def initialize(): camera.position = Vector3(0.0, 0.0, 5.0) board = Board(30, 25) cursor = Actor() cursor.set_position(3, 3) cursor.set_size(1.25) world.update_layer(cursor, 5) cursor.set_sprite("Resources/Images/cursor.png") soldier = Actor() soldier.load_sprite_frames("Resources/Images/soldierA") soldier.set_size(1.0, 1.0) soldier.set_position(3.0, 3.0) soldier.play_sprite_animation(1.0, 0, 1) world.add(soldier) count = Actor() count.set_position(3.0, 3.0) count.set_sprite("Resources/Images/10.png") world.add(count)
class Tile(object): def __init__(self, x, y, sprite): self.actor = Actor() self.actor.set_position(x, y) self.actor.set_sprite(sprite) world.add(self.actor)