Esempio n. 1
0
    def foundPixel(self):
        self.setColor(self.background)
        oldDistance = None

        for obj in self.engine.objectManager.objects:
            response = obj.isRayInRadius(self)
            if (response[0]):
                self.anyObject = True
                v = Vector(response[1].x - self.engine.camera.position.x,
                           response[1].y - self.engine.camera.position.y,
                           response[1].z - self.engine.camera.position.z)

                #pokud je objekt za kamerou
                if (v.angle(self.engine.camera.direction) > math.pi / 2):
                    continue

                #poradi objektu v zavislosti na kamere
                distance = v.selfLength()
                if (oldDistance == None or oldDistance > distance):
                    oldDistance = distance

                    #vypocteni stinu
                    light = self.engine.lightManager.lights[0]
                    shadowRay = Ray(
                        self.engine,
                        Vector(light.x - response[1].x,
                               light.y - response[1].y,
                               light.z - response[1].z), response[1],
                        self.background, self.level + 1)

                    color = obj.getColor()
                    #self.calcPixelColor(obj, light, response[1])

                    shadow = self.shootShadowRay(shadowRay, obj, light)  #stin
                    if (
                            shadow == 0
                    ):  #pokud pixel neni zastíněn, tak se vypočte jeho barva bez stinu
                        color = self.calcPixelColor(obj, light, response[1])

                    self.setColor((color[0] - shadow, color[1] - shadow,
                                   color[2] - shadow))
Esempio n. 2
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    def drawScreen(self, index):
        x = index % self.width
        y = math.floor(index / self.width)
        oldPixel = self.pixelScreen[(x, y)]

        if (oldPixel[0] == 0 and oldPixel[1] == 255 and oldPixel[2] == 0):
            ray = Ray(
                self.engine,
                Vector(round(x - self.width / 2), round(y - self.height / 2),
                       -1000), self.engine.camera.position)

            ray.foundPixel()
            return ray.getColor()

        return (0, 0, 0)
Esempio n. 3
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    def isRayInRadius(self, ray, obj=None, light=None):
        s1 = self.x
        s2 = self.y
        s3 = self.z

        c1 = ray.startPoint.x
        c2 = ray.startPoint.y
        c3 = ray.startPoint.z

        u1 = ray.direction.x
        u2 = ray.direction.y
        u3 = ray.direction.z

        r = self.radius

        #koeficienty rovnice
        A = u1*u1 + u2*u2 + u3*u3
        B = s1*u1 - c2*u2 - c3*u3 - c1*u1 + s2*u2 + s3*u3
        D = (- c1*c1*u2*u2
                - c1*c1*u3*u3
                + 2*c1*c2*u1*u2
                + 2*c1*c3*u1*u3
                + 2*c1*s1*u2*u2
                + 2*c1*s1*u3*u3
                - 2*c1*s2*u1*u2
                - 2*c1*s3*u1*u3
                - c2*c2*u1*u1
                - c2*c2*u3*u3
                + 2*c2*c3*u2*u3
                - 2*c2*s1*u1*u2
                + 2*c2*s2*u1*u1
                + 2*c2*s2*u3*u3
                - 2*c2*s3*u2*u3
                - c3*c3*u1*u1
                - c3*c3*u2*u2
                - 2*c3*s1*u1*u3
                - 2*c3*s2*u2*u3
                + 2*c3*s3*u1*u1
                + 2*c3*s3*u2*u2
                + r*r*u1*u1
                + r*r*u2*u2
                + r*r*u3*u3
                - s1*s1*u2*u2
                - s1*s1*u3*u3
                + 2*s1*s2*u1*u2
                + 2*s1*s3*u1*u3
                - s2*s2*u1*u1
                - s2*s2*u3*u3
                + 2*s2*s3*u2*u3
                - s3*s3*u1*u1
                - s3*s3*u2*u2)

        if (A == 0 or D < 0):
            return (False, Vector(0, 0, 0))
        elif (obj == self): #pokud se jedna o stejny objekt - stin je False
            return (False, Vector(0, 0, 0))

        t1 = (B + math.sqrt(D)) / (A)
        t2 = (B - math.sqrt(D)) / (A)

        #prusecik koule 1
        x1 = c1 + t1*u1 
        y1 = c2 + t1*u2
        z1 = c3 + t1*u3
        p1 = Vector(x1, y1, z1)

        #prusecik koule 2
        x2 = c1 + t2*u1
        y2 = c2 + t2*u2
        z2 = c3 + t2*u3
        p2 = Vector(x2, y2, z2)            

        #vybere blizsi prusecik
        if (p1.distance(ray.startPoint) > p2.distance(ray.startPoint)): #p2 je bliz
            return (True, p2)

        return (True, p1)
Esempio n. 4
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 def getPosition(self):
     return Vector(self.x, self.y, self.z)
Esempio n. 5
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import math

from SnejkyEngine.engine import Engine
from SnejkyEngine.camera import Camera
from SnejkyEngine.vector import Vector
from SnejkyEngine.light import Light
from SnejkyEngine.ball import Ball

if __name__ == "__main__":
    width = 800
    height = 800

    running = True


    camera = Camera(Vector(0, 0, 0), Vector(0, 0, -1))

    engine = Engine(None, width, height, camera)

    #cervena
    koule = Ball(engine, 2, (0, 0, -50), (255, 20, 100))
    engine.addComponent(koule)
    #velka modra
    koule = Ball(engine, 10, (0, -15, -50), (0, 255, 255))
    engine.addComponent(koule)
    #modra
    koule = Ball(engine, 2, (10, 2, -50), (0, 255, 255))
    engine.addComponent(koule)
    #zelena
    koule = Ball(engine, 2, (-10, 2, -45), (0, 255, 10))
    engine.addComponent(koule)