class Space(Room): # items - Items in the room that can be picked up. # objects - Items in the room that are stationary but can be interacted with: # I.e. doors, windows, floor, carpet, large paintings, etc. # NESW - Exit to another room in that direction. def __init__(self, name, desc, items=[], objects=[], north=None, northeast=None, east=None, southeast=None, south=None, southwest=None, west=None, northwest=None): super().__init__(desc) self.name = name self.items = Bag() for item in items: self.items.add(item) self.objects = Bag() for obj in objects: self.objects.add(obj) self.north = north self.northeast = northeast self.east = east self.southeast = southeast self.south = south self.southwest = southwest self.west = west self.northwest = northwest self.enter_scene = None self.exit_scene = None def __str__(self): return F"--- {self.name} ---\n{self.description}"
#shop_room.items = Bag({wand}) shop_room.store_items = Bag({ball, letter_bank[2], letter_bank[5]}) # make the notebook to store letters class Notebook(Item): letters_found = Bag() notebook = Notebook('Notebook', 'book', 'notes') # initialize the players inventory inventory = Bag() inventory.gold = 0 inventory.add(notebook) #set starting context set_context('starting_room') #create master list for testing purposes master_item_list = Bag({ wand, compass, map, ball, notebook, }) for letter in letter_bank: master_item_list.add(letter)