Esempio n. 1
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    def draw(self, surface: Surface):

        value = self.value
        text = self.format_value(value)
        buf = self.font.render(text, True, self.fg_color)
        frame = surface.get_rect()
        blit_in_rect(surface, buf, frame, self.align, self.margin)
Esempio n. 2
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 def draw_TAG_bullet(self, surf, bg, fg, shape, text, item_text, lvl):
     r = self.get_bullet_rect(surf, lvl)
     meth = getattr(self, 'draw_%s'%shape, None)
     if meth and config.nbtTreeSettings.useBulletStyles.get():
         meth(surf, bg, r)
         self.draw_item_text(surf, r, item_text)
     else:
         self.draw_deadend_bullet(surf, self.bullet_color_inactive, fg, shape, text, item_text, lvl)
     if text and config.nbtTreeSettings.useBulletStyles.get() and config.nbtTreeSettings.useBulletText.get():
         buf = self.font.render(text, True, fg or self.fg_color)
         blit_in_rect(surf, buf, r, 'c')
     if config.nbtTreeSettings.useBulletImages.get():
         self.draw_item_text(surf, r, item_text)
Esempio n. 3
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 def draw_TAG_bullet(self, surf, bg, fg, shape, text, item_text, lvl):
     r = self.get_bullet_rect(surf, lvl)
     meth = getattr(self, 'draw_%s'%shape, None)
     if meth and config.nbtTreeSettings.useBulletStyles.get():
         meth(surf, bg, r)
         self.draw_item_text(surf, r, item_text)
     else:
         self.draw_deadend_bullet(surf, self.bullet_color_inactive, fg, shape, text, item_text, lvl)
     if text and config.nbtTreeSettings.useBulletStyles.get() and config.nbtTreeSettings.useBulletText.get():
         buf = self.font.render(text, True, fg or self.fg_color)
         blit_in_rect(surf, buf, r, 'c')
     if config.nbtTreeSettings.useBulletImages.get():
         self.draw_item_text(surf, r, item_text)
Esempio n. 4
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 def draw_image(surf, bg, r):
     blit_in_rect(surf, bg, r, 'c')
Esempio n. 5
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 def draw_image(surf, bg, r):
     blit_in_rect(surf, bg, r, 'c')
    def draw_item(self, theSurface: Surface, n: int, theRect: Rect):

        buf = self.font.render(self.labels[n], True, self.fg_color)
        blit_in_rect(theSurface, buf, theRect, self.align, self.margin)
    def draw_item(self, surface: Surface, imageIndex: int, rect: Rect):

        image = self.images[imageIndex]
        blit_in_rect(surface, image, rect, self.align, self.margin)