def main(): # create window for uno root = tk.Tk() root.title("Uno++") # build a list of players for the game players = [ HumanPlayer("Ravi"), HumanPlayer(generate_name()), ComputerPlayer(generate_name()) ] # build a pickup pile pickup_pile = Deck(build_deck(FULL_DECK)) pickup_pile.shuffle() # deal players cards from the pickup pile for player in players: cards = pickup_pile.pick(7) player.get_deck().add_cards(cards) # create and play the game game = UnoGame(pickup_pile, players) app = UnoApp(root, game) app.play() # update window dimensions root.update() root.minsize(root.winfo_width(), root.winfo_height()) root.mainloop()
def main(): # create window for coders root = tk.Tk() root.title("Sleeping Coders") # build a list of players for the game players = [Player(generate_name()), Player(generate_name())] # build a pickup pile pickup_pile = Deck(build_deck(FULL_DECK)) for i in range(5): pickup_pile.copy(pickup_pile) pickup_pile.shuffle() # deal players cards from the pickup pile for player in players: cards = pickup_pile.pick(5) player.get_hand().add_cards(cards) # build a list of sleeping coder cards coders = CODERS[:] # create and play the game game = CodersGame(pickup_pile, coders, players) app = CoderApp(root, game) app.play() # update window dimensions root.update() root.minsize(root.winfo_width(), root.winfo_height()) root.mainloop()
def new_game(self): """Start a new game""" # clone the old players players = [] for player in self.game.players: players.append(player.__class__(player.get_name())) # generate a new deck pickup_pile = Deck(build_deck(FULL_DECK)) pickup_pile.shuffle() # make players pickup cards for player in players: cards = pickup_pile.pick(7) player.get_deck().add_cards(cards) self.game = UnoGame(pickup_pile, players) self.render_decks() self.update()