class editPool(Frame): font_decorations = ("italic", "bold", "subscript", "superscript") font_decorations_to_names = { "italic": _("italic"), "bold": _("bold"), "subscript": _("subscript"), "superscript": _("superscript"), } font_decorations_to_html = {"italic": "i", "bold": "b", "subscript": "sub", "superscript": "sup"} def __init__(self, master, buttons=("interpret", "asis"), **kw): Frame.__init__(self, master, **kw) self.text = "" self.interpret = 1 self.editPool = Entry(self, width=50, state="disabled", font="Helvetica 12") self.editPool.pack(side="left") self.editPool.bind("<Return>", self._interpretButtonPressed) self.editPool.bind("<Escape>", self._cancel) self.editPool.bind("<Control-s>", lambda e: self._tag_it("sub")) self.editPool.bind("<Control-S>", lambda e: self._tag_it("sup")) self.editPool.bind("<Control-i>", lambda e: self._tag_it("i")) self.editPool.bind("<Control-b>", lambda e: self._tag_it("b")) self.editPool.bind("<KeyPress>", self._key) if "interpret" in buttons: pix = Store.app.request("pixmap", name="interpret") self.interpretButton = Button( self, text=_("Interpret"), image=pix, command=self._interpretButtonPressed, state="disabled", bd=config.border_width, ) Store.app.balloon.bind(self.interpretButton, _("Interpret text (where applicable)")) self.interpretButton.pack(side="left") else: self.interpretButton = None if "asis" in buttons: pix = Store.app.request("pixmap", name="asis") self.setButton = Button( self, image=pix, text=_("As is"), command=self._setButtonPressed, state="disabled", bd=config.border_width, ) Store.app.balloon.bind(self.setButton, _("Leave text as is - do not interpret")) self.setButton.pack(side="left") else: self.setButton = None pix = Store.app.request("pixmap", name="subnum") self.numbersToSubButton = Button( self, image=pix, text=_("Sub numbers"), command=self._numbersToSubButtonPressed, state="disabled", bd=config.border_width, ) Store.app.balloon.bind(self.numbersToSubButton, _("Convert numbers to subscript")) self.numbersToSubButton.pack(side="left") # text decoration decorFrame = Frame(self) decorFrame.pack(padx=5, side="left") for i in self.font_decorations: pix = Store.app.request("pixmap", name=i) self.__dict__[i] = Button( self, image=pix, command=misc.lazy_apply(self._tag_it, (self.font_decorations_to_html[i],)), state="disabled", text=self.font_decorations_to_names[i], bd=config.border_width, ) Store.app.balloon.bind(self.__dict__[i], self.font_decorations_to_names[i]) self.__dict__[i].pack(side="left") # special characters pix = Store.app.request("pixmap", name="specialchar") self.specialCharButton = Button( self, image=pix, text=_("Special Character"), command=self._specialCharButtonPressed, state="disabled", bd=config.border_width, ) Store.app.balloon.bind(self.specialCharButton, _("Insert a special character")) self.specialCharButton.pack(side="left") self.active = False def _interpretButtonPressed(self, *e): t = self.editPool.get() if string.lower(t) in groups_table: self._setText(t) # self._setText( groups_table[ string.lower(t)]['text']) # self.editPool.insert(0, self.text) else: self._setText(t) self.text = re.sub("\\\\n", "\n", self.text) self._quit() def _setButtonPressed(self, *e): self._setText(self.editPool.get()) self.interpret = 0 self._quit() def _numbersToSubButtonPressed(self, *e): self._setText(re.sub("\d+", "<sub>\g<0></sub>", self.editPool.get())) self._quit() def _cancel(self, e): self._setText(None) self.active = False self._quit() def _quit(self): self.grab_release() self._disable() self._normaly_terminated = 1 self.active = False self.quit() def _disable(self): self.interpretButton.configure(state="disabled") self.numbersToSubButton.configure(state="disabled") self.setButton.configure(state="disabled") self.editPool.configure(state="disabled") self.italic.configure(state="disabled") self.bold.configure(state="disabled") self.superscript.configure(state="disabled") self.subscript.configure(state="disabled") self.specialCharButton.configure(state="disabled") def _enable(self): self.interpretButton.configure(state="normal") self.numbersToSubButton.configure(state="normal") self.setButton.configure(state="normal") self.editPool.configure(state="normal") self.italic.configure(state="normal") self.bold.configure(state="normal") self.superscript.configure(state="normal") self.subscript.configure(state="normal") self.specialCharButton.configure(state="normal") def _setText(self, text): self.text = text self._update() def _update(self): self.editPool.delete(0, last="end") if self.text: self.editPool.insert(0, self.text) def activate(self, text=None, select=1): """activates edit_pool and returns inserted value (None if cancel occured), if parameter text is None it preserves the old one, use text='' to delete old text""" self.active = True self.interpret = 1 self.focus_set() self.grab_set() self._enable() # this is because I need to distinguish whether the mainloop was terminated "from inside" # or from outside (this most of the time means the application was killed and the widgets are no longer available) self._normaly_terminated = 0 if text != None: self._setText(text) self.editPool.focus_set() if select: self.editPool.selection_range(0, "end") self.mainloop() if self._normaly_terminated: return self.text else: return None def _tag_it(self, tag): if self.editPool.selection_present(): self.editPool.insert(Tkinter.SEL_FIRST, "<%s>" % tag) self.editPool.insert(Tkinter.SEL_LAST, "</%s>" % tag) else: self.editPool.insert(Tkinter.INSERT, "<%s></%s>" % (tag, tag)) self.editPool.icursor(self.editPool.index(Tkinter.INSERT) - len(tag) - 3) def _key(self, event): if len(event.keysym) > 1 and event.keysym in keysyms: if self.editPool.selection_present(): self.editPool.delete("anchor", "insert") self.editPool.insert("insert", unicode(keysyms[event.keysym])) return "break" def _specialCharButtonPressed(self): dialog = special_character_menu(self._insertText) dialog.post(self.specialCharButton.winfo_rootx(), self.specialCharButton.winfo_rooty()) def _insertText(self, text): if text != None: self.editPool.insert(Tkinter.INSERT, text) self.grab_set()
class editPool(Frame): font_decorations = ('italic', 'bold', 'subscript', 'superscript') font_decorations_to_names = { 'italic': _('italic'), 'bold': _('bold'), 'subscript': _('subscript'), 'superscript': _('superscript') } font_decorations_to_html = { 'italic': 'i', 'bold': 'b', 'subscript': 'sub', 'superscript': 'sup' } def __init__(self, master, buttons=('interpret', 'asis'), **kw): Frame.__init__(self, master, **kw) self.text = '' self.interpret = 1 self.editPool = Entry(self, width=50, state='disabled', font="Helvetica 12") self.editPool.pack(side='left') self.editPool.bind('<Return>', self._interpretButtonPressed) self.editPool.bind('<Escape>', self._cancel) self.editPool.bind('<Control-s>', lambda e: self._tag_it("sub")) self.editPool.bind('<Control-S>', lambda e: self._tag_it("sup")) self.editPool.bind('<Control-i>', lambda e: self._tag_it("i")) self.editPool.bind('<Control-b>', lambda e: self._tag_it("b")) self.editPool.bind("<KeyPress>", self._key) if 'interpret' in buttons: pix = Store.app.request('pixmap', name='interpret') self.interpretButton = Button(self, text=_('Interpret'), image=pix, command=self._interpretButtonPressed, state='disabled', bd=config.border_width) Store.app.balloon.bind(self.interpretButton, _('Interpret text (where applicable)')) self.interpretButton.pack(side='left') else: self.interpretButton = None if 'asis' in buttons: pix = Store.app.request('pixmap', name='asis') self.setButton = Button(self, image=pix, text=_('As is'), command=self._setButtonPressed, state='disabled', bd=config.border_width) Store.app.balloon.bind(self.setButton, _('Leave text as is - do not interpret')) self.setButton.pack(side='left') else: self.setButton = None pix = Store.app.request('pixmap', name='subnum') self.numbersToSubButton = Button( self, image=pix, text=_('Sub numbers'), command=self._numbersToSubButtonPressed, state='disabled', bd=config.border_width) Store.app.balloon.bind(self.numbersToSubButton, _('Convert numbers to subscript')) self.numbersToSubButton.pack(side='left') # text decoration decorFrame = Frame(self) decorFrame.pack(padx=5, side="left") for i in self.font_decorations: pix = Store.app.request('pixmap', name=i) self.__dict__[i] = Button( self, image=pix, command=misc.lazy_apply(self._tag_it, (self.font_decorations_to_html[i], )), state='disabled', text=self.font_decorations_to_names[i], bd=config.border_width) Store.app.balloon.bind(self.__dict__[i], self.font_decorations_to_names[i]) self.__dict__[i].pack(side="left") # special characters pix = Store.app.request('pixmap', name='specialchar') self.specialCharButton = Button(self, image=pix, text=_('Special Character'), command=self._specialCharButtonPressed, state='disabled', bd=config.border_width) Store.app.balloon.bind(self.specialCharButton, _('Insert a special character')) self.specialCharButton.pack(side='left') self.active = False def _interpretButtonPressed(self, *e): t = self.editPool.get() if string.lower(t) in groups_table: self._setText(t) #self._setText( groups_table[ string.lower(t)]['text']) #self.editPool.insert(0, self.text) else: self._setText(t) self.text = re.sub("\\\\n", "\n", self.text) self._quit() def _setButtonPressed(self, *e): self._setText(self.editPool.get()) self.interpret = 0 self._quit() def _numbersToSubButtonPressed(self, *e): self._setText(re.sub("\d+", '<sub>\g<0></sub>', self.editPool.get())) self._quit() def _cancel(self, e): self._setText(None) self.active = False self._quit() def _quit(self): self.grab_release() self._disable() self._normaly_terminated = 1 self.active = False self.quit() def _disable(self): self.interpretButton.configure(state='disabled') self.numbersToSubButton.configure(state='disabled') self.setButton.configure(state='disabled') self.editPool.configure(state='disabled') self.italic.configure(state='disabled') self.bold.configure(state='disabled') self.superscript.configure(state='disabled') self.subscript.configure(state='disabled') self.specialCharButton.configure(state='disabled') def _enable(self): self.interpretButton.configure(state='normal') self.numbersToSubButton.configure(state='normal') self.setButton.configure(state='normal') self.editPool.configure(state='normal') self.italic.configure(state='normal') self.bold.configure(state='normal') self.superscript.configure(state='normal') self.subscript.configure(state='normal') self.specialCharButton.configure(state='normal') def _setText(self, text): self.text = text self._update() def _update(self): self.editPool.delete(0, last='end') if self.text: self.editPool.insert(0, self.text) def activate(self, text=None, select=1): """activates edit_pool and returns inserted value (None if cancel occured), if parameter text is None it preserves the old one, use text='' to delete old text""" self.active = True self.interpret = 1 self.focus_set() self.grab_set() self._enable() # this is because I need to distinguish whether the mainloop was terminated "from inside" # or from outside (this most of the time means the application was killed and the widgets are no longer available) self._normaly_terminated = 0 if text != None: self._setText(text) self.editPool.focus_set() if select: self.editPool.selection_range(0, 'end') self.mainloop() if self._normaly_terminated: return self.text else: return None def _tag_it(self, tag): if self.editPool.selection_present(): self.editPool.insert(Tkinter.SEL_FIRST, '<%s>' % tag) self.editPool.insert(Tkinter.SEL_LAST, '</%s>' % tag) else: self.editPool.insert(Tkinter.INSERT, '<%s></%s>' % (tag, tag)) self.editPool.icursor( self.editPool.index(Tkinter.INSERT) - len(tag) - 3) def _key(self, event): if len(event.keysym) > 1 and event.keysym in keysyms: if self.editPool.selection_present(): self.editPool.delete("anchor", "insert") self.editPool.insert('insert', unicode(keysyms[event.keysym])) return "break" def _specialCharButtonPressed(self): dialog = special_character_menu(self._insertText) dialog.post(self.specialCharButton.winfo_rootx(), self.specialCharButton.winfo_rooty()) def _insertText(self, text): if text != None: self.editPool.insert(Tkinter.INSERT, text) self.grab_set()