Esempio n. 1
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    def test_piece_can_be_promoted(self):
        piece = Piece("white", 10)
        new_piece = piece.promote()

        assert isinstance(new_piece, King)
        assert new_piece.player == "white"
        assert new_piece.square == 10
Esempio n. 2
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    def test_black_can_take_white(self):
        board = Board()
        board.reset()

        board._board[2, 1] = Piece("black", None)
        board._board[3, 2] = Piece("white", None)

        assert board._check_can_take(9, 18)
Esempio n. 3
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    def test_white_can_take_black(self):
        board = Board()
        board.reset()

        board._board[4, 3] = Piece("white", None)
        board._board[3, 2] = Piece("black", None)

        assert board._check_can_take(18, 9)
Esempio n. 4
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    def test_that_piece_equates_to_str(self):
        piece = Piece("white", 32)
        black_piece = Piece("black", 1)

        assert piece == "white"
        assert not piece == "black"

        assert black_piece == "black"
        assert not black_piece == "white"
Esempio n. 5
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    def test_cant_take_if_middle_piece_is_same_as_taking_piece(self):
        board = Board()
        board.reset()

        # Put white pieces next to one another
        board._board[4, 3] = Piece("white", None)
        board._board[3, 2] = Piece("white", None)

        assert not board._check_can_take(18, 9)
Esempio n. 6
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    def test_move_removes_taken_pieces(self):
        board = Board()
        board.reset()

        # Put a black piece next to a white
        board._board[(5, 4)] = Piece("black", None)

        piece_taken = board.move(26, 19)
        assert piece_taken
        assert board._board[(6, 3)] == EmptyPiece()
        assert board._board[(5, 4)] == EmptyPiece()
        assert board._board[(4, 5)] == Piece("white", None)
Esempio n. 7
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    def test_can_move_pieces(self):
        board = Board()
        board.reset()

        piece_taken = board.move(26, 23)
        assert not piece_taken
        assert board._board[(6, 3)] == EmptyPiece()
        assert board._board[(5, 4)] == Piece("white", None)

        piece_taken = board.move(6, 10)
        assert not piece_taken
        assert board._board[(1, 2)] == EmptyPiece()
        assert board._board[(2, 3)] == Piece("black", None)
Esempio n. 8
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    def test_that_empty_peice_equates_to_piece(self):
        empty = EmptyPiece(10)
        empty2 = EmptyPiece(11)
        piece = Piece("white", 32)
        black_piece = Piece("black", 1)
        king = King("white", 2)
        black_king = King("black", 31)

        assert empty == empty2
        assert not empty == piece
        assert not empty == black_piece
        assert not empty == king
        assert not empty == black_king
Esempio n. 9
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    def test_takes_included_in_valid_moves(self):
        game = Game()

        game._board._board[4, 3] = Piece("white", None)
        game._board._board[3, 4] = Piece("black", None)
        game._board._board[5, 4] = Piece("black", None)
        game._board._board[2, 3] = Piece("white", None)

        assert "18-11" in game.valid_moves("white")
        assert "15-22" in game.valid_moves("black")
        assert "18-27" not in game.valid_moves(
            "white")  # because piece can't move backwards
        assert "15-6" not in game.valid_moves("black")
Esempio n. 10
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    def test_that_piece_equates_to_piece(self):
        piece = Piece("white", 32)
        king = King("white", 1)
        black_piece = Piece("black", 2)
        black_king = King("black", 31)

        assert piece == piece
        assert piece == king
        assert not piece == black_piece
        assert not piece == black_king

        assert black_piece == black_piece
        assert black_piece == black_king
        assert not black_piece == piece
        assert not black_piece == king
Esempio n. 11
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    def test_that_king_equates_to_pieces(self):
        king = King("white", 10)
        king2 = King("white", 12)
        piece = Piece("white", 11)
        black_king = King("black", 1)
        black_piece = Piece("black", 2)

        assert king == piece
        assert king == king2
        assert king == king
        assert not king == black_king
        assert not king == black_piece

        assert black_king == black_piece
        assert not black_king == piece
        assert not black_king == king
Esempio n. 12
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    def test_that_white_piece_on_top_row_can_be_promoted(self):
        board = Board()
        board.reset()

        board._board[(0, 1)] = Piece("white", 1)
        board._promote((0, 1))
        assert isinstance(board._board[(0, 1)], King)
Esempio n. 13
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    def test_that_black_piece_on_bottom_row_can_be_promoted(self):
        board = Board()
        board.reset()

        board._board[(7, 0)] = Piece("black", 29)
        board._promote((7, 0))
        assert isinstance(board._board[(7, 0)], King)
Esempio n. 14
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    def test_cant_take_if_no_middle_piece(self):
        board = Board()
        board.reset()

        board._board[4, 3] = Piece("white", None)

        assert not board._check_can_take(18, 9)
Esempio n. 15
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    def test_valid_moves_considers_player_turn(self):
        game = Game()
        game.turn = "black"

        # Remove existing black pieces
        game._board._board[:, :2] = EmptyPiece()
        game._board._board[0, 3] = Piece("black", None)

        assert game.valid_moves() == ["2-6", "2-7"]
Esempio n. 16
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    def test_that_reset_resets_game(self):
        game = Game()
        game._board._board[5, 4] = Piece("white", None)
        game._move_list = [1, 2, 3, 4]
        game.turn = "black"
        game._pieces_remaining = {"white": 5, "black": 6}

        game.reset()

        assert np.array_equal(game._board._board, new_board)
        assert game._move_list == []
        assert game.turn == "white"
        assert game._pieces_remaining == {"white": 8, "black": 8}
Esempio n. 17
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    def test_that_white_pieces_can_be_promoted_on_move(self):
        board = Board()
        board.reset()

        # put a white piece within a move of end row
        board._board[(1, 0)] = Piece("white", None)

        # remove the black piece in its way
        board._board[(0, 1)] = EmptyPiece(None)

        # Move the white piece into the top row
        board.move(5, 1)

        assert board._board[(1, 0)] == EmptyPiece()
        assert board._board[(0, 1)] == King("white", None)
Esempio n. 18
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    def test_that_black_pieces_can_be_promoted_on_move(self):
        board = Board()
        board.reset()

        # put a black piece within a move of bottom row
        board._board[(6, 1)] = Piece("black", None)

        # remove the black piece in its way
        board._board[(7, 0)] = EmptyPiece(None)

        # Move the white piece into the bottom row
        board.move(25, 29)

        assert board._board[(6, 1)] == EmptyPiece()
        assert board._board[(7, 0)] == King("black", None)
Esempio n. 19
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 def test_white_piece_cannot_move_southwest(self):
     piece = Piece("white", 10)
     assert not piece.move(Direction.SW)
Esempio n. 20
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 def test_white_piece_can_move_northwest(self):
     piece = Piece("white", 10)
     assert piece.move(Direction.NW)
Esempio n. 21
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 def test_black_piece_can_move_southwest(self):
     piece = Piece("black", 10)
     assert piece.move(Direction.SW)
Esempio n. 22
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 def test_black_piece_cannot_move_northwest(self):
     piece = Piece("black", 10)
     assert not piece.move(Direction.NW)
Esempio n. 23
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 def test_that_white_piece_prints_to_O(self):
     piece = Piece("white", 10)
     assert str(piece) == "O"
Esempio n. 24
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 def test_that_black_piece_prints_to_X(self):
     piece = Piece("black", 10)
     assert str(piece) == "X"
Esempio n. 25
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import numpy as np

from alphadraughts.draughts.piece import EmptyPiece, Piece

new_board = np.array(
    [
        [
            EmptyPiece(),
            Piece("black", 1),
            EmptyPiece(),
            Piece("black", 2),
            EmptyPiece(),
            Piece("black", 3),
            EmptyPiece(),
            Piece("black", 4),
        ],
        [
            Piece("black", 5),
            EmptyPiece(),
            Piece("black", 6),
            EmptyPiece(),
            Piece("black", 7),
            EmptyPiece(),
            Piece("black", 8),
            EmptyPiece(),
        ],
        [
            EmptyPiece(),
            EmptyPiece(),
            EmptyPiece(),
            EmptyPiece(),