Esempio n. 1
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def Init():
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    SettingsFile = os.path.join(os.path.dirname(__file__),
                                "Settings\settings.json")
    ScriptSettings = MySettings(SettingsFile)
    ScriptSettings.Response = "Overwritten pong! ^_^"
    return
Esempio n. 2
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def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__), "settings.json")
    ScriptSettings = MySettings(SettingsFile)
    ScriptSettings.Response = "Settings Overwritten"
    return
Esempio n. 3
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def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__),
                             "Services\Scripts\ChessProfile\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(
        os.path.dirname(__file__),
        "Services\Scripts\ChessProfile\Settings\settings.json")
    ScriptSettings = MySettings(SettingsFile)
    ScriptSettings.Command = "!chess"
    return
def Init():
    Log("Init Called")
    EnsureLocalDirectoryExists("settings")

    ScriptSettings = MySettings(SettingsFile)
    Log("Init Ended")
    return
def Execute(data):
    if data.IsChatMessage() and data.GetParam(0).lower():
        try:
            CommandFile = os.path.join(
                os.path.dirname(__file__),
                'Config/' + data.GetParam(0).lower() + '.json')
            CommandFileList = MySettings(CommandFile)
            if Parent.GetPoints(data.User) > int(CommandFileList.value):
                ResponseString = CommandFileList.Response
                ResponseString = ResponseString.replace(
                    "$character", data.User)
                ResponseString = ResponseString.replace(
                    "$value", CommandFileList.value)
                SendResp(data, ResponseString)
                Parent.RemovePoints(data.User, data.UserName,
                                    int(CommandFileList.value))
                KeyArray = CommandFileList.keys.split(' ')
                for i in KeyArray:
                    if str(len(i)) > "1":
                        HoldKey = i.split('.:.')
                        for x in HoldKey:
                            pyautogui.keyDown(x)
                        for y in HoldKey:
                            pyautogui.keyUp(y)
                    else:
                        pyautogui.press(i)
            else:
                SendResp(data,
                         "You to poor mate, it cost " + CommandFileList.value)
        except:
            return
    return
def Init():
    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__),
                                "Settings\settings.json")
    global ScriptSettings
    ScriptSettings = MySettings(SettingsFile)

    # The destination directory has to exist
    if not os.path.isdir(ScriptSettings.FileDirectory):
        Parent.Log("PUBG Session Stats",
                   "Path {} not found.".format(ScriptSettings.FileDirectory))
        sys.exit(1)

    # Setting the different files path
    global file_session_start
    file_session_start = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_SESSION_START
    global file_games
    file_games = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_GAMES
    global file_kills
    file_kills = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_KILLS
    global file_wins
    file_wins = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_WIN
    global file_assists
    file_assists = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_ASSIST
    global file_dbno
    file_dbno = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_DBNO
    global file_kd
    file_kd = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_KD
    global file_kda
    file_kda = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_KDA
    global file_top
    file_top = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_TOP
    global file_avg_rank
    file_avg_rank = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_AVG_RANK
    global file_total_damages
    file_total_damages = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_TOTAL_DAMAGE
    global file_max_damages
    file_max_damages = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_DAMAGE
    global file_avg_damages
    file_avg_damages = ScriptSettings.FileDirectory + "\\" + conf.CONST_FILE_AVG_DAMAGE

    # Set the local datetime in UTC
    local_tz = pytz.timezone(ScriptSettings.Timezone)
    dt_now_without_tz = DT.datetime.now()
    dt_now_with_tz = local_tz.localize(dt_now_without_tz,
                                       is_dst=None)  # No daylight saving time
    dt_now_in_utc = dt_now_with_tz.astimezone(pytz.utc)

    update_source_file(file_session_start,
                       dt_now_in_utc.strftime('%Y-%m-%d %H:%M:%S %Z'))

    init_data_files()

    return
Esempio n. 7
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def Init():
    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Checks if beerfile exists, if it doesnt: creates it
    if os.path.isfile(beerFilepath) == 0:
        data = {}
        with open(beerFilepath, 'w') as f:
            json.dump(data, f, indent=4)

    #   Load settings
    SettingsFile = os.path.join("Settings", "settings.json")
    SettingsPath = os.path.join(os.path.dirname(__file__), SettingsFile)
    ScriptSettings = MySettings(SettingsPath)
    ScriptSettings.Response = "Overwritten file!"
    return
def Init():
    try:
        Log('Settings start off as:' + json.dumps(ScriptSettings.__dict__))
    except:
        Log('settings not defined yet')
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    Log('Checking settings directory for ' + ScriptName + ' exists? ' +
        directory)
    if not os.path.exists(directory):
        Log('directory does not exist, creating settings directory')
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__),
                                "Settings\settings.json")
    Log('Loading settings for ' + ScriptName + ' found at: ' + SettingsFile)
    ScriptSettings = MySettings(SettingsFile)
    ScriptSettings.Response = "Overwritten pong! ^_^"
    Log('Settings are now:' + json.dumps(ScriptSettings.__dict__))
    return
Esempio n. 9
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def Execute(data):
    if data.IsChatMessage(): 
        try:
            PointFile = os.path.join(os.path.dirname(__file__), 'Config/Point.json')
            PointFileList = MySettings(PointFile)
            if Parent.GetPoints(data.User) > int(PointFileList.value):
               #SendResp(data, "You to poor mate, it cost " + Parent.GetPoints(data.User))
               Parent.RemovePoints(data.User, data.UserName, int(Parent.GetPoints(data.User)) - int(PointFileList.value))
        except:
            return
    return
def PlayerLoopUp(faction):
    status = ""
    CommandFile = os.path.join(os.path.dirname(__file__),
                               'Config/' + faction + '.json')
    CommandFileList = MySettings(CommandFile)
    OnlinePlayer = re.findall(r"[\w']+", CommandFileList.player)
    for i in OnlinePlayer:
        Playername = i.lower()
        Parent.Log(ScriptName, Playername)
        if GetOnlinePlayer(i) == "true":
            status = i
            return status
    return status
def Init():

    global ScriptSettings
    path = os.path.dirname(__file__)

    # Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    if not os.path.exists(os.path.join(path, CurrentLevelFileName)):
        with open(os.path.join(path, CurrentLevelFileName), "w+") as f:
            f.write("0")

    # Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__),
                                "Settings\settings.json")

    ScriptSettings = MySettings(SettingsFile)

    ScriptSettings.Initialized = True

    return
def Init():
    global SettingsFile, ScriptSettings, SmiteApi
    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), 'Settings')
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__), 'Settings', 'settings.json')
    ScriptSettings = MySettings(SettingsFile)

    #   Smite API
    SmiteApi = SmiteClient(ScriptSettings.DevId, ScriptSettings.AuthKey, lambda x: Parent.Log(ScriptName, str(x)))

    return
Esempio n. 13
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def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__),
                                "Settings\settings.json")
    ScriptSettings = MySettings(SettingsFile)
    # ScriptSettings.Response = "Overwritten pong! ^_^"
    all_responses = [
        "git gud pleb", "when is your bday bo", "KEKW", "LUL LUL LUL", "Kappa",
        "mrboja1W mrboja1W mrboja1W mrboja1W",
        "btw this is actually me and not a bot", "i love you", "POG"
    ]

    my_response = random.choice(all_responses)
    return
Esempio n. 14
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#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Chess.com Profile"
Website = "https://www.streamlabs.com"
Description = "!chess (username) will give the chess.com profile of a user"
Creator = "Dan White"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Services\Scripts\ChessProfile\Settings\settings.json"
global ScriptSettings
ScriptSettings = MySettings()
ScriptSettings.Command = "!chess"


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__),
                             "Services\Scripts\ChessProfile\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Rock, Paper, Scissors"
Website = "https://www.streamlabs.com"
Description = "!rps (rock/paper/scissors) will play rock paper scissors"
Creator = "Dan White"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Services\Scripts\Quote\Settings\settings.json"
global ScriptSettings
ScriptSettings = MySettings()
ScriptSettings.Command = "!rps"


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__),
                             "Services\Scripts\Quote\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
Esempio n. 16
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#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Spin Wheel"
Website = "https://willsie.net"
Description = "Viewers can spin a wheel to gain or lose nuggets"
Creator = "Willsie Digital"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = ""
global ScriptSettings
ScriptSettings = MySettings()
global RestPath
RestPath = os.path.join(os.path.dirname(__file__), "REST")


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
Esempio n. 17
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#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Number Guesser"
Website = "https://www.streamlabs.com"
Description = "!guess (number) will try to guess the secret number"
Creator = "Dan White"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Services/Scripts/Quote/Settings/settings.json"
global ScriptSettings
ScriptSettings = MySettings(SettingsFile)
ScriptSettings.Command = "!guess"
ScriptSettings.Cooldown = 1


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__),
                             "Services\Scripts\Quote\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)
#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Dadjoke script"
Website = "https://twitch.tv/immeraufdemhund"
Description = "!dadjoke will post a joke in chat"
Creator = "immeraufdemhund"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Settings\settings.json"
global ScriptSettings
ScriptSettings = MySettings(SettingsFile)


def Log(message):
    Parent.Log(ScriptName, message)
    return


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():
    try:
        Log('Settings start off as:' + json.dumps(ScriptSettings.__dict__))
    except:
        Log('settings not defined yet')
def Init():
    global SettingsFile
    SettingsFile = os.path.join(os.path.dirname(__file__), "settings.json")
    global ScriptSettings
    ScriptSettings = MySettings(SettingsFile)
    return
#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Quote Generator"
Website = "https://www.streamlabs.com"
Description = "!quote will post a quote in chat"
Creator = "Dan White"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Services/Scripts/Quote/Settings/settings.json"
global ScriptSettings
ScriptSettings = MySettings(SettingsFile)
ScriptSettings.Command = "!quote"


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__),
                             "Services\Scripts\Quote\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = ""
global ScriptSettings

#   Create Settings Directory
directory = os.path.join(os.path.dirname(__file__), "Settings")
if not os.path.exists(directory):
    os.makedirs(directory)

#   Load settings
SettingsFile = os.path.join(os.path.dirname(__file__), "Settings\\settings.json")
ScriptSettings = MySettings(SettingsFile)

if len(ScriptSettings.BadWords):
    ScriptSettings.BadWordList = ScriptSettings.BadWords.split(',')
else:
    ScriptSettings.BadWordList = []

#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():
    return

#---------------------------
#   [Required] Execute Data / Process messages
#---------------------------
Esempio n. 22
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#---------------------------
#   [Required] Script Information
#---------------------------
ScriptName = "Palindrome"
Website = "https://www.streamlabs.com"
Description = "!palindrome (message) will check if something is a palindrome or not."
Creator = "Dan White"
Version = "1.0.0.0"

#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Services/Scripts/Palindrome/Settings/settings.json"
global ScriptSettings
ScriptSettings = MySettings(SettingsFile)
ScriptSettings.Command = "!palindrome"
ScriptSettings.Cooldown = 10


#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__),
                             "Services\Scripts\Palindrome\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)
Esempio n. 23
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#---------------------------
ScriptName = "Anagram Finder"
Website = "https://www.streamlabs.com"
Description = "!anagram (message) will attempt to find anagrams"
Creator = "Dan White"
Version = "1.0.0.0"



#---------------------------
#   Define Global Variables
#---------------------------
global SettingsFile
SettingsFile = "Services/Scripts/Quote/Settings/settings.json"
global ScriptSettings
ScriptSettings = MySettings(SettingsFile)
ScriptSettings.Command = "!anagram"
ScriptSettings.Cooldown = 10

#---------------------------
#   [Required] Initialize Data (Only called on load)
#---------------------------
def Init():

    #   Create Settings Directory
    directory = os.path.join(os.path.dirname(__file__), "Services\Scripts\Quote\Settings")
    if not os.path.exists(directory):
        os.makedirs(directory)

    #   Load settings
    SettingsFile = os.path.join(os.path.dirname(__file__), "Services\Scripts\Quote\Settings\settings.json")