def test_idle(self): idle = Idle(self.game_state, self.a_player) expected_command = AICommand( self.a_player, AICommandType.STOP, control_loop_type=AIControlLoopType.POSITION) actual_command = Idle.exec(idle) self.assertEqual(actual_command, expected_command)
def test_idle(self): self.idle = Idle(self.game_state, self.player_id) current_pose = None current_pose_string = AICommand(self.player_id, AICommandType.STOP) self.assertEqual(Idle.exec(self.idle), current_pose_string)
def test_idle(self): self.idle = Idle(self.game_state, self.player_id) current_pose = None current_pose_string = "AICommand(move_destination=" + str( current_pose) + ", kick_strength=0)" self.assertEqual(str(Idle.exec(self.idle)), current_pose_string)