Esempio n. 1
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async def get_data(**kwargs):
    return {
        "name": "Tishka17",
        "extended": False,
    }


def is_tishka17(data: Dict, widget: Whenable, manager: DialogManager):
    return data.get("name") == "Tishka17"


window = Window(
    Multi(
        Const("Hello"),
        Format("{name}", when="extended"),
        sep=" "
    ),
    Group(
        Row(
            Button(Const("Wait"), id="wait"),
            Button(Const("Ignore"), id="ignore"),
            when="extended",
        ),
        Button(Const("Admin mode"), id="nothing", when=is_tishka17),
    ),
    state=MySG.main,
    getter=get_data,
)
Esempio n. 2
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from aiogram.dispatcher.filters.state import StatesGroup, State

from aiogram_dialog import Window
from aiogram_dialog.widgets.kbd import Button
from aiogram_dialog.widgets.text import Const


class MySG(StatesGroup):
    main = State()


main_window = Window(
    Const("Hello, unknown person"),  # just a constant text
    Button(Const("Useless button"), id="nothing"),  # button with text and id
    MySG.main,  # state is used to identify window between dialogs
)
Esempio n. 3
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# name input dialog


class Bg(StatesGroup):
    progress = State()


async def get_bg_data(dialog_manager: DialogManager, **kwargs):
    return {"progress": dialog_manager.context.data("progress", 0)}


bg_dialog = Dialog(
    Window(
        Multi(
            Const("Your click is processing, please wait..."),
            Progress("progress", 10),
        ),
        state=Bg.progress,
        getter=get_bg_data,
    ), )


# main dialog
class MainSG(StatesGroup):
    main = State()


async def start_bg(c: CallbackQuery, button: Button, manager: DialogManager):
    await manager.start(Bg.progress)
    asyncio.create_task(background(c, manager.bg()))

Esempio n. 4
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from aiogram_dialog import Dialog, Window
from aiogram_dialog.widgets.kbd import Row, SwitchTo, Next, Back
from aiogram_dialog.widgets.text import Const


class DialogSG(StatesGroup):
    first = State()
    second = State()
    third = State()


dialog = Dialog(
    Window(
        Const("First"),
        SwitchTo(Const("To second"), id="sec", state=DialogSG.second),
        state=DialogSG.first,
    ),
    Window(
        Const("Second"),
        Row(
            Back(),
            Next(),
        ),
        state=DialogSG.second,
    ),
    Window(
        Const("Third"),
        Back(),
        state=DialogSG.third,
    )
Esempio n. 5
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    manager.context.set_data("name", m.text)
    await dialog.next(manager)


async def get_name_data(dialog_manager: DialogManager, **kwargs):
    return {"name": dialog_manager.context.data("name", None)}


async def on_finish(c: CallbackQuery, button: Button, manager: DialogManager):
    await manager.done({"name": manager.context.data("name")})


name_dialog = Dialog(
    Window(
        Const("What is your name?"),
        Cancel(),
        MessageInput(name_handler),
        state=NameSG.input,
    ),
    Window(Format("Your name is `{name}`, it is correct?"),
           Row(Back(Const("No")),
               Button(Const("Yes"), id="yes", on_click=on_finish)),
           state=NameSG.confirm,
           getter=get_name_data))


# main dialog
class MainSG(StatesGroup):
    main = State()


async def process_result(result: Any, manager: DialogManager):
Esempio n. 6
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    itemgetter(0),
    items,
)

dialog1 = Dialog(
    Window(
        Const("Hello, {name}!"),
        Format("Hello, {name}!\n", when=lambda data, w, m: data["age"] > 18),
        Format("Now: {now}"),
        Progress("progress", 10),
        Progress("progress2", 10, filled="🟩"),
        Group(
            Button(Format("{name}"), "b1"),
            Button(Const("Is it Fun?"), "b2", on_click=fun),
            Checkbox(Const("Yes"), Const("No"), "check"),
            width=100,
        ),
        select,
        radio,
        multiselect,
        Button(Format("{now}"), "b3"),
        Row(Button(Progress("progress", 5), "b3"), Button(Progress("progress2", 5, filled="🟩"), "b4")),
        Next(),
        MessageInput(input_fun),
        getter=get_data,
        state=Register.hello,
    ),
    Window(
        Const("Выберите время начала"),
        Group(*[
            Button(Const(f"{h % 24:2}:{m:02}"), f"{h}_{m}")
            for h in range(20, 26) for m in range(0, 60, 15)
Esempio n. 7
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    itemgetter(0),
    items,
    multiple=True
)

dialog1 = Dialog(Window(
    Multi(
        Const("Hello, {name}!"),
        Format("Hello, {name}!", when=lambda data, w, m: data["age"] > 18),
        sep="\n\n",
    ),
    Group(
        Group(
            Button(Format("{name}"), "b1"),
            Button(Const("Is it Fun?"), "b2", on_click=fun),
            Checkbox(Const("Yes"), Const("No"), "check"),
            keep_rows=False
        ),
        select,
        multiselect,
        Button(Const("3. {name}"), "b3"),
        Next(),
    ),
    getter=get_data,
    state=Register.hello,
    on_message=input_fun,
),
    Window(Const("Выберите время начала"),
           Group(
               Group(*[
                   Button(Const(f"{h % 24:2}:{m:02}"), f"{h}:{m}")
                   for h in range(20, 26) for m in range(0, 60, 15)
Esempio n. 8
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multi = Multiselect(
    Format("✓ {item[0]}"),  # E.g `✓ Apple`
    Format("{item[0]}"),
    id="check",
    item_id_getter=operator.itemgetter(1),
    items="fruits",
)

dialog = Dialog(
    Window(
        Format("Clicked: {counter}\n\n{stack}\n\n{context}\n\n{now}"),
        Button(Const("Click me!"), id="btn1", on_click=on_click),
        multi,
        Cancel(),
        MessageInput(name_handler),  # Inputs work only in default stack!
        state=DialogSG.greeting,
        getter=get_data,
    ), )


async def main():
    # real main
    logging.basicConfig(level=logging.INFO)
    storage = MemoryStorage()
    bot = Bot(token=API_TOKEN)
    dp = Dispatcher(bot, storage=storage)
    registry = DialogRegistry(dp)
    # register handler which resets stack and start dialogs on /start command
    registry.register_start_handler(DialogSG.greeting)
Esempio n. 9
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    if m.content_type['PHOTO']:
        print("оп у нас тут фоточка образовалась")
        await manager.start(Broadcast.broadcast_image,
                            m.photo[0].file_id,
                            reset_stack=False)
    else:
        await m.answer(text="Прикрепите фотографию")


broadcast = Dialog(
    Window(
        Format("<b>Следующие роли получат рассылку:</b>"
               "\n• {selected}"),
        types_kbd,
        Group(Button(Const("Отмена"), id="Cancel", on_click=on_finish),
              Next(Const("Далее")),
              width=2,
              keep_rows=False),
        getter=get_data,
        state=Broadcast.broadcast_type,
    ),
    Window(
        Format("<b>Следующие роли получат рассылку:</b>"
               "\n• {selected}"
               "\n\n<b>Текст рассылаемого сообщения:</b>"
               "\n{text}"
               "\n\n<i>Поддерживается встроенное в Telegram форматирование!"
               "\nМаксимальное кол-во символов: 4096</i>"),
        Url(Const("Про форматирование"),
            Const("https://lifehacker.ru/formatirovanie-teksta-v-telegram/")),
        Button(Const("Отмена"), id="Cancel", on_click=on_finish),
Esempio n. 10
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async def to_second(c: CallbackQuery, button: Button, manager: DialogManager):
    await manager.dialog().switch_to(DialogSG.second, manager)


async def go_back(c: CallbackQuery, button: Button, manager: DialogManager):
    await manager.dialog().back(manager)


async def go_next(c: CallbackQuery, button: Button, manager: DialogManager):
    await manager.dialog().next(manager)


dialog = Dialog(
    Window(
        Const("First"),
        Button(Const("To second"), id="sec", on_click=to_second),
        state=DialogSG.first,
    ),
    Window(
        Const("Second"),
        Row(
            Button(Const("Back"), id="back2", on_click=go_back),
            Button(Const("Next"), id="next2", on_click=go_next),
        ),
        state=DialogSG.second,
    ),
    Window(
        Const("Third"),
        Button(Const("Back"), id="back3", on_click=go_back),
        state=DialogSG.third,
    ))
Esempio n. 11
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from aiogram.types import ParseMode

from aiogram_dialog import Window
from aiogram_dialog.widgets.text import Jinja


class DialogSG(StatesGroup):
    ANIMALS = State()


# let's assume this is our window data getter
async def get_data(**kwargs):
    return {
        "title": "Animals list",
        "animals": ["cat", "dog", "my brother's tortoise"]
    }


html_text = Jinja("""
<b>{{title}}</b>
{% for animal in animals %}
* <a href="https://yandex.ru/search/?text={{ animal }}">{{ animal|capitalize }}</a>
{% end for %}
""")

window = Window(
    html_text,
    parse_mode=ParseMode.HTML,  # do not forget to set parse mode
    state=DialogSG.ANIMALS
)
Esempio n. 12
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from aiogram.dispatcher.filters.state import StatesGroup, State

from aiogram_dialog import Window, Dialog
from aiogram_dialog.widgets.kbd import Button
from aiogram_dialog.widgets.text import Const, Format


class MySG(StatesGroup):
    main = State()


async def get_data(**kwargs):
    return {
        "name": "Tishka17",
    }


dialog = Dialog(
    Window(
        Format("Hello, {name}!"),
        Button(Const("Useless button"), id="nothing"),
        MySG.main,
        getter=get_data,  # here we set our data getter
    )
)
Esempio n. 13
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class RenderSG(StatesGroup):
    first = State()
    second = State()
    last = State()


async def on_input(m: Message, dialog: Dialog, manager: DialogManager):
    manager.current_context().dialog_data["name"] = m.text
    await dialog.next(manager)  # rendering tool cannot detect this call


dialog = Dialog(
    Window(
        Const("1. First"),
        Next(),
        state=RenderSG.first,
    ),
    Window(
        Const("2. Second"),
        Back(),
        MessageInput(on_input),
        state=RenderSG.second,
        preview_add_transitions=[Next()],  # this is a hint for rendering tool
    ),
    Window(
        Const("3. Last"),
        Back(),
        state=RenderSG.last,
    ),
)
Esempio n. 14
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    # TODO это костыль
    await manager.done()
    from aiogram_dialog.data import DialogContext
    DialogContext(manager.proxy, "", None).last_message_id = None


city_window = Window(
    text=text.Const("Let's start.\nChoose city"),
    kbd=kbd.Group(kbd.Group(
        kbd.Radio(
            checked_text=text.Format("✅ {item}"), unchecked_text=text.Format("{item}"),
            items=db.get_cities_list(),
            item_id_getter=lambda x: x,
            id="city_select",
            on_state_changed=set_selected_city,
        ),
        keep_rows=False,
        width=2,
    ),
        kbd.Next(
            when=lambda d, w, m: m.dialog().find("city_select").get_checked(m) is not None,
        ),
    ),
    state=PosterCreation.city,
)

area_choice_window = Window(
    text=text.Format(
        "Chosen city: {city_name}\n"
        "Would you like to specify city area?"
    ),
Esempio n. 15
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async def on_finish(c: CallbackQuery, button: Button, manager: DialogManager):
    await c.message.answer("Thank you. To start again click /start")
    await manager.done()


async def on_age_changed(c: ChatEvent, item_id: str, select: Select,
                         manager: DialogManager):
    manager.context.set_data("age", item_id)
    await manager.dialog().next(manager)


dialog = Dialog(
    Window(
        text=Const("Greetings! Please, introduce yourself:"),
        kbd=None,
        state=DialogSG.greeting,
        on_message=name_handler,
    ),
    Window(
        text=Format("{name}! How old are you?"),
        kbd=Select(
            Format("{item}"),
            items=["0-12", "12-18", "18-25", "25-40", "40+"],
            item_id_getter=lambda x: x,
            id="w_age",
            on_click=on_age_changed,
        ),
        state=DialogSG.age,
        getter=get_data,
    ),
    Window(
Esempio n. 16
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from aiogram_dialog import Window, Dialog, DialogRegistry, DialogManager, StartMode
from aiogram_dialog.widgets.kbd import Button
from aiogram_dialog.widgets.text import Const

storage = MemoryStorage()
bot = Bot(token='BOT TOKEN HERE')
dp = Dispatcher(bot, storage=storage)
registry = DialogRegistry(dp)


class MySG(StatesGroup):
    main = State()


main_window = Window(
    Const("Hello, unknown person"),
    Button(Const("Useless button"), id="nothing"),
    state=MySG.main,
)
dialog = Dialog(main_window)
registry.register(dialog)


@dp.message_handler(commands=["start"])
async def start(m: Message, dialog_manager: DialogManager):
    await dialog_manager.start(MySG.main, mode=StartMode.RESET_STACK)


if __name__ == '__main__':
    executor.start_polling(dp, skip_updates=True)
Esempio n. 17
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class RenderSG(StatesGroup):
    first = State()
    second = State()
    last = State()


async def on_input(m: Message, dialog: Dialog, manager: DialogManager):
    manager.current_context().dialog_data["name"] = m.text
    await dialog.next(manager)


dialog = Dialog(
    Window(
        Const("1. First"),
        Next(),
        state=RenderSG.first,
    ),
    Window(
        Const("2. Second"),
        Back(),
        MessageInput(on_input),
        state=RenderSG.second,
    ),
    Window(
        Const("3. Last"),
        Back(),
        state=RenderSG.last,
    ),
)