Esempio n. 1
0
    def __init__(self):
        self.map = Map(START_LEVEL)
        # Enforce that a path does exist in the map
        while self.map.findPath() == None:
            self.map = Map(START_LEVEL)
        self.player = Player()
        self.inventory = Inventory()
        self.enemy_factory = EnemyFactory()
        self.user = User()

        self.invuln_turns = 0

        self.swap_weapon_to = None

        self.current_enemy = None
        self.level = START_LEVEL
        self.danger = 5
        self.hide_danger = 5
        self.escape_chance = 3
        self.items_dropped = 0  # a counter so we make sure they get shield, sword and bow chances first
        self.steps_left = MAX_STEPS
        self.escapes_remaining = NUM_ESCAPES
        self.encounter_sdorf = False

        self.dangers = []
        self.escape_chances = []
        self.hide_dangers = []

        self.seerdata = SeerData()
        self.init_dangers()