def doBulkDownload(self, deckname): self.emit(SIGNAL("openSyncProgress")) client = BulkMediaSyncer(self.deck) client.server = BulkMediaSyncerProxy(self.user, self.pwd) client.server.deckName = deckname client.progressCallback = self.bulkCallback try: client.sync() except: self.emit(SIGNAL("bulkSyncFailed")) time.sleep(0.1) self.emit(SIGNAL("closeSyncProgress"))
def exportInto(self, path): n = 3 if not self.includeSchedulingInfo: n += 1 self.deck.startProgress(n) self.deck.updateProgress(_("Exporting...")) self.newDeck = DeckStorage.Deck(path) client = SyncClient(self.deck) server = SyncServer(self.newDeck) server._mediaSupported = self.includeMedia client.setServer(server) client.localTime = self.deck.modified client.remoteTime = 0 self.deck.s.flush() # set up a custom change list and sync lsum = self.localSummary() rsum = server.summary(0) self.deck.updateProgress() payload = client.genPayload((lsum, rsum)) self.deck.updateProgress() res = server.applyPayload(payload) if not self.includeSchedulingInfo: self.deck.updateProgress() self.newDeck.s.statement(""" delete from reviewHistory""") self.newDeck.s.statement(""" update cards set interval = 0, lastInterval = 0, due = created, lastDue = 0, factor = 2.5, firstAnswered = 0, reps = 0, successive = 0, averageTime = 0, reviewTime = 0, youngEase0 = 0, youngEase1 = 0, youngEase2 = 0, youngEase3 = 0, youngEase4 = 0, matureEase0 = 0, matureEase1 = 0, matureEase2 = 0, matureEase3 = 0, matureEase4 = 0, yesCount = 0, noCount = 0, spaceUntil = 0, isDue = 1, type = 2, combinedDue = created, modified = :now """, now=time.time()) self.newDeck.s.statement(""" delete from stats""") # media if client.mediaSyncPending: bulkClient = BulkMediaSyncer(client.deck) bulkServer = BulkMediaSyncer(server.deck) bulkClient.server = bulkServer bulkClient.sync() # need to save manually self.newDeck.rebuildCounts() self.newDeck.updateAllPriorities() self.exportedCards = self.newDeck.cardCount self.newDeck.utcOffset = -1 self.newDeck.s.commit() self.newDeck.close() self.deck.finishProgress()
def doImport(self): "Import." random = self.deck.newCardOrder == NEW_CARDS_RANDOM num = 4 if random: num += 1 self.deck.startProgress(num) self.deck.updateProgress(_("Importing...")) src = DeckStorage.Deck(self.file) client = SyncClient(self.deck) server = SyncServer(src) client.setServer(server) # if there is a conflict, sync local -> src client.localTime = self.deck.modified client.remoteTime = 0 src.s.execute("update facts set modified = 1") src.s.execute("update models set modified = 1") src.s.execute("update cards set modified = 1") src.s.execute("update media set created = 1") self.deck.s.flush() # set up a custom change list and sync lsum = client.summary(0) self._clearDeleted(lsum) rsum = server.summary(0) self._clearDeleted(rsum) payload = client.genPayload((lsum, rsum)) # no need to add anything to src payload['added-models'] = [] payload['added-cards'] = [] payload['added-facts'] = {'facts': [], 'fields': []} assert payload['deleted-facts'] == [] assert payload['deleted-cards'] == [] assert payload['deleted-models'] == [] self.deck.updateProgress() res = server.applyPayload(payload) self.deck.updateProgress() client.applyPayloadReply(res) if client.mediaSyncPending: bulkClient = BulkMediaSyncer(client.deck) bulkServer = BulkMediaSyncer(server.deck) bulkClient.server = bulkServer bulkClient.sync() # add tags self.deck.updateProgress() fids = [f[0] for f in res['added-facts']['facts']] self.deck.addTags(fids, self.tagsToAdd) # mark import material as newly added self.deck.s.statement( "update cards set modified = :t where id in %s" % ids2str([x[0] for x in res['added-cards']]), t=time.time()) self.deck.s.statement( "update facts set modified = :t where id in %s" % ids2str([x[0] for x in res['added-facts']['facts']]), t=time.time()) self.deck.s.statement( "update models set modified = :t where id in %s" % ids2str([x['id'] for x in res['added-models']]), t=time.time()) # update total and refresh self.total = len(res['added-facts']['facts']) src.s.rollback() src.engine.dispose() # randomize? if random: self.deck.updateProgress() self.deck.randomizeNewCards([x[0] for x in res['added-cards']]) self.deck.flushMod() self.deck.finishProgress()