def log(user, stage_index, need_stamina, add_exp, add_gold, monster_str, equip_str, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_STAGE_NORMAL_WIN
    cur_exp = user.player.exp
    cur_gold = user.player.get_gold()
    total_challenge_count = user.player.stage_normal_total_count

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(stage_index))
    log_lst.append(str(need_stamina))
    log_lst.append(str(add_exp))
    log_lst.append(str(cur_exp))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))
    log_lst.append(str(monster_str))
    log_lst.append(str(equip_str))
    log_lst.append(str(item_str))
    log_lst.append(str(total_challenge_count))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, account_id, account_name, dev_id, login_ip, login_distance_days, team_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ROLE_LOGIN
    name = user.player.name
    # 月卡剩余天数
    month_card_days = 0
    month_card_deadline = user.player.month_50_indate
    now_date = datetime.date.today()
    if month_card_deadline and now_date < month_card_deadline:
        month_card_days = (month_card_deadline - now_date).days

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(name)
    log_lst.append(str(account_id))
    log_lst.append(str(account_name))
    log_lst.append(str(dev_id))
    log_lst.append(str(login_ip))
    log_lst.append(str(month_card_days))
    log_lst.append(str(login_distance_days))
    log_lst.append(str(team_str))
    log_str = '$$'.join(log_lst)
    return log_str
def log(user, activity_tid, add_gold, add_stone, add_free_draw, add_exp, monster_str, equip_str, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ACTIVITY_ONE_RECHARGE
    cur_exp = user.player.exp
    cur_gold = user.player.get_gold()
    cur_stone = user.player.get_stone()
    cur_free_draw = user.player.get_free_draw_material()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(activity_tid))
    log_lst.append(str(add_exp))
    log_lst.append(str(cur_exp))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))
    log_lst.append(str(add_stone))
    log_lst.append(str(cur_stone))
    log_lst.append(str(add_free_draw))
    log_lst.append(str(cur_free_draw))
    log_lst.append(str(monster_str))
    log_lst.append(str(equip_str))
    log_lst.append(str(item_str))

    log_str = '$$'.join(log_lst)

    return log_str
def log(user, union_uid, stage_id, add_stone, add_union_point, cur_union_point, add_exp, cur_exp, level, stage_cur_hp, damage, small_hp):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_UNION_ATTACK_STAGE
    cur_stone = user.player.get_stone()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(union_uid))
    log_lst.append(str(stage_id))
    log_lst.append(str(add_stone))
    log_lst.append(str(cur_stone))
    log_lst.append(str(add_union_point))
    log_lst.append(str(cur_union_point))
    log_lst.append(str(add_exp))
    log_lst.append(str(cur_exp))
    log_lst.append(str(level))
    log_lst.append(str(stage_cur_hp))
    log_lst.append(str(damage))
    log_lst.append(str(small_hp))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, add_gold, add_stone, add_free_draw, monster_str, equip_str, item_str, reward_id):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_SUM_RECHARGE_REWARD
    cur_gold = user.player.get_gold()
    cur_stone = user.player.get_stone()
    cur_free_draw = user.player.get_free_draw_material()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))
    log_lst.append(str(add_stone))
    log_lst.append(str(cur_stone))
    log_lst.append(str(add_free_draw))
    log_lst.append(str(cur_free_draw))
    log_lst.append(str(monster_str))
    log_lst.append(str(equip_str))
    log_lst.append(str(item_str))
    log_lst.append(str(reward_id))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, activity_tid, cost_gold, cost_stone, cost_item_list, add_gold, add_stone, add_free_draw, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ACTIVITY_TIME_LIMITED_SHOP

    cur_gold = user.player.get_gold()
    cur_stone = user.player.get_stone()
    cur_free_draw = user.player.get_free_draw_material()
    total_cost_gold = user.player.total_cost_gold
    total_cost_stone = user.player.total_cost_stone

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(activity_tid))
    log_lst.append(str(cost_gold))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))
    log_lst.append(str(cost_stone))
    log_lst.append(str(add_stone))
    log_lst.append(str(cur_stone))
    log_lst.append(str(add_free_draw))
    log_lst.append(str(cur_free_draw))
    log_lst.append(str(cost_item_list))
    log_lst.append(str(item_str))
    log_lst.append(str(total_cost_gold))
    log_lst.append(str(total_cost_stone))

    log_str = '$$'.join(log_lst)

    return log_str
Esempio n. 7
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def log(user):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_GYM_FAIL

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_EVOLUTE_MONSTER

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(item_str))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, add_frag_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_TREASURE_BATTLE_WIN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_frag_str))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, buddy_uid):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_BUDDY_REMOVE_PLAYER

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(buddy_uid))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_EVOLUTE_MONSTER

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(item_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 12
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def log(user, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_MASSAGE_REWARD

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(item_str))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, union_uid):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_UNION_APPLY_JOIN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(union_uid))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, buddy_uid):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_BUDDY_SEND_STAMINA

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(buddy_uid))

    log_str = "$$".join(log_lst)
    return log_str
def log(user, monster_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_LOGIN_SERIES_REWARD

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(monster_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 16
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def log(user, buddy_uid):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_BUDDY_ADD_PLAYER

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(buddy_uid))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 17
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def log(user, monster_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_SIGN_30_SERIES

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(monster_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 18
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def log(user, stageIndex):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_STAGE_BATTLE_FAIL

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(stageIndex))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, cost_stamina):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_TRIAL_BATTLE_FAIL

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_stamina))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 20
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def log(user, cost_stamina, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_TRIAL_ESSENSE_WIN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_stamina))
    log_lst.append(str(item_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 21
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def log(user, add_arena_emblem, cur_arena_emblem):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ARENA_WIN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_arena_emblem))
    log_lst.append(str(cur_arena_emblem))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, cost_moon_str, add_sun_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_SUN_STONE_EXCHANGE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_moon_str))
    log_lst.append(str(add_sun_str))

    log_str = "$$".join(log_lst)
    return log_str
Esempio n. 23
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def log(user, add_arena_emblem, cur_arena_emblem):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ARENA_WIN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_arena_emblem))
    log_lst.append(str(cur_arena_emblem))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 24
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def log(user, cost_union_point, cur_union_point, add_item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_UNION_SHOP_BUY

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_union_point))
    log_lst.append(str(cur_union_point))
    log_lst.append(str(add_item_str))
    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 25
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def log(user, cost_item_str, add_item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_CHEST_OPEN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_item_str))
    log_lst.append(str(add_item_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 26
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def log(user, cost_arena_emblem, cur_arena_emblem, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_PVP_SHOP_BUY

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_arena_emblem))
    log_lst.append(str(cur_arena_emblem))
    log_lst.append(str(item_str))
    log_str = '$$'.join(log_lst)
    return log_str
def log(user, buddy_uid, content):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_BUDDY_SEND_MAIL

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(buddy_uid))
    log_lst.append(str(content))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 28
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def log(user, remove_frag_str, add_treasure_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_TREASURE_COMPOSE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(remove_frag_str))
    log_lst.append(str(add_treasure_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 29
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def log(user, cost_gym_point, cur_gym_point, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_GYM_SHOP_BUY

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_gym_point))
    log_lst.append(str(cur_gym_point))
    log_lst.append(str(item_str))
    log_str = '$$'.join(log_lst)
    return log_str
def log(user, cost_metal_gold_str, add_ditto_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_EXCHANGE_MONSTER

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_metal_gold_str))
    log_lst.append(str(add_ditto_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 31
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def log(user, cost_moon_str, add_sun_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_SUN_STONE_EXCHANGE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_moon_str))
    log_lst.append(str(add_sun_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 32
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def log(user, cost_item_str, add_item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_CHEST_OPEN

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_item_str))
    log_lst.append(str(add_item_str))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, remove_frag_str, add_treasure_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_TREASURE_COMPOSE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(remove_frag_str))
    log_lst.append(str(add_treasure_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 34
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def log(user, add_gold):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_DAILY_REWARD_GOLD
    cur_gold = user.player.get_gold()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 35
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def log(user, former_level, former_exp, later_level, later_exp):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ROLE_LEVEL_UP

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(former_level))
    log_lst.append(str(former_exp))
    log_lst.append(str(later_level))
    log_lst.append(str(later_exp))
    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 36
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def log(user, add_stone):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_MONTH_CARD
    cur_stone = user.player.get_stone()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_stone))
    log_lst.append(str(cur_stone))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, add_gold):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_QUIZ_ANSWER_TRUE
    cur_gold = user.player.get_gold()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, server_combat_power, cur_client_combat_power,reason_id):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_COMBAT_POWER_ERROR

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(server_combat_power))
    log_lst.append(str(cur_client_combat_power))
    log_lst.append(str(reason_id))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 39
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def log(user, cost_consumption_point, cur_consumption_point, monster_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_SHOP_EXCHANGE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_consumption_point))
    log_lst.append(str(cur_consumption_point))
    log_lst.append(str(monster_str))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, stageIndex):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_STAGE_EXP_FAIL
    total_challenge_count = user.player.stage_exp_total_count

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(stageIndex))
    log_lst.append(str(total_challenge_count))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 41
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def log(user, server_combat_power, cur_client_combat_power, reason_id):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_COMBAT_POWER_ERROR

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(server_combat_power))
    log_lst.append(str(cur_client_combat_power))
    log_lst.append(str(reason_id))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, monster_str, equip_str, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_GET_FIRST_RECHARGE_GIFT

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(monster_str))
    log_lst.append(str(equip_str))
    log_lst.append(str(item_str))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, cost_consumption_point, cur_consumption_point, monster_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_SHOP_EXCHANGE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(cost_consumption_point))
    log_lst.append(str(cur_consumption_point))
    log_lst.append(str(monster_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 44
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def log(user, add_gold):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_WORLD_BOSS_ATTACK
    cur_gold = user.player.get_gold()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, union_uid, add_union_point, cur_union_point):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_UNION_PASS_STAGE_REWARD_POINT

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(union_uid))
    log_lst.append(str(add_union_point))
    log_lst.append(str(cur_union_point))

    log_str = '$$'.join(log_lst)
    return log_str
def log(user, former_level, former_exp, later_level, later_exp):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_ROLE_LEVEL_UP

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(former_level))
    log_lst.append(str(former_exp))
    log_lst.append(str(later_level))
    log_lst.append(str(later_exp))
    log_str = '$$'.join(log_lst)
    return log_str
def log(user, monster_str, equip_str, item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_GET_FIRST_RECHARGE_GIFT

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(monster_str))
    log_lst.append(str(equip_str))
    log_lst.append(str(item_str))

    log_str = "$$".join(log_lst)
    return log_str
Esempio n. 48
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def log(user, remove_mon_str, add_item_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_MONSTER_FREE

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(remove_mon_str))
    log_lst.append(str(add_item_str))

    log_str = '$$'.join(log_lst)
    # print("free monster:")
    # print(log_str)
    return log_str
def log(user, buddy_uid, stamina):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_BUDDY_RECEIVE_STAMINA
    cur_stamina = user.player.get_stamina()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(buddy_uid))
    log_lst.append(str(stamina))
    log_lst.append(str(cur_stamina))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 50
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def log(user, add_gold, equip_str):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_EQUIP_SELL
    cur_gold = user.player.get_gold()

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(add_gold))
    log_lst.append(str(cur_gold))
    log_lst.append(str(equip_str))

    log_str = '$$'.join(log_lst)
    return log_str
Esempio n. 51
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def log(user, union_uid, union_name, cur_num, union_level):
    """
        输出日志
    """
    action = game_define.EVENT_ACTION_UNION_EXIT

    log_lst = action_base.log_base(user)

    log_lst.append(str(action))
    log_lst.append(str(union_uid))
    log_lst.append(str(union_name))
    log_lst.append(str(cur_num))
    log_lst.append(str(union_level))

    log_str = '$$'.join(log_lst)
    return log_str