Esempio n. 1
0
File: window.py Progetto: A-K/naali
    def __init__(self, controller):
        self.controller = controller
        loader = QUiLoader()
        loader.setLanguageChangeEnabled(True)
        uifile = QFile(self.UIFILE)

        ui = loader.load(uifile)
        width = ui.size.width()
        height = ui.size.height()
        
        uism = naali.ui

        self.widget = ui

        # Material/Texture widgets
        self.materialTabFormWidget = ui.findChild("QWidget", "MaterialsTab").formLayoutWidget

        # Mesh line edit and buttons
        self.meshline = lines.MeshAssetidEditline(controller) 
        self.meshline.name = "meshLineEdit"

        button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction)
        button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction)
        button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)
        
        box = QHBoxLayout()
        box.setContentsMargins(0,0,0,0)
        box.addWidget(self.meshline)
        box.addWidget(button_browse)
        box.addWidget(button_ok)
        box.addWidget(button_cancel)
        self.mesh_widget = QWidget()
        self.mesh_widget.setLayout(box)
        
        # Sound line edit and buttons
        self.soundline = lines.SoundAssetidEditline(controller) 
        self.soundline.name = "soundLineEdit"
        soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction)
        soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction)
        soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)
        soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline)
        soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline)
        
        main_box = QVBoxLayout()
        main_box.setContentsMargins(0,0,0,0)
        box_buttons = QHBoxLayout()
        box_buttons.setContentsMargins(0,0,0,0)
        
        # TODO no need for self?
        # crashed always if didnt put self to second label :P you can try to remove them...
        # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce
        self.label_radius = QLabel("Radius")
        self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)
        self.label_volume = QLabel("Volume")
        self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)

        box_buttons.addWidget(self.label_radius)
        box_buttons.addWidget(soundRadius)
        box_buttons.addWidget(self.label_volume)
        box_buttons.addWidget(soundVolume)
        box_buttons.addWidget(soundbutton_browse)        
        box_buttons.addWidget(soundbutton_ok)
        box_buttons.addWidget(soundbutton_cancel)

        main_box.addWidget(self.soundline)
        main_box.addLayout(box_buttons)
        self.sound_widget = QWidget()
        self.sound_widget.setLayout(main_box)

        # Animation line edit and buttons
        self.animation_title = QLabel("Skeleton Animation")
        self.animation_title.setStyleSheet("font-size:18px;font-weight:bold;padding-top:5px;")
        self.animation_title.setIndent(0)
        self.animationline = lines.AnimationAssetidEditline(controller)
        self.animationline.name = "animationLineEdit"
        animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline)
        animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction)
        animationbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction)
        animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)
        animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline)

        animationbox = QVBoxLayout()
        animationbox.setContentsMargins(0,0,0,0)
        self.anim_box_buttons = QHBoxLayout()
        self.anim_box_buttons.name = "AnimBoxButtons"
        self.anim_box_buttons.setContentsMargins(0,0,0,0)

        label_rate = QLabel("Rate")
        label_rate.name = "Animation Rate"
        label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)

        self.anim_box_buttons.addWidget(animation_combobox)
        self.anim_box_buttons.addWidget(label_rate)
        self.anim_box_buttons.addWidget(animationRate)
        self.anim_box_buttons.addWidget(animationbutton_browse)
        self.anim_box_buttons.addWidget(animationbutton_ok)
        self.anim_box_buttons.addWidget(animationbutton_cancel)

        animationbox.addWidget(self.animation_title)
        animationbox.addWidget(self.animationline)
        animationbox.addLayout(self.anim_box_buttons)
        self.animation_widget = QWidget()
        self.animation_widget.setLayout(animationbox)
        self.animation_widget.hide()

        self.updatingSelection = False
        
        # mesh buttons
        self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged)
        self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged)

        # audio buttons
        self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged)
        self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged)
        soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged)
        soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged)
        soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged)
        soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged)

        # animation buttons
        self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged)
        self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged)
        animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged)
        animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged)

        self.mainTabList = {}
        self.currentlySelectedTreeWidgetItem = []
Esempio n. 2
0
    def __init__(self, controller):
        self.controller = controller
        loader = QUiLoader()
        loader.setLanguageChangeEnabled(True)
        uifile = QFile(self.UIFILE)

        ui = loader.load(uifile)
        width = ui.size.width()
        height = ui.size.height()

        uism = naali.ui

        self.widget = ui

        # Material/Texture widgets
        self.materialTabFormWidget = ui.findChild(
            "QWidget", "MaterialsTab").formLayoutWidget

        # Mesh line edit and buttons
        self.meshline = lines.MeshAssetidEditline(controller)
        self.meshline.name = "meshLineEdit"

        button_ok = self.getButton("Apply", self.ICON_OK, self.meshline,
                                   self.meshline.applyAction)
        button_cancel = self.getButton("Cancel", self.ICON_CANCEL,
                                       self.meshline,
                                       self.meshline.cancelAction)
        button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)

        box = QHBoxLayout()
        box.setContentsMargins(0, 0, 0, 0)
        box.addWidget(self.meshline)
        box.addWidget(button_browse)
        box.addWidget(button_ok)
        box.addWidget(button_cancel)
        self.mesh_widget = QWidget()
        self.mesh_widget.setLayout(box)

        # Sound line edit and buttons
        self.soundline = lines.SoundAssetidEditline(controller)
        self.soundline.name = "soundLineEdit"
        soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline,
                                        self.soundline.applyAction)
        soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL,
                                            self.soundline,
                                            self.soundline.cancelAction)
        soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None,
                                            None)
        soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius",
                                            self.soundline)
        soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume",
                                            self.soundline)

        main_box = QVBoxLayout()
        main_box.setContentsMargins(0, 0, 0, 0)
        box_buttons = QHBoxLayout()
        box_buttons.setContentsMargins(0, 0, 0, 0)

        # TODO no need for self?
        # crashed always if didnt put self to second label :P you can try to remove them...
        # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce
        self.label_radius = QLabel("Radius")
        self.label_radius.setSizePolicy(QSizePolicy.Fixed,
                                        QSizePolicy.Preferred)
        self.label_volume = QLabel("Volume")
        self.label_volume.setSizePolicy(QSizePolicy.Fixed,
                                        QSizePolicy.Preferred)

        box_buttons.addWidget(self.label_radius)
        box_buttons.addWidget(soundRadius)
        box_buttons.addWidget(self.label_volume)
        box_buttons.addWidget(soundVolume)
        box_buttons.addWidget(soundbutton_browse)
        box_buttons.addWidget(soundbutton_ok)
        box_buttons.addWidget(soundbutton_cancel)

        main_box.addWidget(self.soundline)
        main_box.addLayout(box_buttons)
        self.sound_widget = QWidget()
        self.sound_widget.setLayout(main_box)

        # Animation line edit and buttons
        self.animation_title = QLabel("Skeleton Animation")
        self.animation_title.setStyleSheet(
            "font-size:18px;font-weight:bold;padding-top:5px;")
        self.animation_title.setIndent(0)
        self.animationline = lines.AnimationAssetidEditline(controller)
        self.animationline.name = "animationLineEdit"
        animation_combobox = self.getCombobox("AnimationName",
                                              "Animation Name",
                                              self.animationline)
        animationbutton_ok = self.getButton("Apply", self.ICON_OK,
                                            self.animationline,
                                            self.animationline.applyAction)
        animationbutton_cancel = self.getButton(
            "Cancel", self.ICON_CANCEL, self.animationline,
            self.animationline.cancelAction)
        animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER,
                                                None, None)
        animationRate = self.getDoubleSpinBox("animationRate",
                                              "Set animation rate",
                                              self.animationline)

        animationbox = QVBoxLayout()
        animationbox.setContentsMargins(0, 0, 0, 0)
        self.anim_box_buttons = QHBoxLayout()
        self.anim_box_buttons.name = "AnimBoxButtons"
        self.anim_box_buttons.setContentsMargins(0, 0, 0, 0)

        label_rate = QLabel("Rate")
        label_rate.name = "Animation Rate"
        label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)

        self.anim_box_buttons.addWidget(animation_combobox)
        self.anim_box_buttons.addWidget(label_rate)
        self.anim_box_buttons.addWidget(animationRate)
        self.anim_box_buttons.addWidget(animationbutton_browse)
        self.anim_box_buttons.addWidget(animationbutton_ok)
        self.anim_box_buttons.addWidget(animationbutton_cancel)

        animationbox.addWidget(self.animation_title)
        animationbox.addWidget(self.animationline)
        animationbox.addLayout(self.anim_box_buttons)
        self.animation_widget = QWidget()
        self.animation_widget.setLayout(animationbox)
        self.animation_widget.hide()

        self.updatingSelection = False

        # mesh buttons
        self.meshline.connect('textEdited(QString)',
                              button_ok.lineValueChanged)
        self.meshline.connect('textEdited(QString)',
                              button_cancel.lineValueChanged)

        # audio buttons
        self.soundline.connect('textEdited(QString)',
                               soundbutton_ok.lineValueChanged)
        self.soundline.connect('textEdited(QString)',
                               soundbutton_cancel.lineValueChanged)
        soundRadius.connect('valueChanged(double)',
                            soundbutton_ok.lineValueChanged)
        soundRadius.connect('valueChanged(double)',
                            soundbutton_cancel.lineValueChanged)
        soundVolume.connect('valueChanged(double)',
                            soundbutton_ok.lineValueChanged)
        soundVolume.connect('valueChanged(double)',
                            soundbutton_cancel.lineValueChanged)

        # animation buttons
        self.animationline.connect('textEdited(QString)',
                                   animationbutton_ok.lineValueChanged)
        self.animationline.connect('textEdited(QString)',
                                   animationbutton_cancel.lineValueChanged)
        animationRate.connect('valueChanged(double)',
                              animationbutton_ok.lineValueChanged)
        animationRate.connect('valueChanged(double)',
                              animationbutton_cancel.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)',
                                   animationbutton_ok.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)',
                                   animationbutton_cancel.lineValueChanged)

        self.mainTabList = {}
        self.currentlySelectedTreeWidgetItem = []
Esempio n. 3
0
File: window.py Progetto: A-K/naali
class ObjectEditWindow:
    UIFILE = "pymodules/objectedit/editobject.ui"
    
    ICON_FOLDER = "pymodules/objectedit/folder.png"
    ICON_OK = "pymodules/objectedit/ok-small.png"
    ICON_CANCEL = "pymodules/objectedit/cancel-small.png" 
    
    def __init__(self, controller):
        self.controller = controller
        loader = QUiLoader()
        loader.setLanguageChangeEnabled(True)
        uifile = QFile(self.UIFILE)

        ui = loader.load(uifile)
        width = ui.size.width()
        height = ui.size.height()
        
        uism = naali.ui

        self.widget = ui

        # Material/Texture widgets
        self.materialTabFormWidget = ui.findChild("QWidget", "MaterialsTab").formLayoutWidget

        # Mesh line edit and buttons
        self.meshline = lines.MeshAssetidEditline(controller) 
        self.meshline.name = "meshLineEdit"

        button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction)
        button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction)
        button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)
        
        box = QHBoxLayout()
        box.setContentsMargins(0,0,0,0)
        box.addWidget(self.meshline)
        box.addWidget(button_browse)
        box.addWidget(button_ok)
        box.addWidget(button_cancel)
        self.mesh_widget = QWidget()
        self.mesh_widget.setLayout(box)
        
        # Sound line edit and buttons
        self.soundline = lines.SoundAssetidEditline(controller) 
        self.soundline.name = "soundLineEdit"
        soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction)
        soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction)
        soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)
        soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline)
        soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline)
        
        main_box = QVBoxLayout()
        main_box.setContentsMargins(0,0,0,0)
        box_buttons = QHBoxLayout()
        box_buttons.setContentsMargins(0,0,0,0)
        
        # TODO no need for self?
        # crashed always if didnt put self to second label :P you can try to remove them...
        # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce
        self.label_radius = QLabel("Radius")
        self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)
        self.label_volume = QLabel("Volume")
        self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)

        box_buttons.addWidget(self.label_radius)
        box_buttons.addWidget(soundRadius)
        box_buttons.addWidget(self.label_volume)
        box_buttons.addWidget(soundVolume)
        box_buttons.addWidget(soundbutton_browse)        
        box_buttons.addWidget(soundbutton_ok)
        box_buttons.addWidget(soundbutton_cancel)

        main_box.addWidget(self.soundline)
        main_box.addLayout(box_buttons)
        self.sound_widget = QWidget()
        self.sound_widget.setLayout(main_box)

        # Animation line edit and buttons
        self.animation_title = QLabel("Skeleton Animation")
        self.animation_title.setStyleSheet("font-size:18px;font-weight:bold;padding-top:5px;")
        self.animation_title.setIndent(0)
        self.animationline = lines.AnimationAssetidEditline(controller)
        self.animationline.name = "animationLineEdit"
        animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline)
        animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction)
        animationbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction)
        animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)
        animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline)

        animationbox = QVBoxLayout()
        animationbox.setContentsMargins(0,0,0,0)
        self.anim_box_buttons = QHBoxLayout()
        self.anim_box_buttons.name = "AnimBoxButtons"
        self.anim_box_buttons.setContentsMargins(0,0,0,0)

        label_rate = QLabel("Rate")
        label_rate.name = "Animation Rate"
        label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)

        self.anim_box_buttons.addWidget(animation_combobox)
        self.anim_box_buttons.addWidget(label_rate)
        self.anim_box_buttons.addWidget(animationRate)
        self.anim_box_buttons.addWidget(animationbutton_browse)
        self.anim_box_buttons.addWidget(animationbutton_ok)
        self.anim_box_buttons.addWidget(animationbutton_cancel)

        animationbox.addWidget(self.animation_title)
        animationbox.addWidget(self.animationline)
        animationbox.addLayout(self.anim_box_buttons)
        self.animation_widget = QWidget()
        self.animation_widget.setLayout(animationbox)
        self.animation_widget.hide()

        self.updatingSelection = False
        
        # mesh buttons
        self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged)
        self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged)

        # audio buttons
        self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged)
        self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged)
        soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged)
        soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged)
        soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged)
        soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged)

        # animation buttons
        self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged)
        self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged)
        animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged)
        animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged)

        self.mainTabList = {}
        self.currentlySelectedTreeWidgetItem = []

    def selected(self, ent, keepold=False):
        self.meshline.update_text(ent.prim.MeshID)
        self.soundline.update_text(ent.prim.SoundID)
        self.soundline.update_soundradius(ent.prim.SoundRadius)
        self.soundline.update_soundvolume(ent.prim.SoundVolume)
        self.updateAnimation(ent)
        self.updateMaterialTab(ent)
        self.updatingSelection = True
        self.update_guivals(ent)
        self.updatingSelection = False
        self.controller.soundRuler(ent)
        
    def deselected(self):
        self.meshline.update_text("")
        self.soundline.update_text("")
        self.updateAnimation()
        
    def update_guivals(self, ent):
        if ent is not None:
            self.update_posvals(ent.placeable.Position)
            self.update_scalevals(ent.placeable.Scale)
            self.update_rotvals(ent.placeable)
            #self.controller.updateSelectionBox(ent) #PositionAndOrientation(ent)
        
    def update_scalevals(self, scale):
        if self.controller.cpp_python_handler != None:
            self.controller.cpp_python_handler.SetScaleValues(scale.x(), scale.y(), scale.z())

    def update_posvals(self, pos):
        if self.controller.cpp_python_handler != None:
            self.controller.cpp_python_handler.SetPosValues(pos.x(), pos.y(), pos.z())

    def update_rotvals(self, placeable):
        # We use now pitch, yaw and roll we get directly from placeable
        # this ensures we don't have to do weird conversions with all
        # potential problems :)
        # TODO: figure out this shift - Looks like we need to give Ogre-style
        # info. Yaw in viewer is around z axis, but placeable gets
        # directly Ogre orientation
        x_val = math.degrees(placeable.Pitch)
        y_val = math.degrees(placeable.Yaw)
        z_val = math.degrees(placeable.Roll)
        if self.controller.cpp_python_handler != None:
            self.controller.cpp_python_handler.SetRotateValues(x_val, y_val, z_val)
    
    def updateAnimation(self, ent = None):
        # Hide by default
        self.animation_widget.setVisible(False)
        self.animationline.update_text("")
        self.animationline.update_animationrate(0.0)
        combobox = self.animationline.combobox
        combobox.clear()
        # Return if no mesh
        if not ent:
            return
        try:
            ent.mesh
        except:
            return
        # Show, update animation id and rate
        self.animation_widget.setVisible(True)
        self.animationline.update_text(ent.prim.AnimationPackageID)
        self.animationline.update_animationrate(ent.prim.AnimationRate)
        # Down update other elements if no asset ref in place
        if ent.prim.AnimationPackageID in (u'', '00000000-0000-0000-0000-000000000000'):
            return
        # Get anim component
        try:
            ac = ent.animationcontroller
        except:
            ent.GetOrCreateComponentRaw('EC_AnimationController')
            ac = ent.animationcontroller
            ac.SetNetworkSyncEnabled(False)
            ac.SetMeshEntity(ent.mesh)
        # Update rest of the ui
        current_animation = ent.prim.AnimationName
        available_animations = ac.GetAvailableAnimations()
        for anim in available_animations:
            combobox.addItem(anim)
        if current_animation in available_animations:
            idx = combobox.findText(current_animation)
            combobox.setCurrentIndex(idx)
        # Deactivate as this is the current data, no changes made
        self.animationline.deactivateButtons()

    def updateMaterialTab(self, ent):
        #ent = self.controller.active
        if ent is not None:
            self.clearDialogForm()
            qprim = ent.prim
            mats = qprim.Materials

            for i in range(len(mats)):
                index = str(i)
                tuple = mats[index]
                line = lines.UUIDEditLine(self.controller)
                line.update_text(tuple[1])
                line.name = index
                asset_type = tuple[0]
                    
                combobox = QComboBox()
                for text in PRIMTYPES.itervalues():
                    combobox.addItem(text)
                
                if PRIMTYPES.has_key(asset_type):
                    realIndex = combobox.findText(PRIMTYPES[asset_type])
                    combobox.setCurrentIndex(realIndex)
                
                applyButton = self.getButton("materialApplyButton", self.ICON_OK, line, line.applyAction)
                cancelButton = self.getButton("materialCancelButton", self.ICON_CANCEL, line, line.cancelAction)
                line.index = index
                line.combobox = combobox
                line.connect('textEdited(QString)', applyButton.lineValueChanged)
                line.connect('textEdited(QString)', cancelButton.lineValueChanged)
                
                box = QHBoxLayout()
                box.addWidget(line)
                box.addWidget(applyButton)
                box.addWidget(cancelButton)
                
                self.materialTabFormWidget.materialFormLayout.addRow(combobox, box)

    def clearDialogForm(self):
        children = self.materialTabFormWidget.children()
        for child in children:
            if child.name != "materialFormLayout": #dont want to remove the actual form layout from the widget
                self.materialTabFormWidget.materialFormLayout.removeWidget(child)
                child.delete()
        
        children = self.materialTabFormWidget.findChildren("QHBoxLayout")
        for child in children:
            self.materialTabFormWidget.materialFormLayout.removeItem(child)
            child.delete()

    def getButton(self, name, iconname, line, action):
        size = QSize(20, 20)
        button = buttons.PyPushButton()
        icon = QIcon(QPixmap(iconname).scaled(size))
        button.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
        button.setMaximumSize(size)
        button.setMinimumSize(size)
        button.text = ""
        button.name = name
        button.setIcon(icon)
        button.setFlat(True)
        if action != None:
            button.connect('clicked()', action)
        if line != None:
            button.setEnabled(False)
            line.buttons.append(button)
        return button

    def getDoubleSpinBox(self, name, tooltip, line):
        spinner = QDoubleSpinBox()
        spinner.setValue(0.0)
        spinner.name = name
        spinner.toolTip = tooltip
        spinner.setEnabled(True)
        line.spinners.append(spinner)
        return spinner

    def getCombobox(self, name, tooltip, line):
        combobox = QComboBox()
        combobox.name = name
        combobox.toolTip = tooltip
        combobox.setEnabled(True)
        line.combobox = combobox
        return combobox
Esempio n. 4
0
class ObjectEditWindow:
    UIFILE = "pymodules/objectedit/editobject.ui"

    ICON_FOLDER = "pymodules/objectedit/folder.png"
    ICON_OK = "pymodules/objectedit/ok-small.png"
    ICON_CANCEL = "pymodules/objectedit/cancel-small.png"

    def __init__(self, controller):
        self.controller = controller
        loader = QUiLoader()
        loader.setLanguageChangeEnabled(True)
        uifile = QFile(self.UIFILE)

        ui = loader.load(uifile)
        width = ui.size.width()
        height = ui.size.height()

        uism = naali.ui

        self.widget = ui

        # Material/Texture widgets
        self.materialTabFormWidget = ui.findChild(
            "QWidget", "MaterialsTab").formLayoutWidget

        # Mesh line edit and buttons
        self.meshline = lines.MeshAssetidEditline(controller)
        self.meshline.name = "meshLineEdit"

        button_ok = self.getButton("Apply", self.ICON_OK, self.meshline,
                                   self.meshline.applyAction)
        button_cancel = self.getButton("Cancel", self.ICON_CANCEL,
                                       self.meshline,
                                       self.meshline.cancelAction)
        button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None)

        box = QHBoxLayout()
        box.setContentsMargins(0, 0, 0, 0)
        box.addWidget(self.meshline)
        box.addWidget(button_browse)
        box.addWidget(button_ok)
        box.addWidget(button_cancel)
        self.mesh_widget = QWidget()
        self.mesh_widget.setLayout(box)

        # Sound line edit and buttons
        self.soundline = lines.SoundAssetidEditline(controller)
        self.soundline.name = "soundLineEdit"
        soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline,
                                        self.soundline.applyAction)
        soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL,
                                            self.soundline,
                                            self.soundline.cancelAction)
        soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None,
                                            None)
        soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius",
                                            self.soundline)
        soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume",
                                            self.soundline)

        main_box = QVBoxLayout()
        main_box.setContentsMargins(0, 0, 0, 0)
        box_buttons = QHBoxLayout()
        box_buttons.setContentsMargins(0, 0, 0, 0)

        # TODO no need for self?
        # crashed always if didnt put self to second label :P you can try to remove them...
        # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce
        self.label_radius = QLabel("Radius")
        self.label_radius.setSizePolicy(QSizePolicy.Fixed,
                                        QSizePolicy.Preferred)
        self.label_volume = QLabel("Volume")
        self.label_volume.setSizePolicy(QSizePolicy.Fixed,
                                        QSizePolicy.Preferred)

        box_buttons.addWidget(self.label_radius)
        box_buttons.addWidget(soundRadius)
        box_buttons.addWidget(self.label_volume)
        box_buttons.addWidget(soundVolume)
        box_buttons.addWidget(soundbutton_browse)
        box_buttons.addWidget(soundbutton_ok)
        box_buttons.addWidget(soundbutton_cancel)

        main_box.addWidget(self.soundline)
        main_box.addLayout(box_buttons)
        self.sound_widget = QWidget()
        self.sound_widget.setLayout(main_box)

        # Animation line edit and buttons
        self.animation_title = QLabel("Skeleton Animation")
        self.animation_title.setStyleSheet(
            "font-size:18px;font-weight:bold;padding-top:5px;")
        self.animation_title.setIndent(0)
        self.animationline = lines.AnimationAssetidEditline(controller)
        self.animationline.name = "animationLineEdit"
        animation_combobox = self.getCombobox("AnimationName",
                                              "Animation Name",
                                              self.animationline)
        animationbutton_ok = self.getButton("Apply", self.ICON_OK,
                                            self.animationline,
                                            self.animationline.applyAction)
        animationbutton_cancel = self.getButton(
            "Cancel", self.ICON_CANCEL, self.animationline,
            self.animationline.cancelAction)
        animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER,
                                                None, None)
        animationRate = self.getDoubleSpinBox("animationRate",
                                              "Set animation rate",
                                              self.animationline)

        animationbox = QVBoxLayout()
        animationbox.setContentsMargins(0, 0, 0, 0)
        self.anim_box_buttons = QHBoxLayout()
        self.anim_box_buttons.name = "AnimBoxButtons"
        self.anim_box_buttons.setContentsMargins(0, 0, 0, 0)

        label_rate = QLabel("Rate")
        label_rate.name = "Animation Rate"
        label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)

        self.anim_box_buttons.addWidget(animation_combobox)
        self.anim_box_buttons.addWidget(label_rate)
        self.anim_box_buttons.addWidget(animationRate)
        self.anim_box_buttons.addWidget(animationbutton_browse)
        self.anim_box_buttons.addWidget(animationbutton_ok)
        self.anim_box_buttons.addWidget(animationbutton_cancel)

        animationbox.addWidget(self.animation_title)
        animationbox.addWidget(self.animationline)
        animationbox.addLayout(self.anim_box_buttons)
        self.animation_widget = QWidget()
        self.animation_widget.setLayout(animationbox)
        self.animation_widget.hide()

        self.updatingSelection = False

        # mesh buttons
        self.meshline.connect('textEdited(QString)',
                              button_ok.lineValueChanged)
        self.meshline.connect('textEdited(QString)',
                              button_cancel.lineValueChanged)

        # audio buttons
        self.soundline.connect('textEdited(QString)',
                               soundbutton_ok.lineValueChanged)
        self.soundline.connect('textEdited(QString)',
                               soundbutton_cancel.lineValueChanged)
        soundRadius.connect('valueChanged(double)',
                            soundbutton_ok.lineValueChanged)
        soundRadius.connect('valueChanged(double)',
                            soundbutton_cancel.lineValueChanged)
        soundVolume.connect('valueChanged(double)',
                            soundbutton_ok.lineValueChanged)
        soundVolume.connect('valueChanged(double)',
                            soundbutton_cancel.lineValueChanged)

        # animation buttons
        self.animationline.connect('textEdited(QString)',
                                   animationbutton_ok.lineValueChanged)
        self.animationline.connect('textEdited(QString)',
                                   animationbutton_cancel.lineValueChanged)
        animationRate.connect('valueChanged(double)',
                              animationbutton_ok.lineValueChanged)
        animationRate.connect('valueChanged(double)',
                              animationbutton_cancel.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)',
                                   animationbutton_ok.lineValueChanged)
        animation_combobox.connect('currentIndexChanged(int)',
                                   animationbutton_cancel.lineValueChanged)

        self.mainTabList = {}
        self.currentlySelectedTreeWidgetItem = []

    def selected(self, ent, keepold=False):
        self.meshline.update_text(ent.prim.MeshID)
        self.soundline.update_text(ent.prim.SoundID)
        self.soundline.update_soundradius(ent.prim.SoundRadius)
        self.soundline.update_soundvolume(ent.prim.SoundVolume)
        self.updateAnimation(ent)
        self.updateMaterialTab(ent)
        self.updatingSelection = True
        self.update_guivals(ent)
        self.updatingSelection = False
        self.controller.soundRuler(ent)

    def deselected(self):
        self.meshline.update_text("")
        self.soundline.update_text("")
        self.updateAnimation()

    def update_guivals(self, ent):
        if ent is not None:
            self.update_posvals(ent.placeable.Position)
            self.update_scalevals(ent.placeable.Scale)
            self.update_rotvals(ent.placeable)
            #self.controller.updateSelectionBox(ent) #PositionAndOrientation(ent)

    def update_scalevals(self, scale):
        if self.controller.cpp_python_handler != None:
            self.controller.cpp_python_handler.SetScaleValues(
                scale.x(), scale.y(), scale.z())

    def update_posvals(self, pos):
        if self.controller.cpp_python_handler != None:
            self.controller.cpp_python_handler.SetPosValues(
                pos.x(), pos.y(), pos.z())

    def update_rotvals(self, placeable):
        # We use now pitch, yaw and roll we get directly from placeable
        # this ensures we don't have to do weird conversions with all
        # potential problems :)
        # TODO: figure out this shift - Looks like we need to give Ogre-style
        # info. Yaw in viewer is around z axis, but placeable gets
        # directly Ogre orientation
        x_val = math.degrees(placeable.Pitch)
        y_val = math.degrees(placeable.Yaw)
        z_val = math.degrees(placeable.Roll)
        if self.controller.cpp_python_handler != None:
            self.controller.cpp_python_handler.SetRotateValues(
                x_val, y_val, z_val)

    def updateAnimation(self, ent=None):
        # Hide by default
        self.animation_widget.setVisible(False)
        self.animationline.update_text("")
        self.animationline.update_animationrate(0.0)
        combobox = self.animationline.combobox
        combobox.clear()
        # Return if no mesh
        if not ent:
            return
        try:
            ent.mesh
        except:
            return
        # Show, update animation id and rate
        self.animation_widget.setVisible(True)
        self.animationline.update_text(ent.prim.AnimationPackageID)
        self.animationline.update_animationrate(ent.prim.AnimationRate)
        # Down update other elements if no asset ref in place
        if ent.prim.AnimationPackageID in (
                u'', '00000000-0000-0000-0000-000000000000'):
            return
        # Get anim component
        try:
            ac = ent.animationcontroller
        except:
            ent.GetOrCreateComponentRaw('EC_AnimationController')
            ac = ent.animationcontroller
            ac.SetNetworkSyncEnabled(False)
            ac.SetMeshEntity(ent.mesh)
        # Update rest of the ui
        current_animation = ent.prim.AnimationName
        available_animations = ac.GetAvailableAnimations()
        for anim in available_animations:
            combobox.addItem(anim)
        if current_animation in available_animations:
            idx = combobox.findText(current_animation)
            combobox.setCurrentIndex(idx)
        # Deactivate as this is the current data, no changes made
        self.animationline.deactivateButtons()

    def updateMaterialTab(self, ent):
        #ent = self.controller.active
        if ent is not None:
            self.clearDialogForm()
            qprim = ent.prim
            mats = qprim.Materials

            for i in range(len(mats)):
                index = str(i)
                tuple = mats[index]
                line = lines.UUIDEditLine(self.controller)
                line.update_text(tuple[1])
                line.name = index
                asset_type = tuple[0]

                combobox = QComboBox()
                for text in PRIMTYPES.itervalues():
                    combobox.addItem(text)

                if PRIMTYPES.has_key(asset_type):
                    realIndex = combobox.findText(PRIMTYPES[asset_type])
                    combobox.setCurrentIndex(realIndex)

                applyButton = self.getButton("materialApplyButton",
                                             self.ICON_OK, line,
                                             line.applyAction)
                cancelButton = self.getButton("materialCancelButton",
                                              self.ICON_CANCEL, line,
                                              line.cancelAction)
                line.index = index
                line.combobox = combobox
                line.connect('textEdited(QString)',
                             applyButton.lineValueChanged)
                line.connect('textEdited(QString)',
                             cancelButton.lineValueChanged)

                box = QHBoxLayout()
                box.addWidget(line)
                box.addWidget(applyButton)
                box.addWidget(cancelButton)

                self.materialTabFormWidget.materialFormLayout.addRow(
                    combobox, box)

    def clearDialogForm(self):
        children = self.materialTabFormWidget.children()
        for child in children:
            if child.name != "materialFormLayout":  #dont want to remove the actual form layout from the widget
                self.materialTabFormWidget.materialFormLayout.removeWidget(
                    child)
                child.delete()

        children = self.materialTabFormWidget.findChildren("QHBoxLayout")
        for child in children:
            self.materialTabFormWidget.materialFormLayout.removeItem(child)
            child.delete()

    def getButton(self, name, iconname, line, action):
        size = QSize(20, 20)
        button = buttons.PyPushButton()
        icon = QIcon(QPixmap(iconname).scaled(size))
        button.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
        button.setMaximumSize(size)
        button.setMinimumSize(size)
        button.text = ""
        button.name = name
        button.setIcon(icon)
        button.setFlat(True)
        if action != None:
            button.connect('clicked()', action)
        if line != None:
            button.setEnabled(False)
            line.buttons.append(button)
        return button

    def getDoubleSpinBox(self, name, tooltip, line):
        spinner = QDoubleSpinBox()
        spinner.setValue(0.0)
        spinner.name = name
        spinner.toolTip = tooltip
        spinner.setEnabled(True)
        line.spinners.append(spinner)
        return spinner

    def getCombobox(self, name, tooltip, line):
        combobox = QComboBox()
        combobox.name = name
        combobox.toolTip = tooltip
        combobox.setEnabled(True)
        line.combobox = combobox
        return combobox