Esempio n. 1
0
def fly(client: airsim.MultirotorClient, args) -> None:
    if args.verbose:
        print(f"[ff] HomeGeoPoint:\n{client.getHomeGeoPoint()}\n")
        print(f"[ff] VehiclePose:\n{client.simGetVehiclePose()}\n")
        #print(f"[ff] MultirotorState:\n{client.getMultirotorState()}\n")

    home_UE4 = Vec3.from_GeoPoint(client.getHomeGeoPoint())
    ground_offset_NED = Vec3.from_Vector3r(client.simGetVehiclePose().position)
    #assert ground_offset_NED.x == ground_offset_NED.y == 0  # assumes the drone is at PlayerStart
    #player_start = Vec3.from_Vector3r(
    #    client.simGetObjectPose(client.simListSceneObjects("PlayerStart.*")[0]).position
    #)

    print(f"[ff] Taking off")
    client.takeoffAsync(timeout_sec=8).join()

    fligh_path = BLOCKS_PATH  # TODO add option to change on argparse

    print(f"[ff] Moving on path...", flush=True)
    client.moveOnPathAsync(path=[
        airsim.Vector3r(coord.x, coord.y, coord.z) for coord in fligh_path
    ],
                           velocity=5).join()

    print(f"[ff] Landing", flush=True)
    client.landAsync().join()
    # print(f"[ff] Going home", flush=True)
    # client.goHomeAsync().join()
    print(f"[ff] Done")
Esempio n. 2
0
class Drone(Thread):
    def __init__(self, telemetry: Telemetry):
        super(Drone, self).__init__()
        self.daemon = True
        self._exit = False

        self.telemetry = telemetry
        self.client: Optional[MultirotorClient] = None
        self.connect()

        self.controller = Controller(self.client, self.telemetry)
        self.collision_type = CollisionType.NONE

    def run(self):
        while not self._exit:
            try:
                self._process()
            except BufferError:
                pass
            except KeyboardInterrupt:
                self.shutdown()

    def _process(self):
        self.update_telemetry()

        if self.is_collision():
            self.process_collision()
        elif self.telemetry.collision_mode:
            self.stop_collision()
        else:
            self.controller.check_progress()

        time.sleep(0.1)

    def shutdown(self):
        self._exit = True
        self.client.enableApiControl(False)
        self.client.reset()

    def connect(self):
        self.client = MultirotorClient()
        self.client.confirmConnection()
        self.client.enableApiControl(True)
        self.client.getBarometerData()

    # region TELEMETRY

    def update_telemetry(self):
        multirotor_state = self.client.getMultirotorState()

        self.telemetry.landed_state = multirotor_state.landed_state
        self.telemetry.ned_position = multirotor_state.kinematics_estimated.position
        self.telemetry.linear_velocity = multirotor_state.kinematics_estimated.linear_velocity

        self.telemetry.gps_position = self.client.getGpsData().gnss.geo_point
        self.telemetry.gps_home = self.client.getHomeGeoPoint()

        self.telemetry.quaternion = self.client.simGetVehiclePose().orientation

        self.get_front_camera_image()
        self.get_bottom_camera_image()

    def get_bottom_camera_image(self):
        self.client.simSetCameraOrientation('0',
                                            Quaternionr(0.0, -0.7, 0.0, 0.5))
        bottom_camera_data = self.client.simGetImages([
            airsim.ImageRequest("0",
                                airsim.ImageType.DepthPlanner,
                                pixels_as_float=True)
        ])
        self.telemetry.terrain_collision.process_image(bottom_camera_data[0])

    def get_front_camera_image(self):
        self.client.simSetCameraOrientation('0',
                                            Quaternionr(0.0, 0.0, 0.0, 1.0))
        front_camera_data = self.client.simGetImages([
            airsim.ImageRequest("0",
                                airsim.ImageType.DepthPlanner,
                                pixels_as_float=True)
        ])
        self.telemetry.wall_collision.process_image(front_camera_data[0])

    # endregion

    # region COLLISION

    def is_collision(self):
        collision = (self.telemetry.wall_collision.collision
                     or self.telemetry.terrain_collision.collision)
        return collision

    def process_collision(self):
        wall_collision = self.telemetry.wall_collision.collision
        terrain_collision = self.telemetry.terrain_collision.collision

        if wall_collision:
            if terrain_collision:
                self.wall_collision()
                self.collision_type = CollisionType.BOTH
            else:
                self.wall_collision()
                self.collision_type = CollisionType.WALL
        else:
            if terrain_collision:
                self.terrain_collision()
                self.collision_type = CollisionType.TERRAIN
            else:
                self.collision_type = CollisionType.NONE

    def wall_collision(self):
        if (self.collision_type != CollisionType.WALL
                and self.collision_type != CollisionType.BOTH):
            self.telemetry.collision_mode = True
            self.client.moveToZAsync(-500, settings.COLLISION_SPEED)

    def terrain_collision(self):
        if self.collision_type != CollisionType.TERRAIN:
            if self.telemetry.ned_position.z_val < -8:
                self.telemetry.collision_mode = True
                target = self.telemetry.target_position
                actual = self.telemetry.ned_position
                self.client.moveToPositionAsync(target.x_val, target.y_val,
                                                actual.z_val - 1,
                                                settings.COLLISION_SPEED)

    def stop_collision(self):
        self.controller.send_position()
        self.telemetry.collision_mode = False