Esempio n. 1
0
	def draw(self,screen) :
		screen.fill(THECOLORS["lightblue"])
		try :
			pts = [self.pymunk2pygame(x) for x in self.chime.get_points()]
			print pts
			pygame.draw.polygon(screen,THECOLORS["blue"],pts,1)
		except ValueError :
			#print 'junk'
			pass

		# when manually updating a body, need to set it's velocity BEFORE the call to world.update()
		velocity_scale = 10
		velocity = Vec2d([x*velocity_scale for x in pygame.mouse.get_rel()])
		self.cursor_ball.body.update_velocity(velocity,0,3)

		self.world.update()

		# when manually updating a body, need to set it's position AFTER the call to world.update()
		pos = self.input.get_com()
		self.cursor_ball.body.position = (pos[0],self.dims[1]-pos[1])
		self.cursor_ball.body.update_position(0.01)
		self.draw_ball(screen,self.cursor_ball)

if __name__ == "__main__" :
	#face_input = FaceInputProvider(0,(640,480),"/home/labadorf/development/aether-adam/examples/haarcascade_frontalface_alt.xml",flip=True)
	mouse_input = MouseInputProvider()
	driver = AetherDriver(640,input=mouse_input)
	driver.register_module(WindChimes(driver))
	driver.run()
Esempio n. 2
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		#screen.blit(scaled_raw_image,(0,0))
		#screen.blit(raw_image,(0,0))

		faces = self.input.get_polys()
		#faces = []
		screen.blit(self.frame,(0,0))

		if len(faces) > 0 :

			for i,face in enumerate(faces) :
				face = [(int(x[0]*self.dims[0]),int(x[1]*self.dims[1])) for x in face]
				dims = face[1][0]-face[0][0], face[2][1]-face[1][1]
				faces[i] = pygame.Rect(face[0],dims)

		self.sprite_tracker.update(faces,scaled_raw_image)

		print 'Sprite ages:',self.sprite_tracker._sprite_ages
		for i,sprite in enumerate(self.sprite_tracker.sprites) :
			scaled_face_surf = pygame.transform.scale(sprite.image,self.frame_scales[i])
			screen.blit(scaled_face_surf,self.frame_coords[i])
			num = self.font.render(str(i),False,THECOLORS['red'])
			screen.blit(num,self.frame_coords[i])



if __name__ == "__main__" :
	face_input = FaceInputProvider(0,(640,480),"/home/labadorf/development/aether/examples/haarcascade_frontalface_alt.xml",flip=True)
	driver = AetherDriver(640,input=face_input)
	driver.register_module(PictureFrames(driver))
	driver.run()
Esempio n. 3
0
			else :
				if not in_seq :
					curr_seq = [v]
					in_seq = True
				else :
					curr_seq.append(v)

		if len(curr_seq) != 0 :
			inds.append(curr_seq)

		if self.clicked :
			self.clicked = False

		# clicked, toggle graphic
		if len(inds) == 2 :
			self.clicked = True
			self.on = not self.on
			self.image.fill(THECOLORS["white"])
			if self.on :
				pygame.draw.circle(self.image,THECOLORS["red"],(5,5),5,1)
			else :
				pygame.draw.rect(self.image,THECOLORS["black"],(0,0,10,10),1)
			self.history = []

if __name__ == "__main__" :
	mouse_input = MouseInputProvider()
	driver = AetherDriver(640,input=mouse_input)
	module = Whiteboard(driver)
	driver.register_module(module)
	driver.run()