Esempio n. 1
0
    def whisper(self):
        """
        秘密会話
        攻撃したい先を言って、一致しなかったら相手に合わせる

        襲撃先選択
        1.最も占いらしいやつ
        2.昨日の護衛結果が失敗だったら最も狩人らしいやつ
        """
        self.whisper_turn += 1

        # 生存者の確認
        self.alive = []
        for i in range(self.player_size):
            # 1-origin
            i += 1
            if self.base_info["statusMap"][str(i)] == "ALIVE":
                self.alive.append(str(i))

        if self.base_info["day"] == 0:
            if self.whisper_turn == 1:
                return cb.comingout(self.base_info["agentIdx"], "VILLAGER")
            else:
                return cb.over()
        # 候補者セット
        #cand = set(self.alive)-{str(int(self.base_info["agentIdx"]))}
        cand = self.rfestimator.decide_action("attack")
        print(set([self.base_info["agentIdx"]]),
              self.rfestimator.rec.game_info["dead"], self.wolfs)
        cand = cand - set([
            self.base_info["agentIdx"]
        ]) - self.rfestimator.rec.game_info["dead"] - self.wolfs
        # 襲撃先の吟味
        role = "SEER"
        if self.attack_success:
            self.todays_vote = int(self.predictor.role_est("SEER", cand))
            if self.whisper_turn == 1 and self.base_info["day"] < 3:
                return cb.estimate(self.todays_vote, role)
            if self.whisper_turn == 2:
                return cb.attack(self.todays_vote)
        else:
            # 昨日失敗してたら狩人がまだ生きてるということなので
            role = "BODYGUARD"
            self.todays_vote = int(self.predictor.role_est("BODYGUARD", cand))
            if self.whisper_turn == 1 and self.base_info["day"] < 3:
                return cb.estimate(self.todays_vote, role)
            if self.whisper_turn == 2:
                return cb.attack(self.todays_vote)

        return cb.over()
Esempio n. 2
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 def update(self, game_info, history, request, breakdown):
     super().update(game_info, history, request, breakdown)
     if request == 'DAILY_INITIALIZE':
         for i in range(history.shape[0]):
             if history['type'][i] == 'divine':
                 self.reported = False
                 self.ability_result = history['text'][i]
                 print("ab: " + self.ability_result)
                 text = history['text'][i].split()
                 dst = self.getAgentIdx(text[1])
                 species = text[2]
                 if species == "WEREWOLF":
                     breakdown.updateDeterministic(dst, 2)
                 else:
                     breakdown.updateAttacked(dst)
         if self.ability_result != '':
             self.talkQueue.push(Node(100, self.ability_result))
     if game_info['day'] != 0:
         poss, wolf, seer, scores = breakdown.getTop()
         if poss[0] != 0:
             wolf = wolf[0]
             seer = seer[0]
             poss = poss[0]
             if scores[wolf,
                       2] > 1.05 and not self.voted and self.skcnt < 2:
                 self.talkQueue.push(
                     Node(10 * scores[wolf, 2], cb.vote(self.tar)))
                 self.voted = True
             if scores[wolf,
                       2] > 1.02 and not self.estimated and self.skcnt < 2:
                 self.talkQueue.push(Node(30, cb.estimate(wolf,
                                                          "WEREWOLF")))
                 self.estimated = True
Esempio n. 3
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    def talk(self):
        print("Executing talk...")

        if self.role == "WEREWOLF":
            if self.player_map[self.current_target]["revenge"] is False:
                print("Voting on random target")
            else:
                print("Voting for revenge!")

            # Talking against a target has 3 steps: (0) first estimate,
            # then (1) state your vote, then (>2) start requesting other
            # agents to vote against the current target
            if self.player_map[self.current_target]["targetStatus"] == 0:
                talk = cb.estimate(self.current_target, "WEREWOLF")
            elif self.player_map[self.current_target]["targetStatus"] == 1:
                talk = cb.vote(self.current_target)
            else:
                talk = cb.request(cb.vote(self.current_target))

            self.player_map[self.current_target]["targetStatus"] += 1

        else:
            selected = randomPlayerId(self.base_info)
            talk = cb.vote(selected)

        return talk
Esempio n. 4
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 def update(self, game_info, history, request,breakdown):
   super().update(game_info, history, request, breakdown)
   if game_info['day'] != 2:
     if request == 'DAILY_INITIALIZE' and game_info['day'] != 0:
       self.reported = False
       self.ability_result = cb.divined(self.tar, "HUMAN")
     poss, wolf, seer, scores= breakdown.getTop()
     human = [x for x in range(1, 6) if x not in wolf and x not in self.deadlist and x != self.idx]
     human.sort(key = lambda x: scores[int(x), 0])
     self.tar = human[-1]
     self.hold = human[0]
     if game_info['day'] != 0:
       if not self.reported:
         self.talkQueue.push(Node(100, self.ability_result))
         self.reported = True
       if scores[human[0], 0] < 1.05 and not self.voted and self.skcnt < 2:
         self.talkQueue.push(Node(10 * scores[human[0], 2] ,cb.vote(self.hold)))    
         self.voted = True
       if scores[human[-1], 2] > 1.1 and not self.requested and len(human) >= 2 and self.skcnt < 2:
         self.talkQueue.push(Node(20 * scores[human[1], 2],cb.divine(human[1])))
         self.requested = True
       if scores[human[-1], 2] > 1.0 and not self.estimated and self.skcnt < 2:
         self.talkQueue.push(Node(30,cb.estimate(human[0], "WEREWOLF")))
         self.estimated = True
   else :
     self.talkQueue.push(Node(100, cb.comingout(self.idx, "POSSESSED")))
     poss, wolf, seer, scores= breakdown.getTop()
     self.tar = [x for x in range(1, 6) if x not in wolf and x not in self.deadlist][0]
     self.talkQueue.push(Node(100, cb.vote(self.tar)))
Esempio n. 5
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 def update(self, game_info, history, request, breakdown):
   super().update(game_info, history, request, breakdown)
   if request == 'DAILY_INITIALIZE':
     for i in range(history.shape[0]):
       if history['type'][i] == 'divine':
         self.reported = False
         self.ability_result = history['text'][i]
         print("ab: "+self.ability_result)
         text = history['text'][i].split()
         dst = self.getAgentIdx(text[1])
         species = text[2]
         if species == "WEREWOLF":
           breakdown.updateDeterministic(dst, 1)
         else:
           breakdown.updateAttacked(dst)
     if self.ability_result != '':
       self.talkQueue.push(Node(100, self.ability_result))
   poss, wolfs, scores= breakdown.getTop()
   if poss[0] != 0:
     wolfs = sorted([x for x in wolfs if x not in self.deadlist and x not in self.divinelist], key=lambda x: scores[int(x), 1])
     if len(wolfs) >= 2:
       self.tar = wolfs[-1]
       self.hold = wolfs[0]
       if game_info['day'] != 0:
         if scores[wolfs[-1], 1] > 1.15 and not self.voted and self.skcnt < 2:
           self.talkQueue.push(Node(10 * scores[wolfs[-1], 1] ,cb.vote(self.tar)))    
           self.voted = True
         if scores[wolfs[0], 1] > 1.1 and not self.requested and self.skcnt < 2:
           self.talkQueue.push(Node(20 * scores[wolfs[0], 1],cb.divine(self.hold)))
           self.requested = True
         if scores[wolfs[-1], 1] > 1.0 and not self.estimated and self.skcnt < 2:
           self.talkQueue.push(Node(30,cb.estimate(wolfs[-1], "WEREWOLF")))
           self.estimated = True
     elif len(wolfs) == 1:
       self.tar = wolfs[0]
       self.hold = sorted([x for x in range(1,16) if x not in self.deadlist and x not in self.divinelist], key=lambda x: scores[x,1])[-1]
       if game_info['day'] != 0:
         if scores[wolfs[-1], 1] > 1.15 and not self.voted and self.skcnt < 2:
           self.talkQueue.push(Node(10 * scores[wolfs[-1], 1] ,cb.vote(self.tar)))
           self.voted = True
         if scores[wolfs[-1], 1] > 1.0 and not self.estimated and self.skcnt < 2:
           self.talkQueue.push(Node(30,cb.estimate(wolfs[-1], "WEREWOLF")))
           self.estimated = True
     else :
       self.tar = sorted([x for x in range(1,16) if x not in self.deadlist], key=lambda x: scores[x,1])[-1]
Esempio n. 6
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 def update(self, game_info, history, request, breakdown):
   super().update(game_info, history, request, breakdown)
   poss, wolf, seer, scores= breakdown.getTop()
   wolf = wolf[0]
   seer = seer[0]
   poss = poss[0]
   self.tar = wolf
   self.hold = poss
   if game_info['day'] != 0:
     if scores[wolf, 2] > 1.02 and not self.voted and self.skcnt < 2:
       self.talkQueue.push(Node(10 * scores[wolf, 2] ,cb.vote(self.tar)))
       self.voted = True
     if scores[wolf, 2] > 1.01 and not self.requested and self.skcnt < 2:
       self.talkQueue.push(Node(20 * scores[wolf, 2],cb.request(cb.request_div(self.hold))))
       self.requested = True
     if scores[wolf, 2] > 1.0 and not self.estimated and self.skcnt < 2:
       self.talkQueue.push(Node(30,cb.estimate(wolf, "WEREWOLF")))
       self.estimated = True
Esempio n. 7
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 def update(self, game_info, history, request, breakdown):
   super().update(game_info, history, request, breakdown)
   if request == 'DAILY_INITIALIZE' and game_info['day'] != 0:
     self.reported = False
     self.ability_result = cb.divined(self.tar, "HUMAN")
   poss, wolfs, scores= breakdown.getTop()
   wolfs = sorted(wolfs, key=lambda x: scores[int(x), 1])
   human = [x for x in range(1,16) if x not in wolfs and x not in self.deadlist]
   human.sort(key = lambda x: scores[int(x), 0])
   self.tar = human[-1]
   self.hold = human[0]
   if game_info['day'] != 0:
     if not self.reported:
       self.talkQueue.push(Node(100, self.ability_result))
       self.reported = True
     if scores[human[0], 0] < 1.05 and not self.voted and self.skcnt < 2:
       self.talkQueue.push(Node(10 * scores[human[0], 1] ,cb.vote(self.hold)))    
       self.voted = True
     if scores[wolfs[-1], 0] > 1.1 and not self.requested and self.skcnt < 2:
       self.talkQueue.push(Node(20 * scores[human[1], 1],cb.divine(self.hold)))
       self.requested = True
     if scores[wolfs[-1], 1] > 1.0 and not self.estimated and self.skcnt < 2:
       self.talkQueue.push(Node(30,cb.estimate(human[0], "WEREWOLF")))
       self.estimated = True
Esempio n. 8
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    def update(self, game_info, history, request, breakdown):
        super().update(game_info, history, request, breakdown)
        poss, wolfs, scores = breakdown.getTop()
        wolfs = sorted([x for x in wolfs if x not in self.deadlist],
                       key=lambda x: scores[int(x), 1])

        self.tar = wolfs[-1]
        self.hold = wolfs[0]
        if game_info['day'] != 0:
            if scores[wolfs[-1],
                      1] > 1.15 and not self.voted and self.skcnt < 2:
                self.talkQueue.push(
                    Node(10 * scores[wolfs[-1], 1], cb.vote(self.tar)))
                self.voted = True
            if self.tar != self.hold and self.skcnt < 2:
                if scores[wolfs[-1], 1] > 1.1 and not self.requested:
                    self.talkQueue.push(
                        Node(20 * scores[wolfs[0], 1],
                             cb.request(cb.request_div(self.hold))))
                    self.requested = True
                if scores[wolfs[-1], 1] > 1.0 and not self.estimated:
                    self.talkQueue.push(
                        Node(30, cb.estimate(wolfs[1], "WEREWOLF")))
                    self.estimated = True
Esempio n. 9
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    def talk(self):
        if self.game_setting['playerNum'] == 15:

            self.talk_turn += 1

            # 1.comingout anyway
            if self.base_info['myRole'] == 'SEER' and self.comingout == '':
                self.comingout = 'SEER'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)
            elif self.base_info[
                    'myRole'] == 'MEDIUM' and self.comingout == '' and self.base_info[
                        "day"] > 1:
                self.comingout = 'MEDIUM'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            elif self.base_info[
                    'myRole'] == 'POSSESSED' and self.comingout == '':
                if self.predicter_15.num_seer() < 2 and rand() < 0.5:
                    self.comingout = 'SEER'
                    return cb.comingout(self.base_info['agentIdx'],
                                        self.comingout)

            elif self.base_info[
                    'myRole'] == 'WEREWOLF' and self.comingout == '' and self.base_info[
                        "day"] == 2:
                if self.predicter_15.num_seer(
                ) > 1 and self.predicter_15.num_medium() < 2 and rand() < 0.1:
                    self.comingout = 'MEDIUM'
                    return cb.comingout(self.base_info['agentIdx'],
                                        self.comingout)
            # 2.report
            if self.base_info['myRole'] == 'SEER' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported:
                self.not_reported = False
                # FAKE
                if self.comingout == 'SEER':
                    return self.possessed_seer_result()
                elif self.comingout == 'MEDIUM':
                    return self.fake_medium_result()

            elif self.base_info['myRole'] == 'WEREWOLF' and self.not_reported:
                self.not_reported = False
                # FAKE
                if self.comingout == 'SEER':
                    return self.werewolf_seer_result()
                elif self.comingout == 'MEDIUM':
                    return self.fake_medium_result()
            # 3.declare vote if not yet
            if self.vote_declare != self.vote_declare_func():
                if self.vote_prob() > 0.6:
                    self.vote_declare = self.vote_declare_func()
                    return cb.vote(self.vote_declare)

            # 3.estimate werewolf if not yet
            if self.estimate_werewolf != self.vote():
                if self.vote_prob() > 0.8:
                    self.estimate_werewolf = self.vote_declare_func()
                    return cb.estimate(self.estimate_werewolf, 'WEREWOLF')
            # 3.estimate villager if not yet
            if self.estimate_villager != self.estimate_villager_func():
                if self.villager_prob() > 0.2:
                    self.estimate_villager = self.estimate_villager_func()
                    return cb.estimate(self.estimate_villager, 'VILLAGER')

            # 4. skip
            if self.talk_turn <= 10:
                return cb.skip()

            return cb.over()
        else:
            self.talk_turn += 1

            # 1.comingout anyway
            if self.base_info['myRole'] == 'SEER' and self.comingout == '':
                self.comingout = 'SEER'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)
            elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '':
                self.comingout = 'MEDIUM'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)
            elif self.base_info[
                    'myRole'] == 'POSSESSED' and self.comingout == '' and self.base_info[
                        "day"] == 2:
                self.comingout = 'SEER'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            # 2.report
            if self.base_info['myRole'] == 'SEER' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported:
                self.not_reported = False
                # FAKE DIVINE
                # highest prob ww in alive agents

                #return self.fake_seer()

            # 3.declare vote if not yet
            if self.vote_declare != self.vote():
                self.vote_declare = self.vote()
                return cb.vote(self.vote_declare)
            # 3.estimate werewolf if not yet
            if self.base_info['myRole'] == "POSSESSED":
                if self.estimate_werewolf != self.vote():
                    if self.vote_prob() > 0.8:
                        self.estimate_werewolf = self.vote_declare_func()
                        return cb.estimate(self.estimate_werewolf, 'HUMAN')
            # 3.estimate villager if not yet
                if self.estimate_villager != self.estimate_villager_func():
                    if self.villager_prob() > 0.2:
                        self.estimate_villager = self.estimate_villager_func()
                        return cb.estimate(self.estimate_villager, 'WEREWOLF')
            else:
                if self.estimate_werewolf != self.vote():
                    if self.vote_prob() > 0.8:
                        self.estimate_werewolf = self.vote_declare_func()
                        return cb.estimate(self.estimate_werewolf, 'WEREWOLF')
            # 3.estimate villager if not yet
                if self.estimate_villager != self.estimate_villager_func():
                    if self.villager_prob() > 0.2:
                        self.estimate_villager = self.estimate_villager_func()
                        return cb.estimate(self.estimate_villager, 'VILLAGER')

            # 4. skip
            if self.talk_turn <= 10:
                return cb.skip()

            return cb.over()
Esempio n. 10
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    def talk(self):

        if self.game_setting['playerNum'] == 15:

            self.talk_turn += 1

            # 1.comingout anyway
            if self.base_info['myRole'] == 'SEER' and self.comingout == '':
                self.comingout = 'SEER'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)
            elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '':
                self.comingout = 'MEDIUM'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)
            elif self.base_info[
                    'myRole'] == 'POSSESSED' and self.comingout == '':
                if np.random.rand() < 0.5:
                    self.comingout = 'SEER'
                    self.pretend_seer = True
                else:
                    self.comingout = 'MEDIUM'
                    self.pretend_medium = True
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            # 1.2 ww pretend seer
            elif self.base_info['myRole'] == 'WEREWOLF':
                if self.pretend_seer and self.base_info[
                        'day'] == 1 and self.talk_turn <= 1:
                    self.comingout = 'SEER'
                # 毎日、毎ターン霊媒師だと訴え続ける
                elif self.pretend_medium:
                    self.comingout = 'MEDIUM'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            # 1.3 pp
            # if self.base_info['statusMap'].values().count('ALIVE') == 4:
            #     if self.base_info['myRole']

            # 2.report
            if self.base_info['myRole'] == 'SEER' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.pretend_seer and self.not_reported:
                self.not_reported = False
                # FAKE DIVINE
                # highest prob ww in alive agents
                p = -1
                idx = 1
                p0_mat = self.predicter_15.ret_pred()
                for i in range(1, 16):
                    p0 = p0_mat[i - 1, 1]
                    if self.base_info['statusMap'][str(
                            i)] == 'ALIVE' and p0 > p:
                        p = p0
                        idx = i
                self.myresult = 'DIVINED Agent[' + "{0:02d}".format(
                    idx) + '] ' + 'HUMAN'
                return self.myresult

            # 3.declare vote if not yet
            if self.vote < 0.3:
                return cb.skip()
            if self.vote_declare != self.vote():
                if self.estimated:
                    self.vote_declare = self.vote()
                    return cb.vote(self.vote_declare)
                else:
                    self.estimated = True
                    if self.base_info['myRole'] not in [
                            'WEREWOLF', 'POSSESSED'
                    ]:
                        return cb.estimate(self.vote(), 'WEREWOLF')
                    else:
                        tmp_myRole, self.base_info['myRole'] = self.base_info[
                            'myRole'], 'VILLAGER'
                        fake_vote = self.vote()
                        self.base_info['myRole'] = tmp_myRole
                        return cb.estimate(fake_vote, 'WEREWOLF')

            # 4. skip
            if self.talk_turn <= 10:
                return cb.skip()

            return cb.over()
        else:
            self.talk_turn += 1

            # 1.comingout anyway
            if self.base_info['myRole'] == 'SEER' and self.comingout == '':
                self.comingout = 'SEER'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)
            # elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '':
            #     self.comingout = 'MEDIUM'
            # return cb.comingout(self.base_info['agentIdx'], self.comingout)
            elif self.base_info[
                    'myRole'] == 'POSSESSED' and self.comingout == '':
                self.comingout = 'SEER'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            # 1.2 PP sonoda added
            if self.base_info["day"] == 2 and self.base_info[
                    'myRole'] == 'POSSESSED':
                self.comingout = 'POSSESSED'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            # 1.3 PP-Block
            if self.base_info['day'] == 2 and self.base_info[
                    'myRole'] == 'VILLAGER' and self.try_pp_block:
                self.comingout = 'WEREWOLF'
                return cb.comingout(self.base_info['agentIdx'], self.comingout)

            # 2.report
            if self.base_info['myRole'] == 'SEER' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported:
                self.not_reported = False
                return self.myresult
            elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported:
                self.not_reported = False
                # FAKE DIVINE
                # highest prob ww in alive agents
                p = -1
                idx = 1
                p0_mat = self.predicter_5.ret_pred_wx(2)
                for i in range(1, 6):
                    p0 = p0_mat[i - 1, 1]
                    if self.base_info['statusMap'][str(
                            i)] == 'ALIVE' and p0 > p:
                        p = p0
                        idx = i
                self.myresult = 'DIVINED Agent[' + "{0:02d}".format(
                    idx) + '] ' + 'HUMAN'
                return self.myresult

            # 3.declare vote if not yet
            if self.vote_declare != self.vote():
                self.vote_declare = self.vote()
                return cb.vote(self.vote_declare)

            # 4. skip
            if self.talk_turn <= 10:
                return cb.skip()

            return cb.over()
Esempio n. 11
0
    def talk(self):
        #print("talk")
        #print(self.start,time.time())
        #if (time.time() - self.start) >= 0.8:
        #print("time out")
        #return cb.over()
        if not self.islearn:
            return cb.over()

            #print(self.actionLog)
        if self.action_flag:
            if self.role == "VILLAGER":
                if self.talk_count == 0:
                    self.talk_count += 1
                    return cb.estimate(self.action[0], "WEREWOLF")
                    #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF"
                elif self.talk_count == 1:
                    self.talk_count += 1
                    return cb.vote(self.action[0])
                    #return 'VOTE Agent[' + "{0:02d}".format(self.action[0]) + ']'
                elif self.talk_count == 2:
                    self.talk_count += 1
                    if self.day <= 3:
                        return cb.skip()
                    return cb.comingout(self.action[0], "WEREWOLF")
                    #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF"
                elif self.talk_count == 3:
                    self.talk_count += 1
                    if len(self.action) >= 2:
                        return cb.estimate(self.action[1], "WEREWOLF")
                    #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[1]) + '] ' + "WEREWOLF"
                elif self.talk_count == 4:
                    self.talk_count += 1
                    if len(self.action) >= 3:
                        return cb.comingout(self.action[-1], "VILLAGER")
                    #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[2]) + '] ' + "HUMAN"
                elif self.talk_count == 5:
                    self.talk_count += 1
                    if len(self.action) >= 4:
                        return cb.estimate(self.action[-2], "VILLAGER")
                    #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[3]) + '] ' + "HUMAN"
                elif self.talk_count == 6:
                    self.talk_count += 1
                    self.action_flag = False
                    return cb.over()

            elif self.role == "WEREWOLF":
                if self.talk_count == 0:
                    self.talk_count += 1
                    if len(self.action) >= 4:
                        return cb.estimate(self.action[-1], "WEREWOLF")
                    #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF"
                elif self.talk_count == 1:
                    self.talk_count += 1
                    if len(self.action) >= 4:
                        return cb.vote(self.action[-1])
                    #return 'VOTE Agent[' + "{0:02d}".format(self.action[0]) + ']'
                elif self.talk_count == 2:
                    self.talk_count += 1
                    if self.day <= 3:
                        return cb.skip()
                    if len(self.action) >= 4:
                        return cb.comingout(self.action[-1], "WEREWOLF")
                    #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF"
                elif self.talk_count == 3:
                    self.talk_count += 1
                    if len(self.action) >= 3:
                        return cb.estimate(self.action[-2], "WEREWOLF")
                    #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[1]) + '] ' + "WEREWOLF"
                elif self.talk_count == 4:
                    self.talk_count += 1
                    if self.day <= 3:
                        return cb.skip()
                    return cb.comingout(self.action[1], "VILLAGER")
                    #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[2]) + '] ' + "HUMAN"
                elif self.talk_count == 5:
                    self.talk_count += 1
                    if len(self.action) >= 3:
                        return cb.estimate(self.action[2], "VILLAGER")
                    #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[3]) + '] ' + "HUMAN"
                elif self.talk_count == 6:
                    self.talk_count += 1
                    self.action_flag = False
                    return cb.over()
            else:
                cb.over()
        return cb.skip()