Esempio n. 1
0
	def __init__(self, server, client_id, peer):
		self.server = server
		self.last_update = time.time()
		self.id = client_id
		self.peer = peer
		
		self.combat_id = -1
		
		self.state_manager = GameStateManager("DungeonGeneration", self.server.main, is_server=True)
Esempio n. 2
0
class ClientHandle():
	"""Class for handling client requests"""
	
	def __init__(self, server, client_id, peer):
		self.server = server
		self.last_update = time.time()
		self.id = client_id
		self.peer = peer
		
		self.combat_id = -1
		
		self.state_manager = GameStateManager("DungeonGeneration", self.server.main, is_server=True)
		
	def handle_request(self, data, peer):
		self.peer = peer
		
		if data:
			# Clean up the data a little
			id = data.split()[0]
			self.id = id.decode()
			self.data = data[len(id)+1:]
		
			# print("Message %s from %s" % (data, client_addr))
			
			# for input in self.data.split():
				# if input.startswith('state'):
					# state = input.replace('state', '')
					# if state == 'cmbt':
						# state = CombateState
					# elif state == 'dflt':
						# state = DefaultState
						
					# self.server.main['state'] = state(self.server.main, True)
			
			# self.server.main['state'].run(self, self.server.main)
			self.state_manager.run(self.server.main, self)
			
	def send(self, data):
		"""Send a message to the client"""
		
		self.peer.send(0, enet.Packet(data))