def AddItem(self, item, height=1, expand=False, border=False): if expand: length = GridLength(height, GridUnitType.Star) else: length = GridLength(height, GridUnitType.Auto) self.ctrl.RowDefinitions.Add(RowDefinition(Height=length)) Grid.SetRow(item, self.rows) if border: rect = Rectangle() rect.Stroke = Brushes.Gray rect.Fill = Brushes.Transparent Grid.SetRow(rect, self.rows) self.ctrl.Children.Add(rect) self.ctrl.Children.Add(item) self.rows = self.rows + 1
def AddSplitter(self, width=1): from System.Windows.Controls import GridSplitter item = GridSplitter() item.HorizontalAlignment = HorizontalAlignment.Stretch item.VerticalAlignment = VerticalAlignment.Center item.ShowsPreview = True item.Height = 5 length = GridLength(width, GridUnitType.Auto) self.ctrl.RowDefinitions.Add(RowDefinition(Height=length)) Grid.SetRow(item, self.rows) self.ctrl.Children.Add(item) self.rows = self.rows + 1
def AddItem(self, item, row, col, rowspan=1, colspan=1): Grid.SetRow(item, row) Grid.SetColumn(item, col) self.ctrl.Children.Add(item) if rowspan > 1: item.SetValue(Grid.RowSpanProperty, rowspan) if colspan > 1: item.SetValue(Grid.ColumnSpanProperty, colspan)
def onCompleted(task): global maxWidth, maxHeight window = Window() contentControl = ContentControl() grid1 = Grid() tickTimer = DispatcherTimer(DispatcherPriority.Normal) closeTimer = DispatcherTimer(DispatcherPriority.Background) def onLoaded(sender, args): global rectList, digits storyboard = Storyboard() def onCurrentStateInvalidated(sender, args): if sender.CurrentState == ClockState.Filling: for element in grid1.Children: element.Opacity = 1 storyboard.Remove(contentControl) if not grid1.Tag: closeTimer.Start() storyboard.CurrentStateInvalidated += onCurrentStateInvalidated r = Random(Environment.TickCount) dateTime = DateTime.Now digits[0] = dateTime.Hour / 10 digits[1] = dateTime.Hour % 10 digits[2] = dateTime.Minute / 10 digits[3] = dateTime.Minute % 10 digits[4] = dateTime.Second / 10 digits[5] = dateTime.Second % 10 for i in range(digits.Length): beginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds( r.Next(500))) for element1 in grid1.Children: if Grid.GetColumn(element1) == i: doubleAnimation = DoubleAnimation( element1.Opacity, 1, TimeSpan.FromMilliseconds(500)) doubleAnimation.BeginTime = beginTime sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseOut doubleAnimation.EasingFunction = sineEase storyboard.Children.Add(doubleAnimation) Storyboard.SetTarget(doubleAnimation, element1) Storyboard.SetTargetProperty( doubleAnimation, PropertyPath(UIElement.OpacityProperty)) if Grid.GetRow(element1) == 0: scale1 = Math.Max( element1.ActualWidth / maxWidth, element1.ActualHeight / maxHeight) if rectList[digits[Grid.GetColumn( element1 )]].Width > maxWidth and rectList[digits[ Grid.GetColumn( element1)]].Height > maxHeight: translateX = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].X + (rectList[digits[Grid.GetColumn( element1)]].Width - maxWidth) / 2.0)) translateY = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].Y + (rectList[digits[Grid.GetColumn( element1)]].Height - maxHeight) / 2.0)) elif rectList[digits[Grid.GetColumn( element1)]].Width > maxWidth: translateX = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].X + (rectList[digits[Grid.GetColumn( element1)]].Width - maxWidth) / 2.0)) translateY = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].Y) elif rectList[digits[Grid.GetColumn( element1)]].Height > maxHeight: translateX = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].X) translateY = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].Y + (rectList[digits[Grid.GetColumn( element1)]].Height - maxHeight) / 2.0)) else: translateX = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].X) translateY = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].Y) scale2 = Math.Max( maxWidth / rectList[digits[Grid.GetColumn( element1)]].Width, maxHeight / rectList[digits[Grid.GetColumn( element1)]].Height) if scale2 > 1: scale2 = 1 for element2 in element1.Child.Children: transformGroup1 = TransformGroup() transformGroup1.Children.Add( TranslateTransform( (element2.ActualWidth - maxWidth) / 2, (element2.ActualHeight - maxHeight) / 2)) transformGroup1.Children.Add( ScaleTransform( scale1, scale1, element2.ActualWidth / 2, element2.ActualHeight / 2)) element2.RenderTransform = transformGroup1 for element3 in element2.Children: transformGroup2 = TransformGroup() transformGroup2.Children.Add( TranslateTransform( translateX, translateY)) transformGroup2.Children.Add( ScaleTransform( scale2, scale2, maxWidth / 2, maxHeight / 2)) element3.RenderTransform = transformGroup2 contentControl.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace, True) tickTimer.Start() def onWindowMouseEnter(sender, args): closeTimer.Stop() grid1.Tag = True def onWindowMouseLeave(sender, args): if closeTimer.Tag: closeTimer.Start() grid1.Tag = False def onTick(sender, args): global rectList, digits if rectList.Count > 0: dateTime = DateTime.Now for element1 in grid1.Children: if Grid.GetRow(element1) == 0: if Grid.GetColumn(element1) == 0: digit = dateTime.Hour / 10 elif Grid.GetColumn(element1) == 1: digit = dateTime.Hour % 10 elif Grid.GetColumn(element1) == 2: digit = dateTime.Minute / 10 elif Grid.GetColumn(element1) == 3: digit = dateTime.Minute % 10 elif Grid.GetColumn(element1) == 4: digit = dateTime.Second / 10 else: digit = dateTime.Second % 10 if digit != digits[Grid.GetColumn(element1)]: for element2 in element1.Child.Children: for element3 in element2.Children: storyboard = Storyboard() for transform in element3.RenderTransform.Children: if clr.GetClrType( TranslateTransform ).IsInstanceOfType(transform): if rectList[ digit].Width > maxWidth and rectList[ digit].Height > maxHeight: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X + (rectList[digit].Width - maxWidth) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y + (rectList[digit]. Height - maxHeight) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].Y) )) elif rectList[ digit].Width > maxWidth: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X + (rectList[digit].Width - maxWidth) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y - rectList[digits[ Grid.GetColumn( element1)]].Y) )) elif rectList[ digit].Height > maxHeight: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y + (rectList[digit]. Height - maxHeight) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].Y) )) else: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y - rectList[digits[ Grid.GetColumn( element1)]].Y) )) doubleAnimation1 = DoubleAnimation( translateX, TimeSpan.FromMilliseconds( 500)) doubleAnimation2 = DoubleAnimation( translateY, TimeSpan.FromMilliseconds( 500)) sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseInOut doubleAnimation1.EasingFunction = sineEase doubleAnimation2.EasingFunction = sineEase storyboard.Children.Add( doubleAnimation1) storyboard.Children.Add( doubleAnimation2) Storyboard.SetTarget( doubleAnimation1, element3) Storyboard.SetTarget( doubleAnimation2, element3) Storyboard.SetTargetProperty( doubleAnimation1, PropertyPath( "(0).(1)[0].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, TranslateTransform. XProperty)) Storyboard.SetTargetProperty( doubleAnimation2, PropertyPath( "(0).(1)[0].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, TranslateTransform. YProperty)) else: scale1 = Math.Max( maxWidth / rectList[digits[ Grid.GetColumn( element1)]].Width, maxHeight / rectList[ digits[Grid.GetColumn( element1)]].Height) scale2 = Math.Max( maxWidth / rectList[digit].Width, maxHeight / rectList[digit].Height) if scale1 > 1: scale1 = 1 if scale2 > 1: scale2 = 1 transform.ScaleX = transform.ScaleY = scale1 + ( scale2 - scale1) doubleAnimation1 = DoubleAnimation( scale1 + (scale2 - scale1), TimeSpan.FromMilliseconds( 500)) doubleAnimation2 = DoubleAnimation( scale1 + (scale2 - scale1), TimeSpan.FromMilliseconds( 500)) sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseInOut doubleAnimation1.EasingFunction = sineEase doubleAnimation2.EasingFunction = sineEase storyboard.Children.Add( doubleAnimation1) storyboard.Children.Add( doubleAnimation2) Storyboard.SetTarget( doubleAnimation1, element3) Storyboard.SetTarget( doubleAnimation2, element3) Storyboard.SetTargetProperty( doubleAnimation1, PropertyPath( "(0).(1)[1].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, ScaleTransform. ScaleXProperty)) Storyboard.SetTargetProperty( doubleAnimation2, PropertyPath( "(0).(1)[1].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, ScaleTransform. ScaleYProperty)) element3.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace) digits[Grid.GetColumn(element1)] = digit def onClose(sender, args): global digits closeTimer.Stop() storyboard = Storyboard() def onCurrentStateInvalidated(sender, args): if sender.CurrentState == ClockState.Filling: for element in grid1.Children: element.Opacity = 0 storyboard.Remove(contentControl) tickTimer.Stop() window.Close() storyboard.CurrentStateInvalidated += onCurrentStateInvalidated r = Random(Environment.TickCount) for i in range(digits.Length): beginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds( r.Next(500))) for element in grid1.Children: if Grid.GetColumn(element) == i: doubleAnimation = DoubleAnimation( element.Opacity, 0, TimeSpan.FromMilliseconds(500)) doubleAnimation.BeginTime = beginTime sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseIn doubleAnimation.EasingFunction = sineEase storyboard.Children.Add(doubleAnimation) Storyboard.SetTarget(doubleAnimation, element) Storyboard.SetTargetProperty( doubleAnimation, PropertyPath(UIElement.OpacityProperty)) contentControl.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace, True) closeTimer.Tag = False tickTimer.Tick += onTick tickTimer.Interval = TimeSpan.FromMilliseconds(100) closeTimer.Tick += onClose closeTimer.Interval = TimeSpan.FromSeconds(3) closeTimer.Tag = True window.Owner = Application.Current.MainWindow window.Title = Application.Current.MainWindow.Title window.WindowStartupLocation = WindowStartupLocation.CenterScreen window.AllowsTransparency = True window.WindowStyle = WindowStyle.None window.ResizeMode = ResizeMode.NoResize window.ShowActivated = False window.ShowInTaskbar = Application.Current.MainWindow.ContextMenu.Items[ 5].IsChecked window.Topmost = True window.SizeToContent = SizeToContent.WidthAndHeight window.Background = Brushes.Transparent window.Loaded += onLoaded window.MouseEnter += onWindowMouseEnter window.MouseLeave += onWindowMouseLeave contentControl.UseLayoutRounding = True contentControl.HorizontalAlignment = HorizontalAlignment.Stretch contentControl.VerticalAlignment = VerticalAlignment.Stretch window.Content = contentControl grid1.HorizontalAlignment = HorizontalAlignment.Center grid1.VerticalAlignment = VerticalAlignment.Center grid1.Background = Brushes.Transparent grid1.Tag = False contentControl.Content = grid1 bitmapImageList1 = List[BitmapImage]() bitmapImageList2 = List[BitmapImage]() width = 0 height = 0 for stream in task.Result.Key: try: bitmapImage = BitmapImage() bitmapImage.BeginInit() bitmapImage.StreamSource = stream bitmapImage.CacheOption = BitmapCacheOption.OnLoad bitmapImage.CreateOptions = BitmapCreateOptions.None bitmapImage.EndInit() width += bitmapImage.PixelWidth if bitmapImage.PixelHeight > height: height = bitmapImage.PixelHeight bitmapImageList1.Add(bitmapImage) finally: stream.Close() for stream in task.Result.Value: try: bitmapImage = BitmapImage() bitmapImage.BeginInit() bitmapImage.StreamSource = stream bitmapImage.CacheOption = BitmapCacheOption.OnLoad bitmapImage.CreateOptions = BitmapCreateOptions.None bitmapImage.EndInit() bitmapImageList2.Add(bitmapImage) finally: stream.Close() x = 0 kvpList = List[KeyValuePair[Point, BitmapImage]]() for bitmapImage in bitmapImageList1: rect = Rect(x, (height - bitmapImage.PixelHeight) / 2, bitmapImage.PixelWidth, bitmapImage.PixelHeight) rectList.Add(rect) kvpList.Add(KeyValuePair[Point, BitmapImage](rect.Location, bitmapImage)) x += bitmapImage.PixelWidth rowDefinition1 = RowDefinition() rowDefinition1.Height = GridLength(1, GridUnitType.Auto) grid1.RowDefinitions.Add(rowDefinition1) for i in range(digits.Length): columnDefinition = ColumnDefinition() columnDefinition.Width = GridLength(1, GridUnitType.Star) grid1.ColumnDefinitions.Add(columnDefinition) border = Border() border.HorizontalAlignment = HorizontalAlignment.Stretch border.VerticalAlignment = VerticalAlignment.Stretch border.Margin = Thickness(4) border.BorderBrush = Brushes.Black border.BorderThickness = Thickness(1) border.Padding = Thickness(0) border.Width = 160 border.Height = 480 border.Background = Brushes.White border.Opacity = 0 grid1.Children.Add(border) Grid.SetColumn(border, i) Grid.SetRow(border, 0) grid2 = Grid() grid2.HorizontalAlignment = HorizontalAlignment.Stretch grid2.VerticalAlignment = VerticalAlignment.Stretch grid2.Background = Brushes.Transparent grid2.ClipToBounds = True border.Child = grid2 grid3 = Grid() grid3.HorizontalAlignment = HorizontalAlignment.Left grid3.VerticalAlignment = VerticalAlignment.Top grid3.Width = 160 grid3.Height = 480 grid3.Background = Brushes.Transparent grid2.Children.Add(grid3) canvas = Canvas() canvas.HorizontalAlignment = HorizontalAlignment.Left canvas.VerticalAlignment = VerticalAlignment.Top canvas.Width = width canvas.Height = maxHeight canvas.Background = Brushes.Transparent grid3.Children.Add(canvas) for kvp in kvpList: image = Image() image.HorizontalAlignment = HorizontalAlignment.Left image.VerticalAlignment = VerticalAlignment.Top image.Source = kvp.Value image.Width = kvp.Value.PixelWidth image.Height = kvp.Value.PixelHeight image.Stretch = Stretch.Fill canvas.Children.Add(image) Canvas.SetLeft(image, kvp.Key.X) Canvas.SetTop(image, kvp.Key.Y) column = 1 rowDefinition2 = RowDefinition() rowDefinition2.Height = GridLength(1, GridUnitType.Auto) grid1.RowDefinitions.Add(rowDefinition2) for bitmapImage in bitmapImageList2: image = Image() image.HorizontalAlignment = HorizontalAlignment.Right image.VerticalAlignment = VerticalAlignment.Top image.Margin = Thickness(0, 0, 8, 0) image.Source = bitmapImage image.Width = bitmapImage.PixelWidth / 2 image.Height = bitmapImage.PixelHeight / 2 image.Stretch = Stretch.Fill grid1.Children.Add(image) Grid.SetColumn(image, column) Grid.SetRow(image, 1) column += 2 window.Show()