def __init__(self): self.state_weapons = State_Weapons() self.state_player = None
class State_Player: def __init__(self): self.state_weapons = State_Weapons() self.state_player = None def update(self, state_player): self.state_player = state_player if 'weapons' in state_player.keys(): self.state_weapons.update(state_player['weapons']) @property def steamid(self): try: return self.state_player['steamid'] except KeyError: return None @property def name(self): try: return self.state_player['name'] except KeyError: return None @property def team(self): try: return self.state_player['team'] except KeyError: return None @property def activity(self): try: return self.state_player['activity'] except KeyError: return None @property def health(self): try: return self.state_player['state']['health'] except KeyError: return None @property def armor(self): try: return self.state_player['state']['armor'] except KeyError: return None @property def helmet(self): try: return self.state_player['state']['helmet'] except KeyError: return None @property def flashed(self): try: return self.state_player['state']['flashed'] except KeyError: return None @property def smoked(self): try: return self.state_player['state']['smoked'] except KeyError: return None @property def burning(self): try: return self.state_player['state']['burning'] except KeyError: return None @property def money(self): try: return self.state_player['state']['money'] except KeyError: return None @property def round_kills(self): try: return self.state_player['state']['round_kills'] except KeyError: return None @property def round_killhs(self): try: return self.state_player['state']['round_killhs'] except KeyError: return None @property def match_kills(self): try: return self.state_player['match_stats']['kills'] except KeyError: return None @property def match_assists(self): try: return self.state_player['match_stats']['assists'] except KeyError: return None @property def match_deaths(self): try: return self.state_player['match_stats']['deaths'] except KeyError: return None @property def match_mvps(self): try: return self.state_player['match_stats']['mvps'] except KeyError: return None @property def match_score(self): try: return self.state_player['match_stats']['score'] except KeyError: return None @property def as_string(self): state = '' if self.steamid is not None: state += '\tSteam ID: ' + self.steamid if self.name is not None: state += '\n\tName: ' + self.name if self.team is not None: state += '\n\tTeam: ' + self.team if self.activity is not None: state += '\n\tActivity: ' + self.activity if self.health is not None: state += '\n\tHealth: ' + str(self.health) if self.armor is not None: state += '\n\tArmor: ' + str(self.armor) if self.helmet is not None: state += '\n\tHelmet: ' + str(self.helmet) if self.flashed is not None: state += '\n\tFlashed: ' + str(self.flashed) if self.smoked is not None: state += '\n\tSmoked: ' + str(self.smoked) if self.burning is not None: state += '\n\tBurning: ' + str(self.burning) if self.money is not None: state += '\n\tMoney: ' + str(self.money) if self.round_kills is not None: state += '\n\tRound Kills: ' + str(self.round_kills) if self.round_killhs is not None: state += '\n\tRound Kills By Headshot: ' + str(self.round_killhs) state += self.state_weapons.as_string return state