Esempio n. 1
0
    def android_check_pause(*largs):
        # do nothing until android asks for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window
        global g_android_redraw_count, _redraw_event

        # try to get the current running application
        Logger.info('Android: Must go into sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android wants to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android has resumed, resume the app.')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                g_android_redraw_count = 25  # 5 frames/seconds for 5 seconds
                if _redraw_event is None:
                    _redraw_event = Clock.schedule_interval(
                        _android_ask_redraw, 1 / 5)
                else:
                    _redraw_event.cancel()
                    _redraw_event()
                Logger.info('Android: App resume completed.')

        # app doesn't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Esempio n. 2
0
    def android_check_pause(*largs):
        # do nothing until android asks for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window
        global g_android_redraw_count, _redraw_event

        # try to get the current running application
        Logger.info('Android: Must go into sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android wants to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android has resumed, resume the app.')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                g_android_redraw_count = 25  # 5 frames/seconds for 5 seconds
                if _redraw_event is None:
                    _redraw_event = Clock.schedule_interval(
                        _android_ask_redraw, 1 / 5)
                else:
                    _redraw_event.cancel()
                    _redraw_event()
                Logger.info('Android: App resume completed.')

        # app doesn't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Esempio n. 3
0
    def android_check_pause(*largs):
        # do nothing until android ask for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window

        # try to get the current running application
        Logger.info('Android: Must to in sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android want to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android resumed, resume the app')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                Logger.info('Android: App resume completed.')

        # app don't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Esempio n. 4
0
    def android_check_pause(*largs):
        # do nothing until android ask for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window

        # try to get the current running application
        Logger.info('Android: Must to in sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android want to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android resumed, resume the app')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                Logger.info('Android: App resume completed.')

        # app don't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()