Esempio n. 1
0
def keyfunc2( key, mx, my, tm ):
	if chr(27) == key:
		print _pylon.exit( 0 )
		
	global sim2Outset
	global sim2
	
	if key == ',':
		#pylon.wait_sec_f(10.0/25.0)
		#sim2.stop()
		rnum = 3
		sim2Outset = None
		print "'simulation2' =  ",pylon.sim_num_objects( "simulation2" )
		#while pylon.sim_num_objects( "simulation2" ) > 0:
			#print "'simulation2' =  ",pylon.sim_num_objects( "simulation2" )
			#pylon.wait_sec_f(0.1)
		sim2Outset = sim2.newObject("sim2Outset_"+str(tm))
		sim2Outset.setOptions( pylon.solid_stationary | pylon.solid_concave | pylon.solid_sphere )
		#sim2Outset.setProperties( pylon.object_draw_children )
		#sim2Outset.setProperties( pylon.object_debug )
		sim2Outset.setProperties( 0 )
		pylon.object_add_sphere( sim2Outset.simname, sim2Outset.name, 1.5, 20, 20, possibleImages[rnum], 1, 1, possibleTriProps[rnum]|pylon.triangle_invert_normals )
		sim2Outset.setVisibility(pylon.key_ispressed('v'))
		#sim2Outset.setInvisible()
		#sim2Outset.setVisible()
		sim2Outset.build()
		#sim2.resume()
	
	if key == 'v':
		sim2Outset.setInvisible()
Esempio n. 2
0
def keyfunc1( key, mx, my, tm ):
	# the exiting condition
	if chr(27) == key:
		print _pylon.exit( 0 )
	if key == '\r' or key == '\n':
		global going
		if going:
			print "Stopping Physics Calculation Thread"
			going = False
			_pylon_calc.lock()
		else:
			print "Starting Physics Calculation Thread"
			going = True
			_pylon_calc.unlock()
	
	if key == 'o':
		sim2.halt()
		l = 0
		while l < 10:
			#pylon.wait_sec_f(1.0/25.0)
			positionrange = 1.5
			rpos = Position(rnd_n1p1(),rnd_n1p1(),rnd_n1p1()) * positionrange
			rot  = Position(rnd_n1p1(),rnd_n1p1(),rnd_n1p1()) * 360.0
			currentObject = sim2.newObject( "Object_"+str(pylon.get_runtime()) )
			currentObject.setPos(rpos)
			currentObject.setRot(rot)
			currentObject.setMass(20000)
			currentObject.setBounce(0.25)
			currentObject.setFriction(0.5)
			currentObject.setOptions( pylon.solid_volatile | pylon.solid_convex | pylon.solid_sphere )
			currentObject.setProperties( pylon.object_draw_children )
			rnum = 1
			print pylon.object_add_sphere( currentObject.simname, currentObject.name, .25, 10, 10, possibleImages[rnum], 1, 1, possibleTriProps[rnum] )
			currentObject.setCollisionCallBack( "game", "collisionfunction1" )
			currentObject.setStepCallBack( "game", "stepfunction1" )
			currentObject.setHitFilterCallBack( "game", "hitfilter1" )
			currentObject.build()
			l += 1
		sim2.resume()
	
	if key == ',':
		#if pylon.sim_remove_object( sim2Outset.simname, sim2Outset.name ):
			#print " AKHBSDjkHAKJJSD"
		#sim2.halt()
		print "clearing sim2"
		if sim2.clearAllObjects():
			print "cannot clear sim2"
	
	if key == 'v':
		global sim2Outset
		sim2Outset.setVisible()
Esempio n. 3
0
	from pylonsupport.classes.camera import *
	from pylonsupport.classes.hud import *
	from pylonsupport.classes.simulation import *
	from pylonsupport.classes.objects import *
	from pylonsupport.classes.subrenderer import *
	from pylonsupport.classes.pylonclasses import *
	import game
			
except ImportError as bob:
	# complete failure:
	print 'ERROR: Master import failure'
	print '       Importing failure for the required modules in \"init.py\".'
	print bob
	print 'Exiting ...'
	# exit cleanly
	print _pylon.exit(-1)
	quit()

# the main Initialization things ...

NumInitObjs = 5

#declare the 'counter' will be incrimented by 0.1 every script cycle
counter = 0

# setup the camera
cam = Camera( Position( 0, 0, 0 ), Position( 0, 0, 0 ) )

# declare the way in which the simple object movement example moves objects
movestatetype = 0