def __init__(self, width, height, checkersToWin): self.width = width self.height = height self.checkersToWin = 3 self.board = Board(width, height) self.boardView = BoardView(6)
def __init__(self): rows = 3 columns = 3 cellSize = 6 self.checkersToWin = 3 self.humanIsBlack = False self.humanTurn = True self.board = Board(rows, columns) self.boardView = BoardView(cellSize) print ("Welcome to Tic Tac Toe :)") t = Tests(rows, columns, self.checkersToWin) t.runTests() print ("*** Game Start ***") self._gameLoop()
class Tests(object): def __init__(self, width, height, checkersToWin): self.width = width self.height = height self.checkersToWin = 3 self.board = Board(width, height) self.boardView = BoardView(6) def runTests(self): print("Running tests...") self._checkVerticals() self._checkHorizontals() self._checkPositiveDiagonals() self._checkNegativeDiagonals() self._checkForCatsGame() self.board.reset() def _checkHorizontals(self): print("Checking horizontal win states") for r in range(0, self.height): self.board.reset() for c in range(0, self.width): self.board.checkers[c][r] = Checker(True) self.boardView.showBoard(self.board) self._checkWinState() def _checkVerticals(self): print("Checking vertical win states") for c in range(0, self.width): self.board.reset() for r in range(0, self.height): self.board.checkers[c][r] = Checker(True) self._checkWinState() self.boardView.showBoard(self.board) def _checkPositiveDiagonals(self): print("Checking positive diaganol win states") for c in range(0, self.width): for r in range(0, self.height): self.board.reset() if (c + self.checkersToWin -1 < self.width): if (r + self.checkersToWin - 1 < self.height): for n in range(0, self.checkersToWin): self.board.setChecker(c+n, r+n, True) self._checkWinState() self.boardView.showBoard(self.board) def _checkNegativeDiagonals(self): print("Checking negative diaganol win states") for c in range(0, self.width): for r in range(0, self.height): self.board.reset() if (c + self.checkersToWin <= self.width): if (1 + r - self.checkersToWin >= 0): for n in range(0, self.checkersToWin): self.board.setChecker(c+n, r -n, True) self._checkWinState() self.boardView.showBoard(self.board) def _checkForCatsGame(self): print("Checking if cats game is detected") pieces = [(0,0, True), (1,0, True), (2, 0, False), (0, 1, False), (1,1, False), (2, 1, True), (0,2, True), (1, 2 ,False), (2, 2, True)] for p in range(0, len(pieces)): column, row, color = pieces[p] self.board.setChecker(column, row, color) cats = self.board.isCatsGame(self.checkersToWin) if (cats) : print("* Pass") else : print("Fail") def _checkWinState(self): hasWin = self.board.hasWinner(3) if (hasWin > -1): print("* Pass") else : print("Fail")
class TicTacToe(object): def __init__(self): rows = 3 columns = 3 cellSize = 6 self.checkersToWin = 3 self.humanIsBlack = False self.humanTurn = True self.board = Board(rows, columns) self.boardView = BoardView(cellSize) print ("Welcome to Tic Tac Toe :)") t = Tests(rows, columns, self.checkersToWin) t.runTests() print ("*** Game Start ***") self._gameLoop() # responsible for running the game # gives turn to the approproate player # checks state after turn is completed def _gameLoop(self): if self.humanTurn: self._humanTurn() else: self._computerTurn() self.boardView.showBoard(self.board) # check for winning state winner = self.board.hasWinner(self.checkersToWin) if winner != -1: self._handleGameOver(winner) return if self.board.isCatsGame(self.checkersToWin): print ("Cat's game: ") print (cat()) return self.humanTurn = not self.humanTurn self._gameLoop() # handles game over def _handleGameOver(self, winner): # there is a winner self.boardView.showBoard(self.board) if winner == 1: print ("You won! ") else: print ("You lost :( ... Better luck next time!") # human turn logic def _humanTurn(self): print ("It's your turn. You are O's!") self.boardView.showBoard(self.board) self._requestHumanMove() def _requestHumanMove(self): column = self._getInputInRange("Enter column for you move: ", self.board.height) row = self._getInputInRange("Enter row for you move: ", self.board.height) if self.board.isEmptyAtColumnRow(column, row): self.board.setChecker(column, row, self.humanIsBlack) else: print ("Looks like the square at column: " + str(column) + ", row: " + str(row) + " is occupied!") print ("Please pick a different location!") self._requestHumanMove() def _getInputInRange(self, string, range): while True: try: row = int(raw_input(string)) if row >= range: print (str(row) + " is not less than " + str(range)) return self._getInputInRange(string, range) return row except ValueError: print "Whoops that doesn't look like a valid number. Try again..." # computer turn logic def _computerTurn(self): print ("It's the computer's turn!") column, row = getAIMoveTuple(self.board, self.checkersToWin, not self.humanIsBlack) self.board.setChecker(column, row, not self.humanIsBlack) print ("The computer played at column: " + str(column) + " and at row: " + str(row))