Esempio n. 1
0
def onCell(game, x1, y1, x2, y2, state):
    cursor.save()
    cursor.set(x2 * 2 + x1 * 7 + 1, y2 * 2 + y1 * 6 + 1)
    color.bg('black')
    if state == Player.P1:
        color.fg('blue')
        write('X')
    else:
        color.fg('yellow')
        write('O')
    color.reset()
    cursor.restore()
    flush()
Esempio n. 2
0
def onEnd(game, player):
    cursor.set(21, 2)
    color.reset()
    if player == Player.P1:
        color.fg('blue')
        write("P1 wins!")
    elif player == Player.P2:
        color.fg('yellow')
        write("P2 wins!")
    else:
        write("It's a draw")
    cursor.set(1, 18)
    color.reset()
    flush()
Esempio n. 3
0
 def onPlayerTurn(game, player):
     if player == boi and not finished:
         (x1, y1, x2, y2) = (0, 0, 0, 0)
         cursor.on()
         while True:
             cursor.set(x2 * 2 + x1 * 7 + 1, y2 * 2 + y1 * 6 + 1)
             flush()
             action = readAction()
             if action == 'ok':
                 try:
                     cursor.off()
                     flush()
                     game.play(boi, x1, y1, x2, y2)
                     break
                 except ValueError:
                     cursor.on()
                     flush()
             elif action == 'left':
                 x2 -= 1
                 if x2 < 0:
                     x2 = 2
                     x1 -= 1
                     if x1 < 0:
                         x1 = 2
             elif action == 'right':
                 x2 += 1
                 if x2 >= 3:
                     x2 = 0
                     x1 += 1
                     if x1 >= 3:
                         x1 = 0
             elif action == 'up':
                 y2 -= 1
                 if y2 < 0:
                     y2 = 2
                     y1 -= 1
                     if y1 < 0:
                         y1 = 2
             elif action == 'down':
                 y2 += 1
                 if y2 >= 3:
                     y2 = 0
                     y1 += 1
                     if y1 >= 3:
                         y1 = 0
Esempio n. 4
0
def onTurn(game, player):
    global last
    color.bg('black')
    if last:
        color.fg('white')
        drawGrid(last[0], last[1])
    last = game.nextGrid()
    if last:
        color.fg('green')
        drawGrid(last[0], last[1])
    cursor.set(21, 1)
    color.reset()
    if player == Player.P1:
        color.fg('blue')
    else:
        color.fg('yellow')
    write(player.name + "'s turn")
    cursor.set(1, 18)
    flush()
Esempio n. 5
0
def onChanged(game, x, y, state):
    cursor.save()
    if state == Player.P1:
        color.bg('blue')
    elif state == Player.P2:
        color.bg('yellow')
    else:
        color.bg('white')
    for i in range(3):
        for j in range(3):
            cursor.set(i * 2 + x * 7 + 1, j * 2 + y * 6 + 1)
            color.fg('black')
            p = game.getCell(x, y, i, j)
            if p == Player.P1:
                write('X')
            elif p == Player.P2:
                write('O')
            else:
                write(' ')
    color.reset()
    cursor.restore()
    flush()
Esempio n. 6
0
def drawGrid(x, y):
    for i in range(3):
        cursor.set(x * 7 + 2, y * 6 + 2 * i + 1)
        write('|')
        cursor.set(x * 7 + 4)
        write('|')
    for i in range(2):
        cursor.set(x * 7 + 1, y * 6 + 2 * i + 2)
        write('-+-+-')
Esempio n. 7
0
def drawBoard():
    screen.clear()
    color.bg('black')
    color.fg('white')
    for i in range(17):
        write('                   \n')
    for i in range(3):
        for j in range(3):
            drawGrid(i, j)
    color.fg('magenta')
    for i in range(2):
        cursor.set(1, 6 * i + 6)
        write('=====##=====##=====')
    for i in range(3):
        for j in range(5):
            cursor.set(6, j + 6 * i + 1)
            write('||')
            cursor.set(13)
            write('||')
    color.reset()
    write('\n')
    flush()