def __init__(self, controller): self.controller = controller loader = QUiLoader() loader.setLanguageChangeEnabled(True) uifile = QFile(self.UIFILE) ui = loader.load(uifile) width = ui.size.width() height = ui.size.height() uism = naali.ui self.widget = ui # Material/Texture widgets self.materialTabFormWidget = ui.findChild("QWidget", "MaterialsTab").formLayoutWidget # Mesh line edit and buttons self.meshline = lines.MeshAssetidEditline(controller) self.meshline.name = "meshLineEdit" button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction) button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction) button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) box = QHBoxLayout() box.setContentsMargins(0,0,0,0) box.addWidget(self.meshline) box.addWidget(button_browse) box.addWidget(button_ok) box.addWidget(button_cancel) self.mesh_widget = QWidget() self.mesh_widget.setLayout(box) # Sound line edit and buttons self.soundline = lines.SoundAssetidEditline(controller) self.soundline.name = "soundLineEdit" soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction) soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction) soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline) soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline) main_box = QVBoxLayout() main_box.setContentsMargins(0,0,0,0) box_buttons = QHBoxLayout() box_buttons.setContentsMargins(0,0,0,0) # TODO no need for self? # crashed always if didnt put self to second label :P you can try to remove them... # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce self.label_radius = QLabel("Radius") self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.label_volume = QLabel("Volume") self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) box_buttons.addWidget(self.label_radius) box_buttons.addWidget(soundRadius) box_buttons.addWidget(self.label_volume) box_buttons.addWidget(soundVolume) box_buttons.addWidget(soundbutton_browse) box_buttons.addWidget(soundbutton_ok) box_buttons.addWidget(soundbutton_cancel) main_box.addWidget(self.soundline) main_box.addLayout(box_buttons) self.sound_widget = QWidget() self.sound_widget.setLayout(main_box) # Animation line edit and buttons self.animation_title = QLabel("Skeleton Animation") self.animation_title.setStyleSheet("font-size:18px;font-weight:bold;padding-top:5px;") self.animation_title.setIndent(0) self.animationline = lines.AnimationAssetidEditline(controller) self.animationline.name = "animationLineEdit" animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline) animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction) animationbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction) animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline) animationbox = QVBoxLayout() animationbox.setContentsMargins(0,0,0,0) self.anim_box_buttons = QHBoxLayout() self.anim_box_buttons.name = "AnimBoxButtons" self.anim_box_buttons.setContentsMargins(0,0,0,0) label_rate = QLabel("Rate") label_rate.name = "Animation Rate" label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.anim_box_buttons.addWidget(animation_combobox) self.anim_box_buttons.addWidget(label_rate) self.anim_box_buttons.addWidget(animationRate) self.anim_box_buttons.addWidget(animationbutton_browse) self.anim_box_buttons.addWidget(animationbutton_ok) self.anim_box_buttons.addWidget(animationbutton_cancel) animationbox.addWidget(self.animation_title) animationbox.addWidget(self.animationline) animationbox.addLayout(self.anim_box_buttons) self.animation_widget = QWidget() self.animation_widget.setLayout(animationbox) self.animation_widget.hide() self.updatingSelection = False # mesh buttons self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged) self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged) # audio buttons self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged) self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) # animation buttons self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged) self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged) self.mainTabList = {} self.currentlySelectedTreeWidgetItem = []
def __init__(self, controller): self.controller = controller loader = QUiLoader() loader.setLanguageChangeEnabled(True) uifile = QFile(self.UIFILE) ui = loader.load(uifile) width = ui.size.width() height = ui.size.height() uism = naali.ui self.widget = ui # Material/Texture widgets self.materialTabFormWidget = ui.findChild( "QWidget", "MaterialsTab").formLayoutWidget # Mesh line edit and buttons self.meshline = lines.MeshAssetidEditline(controller) self.meshline.name = "meshLineEdit" button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction) button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction) button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) box = QHBoxLayout() box.setContentsMargins(0, 0, 0, 0) box.addWidget(self.meshline) box.addWidget(button_browse) box.addWidget(button_ok) box.addWidget(button_cancel) self.mesh_widget = QWidget() self.mesh_widget.setLayout(box) # Sound line edit and buttons self.soundline = lines.SoundAssetidEditline(controller) self.soundline.name = "soundLineEdit" soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction) soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction) soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline) soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline) main_box = QVBoxLayout() main_box.setContentsMargins(0, 0, 0, 0) box_buttons = QHBoxLayout() box_buttons.setContentsMargins(0, 0, 0, 0) # TODO no need for self? # crashed always if didnt put self to second label :P you can try to remove them... # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce self.label_radius = QLabel("Radius") self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.label_volume = QLabel("Volume") self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) box_buttons.addWidget(self.label_radius) box_buttons.addWidget(soundRadius) box_buttons.addWidget(self.label_volume) box_buttons.addWidget(soundVolume) box_buttons.addWidget(soundbutton_browse) box_buttons.addWidget(soundbutton_ok) box_buttons.addWidget(soundbutton_cancel) main_box.addWidget(self.soundline) main_box.addLayout(box_buttons) self.sound_widget = QWidget() self.sound_widget.setLayout(main_box) # Animation line edit and buttons self.animation_title = QLabel("Skeleton Animation") self.animation_title.setStyleSheet( "font-size:18px;font-weight:bold;padding-top:5px;") self.animation_title.setIndent(0) self.animationline = lines.AnimationAssetidEditline(controller) self.animationline.name = "animationLineEdit" animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline) animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction) animationbutton_cancel = self.getButton( "Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction) animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline) animationbox = QVBoxLayout() animationbox.setContentsMargins(0, 0, 0, 0) self.anim_box_buttons = QHBoxLayout() self.anim_box_buttons.name = "AnimBoxButtons" self.anim_box_buttons.setContentsMargins(0, 0, 0, 0) label_rate = QLabel("Rate") label_rate.name = "Animation Rate" label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.anim_box_buttons.addWidget(animation_combobox) self.anim_box_buttons.addWidget(label_rate) self.anim_box_buttons.addWidget(animationRate) self.anim_box_buttons.addWidget(animationbutton_browse) self.anim_box_buttons.addWidget(animationbutton_ok) self.anim_box_buttons.addWidget(animationbutton_cancel) animationbox.addWidget(self.animation_title) animationbox.addWidget(self.animationline) animationbox.addLayout(self.anim_box_buttons) self.animation_widget = QWidget() self.animation_widget.setLayout(animationbox) self.animation_widget.hide() self.updatingSelection = False # mesh buttons self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged) self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged) # audio buttons self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged) self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) # animation buttons self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged) self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged) self.mainTabList = {} self.currentlySelectedTreeWidgetItem = []
class ObjectEditWindow: UIFILE = "pymodules/objectedit/editobject.ui" ICON_FOLDER = "pymodules/objectedit/folder.png" ICON_OK = "pymodules/objectedit/ok-small.png" ICON_CANCEL = "pymodules/objectedit/cancel-small.png" def __init__(self, controller): self.controller = controller loader = QUiLoader() loader.setLanguageChangeEnabled(True) uifile = QFile(self.UIFILE) ui = loader.load(uifile) width = ui.size.width() height = ui.size.height() uism = naali.ui self.widget = ui # Material/Texture widgets self.materialTabFormWidget = ui.findChild("QWidget", "MaterialsTab").formLayoutWidget # Mesh line edit and buttons self.meshline = lines.MeshAssetidEditline(controller) self.meshline.name = "meshLineEdit" button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction) button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction) button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) box = QHBoxLayout() box.setContentsMargins(0,0,0,0) box.addWidget(self.meshline) box.addWidget(button_browse) box.addWidget(button_ok) box.addWidget(button_cancel) self.mesh_widget = QWidget() self.mesh_widget.setLayout(box) # Sound line edit and buttons self.soundline = lines.SoundAssetidEditline(controller) self.soundline.name = "soundLineEdit" soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction) soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction) soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline) soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline) main_box = QVBoxLayout() main_box.setContentsMargins(0,0,0,0) box_buttons = QHBoxLayout() box_buttons.setContentsMargins(0,0,0,0) # TODO no need for self? # crashed always if didnt put self to second label :P you can try to remove them... # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce self.label_radius = QLabel("Radius") self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.label_volume = QLabel("Volume") self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) box_buttons.addWidget(self.label_radius) box_buttons.addWidget(soundRadius) box_buttons.addWidget(self.label_volume) box_buttons.addWidget(soundVolume) box_buttons.addWidget(soundbutton_browse) box_buttons.addWidget(soundbutton_ok) box_buttons.addWidget(soundbutton_cancel) main_box.addWidget(self.soundline) main_box.addLayout(box_buttons) self.sound_widget = QWidget() self.sound_widget.setLayout(main_box) # Animation line edit and buttons self.animation_title = QLabel("Skeleton Animation") self.animation_title.setStyleSheet("font-size:18px;font-weight:bold;padding-top:5px;") self.animation_title.setIndent(0) self.animationline = lines.AnimationAssetidEditline(controller) self.animationline.name = "animationLineEdit" animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline) animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction) animationbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction) animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline) animationbox = QVBoxLayout() animationbox.setContentsMargins(0,0,0,0) self.anim_box_buttons = QHBoxLayout() self.anim_box_buttons.name = "AnimBoxButtons" self.anim_box_buttons.setContentsMargins(0,0,0,0) label_rate = QLabel("Rate") label_rate.name = "Animation Rate" label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.anim_box_buttons.addWidget(animation_combobox) self.anim_box_buttons.addWidget(label_rate) self.anim_box_buttons.addWidget(animationRate) self.anim_box_buttons.addWidget(animationbutton_browse) self.anim_box_buttons.addWidget(animationbutton_ok) self.anim_box_buttons.addWidget(animationbutton_cancel) animationbox.addWidget(self.animation_title) animationbox.addWidget(self.animationline) animationbox.addLayout(self.anim_box_buttons) self.animation_widget = QWidget() self.animation_widget.setLayout(animationbox) self.animation_widget.hide() self.updatingSelection = False # mesh buttons self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged) self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged) # audio buttons self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged) self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) # animation buttons self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged) self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged) self.mainTabList = {} self.currentlySelectedTreeWidgetItem = [] def selected(self, ent, keepold=False): self.meshline.update_text(ent.prim.MeshID) self.soundline.update_text(ent.prim.SoundID) self.soundline.update_soundradius(ent.prim.SoundRadius) self.soundline.update_soundvolume(ent.prim.SoundVolume) self.updateAnimation(ent) self.updateMaterialTab(ent) self.updatingSelection = True self.update_guivals(ent) self.updatingSelection = False self.controller.soundRuler(ent) def deselected(self): self.meshline.update_text("") self.soundline.update_text("") self.updateAnimation() def update_guivals(self, ent): if ent is not None: self.update_posvals(ent.placeable.Position) self.update_scalevals(ent.placeable.Scale) self.update_rotvals(ent.placeable) #self.controller.updateSelectionBox(ent) #PositionAndOrientation(ent) def update_scalevals(self, scale): if self.controller.cpp_python_handler != None: self.controller.cpp_python_handler.SetScaleValues(scale.x(), scale.y(), scale.z()) def update_posvals(self, pos): if self.controller.cpp_python_handler != None: self.controller.cpp_python_handler.SetPosValues(pos.x(), pos.y(), pos.z()) def update_rotvals(self, placeable): # We use now pitch, yaw and roll we get directly from placeable # this ensures we don't have to do weird conversions with all # potential problems :) # TODO: figure out this shift - Looks like we need to give Ogre-style # info. Yaw in viewer is around z axis, but placeable gets # directly Ogre orientation x_val = math.degrees(placeable.Pitch) y_val = math.degrees(placeable.Yaw) z_val = math.degrees(placeable.Roll) if self.controller.cpp_python_handler != None: self.controller.cpp_python_handler.SetRotateValues(x_val, y_val, z_val) def updateAnimation(self, ent = None): # Hide by default self.animation_widget.setVisible(False) self.animationline.update_text("") self.animationline.update_animationrate(0.0) combobox = self.animationline.combobox combobox.clear() # Return if no mesh if not ent: return try: ent.mesh except: return # Show, update animation id and rate self.animation_widget.setVisible(True) self.animationline.update_text(ent.prim.AnimationPackageID) self.animationline.update_animationrate(ent.prim.AnimationRate) # Down update other elements if no asset ref in place if ent.prim.AnimationPackageID in (u'', '00000000-0000-0000-0000-000000000000'): return # Get anim component try: ac = ent.animationcontroller except: ent.GetOrCreateComponentRaw('EC_AnimationController') ac = ent.animationcontroller ac.SetNetworkSyncEnabled(False) ac.SetMeshEntity(ent.mesh) # Update rest of the ui current_animation = ent.prim.AnimationName available_animations = ac.GetAvailableAnimations() for anim in available_animations: combobox.addItem(anim) if current_animation in available_animations: idx = combobox.findText(current_animation) combobox.setCurrentIndex(idx) # Deactivate as this is the current data, no changes made self.animationline.deactivateButtons() def updateMaterialTab(self, ent): #ent = self.controller.active if ent is not None: self.clearDialogForm() qprim = ent.prim mats = qprim.Materials for i in range(len(mats)): index = str(i) tuple = mats[index] line = lines.UUIDEditLine(self.controller) line.update_text(tuple[1]) line.name = index asset_type = tuple[0] combobox = QComboBox() for text in PRIMTYPES.itervalues(): combobox.addItem(text) if PRIMTYPES.has_key(asset_type): realIndex = combobox.findText(PRIMTYPES[asset_type]) combobox.setCurrentIndex(realIndex) applyButton = self.getButton("materialApplyButton", self.ICON_OK, line, line.applyAction) cancelButton = self.getButton("materialCancelButton", self.ICON_CANCEL, line, line.cancelAction) line.index = index line.combobox = combobox line.connect('textEdited(QString)', applyButton.lineValueChanged) line.connect('textEdited(QString)', cancelButton.lineValueChanged) box = QHBoxLayout() box.addWidget(line) box.addWidget(applyButton) box.addWidget(cancelButton) self.materialTabFormWidget.materialFormLayout.addRow(combobox, box) def clearDialogForm(self): children = self.materialTabFormWidget.children() for child in children: if child.name != "materialFormLayout": #dont want to remove the actual form layout from the widget self.materialTabFormWidget.materialFormLayout.removeWidget(child) child.delete() children = self.materialTabFormWidget.findChildren("QHBoxLayout") for child in children: self.materialTabFormWidget.materialFormLayout.removeItem(child) child.delete() def getButton(self, name, iconname, line, action): size = QSize(20, 20) button = buttons.PyPushButton() icon = QIcon(QPixmap(iconname).scaled(size)) button.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed) button.setMaximumSize(size) button.setMinimumSize(size) button.text = "" button.name = name button.setIcon(icon) button.setFlat(True) if action != None: button.connect('clicked()', action) if line != None: button.setEnabled(False) line.buttons.append(button) return button def getDoubleSpinBox(self, name, tooltip, line): spinner = QDoubleSpinBox() spinner.setValue(0.0) spinner.name = name spinner.toolTip = tooltip spinner.setEnabled(True) line.spinners.append(spinner) return spinner def getCombobox(self, name, tooltip, line): combobox = QComboBox() combobox.name = name combobox.toolTip = tooltip combobox.setEnabled(True) line.combobox = combobox return combobox
class ObjectEditWindow: UIFILE = "pymodules/objectedit/editobject.ui" ICON_FOLDER = "pymodules/objectedit/folder.png" ICON_OK = "pymodules/objectedit/ok-small.png" ICON_CANCEL = "pymodules/objectedit/cancel-small.png" def __init__(self, controller): self.controller = controller loader = QUiLoader() loader.setLanguageChangeEnabled(True) uifile = QFile(self.UIFILE) ui = loader.load(uifile) width = ui.size.width() height = ui.size.height() uism = naali.ui self.widget = ui # Material/Texture widgets self.materialTabFormWidget = ui.findChild( "QWidget", "MaterialsTab").formLayoutWidget # Mesh line edit and buttons self.meshline = lines.MeshAssetidEditline(controller) self.meshline.name = "meshLineEdit" button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction) button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction) button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) box = QHBoxLayout() box.setContentsMargins(0, 0, 0, 0) box.addWidget(self.meshline) box.addWidget(button_browse) box.addWidget(button_ok) box.addWidget(button_cancel) self.mesh_widget = QWidget() self.mesh_widget.setLayout(box) # Sound line edit and buttons self.soundline = lines.SoundAssetidEditline(controller) self.soundline.name = "soundLineEdit" soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction) soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction) soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline) soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline) main_box = QVBoxLayout() main_box.setContentsMargins(0, 0, 0, 0) box_buttons = QHBoxLayout() box_buttons.setContentsMargins(0, 0, 0, 0) # TODO no need for self? # crashed always if didnt put self to second label :P you can try to remove them... # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce self.label_radius = QLabel("Radius") self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.label_volume = QLabel("Volume") self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) box_buttons.addWidget(self.label_radius) box_buttons.addWidget(soundRadius) box_buttons.addWidget(self.label_volume) box_buttons.addWidget(soundVolume) box_buttons.addWidget(soundbutton_browse) box_buttons.addWidget(soundbutton_ok) box_buttons.addWidget(soundbutton_cancel) main_box.addWidget(self.soundline) main_box.addLayout(box_buttons) self.sound_widget = QWidget() self.sound_widget.setLayout(main_box) # Animation line edit and buttons self.animation_title = QLabel("Skeleton Animation") self.animation_title.setStyleSheet( "font-size:18px;font-weight:bold;padding-top:5px;") self.animation_title.setIndent(0) self.animationline = lines.AnimationAssetidEditline(controller) self.animationline.name = "animationLineEdit" animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline) animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction) animationbutton_cancel = self.getButton( "Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction) animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline) animationbox = QVBoxLayout() animationbox.setContentsMargins(0, 0, 0, 0) self.anim_box_buttons = QHBoxLayout() self.anim_box_buttons.name = "AnimBoxButtons" self.anim_box_buttons.setContentsMargins(0, 0, 0, 0) label_rate = QLabel("Rate") label_rate.name = "Animation Rate" label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.anim_box_buttons.addWidget(animation_combobox) self.anim_box_buttons.addWidget(label_rate) self.anim_box_buttons.addWidget(animationRate) self.anim_box_buttons.addWidget(animationbutton_browse) self.anim_box_buttons.addWidget(animationbutton_ok) self.anim_box_buttons.addWidget(animationbutton_cancel) animationbox.addWidget(self.animation_title) animationbox.addWidget(self.animationline) animationbox.addLayout(self.anim_box_buttons) self.animation_widget = QWidget() self.animation_widget.setLayout(animationbox) self.animation_widget.hide() self.updatingSelection = False # mesh buttons self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged) self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged) # audio buttons self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged) self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) # animation buttons self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged) self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged) self.mainTabList = {} self.currentlySelectedTreeWidgetItem = [] def selected(self, ent, keepold=False): self.meshline.update_text(ent.prim.MeshID) self.soundline.update_text(ent.prim.SoundID) self.soundline.update_soundradius(ent.prim.SoundRadius) self.soundline.update_soundvolume(ent.prim.SoundVolume) self.updateAnimation(ent) self.updateMaterialTab(ent) self.updatingSelection = True self.update_guivals(ent) self.updatingSelection = False self.controller.soundRuler(ent) def deselected(self): self.meshline.update_text("") self.soundline.update_text("") self.updateAnimation() def update_guivals(self, ent): if ent is not None: self.update_posvals(ent.placeable.Position) self.update_scalevals(ent.placeable.Scale) self.update_rotvals(ent.placeable) #self.controller.updateSelectionBox(ent) #PositionAndOrientation(ent) def update_scalevals(self, scale): if self.controller.cpp_python_handler != None: self.controller.cpp_python_handler.SetScaleValues( scale.x(), scale.y(), scale.z()) def update_posvals(self, pos): if self.controller.cpp_python_handler != None: self.controller.cpp_python_handler.SetPosValues( pos.x(), pos.y(), pos.z()) def update_rotvals(self, placeable): # We use now pitch, yaw and roll we get directly from placeable # this ensures we don't have to do weird conversions with all # potential problems :) # TODO: figure out this shift - Looks like we need to give Ogre-style # info. Yaw in viewer is around z axis, but placeable gets # directly Ogre orientation x_val = math.degrees(placeable.Pitch) y_val = math.degrees(placeable.Yaw) z_val = math.degrees(placeable.Roll) if self.controller.cpp_python_handler != None: self.controller.cpp_python_handler.SetRotateValues( x_val, y_val, z_val) def updateAnimation(self, ent=None): # Hide by default self.animation_widget.setVisible(False) self.animationline.update_text("") self.animationline.update_animationrate(0.0) combobox = self.animationline.combobox combobox.clear() # Return if no mesh if not ent: return try: ent.mesh except: return # Show, update animation id and rate self.animation_widget.setVisible(True) self.animationline.update_text(ent.prim.AnimationPackageID) self.animationline.update_animationrate(ent.prim.AnimationRate) # Down update other elements if no asset ref in place if ent.prim.AnimationPackageID in ( u'', '00000000-0000-0000-0000-000000000000'): return # Get anim component try: ac = ent.animationcontroller except: ent.GetOrCreateComponentRaw('EC_AnimationController') ac = ent.animationcontroller ac.SetNetworkSyncEnabled(False) ac.SetMeshEntity(ent.mesh) # Update rest of the ui current_animation = ent.prim.AnimationName available_animations = ac.GetAvailableAnimations() for anim in available_animations: combobox.addItem(anim) if current_animation in available_animations: idx = combobox.findText(current_animation) combobox.setCurrentIndex(idx) # Deactivate as this is the current data, no changes made self.animationline.deactivateButtons() def updateMaterialTab(self, ent): #ent = self.controller.active if ent is not None: self.clearDialogForm() qprim = ent.prim mats = qprim.Materials for i in range(len(mats)): index = str(i) tuple = mats[index] line = lines.UUIDEditLine(self.controller) line.update_text(tuple[1]) line.name = index asset_type = tuple[0] combobox = QComboBox() for text in PRIMTYPES.itervalues(): combobox.addItem(text) if PRIMTYPES.has_key(asset_type): realIndex = combobox.findText(PRIMTYPES[asset_type]) combobox.setCurrentIndex(realIndex) applyButton = self.getButton("materialApplyButton", self.ICON_OK, line, line.applyAction) cancelButton = self.getButton("materialCancelButton", self.ICON_CANCEL, line, line.cancelAction) line.index = index line.combobox = combobox line.connect('textEdited(QString)', applyButton.lineValueChanged) line.connect('textEdited(QString)', cancelButton.lineValueChanged) box = QHBoxLayout() box.addWidget(line) box.addWidget(applyButton) box.addWidget(cancelButton) self.materialTabFormWidget.materialFormLayout.addRow( combobox, box) def clearDialogForm(self): children = self.materialTabFormWidget.children() for child in children: if child.name != "materialFormLayout": #dont want to remove the actual form layout from the widget self.materialTabFormWidget.materialFormLayout.removeWidget( child) child.delete() children = self.materialTabFormWidget.findChildren("QHBoxLayout") for child in children: self.materialTabFormWidget.materialFormLayout.removeItem(child) child.delete() def getButton(self, name, iconname, line, action): size = QSize(20, 20) button = buttons.PyPushButton() icon = QIcon(QPixmap(iconname).scaled(size)) button.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed) button.setMaximumSize(size) button.setMinimumSize(size) button.text = "" button.name = name button.setIcon(icon) button.setFlat(True) if action != None: button.connect('clicked()', action) if line != None: button.setEnabled(False) line.buttons.append(button) return button def getDoubleSpinBox(self, name, tooltip, line): spinner = QDoubleSpinBox() spinner.setValue(0.0) spinner.name = name spinner.toolTip = tooltip spinner.setEnabled(True) line.spinners.append(spinner) return spinner def getCombobox(self, name, tooltip, line): combobox = QComboBox() combobox.name = name combobox.toolTip = tooltip combobox.setEnabled(True) line.combobox = combobox return combobox