Esempio n. 1
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    def __init__(self, x=0, y=0, w=10, h=10):
        super(UserInterfaceItem, self).__init__()
        self.max_children = 0  # Used in ordered group
        self.rectangle = AABox(x, y, w, h)
        self.uigroup = TranslationGroup(self)

        self.batch = None
        self.vertex_list = None
        self.layout = Layout(self)
Esempio n. 2
0
class UserInterfaceItem(GroupItem, MouseItem, metaclass=DerivedClassRegistery):
    '''
    All aspects of a user interface must inherit from the
    UserInterfaceBase class. It handles grouping of UserInterface
    items, as well as their events and displays.
    '''
    def __init__(self, x=0, y=0, w=10, h=10):
        super(UserInterfaceItem, self).__init__()
        self.max_children = 0  # Used in ordered group
        self.rectangle = AABox(x, y, w, h)
        self.uigroup = TranslationGroup(self)

        self.batch = None
        self.vertex_list = None
        self.layout = Layout(self)

    # PROPERTIES
    @property
    def position(self):
        return self.rectangle.position

    @position.setter
    def position(self, other):
        self.rectangle.position = other
        self.on_resize()

    @property
    def size(self):
        return self.rectangle.size

    @size.setter
    def size(self, other):
        self.rectangle.size = other
        self.on_resize()

    @property
    def absolute_position(self):
        '''
        Sometimes, calculations must be done based on the absolute
        location of a rectangle, instead of the relative location
        used internally for rendering. This calculates it recursively.

        return - Vector giving the absolute position of the rectangle
        '''
        if self.parent:
            return self.parent.absolute_position + self.position
        else:
            return self.position

    # Mouse Propagation
    def register_mouse_pressed(self, *params):
        self.recursive_child_operation('on_mouse_pressed', *params)

    def register_mouse_release(self, *params):
        self.recursive_child_operation('on_mouse_released', *params)

    def register_mouse_move(self, *params):
        self.recursive_child_operation('on_mouse_move', *params)

    def get_batch(self):
        '''
        Recursively looks up the parent tree until
        a parent has a batch. It is assumed that the
        UserInterfaceRoot is the root of the tree.
        '''
        return self.root_parent.batch

    def set_vertex_list(self):
        '''
        Called at the end of creation of the UserInterface item.
        Use the get_batch method to grab the patch to attach
        the vertex_list to.
        '''
        if self.vertex_list:
            self.vertex_list.delete()
        self.fill_vertex_list(self.get_batch())

    def on_added_as_child(self):
        '''
        This method is required in order to establish the appropriate pyglet
        groups in the appropriate order.

        This does not safegaurd against children loops

        Creates an OrderedGroup for the child, then sets that as the parent for
        the child's uigroup.
        '''
        order = pyglet.graphics.OrderedGroup(
            self.parent.max_children,
            parent=self.parent.uigroup
        )
        self.parent.max_children += 1

        self.uigroup.parent = order
        self.set_vertex_list()

    def on_inflate_complete(self, creator, window):
        '''
        When inflating from an XML window, it is sometimes necessary, such as
        when inflating a Root item, that more information is necessary than can
        be relayed through the default constructor. This method is called after
        the inflation process is complete.
        '''
        self.layout.apply()

    def get_item_by_name(self, name):
        if 'name' in self.__dict__ and self.name == name:
            return self

        for child in self.children:
            item = child.get_item_by_name(name)
            if item is not None:
                return item
        else:  # If no children have an item by that name
            return None

    def register_window_change(self, window):
        self.recursive_child_operation('on_window_resize', window)

    def on_window_resize(self, window):
        self.layout.apply()

    # DUMMY METHODS FOR OVERRIDING
    def fill_vertex_list(self, batch):
        pass

    def on_resize(self):
        pass