def __init__(self):
        """ Creates a new ShadowSource. After the creation, a lens can be added
        with setupPerspectiveLens or setupOrtographicLens. """
        self.index = self._generateUID()
        DebugObject.__init__(self, "ShadowSource-" + str(self.index))
        ShaderStructElement.__init__(self)

        self.valid = False
        self.camera = Camera("ShadowSource-" + str(self.index))
        self.camera.setActive(False)
        self.cameraNode = NodePath(self.camera)
        self.cameraNode.reparentTo(Globals.render.find("RPCameraDummys"))
        self.cameraNode.hide()
        self.resolution = 512
        self.atlasPos = Vec2(0)
        self.doesHaveAtlasPos = False
        self.sourceIndex = 0
        self.mvp = UnalignedLMatrix4f()
        self.sourceIndex = -1
        self.nearPlane = 0.0
        self.farPlane = 1000.0
        self.converterYUR = None
        self.transforMat = TransformState.makeMat(
            Mat4.convertMat(Globals.base.win.getGsg().getInternalCoordinateSystem(),
                            CSZupRight))
Esempio n. 2
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    def __init__(self):
        """ Constructs a new Light, subclasses have to call this """
        DebugObject.__init__(self, "AbstractLight")
        ShaderStructElement.__init__(self)
        self.debugNode = NodePath("LightDebug")
        self.visualizationNumSteps = 32
        self.dataNeedsUpdate = False
        self.castShadows = False
        self.debugEnabled = False
        self.bounds = OmniBoundingVolume()
        self.shadowSources = []
        self.lightType = self.getLightType()
        self.position = Vec3(0)
        self.color = Vec3(1)
        self.posterIndex = -1
        self.direction = Vec3(0)
        self.radius = 10.0
        self.typeName = ""
        self.sourceIndexes = PTAInt.emptyArray(6)
        self.attached = False
        self.shadowResolution = 512
        self.index = -1
        self.iesProfile = -1
        self.iesProfileName = None
        self.mvp = Mat4()

        # A light can have up to 6 sources
        for i in range(6):
            self.sourceIndexes[i] = -1
Esempio n. 3
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    def __init__(self):
        """ Creates a new ShadowSource. After the creation, a lens can be added
        with setupPerspectiveLens or setupOrtographicLens. """
        self.index = self._generateUID()
        DebugObject.__init__(self, "ShadowSource-" + str(self.index))
        ShaderStructElement.__init__(self)

        self.valid = False
        self.camera = Camera("ShadowSource-" + str(self.index))
        self.camera.setActive(False)
        self.cameraNode = NodePath(self.camera)
        self.cameraNode.reparentTo(Globals.render.find("RPCameraDummys"))
        self.cameraNode.hide()
        self.resolution = 512
        self.atlasPos = Vec2(0)
        self.doesHaveAtlasPos = False
        self.sourceIndex = 0
        self.mvp = UnalignedLMatrix4f()
        self.sourceIndex = -1
        self.nearPlane = 0.0
        self.farPlane = 1000.0
        self.converterYUR = None
        self.transforMat = TransformState.makeMat(
            Mat4.convertMat(
                Globals.base.win.getGsg().getInternalCoordinateSystem(),
                CSZupRight))
Esempio n. 4
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    def __init__(self):
        """ Constructs a new Light, subclasses have to call this """
        DebugObject.__init__(self, "AbstractLight")
        ShaderStructElement.__init__(self)
        self.debugNode = NodePath("LightDebug")
        self.visualizationNumSteps = 32
        self.dataNeedsUpdate = False
        self.castShadows = False
        self.debugEnabled = False
        self.bounds = OmniBoundingVolume()
        self.shadowSources = []
        self.lightType = self.getLightType()
        self.position = Vec3(0)
        self.color = Vec3(1)
        self.posterIndex = -1
        self.radius = 10.0
        self.typeName = ""
        self.sourceIndexes = PTAInt.emptyArray(6)
        self.attached = False
        self.shadowResolution = 512
        self.index = -1
        self.iesProfile = -1
        self.iesProfileName = None
        self.mvp = Mat4()

        # A light can have up to 6 sources
        for i in range(6):
            self.sourceIndexes[i] = -1
    def __init__(self):
        """ Creates a new ShadowSource. After the creation, a lens can be added
        with setupPerspectiveLens. """
        self.index = self._generateUID()

        DebugObject.__init__(self, "ShadowSource-" + str(self.index))
        ShaderStructElement.__init__(self)

        self.valid = False
        self.camera = Camera("ShadowSource-" + str(self.index))
        self.cameraNode = NodePath(self.camera)
        self.cameraNode.reparentTo(Globals.render)
        self.resolution = 1024
        self.atlasPos = Vec2(0)
        self.doesHaveAtlasPos = False
        self.sourceIndex = 0
        self.mvp = Mat4()
        self.sourceIndex = -1
        self.nearPlane = 0.0
        self.farPlane = 1000.0
        self.converterYUR = None