def __init__(self): super(Result, self).__init__() self.ht = AnimatedSprite(position=(900, 196), images=load_images("images/ht/up")) self.bubbles = [ Sprite(position=(465, 324), image=load_image("images/bubbles/result_wrong.png")), Sprite(position=(536, 320), image=load_image("images/bubbles/result_correct.png")) ] self.background = pg.Color("white")
def __init__(self): super(Gameplay1ba, self).__init__() self.next_state = "GAMEPLAY1b" self.bubbles = [ Sprite(position=(125, 224), image=load_image("images/bubbles/gameplay1ba.png")) ] self.result = 0
def __init__(self): super(Help, self).__init__() self.next_state = "MAINMENU" self.background = pg.Color("white") self.anim = AnimatedSprite(position=(476, 280), images=load_images("images/help/anim")) self.labels = Sprite(position=(247, 348), image=load_image("images/help/labels.png"))
def __init__(self): super(Gameplay1a, self).__init__() self.ht = AnimatedSprite(position=(960, 196), images=load_images("images/ht/color")) self.bubble = Sprite(position=(247, 220), image=load_image("images/bubbles/gameplay1a.png")) self.logo = LOGO.WHITE self.background = pg.Color("white")
def __init__(self): super(Gameplay1aa, self).__init__() self.rect = pg.Rect((0, 0), (128, 128)).move(960, 420) self.x_velocity = 1 self.next_state = "MAINMENU" self.ht = AnimatedSprite(position=(980, 196), images=load_images("images/ht/color")) self.bubble = Sprite( position=(106, 216), image=load_image("images/bubbles/gameplay1aa.png")) self.background = pg.Color("white")
def __init__(self): super(Gameplay1b, self).__init__() self.ht = AnimatedSprite(position=(980, 196), images=load_images("images/ht/color")) self.bubble = Sprite(position=(106, 216), image=load_image("images/bubbles/gameplay1b.png"))