": try: value = float(value.strip()) except: validValue = False elif typeHint == "bool": value = (value.strip().lower() in ["true", "yes", "1"]) elif typeHint == "string": pass elif typeHint.startswith("vec" ) and typeHint.endswith("f") and len(typeHint) == 5: try: value = [float(num) for num in ((value.strip())[1:-1]).split(",")] except: validValue = False if validValue: if len(value) != int(typeHint[3]): validValue = False if validValue: self.zocp.peer_set(peer, {portName: {"value": value}}) port.setValue(str(value)) else: port.setValue(str(capability["value"])) ######################################### # ZOCP implementation ######################################### def initZOCP(self): self.zocp = ZOCP("ZOCP Node Editor@%s" % socket.gethostname()) self.notifier = QSocketNotifier( self.zocp.inbox.getsockopt(zmq.FD), QSocketNotifier.Read) self.notifier.setEnabled(True) self.notifier.activated.connect(self.onZOCPEvent) self.zocp.on_peer_enter = self.onPeerEnter self.zocp.on_peer_exit = self.onPeerExit self.zocp.on_peer_modified = self.onPeerModified self.zocp.on_peer_signaled = self.onPeerSignaled self.zocp.start() zl = logging.getLogger("zocp") zl.setLevel(logging.INFO) def onZOCPEvent(self): self.zocp.run_once(0) def onPeerEnter(self, peer, name, *args, **kwargs): # Subscribe to any and all value changes self.zocp.signal_subscribe(self.zocp.uuid(), None, peer, None) # Add named block; ports are not known at this point block = QNEBlock(None) self.scene.addItem(block) block.setNodeEditor(self) block.setName(name) block.setUuid(peer) block.addPort(name, False, False, QNEPort.NamePort) block.setVisible(False) node = {} node["block"] = block node["ports"] = dict() self.nodes[peer.hex] = node def onPeerExit(self, peer, name, *args, **kwargs): # Unsubscribe from value changes self.zocp.signal_unsubscribe(self.zocp.uuid(), None, peer, None) # Remove block if peer.hex in self.nodes: self.nodes[peer.hex]["block"].delete() self.nodes.pop(peer.hex) def onPeerModified(self, peer, name, data, *args, **kwargs): for portname in data: portdata = data[portname] if portname not in self.nodes[peer.hex]["ports"]: if "access" in portdata: hasInput = "s" in portdata["access"] hasOutput = "e" in portdata["access"] port = self.nodes[peer.hex]["block"].addPort(portname, hasInput, hasOutput) port.setValue(str(portdata["value"])) port.setAccess(str(portdata["access"])) self.nodes[peer.hex]["ports"][portname] = port else: # Metadata, not a capability if portname == "_zne_position": block = self.nodes[peer.hex]["block"] block.setPos(portdata[0], portdata[1]) else: port = self.nodes[peer.hex]["ports"][portname] if "value" in portdata: port.setValue(str(portdata["value"])) if "access" in portdata: port.setAccess(str(portdata["access"])) if "subscribers" in portdata: self.updateSubscribers(port, portdata["subscribers"]) if len(self.nodes[peer.hex]["ports"]) > 0: self.nodes[peer.hex]["block"].setVisible(True) self.updatePendingSubscribers(peer) def onPeerSignaled(self, peer, name, data, *args, **kwargs): [portname, value] = data if portname in self.nodes[peer.hex]["ports"]: self.nodes[peer.hex]["ports"][portname].setValue(str(value)) def updateSubscribers(self, port, subscribers): port1 = port.outputPort # check if any current connections should be removed connections = port.connections() for connection in connections: if(connection.port1() == port1): port2 = connection.port2() else: port2 = connection.port1() if not port2.isOutput(): subscriber = [port2.block().uuid().hex, port2.portName()] if subscriber not in subscribers: connection.delete() self.logger.debug("peer removed subscription from %s on %s to %s on %s" % (port1.portName(), port1.block().name(), port2.portName(), port2.block().name())) # add new connections for new subscriptions for subscriber in subscribers: [uuid, portname] = subscriber if uuid in self.nodes: node = self.nodes[uuid] if portname in node["ports"]: port2 = node["ports"][portname] if not port2.isConnected(port1): # create new connection connection = QNEConnection(None) connection.setPort1(port1) connection.setPort2(port2) connection.updatePosFromPorts() connection.updatePath() self.scene.addItem(connection) self.logger.debug("peer added subscription from %s on %s to %s on %s" % (port1.portName(), port1.block().name(), port2.portName(), port2.block().name())) continue # if the connection could not be made yet, add it to a list of # pending subscriber-connections if uuid not in self.pendingSubscribers: self.pendingSubscribers[uuid] = [] self.pendingSubscribers[uuid].append([port1, portname]) def updatePendingSubscribers(self, peer): if peer.hex in self.pendingSubscribers: for subscriber in self.pendingSubscribers[peer.hex]: [port1, portname] = subscriber if peer.hex in self.nodes and portname in self.nodes[peer.hex]["ports"]: port2 = self.nodes[peer.hex]["ports"][portname] connection = QNEConnection(None) connection.setPort1(port1) connection.setPort2(port2) connection.updatePosFromPorts() connection.updatePath() self.scene.addItem(connection) else: # TODO: handle case where port is still not available pass self.pendingSubscribers.pop(peer.hex)
class WorldViewer(QWidget): def __init__(self, charname='', currentzone='', parent=None): super(WorldViewer, self).__init__(parent) self.setWindowTitle("World Viewer") if not DEBUG: self.setWindowState(Qt.WindowMaximized) self.move(0, 0) self.grabKeyboard() self.keyspressed = set() self.currentzone = currentzone self.charname = charname self.scene = QGraphicsScene() self.view = QGraphicsView(self.scene) self.view.scale(5, 5) self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) # pb = QPushButton("Push!") # stylesheet = ''' # QPushButton { # border: 2px solid #8f8f91; # border-radius: 6px; # background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, # stop: 0 #f6f7fa, stop: 1 #dadbde); # min-width: 80px; # } # # QPushButton:pressed { # background-color: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, # stop: 0 #dadbde, stop: 1 #f6f7fa); # } # # QPushButton:flat { # border: none; /* no border for a flat push button */ # } # QPushButton:default { # border-color: navy; /* make the default button prominent */ # } # ''' # pb.setStyleSheet(stylesheet) # self.scene.addWidget(pb) layout = QVBoxLayout() for w in (self.view, ): layout.addWidget(w) self.setLayout(layout) self.loading = self.scene.addText("Loading...") self.loading.setHtml("<h1>Loading...</h1>") self.last_update = datetime.datetime.now() self.world_objects = {} self.world_object_widgets = {} self._update_objects(client.get_all_objects(self.currentzone)) print self.world_objects # Set character status to online. client.set_status(self.currentzone, self.charname) self.loading.hide() # Set a repeating callback on a timer to get object updates self.obj_update_timer = QTimer(self) self.connect(self.obj_update_timer, SIGNAL("timeout()"), self.update_objects) self.obj_update_timer.start(CLIENT_UPDATE_FREQ) # Set a repeating callback on a timer to send movement packets. self.movement_timer = QTimer(self) self.connect(self.movement_timer, SIGNAL("timeout()"), self.send_movement) self.movement_timer.start(CLIENT_UPDATE_FREQ) def sizeHint(self): desktop = QApplication.instance().desktop() geom = desktop.availableGeometry() return QSize(geom.width() / 2, geom.height() / 2) def keyPressEvent(self, event): '''Qt's key handling is wierd. If a key gets "stuck", just press and release it again.''' # Ignore autorepeat events. if event.isAutoRepeat(): event.ignore() return # Add all other events to our set of pressed keys. self.keyspressed.add(event.key()) event.accept() def keyReleaseEvent(self, event): # Ignore autorepeat events. if event.isAutoRepeat(): event.ignore() return # Remove all other events from our set of pressed keys. self.keyspressed.discard(event.key()) event.accept() def send_movement(self): '''Send movement calls to the zone/movement server.''' x = 0 y = 0 def _in_set(x, *args): for a in args: if int(a) in x: return True return False if _in_set(self.keyspressed, Qt.Key_Left, Qt.Key_A): x -= 1 if _in_set(self.keyspressed, Qt.Key_Right, Qt.Key_D): x += 1 if _in_set(self.keyspressed, Qt.Key_Up, Qt.Key_W): y -= 1 if _in_set(self.keyspressed, Qt.Key_Down, Qt.Key_S): y += 1 client.send_movement(self.currentzone, self.charname, x, y, 0) def _update_objects(self, objectslist): if len(objectslist) != 0: print "Updated %d objects." % len(objectslist) for obj in objectslist: # Filter out any hidden objects if "hidden" in obj.get('states'): continue obj_id = obj['_id']['$oid'] self.world_objects.update({obj_id: obj}) if obj_id not in self.world_object_widgets: # Create a new widget, add it to the view and to world_object_widgets objwidget = WorldObject(obj) self.world_object_widgets.update({obj_id: objwidget}) self.scene.addItem(objwidget) else: objwidget = self.world_object_widgets[obj_id] objwidget.setOffset(obj['loc']['x'], obj['loc']['y']) # Update our view if the name is the same as our character. if obj['name'] == self.charname: self.view.centerOn(objwidget) self.view.ensureVisible(objwidget) def update_objects(self): '''Gets an upated list of objects from the zone and stores them locally.''' new_objects = client.get_objects_since(self.last_update, self.currentzone) self._update_objects(new_objects) self.last_update = datetime.datetime.now()
if __name__ == '__main__': app = QApplication(sys.argv) app.setApplicationName("tete") scene = QGraphicsScene() media = Phonon.MediaObject() video = Phonon.VideoWidget() Phonon.createPath(media, video) proxy = CustomProxy() proxy.setWidget(video) rect = proxy.boundingRect() #proxy.setPos(0, 0) #proxy.show() scene.addItem(proxy) media.setCurrentSource("/home/amit/Videos/Kung Fu Panda 3 (2015) 1080p R6 [DayT.se].mp4") media.play() titem = scene.addText("Bla-bla-bla") titem.setPos(130, 130) #titem.setPos(rect.width()/2, rect.height()/2) view = QGraphicsView(scene) vp = QGLWidget() view.setViewport(vp) #view.setRenderHints(QPainter.Antialiasing | QPainter.SmoothPixmapTransform) view.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate) view.setWindowTitle("Eternal fire")
class QNEMainWindow(QMainWindow): def __init__(self, parent): super(QNEMainWindow, self).__init__(parent) self.logger = logging.getLogger("zne") self.logger.setLevel(logging.DEBUG) self.setMinimumSize(560, 360) self.setWindowTitle("ZOCP Node Editor") self.setWindowIcon(QIcon('assets/icon.png')) self.scene = QGraphicsScene(self) self.view = QGraphicsView(self) self.view.setScene(self.scene) self.setCentralWidget(self.view) self.nodesEditor = QNodesEditor(self, self.scene, self.view) self.nodesEditor.onAddConnection = self.onAddConnection self.nodesEditor.onRemoveConnection = self.onRemoveConnection self.nodesEditor.onBlockMoved = self.onBlockMoved self.scale = 1 self.installActions() self.initZOCP() self.nodes = {} self.pendingSubscribers = {} QTimer.singleShot(250, lambda: self.scene.invalidate()) def closeEvent(self, *args): self.zocp.stop() def installActions(self): quitAct = QAction("&Quit", self, shortcut="Ctrl+Q", statusTip="Exit the application", triggered=self.close) fileMenu = self.menuBar().addMenu("&File") fileMenu.addAction(quitAct) # for shortcuts self.view.addAction(quitAct) selectAllAct = QAction("Select &All", self, shortcut="Ctrl+A", triggered=self.nodesEditor.selectAll) selectNoneAct = QAction("Select &None", self, shortcut="Ctrl+D", triggered=self.nodesEditor.selectNone) selectInverseAct = QAction("Select &Inverse", self, shortcut="Ctrl+I", triggered=self.nodesEditor.selectInverse) deleteSelectedAct = QAction("&Delete Selected", self, shortcut="Del", triggered=self.nodesEditor.deleteSelected) editMenu = self.menuBar().addMenu("&Edit") editMenu.addAction(selectAllAct) editMenu.addAction(selectNoneAct) editMenu.addAction(selectInverseAct) editMenu.addSeparator() editMenu.addAction(deleteSelectedAct) self.view.addAction(selectAllAct) self.view.addAction(selectNoneAct) self.view.addAction(selectInverseAct) self.view.addAction(deleteSelectedAct) zoomInAct = QAction("Zoom &In", self, shortcut="Ctrl++", triggered=self.zoomIn) zoomOutAct = QAction("Zoom &Out", self, shortcut="Ctrl+-", triggered=self.zoomOut) zoomResetAct = QAction("&Reset Zoom", self, shortcut="Ctrl+0", triggered=self.zoomReset) viewMenu = self.menuBar().addMenu("&View") viewMenu.addAction(zoomInAct) viewMenu.addAction(zoomOutAct) viewMenu.addSeparator() viewMenu.addAction(zoomResetAct) self.view.addAction(zoomInAct) self.view.addAction(zoomOutAct) self.view.addAction(zoomResetAct) aboutAct = QAction("&About", self, triggered=self.about) helpMenu = self.menuBar().addMenu("&Help") helpMenu.addAction(aboutAct) self.view.addAction(aboutAct) def zoomIn(self): if self.scale < 4: self.scale *= 1.2 self.view.scale(1.2, 1.2) def zoomOut(self): if self.scale > 0.1: self.scale /= 1.2 self.view.scale(1 / 1.2, 1 / 1.2) def zoomReset(self): self.scale = 1 self.view.setTransform(QTransform()) def about(self): QMessageBox.about( self, "About ZOCP Node Editor", "<p>A monitor/editor for ZOCP nodes, implemented in PySide" "(Python/Qt4).</p><p>ZOCP is the Z25 Orchestration Control " "Protocol, currently in development at " "<a href='http://z25.org'>z25.org</a></p>") ######################################### # Node editor callbacks ######################################### def onAddConnection(self, connection, fromPort, toPort): fromBlock = fromPort.block() toBlock = toPort.block() emitter = toPort.portName() emit_peer = toBlock.uuid() receiver = fromPort.portName() recv_peer = fromBlock.uuid() self.zocp.signal_subscribe(recv_peer, receiver, emit_peer, emitter) self.logger.debug( "added subscription from %s on %s to %s on %s" % (receiver, fromBlock.name(), emitter, toBlock.name())) def onRemoveConnection(self, connection, fromPort, toPort): fromBlock = fromPort.block() toBlock = toPort.block() emitter = toPort.portName() emit_peer = toBlock.uuid() receiver = fromPort.portName() recv_peer = fromBlock.uuid() self.zocp.signal_unsubscribe(recv_peer, receiver, emit_peer, emitter) self.logger.debug( "removed subscription from %s on %s to %s on %s" % (receiver, fromBlock.name(), emitter, toBlock.name())) def onBlockMoved(self, block): pos = block.pos() peer = block.uuid() self.zocp.peer_set(peer, {"_zne_position": [pos.x(), pos.y()]}) def onChangeValue(self, block, port, value): self.logger.debug("block %s port %s changed to %s" % (block.name(), port.portName(), value)) peer = block.uuid() portName = port.portName() capability = self.zocp.peers_capabilities[peer][portName] typeHint = capability["typeHint"] validValue = True if typeHint == "int": try: value = int(float(value)) except: validValue = False elif typeHint == "flt": try: value = float(value.strip()) except: validValue = False elif typeHint == "percent": try: value = float(value.strip()) except: validValue = False elif typeHint == "bool": value = (value.strip() in ["true", "yes", "1"]) elif typeHint == "string": pass elif typeHint == "vec2f" or typeHint == "vec3f" or typeHint == "vec4f": try: value = [ float(num) for num in ((value.strip())[1:-1]).split(",") ] except: validValue = False if validValue: if len(value) != int(typeHint[3]): validValue = False if validValue: self.zocp.peer_set(peer, {portName: {"value": value}}) port.setValue(str(value)) else: port.setValue(str(capability["value"])) ######################################### # ZOCP implementation ######################################### def initZOCP(self): self.zocp = ZOCP() self.zocp.set_name("ZOCP Node Editor@%s" % socket.gethostname()) self.notifier = QSocketNotifier(self.zocp.inbox.getsockopt(zmq.FD), QSocketNotifier.Read) self.notifier.setEnabled(True) self.notifier.activated.connect(self.onZOCPEvent) self.zocp.on_peer_enter = self.onPeerEnter self.zocp.on_peer_exit = self.onPeerExit self.zocp.on_peer_modified = self.onPeerModified self.zocp.on_peer_signaled = self.onPeerSignaled self.zocp.start() zl = logging.getLogger("zocp") zl.setLevel(logging.INFO) def onZOCPEvent(self): self.zocp.run_once(0) def onPeerEnter(self, peer, name, *args, **kwargs): # Subscribe to any and all value changes self.zocp.signal_subscribe(self.zocp.get_uuid(), None, peer, None) # Add named block; ports are not known at this point block = QNEBlock(None) self.scene.addItem(block) block.setNodeEditor(self) block.setName(name) block.setUuid(peer) block.addPort(name, False, False, QNEPort.NamePort) block.setVisible(False) node = {} node["block"] = block node["ports"] = dict() self.nodes[peer.hex] = node def onPeerExit(self, peer, name, *args, **kwargs): # Unsubscribe from value changes self.zocp.signal_unsubscribe(self.zocp.get_uuid(), None, peer, None) # Remove block if peer.hex in self.nodes: self.nodes[peer.hex]["block"].delete() self.nodes.pop(peer.hex) def onPeerModified(self, peer, name, data, *args, **kwargs): for portname in data: portdata = data[portname] if portname not in self.nodes[peer.hex]["ports"]: if "access" in portdata: hasInput = "s" in portdata["access"] hasOutput = "e" in portdata["access"] port = self.nodes[peer.hex]["block"].addPort( portname, hasInput, hasOutput) port.setValue(str(portdata["value"])) self.nodes[peer.hex]["ports"][portname] = port else: # Metadata, not a capability if portname == "_zne_position": block = self.nodes[peer.hex]["block"] block.setPos(portdata[0], portdata[1]) else: port = self.nodes[peer.hex]["ports"][portname] if "value" in portdata: port.setValue(str(portdata["value"])) if "subscribers" in portdata: self.updateSubscribers(port, portdata["subscribers"]) if len(self.nodes[peer.hex]["ports"]) > 0: self.nodes[peer.hex]["block"].setVisible(True) self.updatePendingSubscribers(peer) def onPeerSignaled(self, peer, name, data, *args, **kwargs): [portname, value] = data if portname in self.nodes[peer.hex]["ports"]: self.nodes[peer.hex]["ports"][portname].setValue(str(value)) def updateSubscribers(self, port, subscribers): port1 = port.outputPort # check if any current connections should be removed connections = port.connections() for connection in connections: if (connection.port1() == port1): port2 = connection.port2() else: port2 = connection.port1() if not port2.isOutput(): subscriber = [port2.block().uuid().hex, port2.portName()] if subscriber not in subscribers: connection.delete() self.logger.debug( "peer removed subscription from %s on %s to %s on %s" % (port1.portName(), port1.block().name(), port2.portName(), port2.block().name())) # add new connections for new subscriptions for subscriber in subscribers: [uuid, portname] = subscriber if uuid in self.nodes: node = self.nodes[uuid] if portname in node["ports"]: port2 = node["ports"][portname] if not port2.isConnected(port1): # create new connection connection = QNEConnection(None) connection.setPort1(port1) connection.setPort2(port2) connection.updatePosFromPorts() connection.updatePath() self.scene.addItem(connection) self.logger.debug( "peer added subscription from %s on %s to %s on %s" % (port1.portName(), port1.block().name(), port2.portName(), port2.block().name())) continue # if the connection could not be made yet, add it to a list of # pending subscriber-connections if uuid not in self.pendingSubscribers: self.pendingSubscribers[uuid] = [] self.pendingSubscribers[uuid].append([port1, portname]) def updatePendingSubscribers(self, peer): if peer.hex in self.pendingSubscribers: for subscriber in self.pendingSubscribers[peer.hex]: [port1, portname] = subscriber if peer.hex in self.nodes and portname in self.nodes[ peer.hex]["ports"]: port2 = self.nodes[peer.hex]["ports"][portname] connection = QNEConnection(None) connection.setPort1(port1) connection.setPort2(port2) connection.updatePosFromPorts() connection.updatePath() self.scene.addItem(connection) else: # TODO: handle case where port is still not available pass self.pendingSubscribers.pop(peer.hex)
def setupUi(self): scene = QGraphicsScene(self) self.view = QGraphicsView(scene, self) self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setVisible(True) self.view.setInteractive(True) self.createPixmapIcon() self.mapWidget = MapWidget(self.mapManager) scene.addItem(self.mapWidget) self.mapWidget.setCenter(QGeoCoordinate(-8.1, -34.95)) self.mapWidget.setZoomLevel(5) #... self.slider = QSlider(Qt.Vertical, self) self.slider.setTickInterval(1) self.slider.setTickPosition(QSlider.TicksBothSides) self.slider.setMaximum(self.mapManager.maximumZoomLevel()) self.slider.setMinimum(self.mapManager.minimumZoomLevel()) self.slider.valueChanged[int].connect(self.sliderValueChanged) self.mapWidget.zoomLevelChanged[float].connect(self.mapZoomLevelChanged) mapControlLayout = QVBoxLayout() self.mapWidget.mapTypeChanged.connect(self.mapTypeChanged) for mapType in self.mapWidget.supportedMapTypes(): radio = QRadioButton(self) if mapType == QGraphicsGeoMap.StreetMap: radio.setText('Street') elif mapType == QGraphicsGeoMap.SatelliteMapDay: radio.setText('Sattelite') elif mapType == QGraphicsGeoMap.SatelliteMapNight: radio.setText('Sattelite - Night') elif mapType == QGraphicsGeoMap.TerrainMap: radio.setText('Terrain') if mapType == self.mapWidget.mapType(): radio.setChecked(True) radio.toggled[bool].connect(self.mapTypeToggled) self.mapControlButtons.append(radio) self.mapControlTypes.append(mapType) mapControlLayout.addWidget(radio) self.latitudeEdit = QLineEdit() self.longitudeEdit = QLineEdit() formLayout = QFormLayout() formLayout.addRow('Latitude', self.latitudeEdit) formLayout.addRow('Longitude', self.longitudeEdit) self.captureCoordsButton = QToolButton() self.captureCoordsButton.setText('Capture coordinates') self.captureCoordsButton.setCheckable(True) self.captureCoordsButton.toggled[bool].connect( self.mapWidget.setMouseClickCoordQuery) self.mapWidget.coordQueryResult.connect(self.updateCoords) self.setCoordsButton = QPushButton() self.setCoordsButton.setText('Set coordinates') self.setCoordsButton.clicked.connect(self.setCoordsClicked) buttonLayout = QHBoxLayout() buttonLayout.addWidget(self.captureCoordsButton) buttonLayout.addWidget(self.setCoordsButton) coordControlLayout = QVBoxLayout() coordControlLayout.addLayout(formLayout) coordControlLayout.addLayout(buttonLayout) widget = QWidget(self) layout = QGridLayout() layout.setRowStretch(0, 1) layout.setRowStretch(1, 0) topLayout = QGridLayout() bottomLayout = QGridLayout() topLayout.setColumnStretch(0, 0) topLayout.setColumnStretch(1, 1) bottomLayout.setColumnStretch(0, 0) bottomLayout.setColumnStretch(1, 1) topLayout.addWidget(self.slider, 0, 0) topLayout.addWidget(self.view, 0, 1) bottomLayout.addLayout(mapControlLayout, 0, 0) bottomLayout.addLayout(coordControlLayout, 0, 1) layout.addLayout(topLayout, 0, 0) layout.addLayout(bottomLayout, 1, 0) self.layout = layout widget.setLayout(layout) self.setCentralWidget(widget) self.view.setContextMenuPolicy(Qt.CustomContextMenu) self.view.customContextMenuRequested.connect(self.customContextMenuRequest)
class multiViewPanel: def __init__(self, view, controller): self.view = view self.controller = controller self.scene = QGraphicsScene() self.view.setScene(self.scene) self.variables = {} self.variableOrder = [] self.currentX = None self.currentY = None def addVariable(self, var): if not var in self.variables.iterkeys(): p = parametricPulseGraph(self,var,var,self.controller.getVectors(var,var)) self.scene.addItem(p) varGraphs = {var:p} # stick in a placeholder for the diagonal for v,graphs in self.variables.iteritems(): x = parametricPulseGraph(self,var,v,self.controller.getVectors(var,v)) y = parametricPulseGraph(self,v,var,self.controller.getVectors(v,var)) self.scene.addItem(x) self.scene.addItem(y) varGraphs[v] = x graphs[var] = y self.variables[var] = varGraphs self.variableOrder.append(var) self.updateView() def removeVariable(self, var): self.variableOrder.remove(var) for v in self.variables[var].itervalues(): self.scene.removeItem(v) del self.variables[var] for v in self.variableOrder: self.scene.removeItem(self.variables[v][var]) del self.variables[v][var] if self.currentX == var or self.currentY == var: self.noTarget() else: self.updateView() def noTarget(self): self.currentX = None self.currentY = None self.updateView() def setTarget(self, x, y): if self.currentX == x and self.currentY == y: self.noTarget() else: self.currentX = x self.currentY = y self.updateView() def updateView(self): padding = (parametricPulseGraph.FULL_SIZE-parametricPulseGraph.SMALL_SIZE)/2 xPos = 0 for i,x in enumerate(self.variableOrder): if x == self.currentX: xPos += padding yPos = 0 for j,y in enumerate(self.variableOrder): self.variables[x][y].isLeft = i == 0 self.variables[x][y].isTop = j == 0 self.variables[x][y].isRight = i == len(self.variableOrder)-1 self.variables[x][y].isBottom = j == len(self.variableOrder)-1 if x == self.currentX and y == self.currentY: self.variables[x][y].setPos(xPos-padding,yPos) self.variables[x][y].width = parametricPulseGraph.FULL_SIZE self.variables[x][y].height = parametricPulseGraph.FULL_SIZE yPos += parametricPulseGraph.FULL_SIZE else: if y == self.currentY: yPos += padding self.variables[x][y].setPos(xPos,yPos) self.variables[x][y].width = parametricPulseGraph.SMALL_SIZE self.variables[x][y].height = parametricPulseGraph.SMALL_SIZE yPos += parametricPulseGraph.SMALL_SIZE if y == self.currentY: yPos += padding xPos += parametricPulseGraph.SMALL_SIZE if x == self.currentX: xPos += padding self.scene.update()