Esempio n. 1
0
 def invalidate(self):
     '''
     Cause the window to be redraw on the main window
     '''
     # Dummy event for performing update in the main thread # TODO do this better
     e = Xlib.protocol.event.KeyPress(detail = 1,
                                      time = Xlib.X.CurrentTime,
                                      root = display.screen().root,
                                      window = self.window,
                                      child = Xlib.X.NONE,
                                      root_x = 1, root_y = 1,
                                      event_x = 1, event_y = 1,
                                      state = 0, same_screen = 1)
     display.send_event(self.window, e)
     display.flush()
Esempio n. 2
0
 def invalidate(self):
     '''
     Cause the window to be redraw on the main window
     '''
     # Dummy event for performing update in the main thread # TODO do this better
     e = Xlib.protocol.event.KeyPress(detail=1,
                                      time=Xlib.X.CurrentTime,
                                      root=display.screen().root,
                                      window=self.window,
                                      child=Xlib.X.NONE,
                                      root_x=1,
                                      root_y=1,
                                      event_x=1,
                                      event_y=1,
                                      state=0,
                                      same_screen=1)
     display.send_event(self.window, e)
     display.flush()
def do_input():
    global old_keys

    new_keys = []

    # Map cursor position to key presses
    if blob_pos is not None:
        if blob_pos[0] > 2.0 / 3.0 * WINDOW_WIDTH:
            new_keys.append('d')
        elif blob_pos[0] < 1.0 / 3.0 * WINDOW_WIDTH:
            new_keys.append('a')
        if blob_pos[1] > 2.0 / 3.0 * WINDOW_HEIGHT:
            new_keys.append('w')
        elif blob_pos[1] < 1.0 / 3.0 * WINDOW_HEIGHT:
            new_keys.append('s')

    if glfw.get_key(window, glfw.KEY_ENTER) == glfw.PRESS:
        new_keys.append('Escape')

    # Send press and release events when key state changes
    for char in ['w', 'a', 's', 'd', 'Escape']:
        new = char in new_keys
        old = char in old_keys
        if new:
            if not old:
                display.send_event(dest_window, keyev(char, True),
                        event_mask=1)
        elif old:
            if not new:
                display.send_event(dest_window, keyev(char, False),
                        event_mask=1)

    # Events don't get processed unless they are manually flushed
    while display.pending_events() > 0:
        display.poll_events()

    old_keys = new_keys
import Xlib.XK
import Xlib.error
import time

display = Xlib.display.Display()

screen = display.screen()
root = screen.root
pointer=root.query_pointer() #Get info like window where pointer is on and pointer position
window=pointer.child

ev_d = dict(
time = 0, # Time of the event (useful for double-clicks for mouse events)
root = root,
window = pointer.child, #The window where is the
pointer
same_screen = 1,child = Xlib.X.NONE,root_x = pointer.root_x,root_y = pointer.root_y,event_x = pointer.win_x,event_y = pointer.win_y,state = Xlib.X.NONE,detail =Xlib.X.Button1 )

ev2_dict = ev_d.copy()
ev2_dict['state'] = Xlib.X.Button1  # that is ButtonXMask
ev=Xlib.protocol.event.ButtonPress(**ev_d)
ev2=Xlib.protocol.event.ButtonRelease(**ev2_dict)

display.send_event(Xlib.X.PointerWindow,ev)

display.sync() # Send the inserted events
time.sleep(500/1000)
display.send_event(Xlib.X.PointerWindow,ev2)
display.sync()