Esempio n. 1
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 def __init__(self, image, x, y):
     Object.__init__(self, image, x, y)
     self.whips = 5
     self.gems = 20
     self.maxGems = 150
     self.teleports = 0
     self.keys = 0
     self.score = 0
     self.invisible = False
     self.weapon = Whip()
     self.whipping = False
     self.whip_frame = 1
Esempio n. 2
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 def __init__(self, image, x, y):
     Object.__init__(self, image, x, y)
     self.whips = 5
     self.gems = 20
     self.maxGems = 150
     self.teleports = 0
     self.keys = 0
     self.score = 0
     self.invisible = False
     self.weapon = Whip()
     self.whipping = False
     self.whip_frame = 1
Esempio n. 3
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 def __init__(self, image, x, y, damage, speed):
     Object.__init__(self, image, x, y)
     self.kind = 'mob'
     self.view_range = 5  # set how sensitive the mob is to seeing the player and movign toward them
     self.damage = damage
     self.speed = speed
Esempio n. 4
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 def __init__(self, image, x,y, damage, speed):
     Object.__init__(self, image, x, y)
     self.kind = 'mob'
     self.view_range = 5 #set how sensitive the mob is to seeing the player and movign toward them
     self.damage = damage
     self.speed = speed