Esempio n. 1
0
}

print("Welcome to the maze game...\n")

should_continue = True
while should_continue:
    if room_number == 1:
        room_number = r1.run_room(player_inventory)
    elif room_number == 2:
        room_number = r2.run_room(player_inventory)
    elif room_number == 3:
        room_number = r3.run_room(player_inventory)
    elif room_number == 4:
        room_number = r4.run_room(player_inventory)
    elif room_number == 5:
        room_number = r5.run_room(player_inventory)
    elif room_number == 6:
        room_number = r6.run_room(player_inventory)
    elif room_number == 7:
        room_number = r7.run_room(player_inventory)
    elif room_number == 8:
        room_number = r8.run_room(player_inventory)
    elif room_number == 9:
        room_number = r9.run_room(player_inventory)
    elif room_number == 10:
        room_number = r10.run_room(player_inventory)
    elif room_number == 11:
        room_number = r11.run_room(player_inventory)
    elif room_number == 12:
        room_number = r12.run_room(player_inventory)
    elif room_number == 13:
Esempio n. 2
0
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 2:
     room_number = r2.run_room(player_inventory, player_equipped,
                               player_health, combat_spell_inventory)
 elif room_number == 3:
     room_number = r3.run_room(player_inventory, player_equipped,
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 4:
     room_number = r4.run_room(player_inventory, player_equipped,
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 5:
     room_number = r5.run_room(player_inventory, player_equipped,
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 6:
     room_number = r6.run_room(player_inventory, player_equipped,
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 7:
     room_number = r7.run_room(player_inventory, player_equipped,
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 8:
     room_number = r8.run_room(player_inventory, player_equipped,
                               combat_off_inventory, combat_spell_inventory,
                               mobs, player_health)
 elif room_number == 9:
     room_number = r9.run_room(player_inventory, player_equipped,
Esempio n. 3
0
room_number = 1

print("Welcome to the cavern of the kobold king...\n")

should_continue = True
while should_continue:
    if room_number == 1:
        room_number = r1.run_room(util.player_inventory)
    elif room_number == 2:
        room_number = r2.run_room(util.player_inventory)
    elif room_number == 3:
        room_number = r3.run_room(util.player_inventory)
    elif room_number == 4:
        room_number = r4.run_room(util.player_inventory)
    elif room_number == 5:
        room_number = r5.run_room(util.player_inventory)
    elif room_number == 6:
        room_number = r6.run_room(util.player_inventory)
    elif room_number == 7:
        room_number = r7.run_room(util.player_inventory)
    elif room_number == 8:
        room_number = r8.run_room(util.player_inventory)
    elif room_number == 9:
        room_number = r9.run_room(util.player_inventory)
    elif room_number == 10:
        room_number = r10.run_room(util.player_inventory)
    elif room_number == 11:
        room_number = r11.run_room(util.player_inventory)
    elif room_number == 12:
        room_number = r12.run_room(util.player_inventory)
    elif room_number == 13: