def get_force(self, event=None):
        rel_position=self.get_relative_position(self.target_entity_id)
        distance=sqrt(dot(rel_position, rel_position))
        
        force=SteerForPursuit.get_force(self,event)
        if distance<self.slowing_distance:
            force = force + \
                                self.breaking_intensity * \
                                    self.get_rel_velocity(self.target_entity_id)

        return self.check_force(force)
 def __init__(self,model, entity_id):
     SteerForPursuit.__init__(self, model, entity_id)
     self.slowing_distance=50
     self.breaking_intensity=10