def render(self, super_surface, force=0): if force or (self.need_render and self.active): Widget.render(self) if self.is_open: for item in self.item_lines: item.render(super_surface, force) else: self.title_line.render(super_surface, force)
def render(self, super_surface, force = 0): if force or (self.need_render and self.active): Widget.render(self) if self.is_open: for item in self.item_lines: item.render(super_surface, force) else: self.title_line.render(super_surface, force)
def render(self, super_surface, force=0): if force or (self.need_render and self.active): Widget.render(self) super_surface.blit(self.surface, self.pos) if self.selected: pygame.draw.circle( super_surface, SELECT_COLOR, (self.pos[0] + self.font_height / 2 + PAD / 2, self.pos[1] + self.font_height / 2 + PAD / 2), self.font_height / 4)
def render(self, super_surface, force = 0): if force or (self.need_render and self.active): Widget.render(self) super_surface.blit(self.surface, self.pos) if self.selected: pygame.draw.circle(super_surface, SELECT_COLOR, (self.pos[0] + self.font_height/2 + PAD/2, self.pos[1] + self.font_height/2 + PAD/2), self.font_height / 4)
def render(self, super_surface, force=0): if force or (self.need_render and self.active): Widget.render(self) for button in self.buttons: button.render(super_surface, force)
def render(self, super_surface, force = 0): if force or (self.need_render and self.active): Widget.render(self) super_surface.blit(self.surface, self.pos)
def render(self, super_surface, force=0): if force or (self.need_render and self.active): Widget.render(self) super_surface.blit(self.surface, self.pos)
def render(self, super_surface, force = 0): if force or (self.need_render and self.active): Widget.render(self) for button in self.buttons: button.render(super_surface, force)