Esempio n. 1
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    def __init__(self, framework):

        super().__init__(name=self.__class__.__name__)

        self.framework = framework
        self.logger = logging.getLogger(self.__class__.__name__)

        # Managers for shared memory between process
        manager = Manager()
        self.vision_state = manager.list([
            manager.dict() for _ in range(config['ENGINE']['number_of_camera'])
        ])
        self.game_state = self.framework.game_state
        self.field = self.framework.field

        # Queues for process communication
        self.ui_send_queue = self.framework.ui_send_queue
        self.ui_recv_queue = self.framework.ui_recv_queue
        self.ai_queue = self.framework.ai_queue
        self.referee_queue = self.framework.referee_queue

        # External communication
        self.vision_receiver = VisionReceiver(
            config['COMMUNICATION']['vision_info'], self.vision_state,
            self.field)
        self.ui_sender = UIDebugCommandSender(
            config['COMMUNICATION']['ui_sender_info'], self.ui_send_queue)
        self.ui_recver = UIDebugCommandReceiver(
            config['COMMUNICATION']['ui_recver_info'], self.ui_recv_queue)
        self.referee_recver = RefereeReceiver(
            config['COMMUNICATION']['referee_info'], self.referee_queue)
        self.robot_cmd_sender = RobotCommandSender()

        # main engine module
        self.tracker = Tracker(self.vision_state, self.ui_send_queue)
        self.controller = Controller(self.ui_send_queue)

        # fps and limitation
        self.fps = config['ENGINE']['fps']
        self.is_fps_locked = config['ENGINE']['is_fps_locked']
        self.frame_count = 0
        self.last_frame_count = 0
        self.dt = 0.0
        self.last_time = 0.0

        def callback(excess_time):
            if excess_time > Engine.MAX_EXCESS_TIME:
                self.logger.debug('Overloaded (%.1f ms behind schedule)',
                                  1000 * excess_time)

        self.fps_sleep = create_fps_timer(self.fps, on_miss_callback=callback)

        # profiling
        self.profiler = None
Esempio n. 2
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def test_callback_delay_fps_timer():
    fps = 10
    callback_time = None

    def mock_callback(time_var):
        nonlocal callback_time
        callback_time = time_var
    sleep = timing.create_fps_timer(fps, on_miss_callback=mock_callback)
    sleep()
    time.sleep(0.2)
    sleep()
    assert callback_time >= 0
Esempio n. 3
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def test_callback_called_fps_timer():
    fps = 10
    callback_called = False

    def mock_callback(time_var):  # pylint: disable=unused-argument
        nonlocal callback_called
        callback_called = True
    sleep = timing.create_fps_timer(fps, on_miss_callback=mock_callback)
    sleep()
    time.sleep(0.2)
    sleep()
    assert callback_called is True
Esempio n. 4
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def test_no_load_fps_timer():
    # example preliminary test
    start = time.time()
    time_total = 2
    fps = 10
    num_iterations = time_total*fps
    sleep = timing.create_fps_timer(fps)
    sleep()  # to initialize it
    for _ in range(num_iterations-1):  # -1 because of the first sleep
        sleep()
    end_time = time.time()-start
    assert end_time == pytest.approx(time_total, 0.1)
Esempio n. 5
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def test_near_full_load_fps_timer():
    # example preliminary test
    start = time.time()
    time_total = 2
    fps = 10
    num_iterations = time_total*fps
    sleep = timing.create_fps_timer(fps)
    sleep()  # to initialize it
    for _ in range(num_iterations-1):  # -1 because of the first sleep
        time.sleep(1/(fps+0.05))  # simulate load very close to full load
        sleep()
    end_time = time.time()-start
    assert end_time == pytest.approx(time_total, 0.1)
Esempio n. 6
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    def __init__(self, framework):

        super().__init__(name=self.__class__.__name__)

        self.framework = framework
        self.logger = logging.getLogger(self.__class__.__name__)

        # Managers for shared memory between process
        manager = Manager()
        self.vision_state = manager.list([manager.dict() for _ in range(config['ENGINE']['number_of_camera'])])
        self.game_state = self.framework.game_state
        self.field = self.framework.field

        # Queues for process communication
        self.ui_send_queue = self.framework.ui_send_queue
        self.ui_recv_queue = self.framework.ui_recv_queue
        self.ai_queue = self.framework.ai_queue
        self.referee_queue = self.framework.referee_queue

        # External communication
        self.vision_receiver = VisionReceiver(config['COMMUNICATION']['vision_info'], self.vision_state, self.field)
        self.ui_sender = UIDebugCommandSender(config['COMMUNICATION']['ui_sender_info'], self.ui_send_queue)
        self.ui_recver = UIDebugCommandReceiver(config['COMMUNICATION']['ui_recver_info'], self.ui_recv_queue)
        self.referee_recver = RefereeReceiver(config['COMMUNICATION']['referee_info'], self.referee_queue)
        self.robot_cmd_sender = RobotCommandSender()

        # main engine module
        self.tracker = Tracker(self.vision_state, self.ui_send_queue)
        self.controller = Controller(self.ui_send_queue)

        # fps and limitation
        self.fps = config['ENGINE']['fps']
        self.is_fps_locked = config['ENGINE']['is_fps_locked']
        self.frame_count = 0
        self.last_frame_count = 0
        self.dt = 0.0
        self.last_time = 0.0

        def callback(excess_time):
            if excess_time > Engine.MAX_EXCESS_TIME:
                self.logger.debug('Overloaded (%.1f ms behind schedule)', 1000*excess_time)

        self.fps_sleep = create_fps_timer(self.fps, on_miss_callback=callback)

        # profiling
        self.profiler = None
Esempio n. 7
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    def __init__(self, framework):

        super().__init__(name=__name__)

        self.framework = framework
        self.logger = logging.getLogger(self.__class__.__name__)

        # Managers for shared memory between process
        self.engine_game_state = self.framework.game_state
        self.field = self.framework.field

        # Queues for process communication
        self.ai_queue = self.framework.ai_queue
        self.referee_queue = self.framework.referee_queue
        self.ui_send_queue = self.framework.ui_send_queue
        self.ui_recv_queue = self.framework.ui_recv_queue

        # States
        self.game_state = GameState()
        self.play_state = PlayState()

        # Executors
        self.play_executor = PlayExecutor(self.play_state,
                                          self.ui_send_queue,
                                          self.referee_queue)
        self.debug_executor = DebugExecutor(self.play_state,
                                            self.play_executor,
                                            self.ui_send_queue,
                                            self.ui_recv_queue)

        # fps and limitation
        self.fps = config['GAME']['fps']
        self.frame_count = 0
        self.last_frame_count = 0
        self.dt = 0.0
        self.last_time = 0.0

        def callback(excess_time):
            if excess_time > Coach.MAX_EXCESS_TIME:
                self.logger.debug('Overloaded (%.1f ms behind schedule)', 1000*excess_time)

        self.fps_sleep = create_fps_timer(self.fps, on_miss_callback=callback)

        # profiling
        self.profiler = None
Esempio n. 8
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    def start(self):

        self.engine.start()
        self.coach.start()

        sleep = create_fps_timer(Framework.CHECK_SUBPROCESS_STATE_IN_SECONDS)

        try:
            while self.coach.is_alive() and self.engine.is_alive():
                sleep()

        except SystemExit:
            pass
        except KeyboardInterrupt:
            self.logger.debug('Interrupted.')
        except BrokenPipeError:
            self.logger.exception('A connection was broken.')
        except:
            self.logger.exception('An error occurred.')
        finally:
            self.stop_game()
Esempio n. 9
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 def wait_for_vision(self):
     self.logger.debug('Waiting for vision frame from the VisionReceiver...')
     sleep_vision = create_fps_timer(1)
     while not any(self.vision_state):
         sleep_vision()
Esempio n. 10
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 def wait_for_vision(self):
     self.logger.debug(
         'Waiting for vision frame from the VisionReceiver...')
     sleep_vision = create_fps_timer(1)
     while not any(self.vision_state):
         sleep_vision()