def test_victory_via_no_moves(self): # make a board full of the same tile pieces = [[tile(0, 0) for i in range(4)] for j in range(4)] # set the Previous Tile to something incompatible board = Position(pieces, black(), tile(1, 1)) # black to move, so red wins self.assertEqual(board.check_victory(), red()) # now reverse the roles and check again board = Position(pieces, red(), tile(1, 1)) self.assertEqual(board.check_victory(), black())
def test_victory_via_no_moves(self): # make a board full of the same tile pieces = [[tile(0,0) for i in range(4)] for j in range(4)] # set the Previous Tile to something incompatible board = Position(pieces,black(), tile(1,1)) # black to move, so red wins self.assertEqual(board.check_victory(),red()) # now reverse the roles and check again board = Position(pieces,red(), tile(1,1)) self.assertEqual(board.check_victory(),black())
def test_data_storage(self): pieces = self.pieces board = Position(pieces,red(),None) self.assertEqual(red(),board.whose_move()) for i in range(4): for j in range(4): self.assertEqual(pieces[i][j],board.get_piece(i,j)) p = pieces[2][3] for i in range(4): for j in range(4): pieces[i][j] = None self.assertEqual(p,board.get_piece(2,3))
def test_data_storage(self): pieces = self.pieces board = Position(pieces, red(), None) self.assertEqual(red(), board.whose_move()) for i in range(4): for j in range(4): self.assertEqual(pieces[i][j], board.get_piece(i, j)) p = pieces[2][3] for i in range(4): for j in range(4): pieces[i][j] = None self.assertEqual(p, board.get_piece(2, 3))
def test_configuration_victory(self): pieces = self.pieces # check a 2x2 block in the middle for i in range(1,3): for j in range(1,3): pieces[i][j] = player_piece(red()) board = Position(pieces,black(),None) self.assertEqual(board.check_victory(),red()) # now change the board so that black wins and red doesn't for i in range(4): pieces[i][i] = player_piece(black()) # check that data is stored correctly self.assertEqual(board.check_victory(),red()) # now check for real board = Position(pieces,black(),None) self.assertEqual(board.check_victory(),black())
def test_configuration_victory(self): pieces = self.pieces # check a 2x2 block in the middle for i in range(1, 3): for j in range(1, 3): pieces[i][j] = player_piece(red()) board = Position(pieces, black(), None) self.assertEqual(board.check_victory(), red()) # now change the board so that black wins and red doesn't for i in range(4): pieces[i][i] = player_piece(black()) # check that data is stored correctly self.assertEqual(board.check_victory(), red()) # now check for real board = Position(pieces, black(), None) self.assertEqual(board.check_victory(), black())
def test_doing_and_undoing(self): pieces = self.pieces board = Position(pieces, black(), None) move = Move(board, loc(0, 0)) move.do() self.assertEqual(board.get_piece(0, 0), player_piece(black())) self.assertNotEqual(board.get_piece(0, 0), pieces[0][0]) self.assertEqual(board.whose_move(), red()) self.assertEqual(board.previous_piece, pieces[0][0]) moves = board.get_moves() self.assertEqual(len(moves), 3 + 3) move.undo() self.assertEqual(board.get_piece(0, 0), pieces[0][0]) self.assertEqual(board.previous_piece, None) self.assertEqual(board.whose_move(), black()) moves = board.get_moves() self.assertEqual(len(moves), 4 * 4 - 2 * 2)
def test_doing_and_undoing(self): pieces = self.pieces board = Position(pieces,black(),None) move = Move(board,loc(0,0)) move.do() self.assertEqual(board.get_piece(0,0), player_piece(black())) self.assertNotEqual(board.get_piece(0,0),pieces[0][0]) self.assertEqual(board.whose_move(),red()) self.assertEqual(board.previous_piece,pieces[0][0]) moves = board.get_moves() self.assertEqual(len(moves),3+3) move.undo() self.assertEqual(board.get_piece(0,0),pieces[0][0]) self.assertEqual(board.previous_piece,None) self.assertEqual(board.whose_move(),black()) moves = board.get_moves() self.assertEqual(len(moves),4*4-2*2)
def test_victory_values_distinct(self): self.assertNotEqual(red(),black()) self.assertNotEqual(0,red()) self.assertNotEqual(0,black())
def test_non_victory(self): pieces = self.pieces board = Position(pieces,red(),None) self.assertEqual(board.check_victory(),0)
def test_victory_values_distinct(self): self.assertNotEqual(red(), black()) self.assertNotEqual(0, red()) self.assertNotEqual(0, black())
def test_non_victory(self): pieces = self.pieces board = Position(pieces, red(), None) self.assertEqual(board.check_victory(), 0)