Esempio n. 1
0
from StructuresExplained.solutions.structure.reactions.assembler import Assembler

if __name__ == "__main__":
    from anastruct import SystemElements
    from sympy import sympify

    ss = SystemElements()
    ss.add_element([[0, 0], [1, 0]])
    ss.add_element([[1, 0], [1, 1]])
    ss.add_element([[1, 0], [2, 0]])
    ss.add_element([[2, 0], [3, 0]])
    ss.point_load(2, Fy=10)
    ss.point_load(3, Fy=-20)
    ss.point_load(4, Fy=-30)
    ss.point_load(5, Fx=-40)
    ss.moment_load(2, Ty=-9)
    ss.moment_load(1, 7)
    ss.moment_load(3, 3)
    ss.q_load(element_id=3, q=(-10, -20))
    ss.add_support_roll(4)
    ss.add_support_hinged(5)
    ss.solve()
    ass = Assembler(ss)
    ass.assemble_structure()
    print(
        f"{sympify(ass.res.point_sum_y, evaluate=False)}\n{sympify(ass.res.point_sum_x, evaluate=False)}\n{ass.res.moments_sum}\n")
Esempio n. 2
0
class connections:
    def __init__(self, main_window, main_window_functions):
        self.mw = main_window
        self.fn = main_window_functions
        self.ss = SystemElements()
        self.ss.color_scheme = "dark"
        self.was_solved = False
        self.states = []

    def add_beam(self):
        try:
            self.workaround()
            e = self.mw.elementtype.currentIndex()

            if self.mw.utilizeinfo.isChecked():
                EI = float(self.fn.filter(self.mw.beam_E.text())) * float(
                    self.fn.filter(self.mw.beam_I.text()))
                EA = float(self.fn.filter(self.mw.beam_E.text())) * float(
                    self.fn.filter(self.mw.beam_A.text()))
                element_types = ["beam", "truss"]
                self.ss.add_element(location=[
                    [
                        float(self.fn.filter(self.mw.beam_x1.text())),
                        float(self.fn.filter(self.mw.beam_y1.text()))
                    ],
                    [
                        float(self.fn.filter(self.mw.beam_x2.text())),
                        float(self.fn.filter(self.mw.beam_y2.text()))
                    ]
                ],
                                    EI=EI,
                                    EA=EA,
                                    element_type=element_types[e])

            else:
                self.ss.add_element(
                    location=[[
                        float(self.fn.filter(self.mw.beam_x1.text())),
                        float(self.fn.filter(self.mw.beam_y1.text()))
                    ],
                              [
                                  float(self.fn.filter(
                                      self.mw.beam_x2.text())),
                                  float(self.fn.filter(self.mw.beam_y2.text()))
                              ]])

            self.visualize_structure()
            self.states.append(pickle.dumps(self.ss))
        except:
            self.fn.warning()

    def beam_info(self):
        if self.mw.utilizeinfo.isChecked():
            self.mw.frame_4.setHidden(False)
        else:
            self.mw.frame_4.setHidden(True)

    def element_type_list(self):
        if self.mw.elementtype.currentIndex() == 1:
            self.mw.beam_I.setEnabled(False)
        elif self.mw.elementtype.currentIndex() == 0:
            self.mw.beam_I.setEnabled(True)

    def add_node(self):
        try:
            if int(self.mw.node_id.text()) in self.ss.node_map.keys():
                self.workaround()
                self.ss.insert_node(element_id=int(self.mw.node_id.text()),
                                    location=[
                                        self.fn.filter(self.mw.node_x.text()),
                                        self.fn.filter(self.mw.node_y.text())
                                    ])
                self.mw.last_figure.click()
                self.states.append(pickle.dumps(self.ss))
            else:
                self.fn.invalid_id_warning()
        except:
            self.fn.warning()

    def add_support(self):
        try:
            if int(self.mw.support_pos.text()) in self.ss.node_map.keys():
                self.workaround()
                if self.mw.support_hinged.isChecked():
                    self.ss.add_support_hinged(
                        node_id=int(self.mw.support_pos.text()))
                elif self.mw.support_roll.isChecked():
                    self.ss.add_support_roll(
                        node_id=int(self.mw.support_pos.text()),
                        angle=float(
                            self.fn.filter(self.mw.support_angle.text())))
                elif self.mw.support_fixed.isChecked():
                    self.ss.add_support_fixed(
                        node_id=int(self.mw.support_pos.text()))
                elif self.mw.support_spring.isChecked():
                    self.ss.add_support_spring(
                        node_id=int(self.mw.support_pos.text()),
                        translation=self.mw.spring_translation.text(),
                        k=self.mw.spring_k.text())
                elif self.mw.support_internal_hinge.isChecked():
                    pass

                self.mw.last_figure.click()
                self.states.append(pickle.dumps(self.ss))
                self.fn.enable_buttons()
            else:
                self.fn.invalid_id_warning()

        except:
            self.fn.warning()

    def show_support_stuff(self):
        if self.mw.support_roll.isChecked():
            self.mw.support_angle.setHidden(
                True)  # Always true due to anaStruct bug
            self.mw.label_113.setHidden(
                True)  # Always true due to anaStruct bug
            self.mw.label_27.setHidden(
                True)  # Always true due to anaStruct bug
            self.mw.label_71.setHidden(True)
            self.mw.label_73.setHidden(True)
            self.mw.spring_k.setHidden(True)
            self.mw.spring_translation.setHidden(True)
        elif self.mw.support_spring.isChecked():
            self.mw.label_71.setHidden(False)
            self.mw.label_73.setHidden(False)
            self.mw.spring_k.setHidden(False)
            self.mw.spring_translation.setHidden(False)
            self.mw.support_angle.setHidden(
                True)  # Always true due to anaStruct bug
            self.mw.label_27.setHidden(True)
            self.mw.label_127.setHidden(False)
        else:
            self.mw.support_angle.setHidden(
                True)  # Always true due to anaStruct bug
            self.mw.label_27.setHidden(True)
            self.mw.label_71.setHidden(True)
            self.mw.label_73.setHidden(True)
            self.mw.spring_k.setHidden(True)
            self.mw.label_113.setHidden(True)
            self.mw.label_127.setHidden(True)
            self.mw.spring_translation.setHidden(True)

    def add_point_load(self):
        try:
            if int(self.mw.load_pos.text()) in self.ss.node_map.keys():
                self.workaround()
                if self.mw.load_moment.text() != '' and float(
                        self.mw.load_moment.text()) != 0:
                    self.ss.moment_load(
                        node_id=int(self.mw.load_pos.text()),
                        Ty=float(self.fn.filter(self.mw.load_moment.text())))

                if float(self.mw.load_y.text()) == 0 and float(
                        self.mw.load_x.text()) == 0 and float(
                            self.mw.load_angle.text()) == 0:
                    pass
                elif self.mw.load_y.text() != '' and self.mw.load_x.text(
                ) != '' and self.mw.load_angle.text() != '':
                    self.ss.point_load(
                        node_id=int(self.mw.load_pos.text()),
                        Fy=float(self.fn.filter(self.mw.load_y.text())),
                        Fx=float(self.fn.filter(self.mw.load_x.text())),
                        rotation=float(
                            self.fn.filter(self.mw.load_angle.text())))
                self.mw.last_figure.click()
                self.states.append(pickle.dumps(self.ss))
                self.fn.enable_buttons()
            else:
                self.fn.invalid_id_warning()
        except:
            self.fn.warning()

    def add_q_load(self):
        try:
            if int(self.mw.qload_pos.text()) in self.ss.node_map.keys():
                if float(self.mw.qload_initial.text()) >= 0 and float(self.mw.qload_final.text()) >= 0 or \
                        float(self.mw.qload_initial.text()) <= 0 and float(self.mw.qload_final.text()) <= 0:
                    self.workaround()
                    if self.mw.qload_initial.text() == '':
                        self.mw.qload_final.setText(
                            self.fn.filter(self.mw.qload_final.text()))
                    if self.mw.qload_final.text() == '':
                        self.mw.qload_final.setText(
                            self.fn.filter(self.mw.qload_initial.text()))
                    self.ss.q_load(
                        element_id=int(self.mw.qload_pos.text()),
                        q=(float(self.fn.filter(self.mw.qload_initial.text())),
                           float(self.fn.filter(self.mw.qload_final.text()))))
                    self.mw.last_figure.click()
                    self.states.append(pickle.dumps(self.ss))
                    self.fn.enable_buttons()
                else:
                    msg = QMessageBox()
                    msg.setWindowTitle(self.mw.warning_title)
                    msg.setText(self.mw.qload_warning)
                    msg.setIcon(QMessageBox.Warning)
                    x = msg.exec_()
            else:
                self.fn.invalid_id_warning()
        except:
            self.fn.warning()

    def visualize_structure(self):
        if self.ss.element_map:
            self.mw.MplWidget.canvas.figure.clear()
            ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
            self.fn.visualize(
                self.ss.show_structure(show=False,
                                       figure=(self.mw.MplWidget.canvas.figure,
                                               ax)))
            ax.patch.set_alpha(0.2)
            self.mw.last_figure = self.mw.show_structure
        else:
            self.mw.MplWidget.plot(has_grid=self.mw.gridBox.isChecked())
            self.fn.figurefix()
            self.mw.last_figure = None

    def visualize_diagram(self):
        self.solve()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_structure(show=False,
                                   free_body_diagram=1,
                                   figure=(self.mw.MplWidget.canvas.figure,
                                           ax)))
        self.mw.last_figure = self.mw.show_diagram

    def visualize_supports(self):
        self.solve()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_reaction_force(
                show=False, figure=(self.mw.MplWidget.canvas.figure, ax)))
        self.mw.last_figure = self.mw.show_supports

    def visualize_normal(self):
        self.solve()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_axial_force(show=False,
                                     figure=(self.mw.MplWidget.canvas.figure,
                                             ax)))
        self.mw.last_figure = self.mw.show_normal

    def visualize_shear(self):
        self.solve()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_shear_force(show=False,
                                     figure=(self.mw.MplWidget.canvas.figure,
                                             ax)))
        self.mw.last_figure = self.mw.show_shear

    def visualize_moment(self):
        self.solve()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_bending_moment(
                show=False, figure=(self.mw.MplWidget.canvas.figure, ax)))
        self.mw.last_figure = self.mw.show_moment

    def visualize_displacement(self):
        self.solve()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_displacement(show=False,
                                      figure=(self.mw.MplWidget.canvas.figure,
                                              ax)))
        self.mw.last_figure = self.mw.show_displacement

    def solve(self):
        self.was_solved = True
        self.ss.solve()

    def static_solver(self, clean=True):
        if find_executable('latex'):
            if self.mw.show_moment.isEnabled():
                if (len(self.ss.supports_roll) == 1 and len(self.ss.supports_hinged) == 1) \
                        or (len(self.ss.supports_fixed) == 1):
                    dialog = QDialog()
                    prompt = PathPrompt(self.mw.language, dialog)
                    dialog.exec_()
                    if not prompt.userTerminated:
                        solve_path = prompt.path
                        file, ok = QFileDialog.getSaveFileName(
                            self.mw, self.mw.pdf_title, self.mw.pdf_text,
                            "PDF (*.pdf)")
                        if ok:
                            try:
                                self.mw.toolBox.setCurrentIndex(0)
                                pdf_dir, filename = split_dir_filename(file)
                                make_pdf_folders(pdf_dir)

                                self.ss.color_scheme = "bright"
                                plt.style.use('default')

                                mn = Manager(self.ss)

                                pdf_generator_thread = PDFGeneratorThread(
                                    mn.generate_pdf,
                                    self.mw.language,
                                    pdf_path=pdf_dir,
                                    filename=filename,
                                    solve_path=solve_path,
                                    path_warning=self.fn.path_warning,
                                )

                                self.fn.setupLoading(pdf_generator_thread)

                                pdf_generator_thread.finished.connect(
                                    self.on_finished)

                                pdf_generator_thread.start()
                                self.mw.loadingScreen.exec_()

                                if not self.mw.loadingUi.userTerminated:
                                    self.fn.pdf_generated_prompt()
                                if clean:
                                    delete_folder(pdf_dir)
                                self.ss.color_scheme = "dark"
                                plt.style.use('dark_background')

                            except:
                                self.fn.latex_packages_warning()
                else:
                    self.fn.static_warning()
            else:
                self.fn.warning()
        else:
            self.fn.latex_warning()

    def on_finished(self):
        self.mw.loadingScreen.close()

    def reset_struct_elems(self):
        self.ss = SystemElements()
        self.ss.color_scheme = "dark"
        self.states.clear()
        self.mw.MplWidget.plot(has_grid=self.mw.gridBox.isChecked())
        self.mw.MplWidget.set_background_alpha()
        self.mw.MplWidget.set_subplot_alpha()
        self.fn.figurefix()
        self.was_solved = False
        self.fn.disable_buttons()

    def load_structure_aux(self, file):
        with open(f'{file}', 'rb') as f:
            self.ss, _, _ = pickle.load(f)
        self.mw.struct_loaded = True

    def workaround(self):
        if self.was_solved:
            self.ss = pickle.loads(self.states[-1])
            self.was_solved = False

    def reset(self):
        self.workaround()
        self.ss.remove_loads()
        self.mw.MplWidget.canvas.figure.clear()
        ax = self.mw.MplWidget.canvas.figure.add_subplot(111)
        ax.patch.set_alpha(0.2)
        self.fn.visualize(
            self.ss.show_structure(show=False,
                                   figure=(self.mw.MplWidget.canvas.figure,
                                           ax)))
        self.states.append(pickle.dumps(self.ss))
        self.fn.disable_buttons()
Esempio n. 3
0
class Artist:
    fig_counter = 0

    def __init__(
        self,
        system_elements,
        node_order=None,
        assemble_order=None,
        target_dir="tmp",
    ):
        self.ss = system_elements
        self.branch_ss = SystemElements()
        self.assemble_order = assemble_order
        self.node_order = node_order
        self.target_dir = target_dir

    def draw_structure(self,
                       show=False,
                       save_figure=True,
                       plotting_start_node=0,
                       element_id=0):
        plot_iterations = False
        node_index = 0
        figure = plt.figure(figsize=(12, 8))
        subplot = figure.add_subplot(111)
        plt.tight_layout()

        for branch in self.assemble_order:
            self.draw_element(branch)
            first_node = next(i for i in self.node_order
                              if i == branch[0] or i == branch[1])

            for roll in self.ss.supports_roll:
                if roll.id == first_node:
                    self.draw_support(first_node, subplot)

            for hinged in self.ss.supports_hinged:
                if hinged.id == first_node:
                    self.draw_support(first_node, subplot)

            for fixed in self.ss.supports_fixed:
                if fixed.id == first_node:
                    self.draw_support(first_node, subplot)

            if self.ss.loads_point.get(first_node):
                self.draw_point_load(first_node)

            if self.ss.loads_moment.get(first_node):
                self.draw_moment(first_node)

            elements_node1 = self.ss.node_element_map.get(branch[0])
            elements_node2 = self.ss.node_element_map.get(branch[1])
            for element in elements_node1:
                if element in elements_node2:
                    q_load = self.ss.loads_q.get(element.id)
                    if q_load:
                        if branch == self.assemble_order[-1]:
                            self.draw_q_load(
                                get_relative_element_by_coordinates(
                                    self.ss, self.branch_ss, element.id),
                                q_load)
                        else:
                            xi = element.vertex_1.x
                            yi = element.vertex_1.y
                            xf = element.vertex_2.x
                            yf = element.vertex_2.y
                            x_average = (xi + xf) / 2
                            y_average = (yi + yf) / 2
                            base = ((xf - xi)**2 + (yf - yi)**2)**0.5
                            load = ((-q_load[0][0] + -q_load[1][0]) * base) / 2
                            Fz = load * math.cos(element.angle)
                            Fx = load * math.cos(element.angle -
                                                 (90 * math.pi / 180))
                            h = 0.2 * self.ss.plotter.max_val_structure
                            x, y, len_x, len_y, point_load = get_arrow_patch_values(
                                Fx, Fz, (x_average, y_average), h)
                            plot_arrow(subplot, point_load,
                                       [h, h, [x, y, len_x, len_y]])
                            # needs further testing
                    break

            node_index += 1
            if plotting_start_node in branch:
                plot_iterations = True
            if show and plot_iterations:
                self.branch_ss.show_structure(show=False,
                                              figure=(figure, subplot))
                figure.show()
            if save_figure and plot_iterations:
                fig = self.branch_ss.show_structure(show=False,
                                                    figure=(figure, subplot))
                fig.savefig(fr'{self.target_dir}\figs\structure{element_id}')

    def generate_figures_for_pdf(self):
        fig = self.ss.show_structure(show=False)
        fig.savefig(fr'{self.target_dir}\figs\structure')
        fig = self.ss.show_structure(show=False, free_body_diagram=3)
        fig.savefig(fr'{self.target_dir}\figs\diagram1')
        fig = self.ss.show_structure(show=False, free_body_diagram=2)
        fig.savefig(fr'{self.target_dir}\figs\diagram2')
        fig = self.ss.show_reaction_force(show=False)
        fig.savefig(fr'{self.target_dir}\figs\supports')
        fig = self.ss.show_axial_force(show=False)
        fig.savefig(fr'{self.target_dir}\figs\axial')
        fig = self.ss.show_shear_force(show=False)
        fig.savefig(fr'{self.target_dir}\figs\shear')
        fig = self.ss.show_bending_moment(show=False)
        fig.savefig(fr'{self.target_dir}\figs\moment')

    def draw_support(self, node_id, subplot, roll_direction=None):
        support_node = self.ss.reaction_forces.get(node_id)
        if round(support_node.Fx, 2):
            plot_arrow(subplot, support_node.Fx,
                       self.ss.reaction_vectors_data.get(f"{node_id}Fx"))
        if round(support_node.Fz, 2):
            plot_arrow(subplot, support_node.Fz,
                       self.ss.reaction_vectors_data.get(f"{node_id}Fz"))
        if round(support_node.Ty, 2):
            plot_moment(subplot, self.ss.node_map.get(node_id),
                        support_node.Ty,
                        self.ss.reaction_vectors_data.get(f"{node_id}Ty"))

    def draw_element(self, branch):
        self.add_element_to_plot(branch)

    def add_element_to_plot(self, element):
        for node in range(len(element) - 1):
            self.branch_ss.add_element(
                [[
                    self.ss.node_map.get(element[node]).vertex.x,
                    self.ss.node_map.get(element[node]).vertex.y
                ],
                 [
                     self.ss.node_map.get(element[node + 1]).vertex.x,
                     self.ss.node_map.get(element[node + 1]).vertex.y
                 ]])

    def draw_point_load(self, node_id):
        point_load = self.ss.loads_point[node_id]
        self.branch_ss.point_load(
            node_id=self.get_relative_node_by_coordinates(node_id),
            Fx=point_load[0],
            Fy=-point_load[1])

    def draw_q_load(self, element_id, q_load):
        self.branch_ss.q_load(element_id=element_id,
                              q=(q_load[0][0], q_load[1][0]))

    def draw_moment(self, node_id):
        moment_load = self.ss.loads_moment.get(node_id)
        self.branch_ss.moment_load(
            node_id=self.get_relative_node_by_coordinates(node_id),
            Ty=moment_load)

    def get_relative_node_by_coordinates(self, node_id):
        coords = (self.ss.node_map.get(node_id).vertex.x,
                  self.ss.node_map.get(node_id).vertex.y)
        for node_key in self.branch_ss.node_map:
            node = self.branch_ss.node_map.get(node_key)
            if coords[0] == node.vertex.x and coords[1] == node.vertex.y:
                return node.id
        return None