Esempio n. 1
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 def __init__(self):
     super(Result, self).__init__()
     self.ht = AnimatedSprite(position=(900, 196),
                              images=load_images("images/ht/up"))
     self.bubbles = [
         Sprite(position=(465, 324),
                image=load_image("images/bubbles/result_wrong.png")),
         Sprite(position=(536, 320),
                image=load_image("images/bubbles/result_correct.png"))
     ]
     self.background = pg.Color("white")
Esempio n. 2
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 def __init__(self):
     super(Gameplay1ba, self).__init__()
     self.next_state = "GAMEPLAY1b"
     self.bubbles = [
         Sprite(position=(125, 224),
                image=load_image("images/bubbles/gameplay1ba.png"))
     ]
     self.result = 0
Esempio n. 3
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 def __init__(self):
     super(Help, self).__init__()
     self.next_state = "MAINMENU"
     self.background = pg.Color("white")
     self.anim = AnimatedSprite(position=(476, 280),
                                images=load_images("images/help/anim"))
     self.labels = Sprite(position=(247, 348),
                          image=load_image("images/help/labels.png"))
Esempio n. 4
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    def __init__(self):
        super(Gameplay1a, self).__init__()
        self.ht = AnimatedSprite(position=(960, 196),
                                 images=load_images("images/ht/color"))
        self.bubble = Sprite(position=(247, 220),
                             image=load_image("images/bubbles/gameplay1a.png"))

        self.logo = LOGO.WHITE
        self.background = pg.Color("white")
Esempio n. 5
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 def __init__(self):
     super(Gameplay1aa, self).__init__()
     self.rect = pg.Rect((0, 0), (128, 128)).move(960, 420)
     self.x_velocity = 1
     self.next_state = "MAINMENU"
     self.ht = AnimatedSprite(position=(980, 196),
                              images=load_images("images/ht/color"))
     self.bubble = Sprite(
         position=(106, 216),
         image=load_image("images/bubbles/gameplay1aa.png"))
     self.background = pg.Color("white")
Esempio n. 6
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 def __init__(self):
     super(Gameplay1b, self).__init__()
     self.ht = AnimatedSprite(position=(980, 196),
                              images=load_images("images/ht/color"))
     self.bubble = Sprite(position=(106, 216),
                          image=load_image("images/bubbles/gameplay1b.png"))