def hash_role(hash_obj, role_path): # Role content is easy to hash - the hash of the role content with the # hash of any role dependencies it has hash_dir(hash_obj, role_path) for dependency in get_dependencies_for_role(role_path): if dependency: dependency_path = resolve_role_to_path(dependency) hash_role(hash_obj, dependency_path) # However tasks within that role might reference files outside of the # role, like source code loader = DataLoader() var_man = VariableManager(loader=loader) play = Play.load(generate_playbook_for_role(service_name, config_vars, role)[0], variable_manager=var_man, loader=loader) play_context = PlayContext(play=play) inv_man = InventoryManager(loader, sources=['%s,' % service_name]) host = Host(service_name) iterator = PlayIterator(inv_man, play, play_context, var_man, config_vars) while True: _, task = iterator.get_next_task_for_host(host) if task is None: break if task.action in FILE_COPY_MODULES: src = task.args.get('src') if src is not None: if not os.path.exists(src) or not src.startswith(('/', '..')): continue src = os.path.realpath(src) if os.path.isfile(src): hash_file(hash_obj, src) else: hash_dir(hash_obj, src)
def test_iterating_states_deprecation_instance_attr(self): iterator = PlayIterator(MagicMock(), MagicMock(), MagicMock(), MagicMock(), MagicMock()) assert iterator.ITERATING_SETUP == IteratingStates.SETUP assert iterator.ITERATING_TASKS == IteratingStates.TASKS assert iterator.ITERATING_RESCUE == IteratingStates.RESCUE assert iterator.ITERATING_ALWAYS == IteratingStates.ALWAYS assert iterator.ITERATING_COMPLETE == IteratingStates.COMPLETE
def test_failed_states_deprecation_instance_attr(self): iterator = PlayIterator(MagicMock(), MagicMock(), MagicMock(), MagicMock(), MagicMock()) assert iterator.FAILED_NONE == FailedStates.NONE assert iterator.FAILED_SETUP == FailedStates.SETUP assert iterator.FAILED_TASKS == FailedStates.TASKS assert iterator.FAILED_RESCUE == FailedStates.RESCUE assert iterator.FAILED_ALWAYS == FailedStates.ALWAYS
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' # Fork # of forks, # of hosts or serial, whichever is lowest contenders = [self._options.forks, play.serial, len(self._inventory.get_hosts(play.hosts))] contenders = [ v for v in contenders if v is not None and v > 0 ] self._initialize_processes(min(contenders)) if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done = self._start_at_done, ) # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) self._cleanup_processes() return play_return
def test_play_iterator(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - debug: msg="this is a role task" """, }) p = Playbook.load('test_play.yml', loader=fake_loader) hosts = [] for i in range(0, 10): host = MagicMock() host.get_name.return_value = 'host%02d' % i hosts.append(host) inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, all_vars=dict(), ) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNone(task)
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, ) # and run the play using the strategy return strategy.run(iterator, play_context)
def test_play_iterator(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - debug: msg="this is a role task" """, }) p = Playbook.load('test_play.yml', loader=fake_loader) hosts = [] for i in range(0, 10): host = MagicMock() host.get_name.return_value = 'host%02d' % i hosts.append(host) inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts connection_info = ConnectionInformation(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], connection_info=connection_info, all_vars=dict(), ) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNotNone(task) (host_state, task) = itr.get_next_task_for_host(hosts[0]) print(task) self.assertIsNone(task)
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' connection_info = ConnectionInformation(play, self._options) self._callback.set_connection_info(connection_info) # run final validation on the play now, to make sure fields are templated # FIXME: is this even required? Everything is validated and merged at the # task level, so else in the play needs to be templated #all_vars = self._vmw.get_vars(loader=self._dlw, play=play) #all_vars = self._vmw.get_vars(loader=self._loader, play=play) #play.post_validate(all_vars=all_vars) self._callback.playbook_on_play_start(play.name) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator(inventory=self._inventory, play=play) # and run the play using the strategy return strategy.run(iterator, connection_info)
def test_play_iterator_add_tasks(self): fake_loader = DictDataLoader({ 'test_play.yml': """ - hosts: all gather_facts: no tasks: - debug: msg="dummy task" """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # test the high-level add_tasks() method s = HostState(blocks=[0, 1, 2]) itr._insert_tasks_into_state = MagicMock(return_value=s) itr.add_tasks(hosts[0], [MagicMock(), MagicMock(), MagicMock()]) self.assertEqual(itr._host_states[hosts[0].name], s) # now actually test the lower-level method that does the work itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # iterate past first task _, task = itr.get_next_task_for_host(hosts[0]) while (task and task.action != 'debug'): _, task = itr.get_next_task_for_host(hosts[0]) if task is None: raise Exception( "iterated past end of play while looking for place to insert tasks" ) # get the current host state and copy it so we can mutate it s = itr.get_host_state(hosts[0]) s_copy = s.copy() # assert with an empty task list, or if we're in a failed state, we simply return the state as-is res_state = itr._insert_tasks_into_state(s_copy, task_list=[]) self.assertEqual(res_state, s_copy) s_copy.fail_state = itr.FAILED_TASKS res_state = itr._insert_tasks_into_state(s_copy, task_list=[MagicMock()]) self.assertEqual(res_state, s_copy) # but if we've failed with a rescue/always block mock_task = MagicMock() s_copy.run_state = itr.ITERATING_RESCUE res_state = itr._insert_tasks_into_state(s_copy, task_list=[mock_task]) self.assertEqual(res_state, s_copy) self.assertIn(mock_task, res_state._blocks[res_state.cur_block].rescue) itr._host_states[hosts[0].name] = res_state (next_state, next_task) = itr.get_next_task_for_host(hosts[0], peek=True) self.assertEqual(next_task, mock_task) itr._host_states[hosts[0].name] = s # test a regular insertion s_copy = s.copy() res_state = itr._insert_tasks_into_state(s_copy, task_list=[MagicMock()])
def test_play_iterator_nested_blocks(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false tasks: - block: - block: - block: - block: - block: - debug: msg="this is the first task" - ping: rescue: - block: - block: - block: - block: - debug: msg="this is the rescue task" always: - block: - block: - block: - block: - debug: msg="this is the always task" """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') self.assertEqual(task.args, dict(_raw_params='flush_handlers')) # get the first task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg='this is the first task')) # fail the host itr.mark_host_failed(hosts[0]) # get the resuce task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg='this is the rescue task')) # get the always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg='this is the always task')) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') self.assertEqual(task.args, dict(_raw_params='flush_handlers')) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') self.assertEqual(task.args, dict(_raw_params='flush_handlers')) # end of iteration (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNone(task)
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(play=play) warn_if_reserved(all_vars) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) new_play.handlers = new_play.compile_roles_handlers( ) + new_play.handlers self.hostvars = HostVars( inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) # Fork # of forks, # of hosts or serial, whichever is lowest num_hosts = len( self._inventory.get_hosts(new_play.hosts, ignore_restrictions=True)) max_serial = 0 if new_play.serial: # the play has not been post_validated here, so we may need # to convert the scalar value to a list at this point serial_items = new_play.serial if not isinstance(serial_items, list): serial_items = [serial_items] max_serial = max([pct_to_int(x, num_hosts) for x in serial_items]) contenders = [self._options.forks, max_serial, num_hosts] contenders = [v for v in contenders if v is not None and v > 0] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done=self._start_at_done, ) # Because the TQM may survive multiple play runs, we start by marking # any hosts as failed in the iterator here which may have been marked # as failed in previous runs. Then we clear the internal list of failed # hosts so we know what failed this round. for host_name in self._failed_hosts.keys(): host = self._inventory.get_host(host_name) iterator.mark_host_failed(host) self.clear_failed_hosts() # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) # now re-save the hosts that failed from the iterator to our internal list for host_name in iterator.get_failed_hosts(): self._failed_hosts[host_name] = True strategy.cleanup() self._cleanup_processes() return play_return
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(play=play) warn_if_reserved(all_vars) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) new_play.handlers = new_play.compile_roles_handlers( ) + new_play.handlers self.hostvars = HostVars( inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) play_context = PlayContext(new_play, self.passwords, self._connection_lockfile.fileno()) if (self._stdout_callback and hasattr(self._stdout_callback, 'set_play_context')): self._stdout_callback.set_play_context(play_context) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done=self._start_at_done, ) # adjust to # of workers to configured forks or size of batch, whatever is lower self._initialize_processes(min(self._forks, iterator.batch_size)) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # Because the TQM may survive multiple play runs, we start by marking # any hosts as failed in the iterator here which may have been marked # as failed in previous runs. Then we clear the internal list of failed # hosts so we know what failed this round. for host_name in self._failed_hosts.keys(): host = self._inventory.get_host(host_name) iterator.mark_host_failed(host) self.clear_failed_hosts() # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if context.CLIARGS.get( 'start_at_task' ) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) # now re-save the hosts that failed from the iterator to our internal list for host_name in iterator.get_failed_hosts(): self._failed_hosts[host_name] = True strategy.cleanup() self._cleanup_processes() return play_return
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) new_play.handlers = new_play.compile_roles_handlers() + new_play.handlers self.hostvars = HostVars( inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) # Fork # of forks, # of hosts or serial, whichever is lowest num_hosts = len(self._inventory.get_hosts(new_play.hosts, ignore_restrictions=True)) max_serial = 0 if new_play.serial: # the play has not been post_validated here, so we may need # to convert the scalar value to a list at this point serial_items = new_play.serial if not isinstance(serial_items, list): serial_items = [serial_items] max_serial = max([pct_to_int(x, num_hosts) for x in serial_items]) contenders = [self._options.forks, max_serial, num_hosts] contenders = [v for v in contenders if v is not None and v > 0] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done = self._start_at_done, ) # Because the TQM may survive multiple play runs, we start by marking # any hosts as failed in the iterator here which may have been marked # as failed in previous runs. Then we clear the internal list of failed # hosts so we know what failed this round. for host_name in self._failed_hosts.keys(): host = self._inventory.get_host(host_name) iterator.mark_host_failed(host) self.clear_failed_hosts() # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) # now re-save the hosts that failed from the iterator to our internal list for host_name in iterator.get_failed_hosts(): self._failed_hosts[host_name] = True strategy.cleanup() self._cleanup_processes() return play_return
def test_noop(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: localhost gather_facts: no tasks: - name: simple_function debug: msg : 'hello world' tags: - functional - name: call_simple_function call_task: name : "simple_function" """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) inventory = MagicMock() inventory.hosts = {} hosts = [] host = MagicMock() host.name = host.get_name.return_value = 'localhost' hosts.append(host) inventory.hosts[host.name] = host inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts mock_var_manager._fact_cache['localhost'] = dict() play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) tqm = TaskQueueManager( inventory=inventory, variable_manager=mock_var_manager, loader=fake_loader, passwords=None, forks=5, ) tqm._initialize_processes(3) strategy = StrategyModule(tqm) strategy._hosts_cache = [h.name for h in hosts] strategy._hosts_cache_all = [h.name for h in hosts] # implicit meta: flush_handlers hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1]
def test_play_iterator_add_tasks(self): fake_loader = DictDataLoader({ 'test_play.yml': """ - hosts: all gather_facts: no tasks: - debug: msg="dummy task" """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # test the high-level add_tasks() method s = HostState(blocks=[0,1,2]) itr._insert_tasks_into_state = MagicMock(return_value=s) itr.add_tasks(hosts[0], [3,4,5]) self.assertEqual(itr._host_states[hosts[0].name], s) # now actually test the lower-level method that does the work itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # iterate past first task _, task = itr.get_next_task_for_host(hosts[0]) while(task and task.action != 'debug'): _, task = itr.get_next_task_for_host(hosts[0]) if task is None: raise Exception("iterated past end of play while looking for place to insert tasks") # get the current host state and copy it so we can mutate it s = itr.get_host_state(hosts[0]) s_copy = s.copy() # assert with an empty task list, or if we're in a failed state, we simply return the state as-is res_state = itr._insert_tasks_into_state(s_copy, task_list=[]) self.assertEqual(res_state, s_copy) s_copy.fail_state = itr.FAILED_TASKS res_state = itr._insert_tasks_into_state(s_copy, task_list=[MagicMock()]) self.assertEqual(res_state, s_copy) # but if we've failed with a rescue/always block mock_task = MagicMock() s_copy.run_state = itr.ITERATING_RESCUE res_state = itr._insert_tasks_into_state(s_copy, task_list=[mock_task]) self.assertEqual(res_state, s_copy) self.assertIn(mock_task, res_state._blocks[res_state.cur_block].rescue) itr._host_states[hosts[0].name] = res_state (next_state, next_task) = itr.get_next_task_for_host(hosts[0], peek=True) self.assertEqual(next_task, mock_task) itr._host_states[hosts[0].name] = s # test a regular insertion s_copy = s.copy() res_state = itr._insert_tasks_into_state(s_copy, task_list=[MagicMock()])
def test_noop(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: no tasks: - block: - block: - name: task1 debug: msg='task1' failed_when: inventory_hostname == 'host01' - name: task2 debug: msg='task2' rescue: - name: rescue1 debug: msg='rescue1' - name: rescue2 debug: msg='rescue2' """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 2): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) mock_var_manager._fact_cache['host00'] = dict() inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) mock_options = MagicMock() mock_options.module_path = None tqm = TaskQueueManager( inventory=inventory, variable_manager=mock_var_manager, loader=fake_loader, options=mock_options, passwords=None, ) tqm._initialize_processes(3) strategy = StrategyModule(tqm) # implicit meta: flush_handlers hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'meta') self.assertEqual(host2_task.action, 'meta') # debug: task1, debug: task1 hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'debug') self.assertEqual(host2_task.action, 'debug') self.assertEqual(host1_task.name, 'task1') self.assertEqual(host2_task.name, 'task1') # mark the second host failed itr.mark_host_failed(hosts[1]) # debug: task2, meta: noop hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'debug') self.assertEqual(host2_task.action, 'meta') self.assertEqual(host1_task.name, 'task2') self.assertEqual(host2_task.name, '') # meta: noop, debug: rescue1 hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'meta') self.assertEqual(host2_task.action, 'debug') self.assertEqual(host1_task.name, '') self.assertEqual(host2_task.name, 'rescue1') # meta: noop, debug: rescue2 hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'meta') self.assertEqual(host2_task.action, 'debug') self.assertEqual(host1_task.name, '') self.assertEqual(host2_task.name, 'rescue2') # implicit meta: flush_handlers hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'meta') self.assertEqual(host2_task.action, 'meta') # implicit meta: flush_handlers hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNotNone(host1_task) self.assertIsNotNone(host2_task) self.assertEqual(host1_task.action, 'meta') self.assertEqual(host2_task.action, 'meta') # end of iteration hosts_left = strategy.get_hosts_left(itr) hosts_tasks = strategy._get_next_task_lockstep(hosts_left, itr) host1_task = hosts_tasks[0][1] host2_task = hosts_tasks[1][1] self.assertIsNone(host1_task) self.assertIsNone(host2_task)
def test_play_iterator(self): # import epdb; epdb.st() fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" - block: - debug: msg="this is a block task" - block: - debug: msg="this is a sub-block in a block" rescue: - debug: msg="this is a rescue task" - block: - debug: msg="this is a sub-block in a rescue" always: - debug: msg="this is an always task" - block: - debug: msg="this is a sub-block in an always" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - name: role task debug: msg="this is a role task" - block: - name: role block task debug: msg="inside block in role" always: - name: role always task debug: msg="always task in block in role" - include: foo.yml - name: role task after include debug: msg="after include in role" - block: - name: starting role nested block 1 debug: - block: - name: role nested block 1 task 1 debug: - name: role nested block 1 task 2 debug: - name: role nested block 1 task 3 debug: - name: end of role nested block 1 debug: - name: starting role nested block 2 debug: - block: - name: role nested block 2 task 1 debug: - name: role nested block 2 task 2 debug: - name: role nested block 2 task 3 debug: - name: end of role nested block 2 debug: """, '/etc/ansible/roles/test_role/tasks/foo.yml': """ - name: role included task debug: msg="this is task in an include from a role" """ }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) mock_var_manager._fact_cache['host00'] = dict() inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # pre task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # role task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.name, "role task") self.assertIsNotNone(task._role) # role block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role block task") self.assertIsNotNone(task._role) # role block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role always task") self.assertIsNotNone(task._role) # role include task # (host_state, task) = itr.get_next_task_for_host(hosts[0]) # self.assertIsNotNone(task) # self.assertEqual(task.action, 'debug') # self.assertEqual(task.name, "role included task") # self.assertIsNotNone(task._role) # role task after include (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role task after include") self.assertIsNotNone(task._role) # role nested block tasks (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "starting role nested block 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 1 task 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 1 task 2") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 1 task 3") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "end of role nested block 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "starting role nested block 2") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 2 task 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 2 task 2") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 2 task 3") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "end of role nested block 2") self.assertIsNotNone(task._role) # regular play task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNone(task._role) # block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a block task")) # sub-block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a block")) # mark the host failed itr.mark_host_failed(hosts[0]) # block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a rescue task")) # sub-block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a rescue")) # block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is an always task")) # sub-block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in an always")) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # post task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # end of iteration (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNone(task) # host 0 shouldn't be in the failed hosts, as the error # was handled by a rescue block failed_hosts = itr.get_failed_hosts() self.assertNotIn(hosts[0], failed_hosts)
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() if play.vars_prompt: for var in play.vars_prompt: if 'name' not in var: raise AnsibleError("'vars_prompt' item is missing 'name:'", obj=play._ds) vname = var['name'] prompt = var.get("prompt", vname) default = var.get("default", None) private = var.get("private", True) confirm = var.get("confirm", False) encrypt = var.get("encrypt", None) salt_size = var.get("salt_size", None) salt = var.get("salt", None) if vname not in play.vars: self.send_callback('v2_playbook_on_vars_prompt', vname, private, prompt, encrypt, confirm, salt_size, salt, default) play.vars[vname] = self._do_var_prompt( vname, private, prompt, encrypt, confirm, salt_size, salt, default) all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) connection_info = ConnectionInformation(new_play, self._options, self.passwords) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_connection_info'): callback_plugin.set_connection_info(connection_info) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator(inventory=self._inventory, play=new_play, connection_info=connection_info, all_vars=all_vars) # and run the play using the strategy return strategy.run(iterator, connection_info)
def test_play_iterator(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - debug: msg="this is a role task" """, }) p = Playbook.load('test_play.yml', loader=fake_loader) hosts = [] for i in range(0, 10): host = MagicMock() host.get_name.return_value = 'host%02d' % i hosts.append(host) inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # pre task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # role task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNotNone(task._role) # regular play task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNone(task._role) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # post task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # end of iteration (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNone(task)
class TaskQueueManager: ''' This class handles the multiprocessing requirements of Ansible by creating a pool of worker forks, a result handler fork, and a manager object with shared datastructures/queues for coordinating work between all processes. The queue manager is responsible for loading the play strategy plugin, which dispatches the Play's tasks to hosts. ''' RUN_OK = 0 RUN_ERROR = 1 RUN_FAILED_HOSTS = 2 RUN_UNREACHABLE_HOSTS = 4 RUN_FAILED_BREAK_PLAY = 8 RUN_UNKNOWN_ERROR = 255 def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False): self._inventory = inventory self._variable_manager = variable_manager self._loader = loader self._options = options self._stats = AggregateStats() self.passwords = passwords self._stdout_callback = stdout_callback self._run_additional_callbacks = run_additional_callbacks self._run_tree = run_tree self._iterator = None self._callbacks_loaded = False self._callback_plugins = [] self._start_at_done = False # make sure the module path (if specified) is parsed and # added to the module_loader object if options.module_path is not None: for path in options.module_path.split(os.pathsep): module_loader.add_directory(path) # a special flag to help us exit cleanly self._terminated = False # this dictionary is used to keep track of notified handlers self._notified_handlers = dict() self._listening_handlers = dict() # dictionaries to keep track of failed/unreachable hosts self._failed_hosts = dict() self._unreachable_hosts = dict() # the "queue" for the background thread to use self._queued_tasks = deque() self._queued_tasks_lock = threading.Lock() # the background queuing thread self._queue_thread = None self._workers = [] self._final_q = multiprocessing.Queue() # A temporary file (opened pre-fork) used by connection # plugins for inter-process locking. self._connection_lockfile = tempfile.TemporaryFile() def _queue_thread_main(self): # create a dummy object with plugin loaders set as an easier # way to share them with the forked processes shared_loader_obj = SharedPluginLoaderObj() display.debug("queuing thread starting") while not self._terminated: available_workers = [] for idx, entry in enumerate(self._workers): (worker_prc, _) = entry if worker_prc is None or not worker_prc.is_alive(): available_workers.append(idx) if len(available_workers) == 0: time.sleep(0.01) continue for worker_idx in available_workers: try: self._queued_tasks_lock.acquire() (host, task, task_vars, play_context) = self._queued_tasks.pop() except IndexError: break finally: self._queued_tasks_lock.release() if task.action not in action_write_locks.action_write_locks: display.debug('Creating lock for %s' % task.action) action_write_locks.action_write_locks[ task.action] = multiprocessing.Lock() try: worker_prc = WorkerProcess( self._final_q, self._iterator._play, host, task, task_vars, play_context, self._loader, self._variable_manager, shared_loader_obj, ) self._workers[worker_idx][0] = worker_prc worker_prc.start() display.debug("worker is %d (out of %d available)" % (worker_idx + 1, len(self._workers))) except (EOFError, IOError, AssertionError) as e: # most likely an abort display.debug("got an error while queuing: %s" % e) break display.debug("queuing thread exiting") def queue_task(self, host, task, task_vars, play_context): self._queued_tasks_lock.acquire() self._queued_tasks.append((host, task, task_vars, play_context)) self._queued_tasks_lock.release() def queue_multiple_tasks(self, items, play_context): for item in items: (host, task, task_vars) = item self._queued_tasks_lock.acquire() self._queued_tasks.append((host, task, task_vars, play_context)) self._queued_tasks_lock.release() def _initialize_processes(self, num): self._workers = [] for i in range(num): rslt_q = multiprocessing.Queue() self._workers.append([None, rslt_q]) def _initialize_notified_handlers(self, play): ''' Clears and initializes the shared notified handlers dict with entries for each handler in the play, which is an empty array that will contain inventory hostnames for those hosts triggering the handler. ''' # Zero the dictionary first by removing any entries there. # Proxied dicts don't support iteritems, so we have to use keys() self._notified_handlers.clear() self._listening_handlers.clear() def _process_block(b): temp_list = [] for t in b.block: if isinstance(t, Block): temp_list.extend(_process_block(t)) else: temp_list.append(t) return temp_list handler_list = [] for handler_block in play.handlers: handler_list.extend(_process_block(handler_block)) # then initialize it with the given handler list for handler in handler_list: if handler not in self._notified_handlers: self._notified_handlers[handler] = [] if handler.listen: listeners = handler.listen if not isinstance(listeners, list): listeners = [listeners] for listener in listeners: if listener not in self._listening_handlers: self._listening_handlers[listener] = [] self._listening_handlers[listener].append( handler.get_name()) def load_callbacks(self): ''' Loads all available callbacks, with the exception of those which utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout', only one such callback plugin will be loaded. ''' if self._callbacks_loaded: return stdout_callback_loaded = False if self._stdout_callback is None: self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK if isinstance(self._stdout_callback, CallbackBase): stdout_callback_loaded = True elif isinstance(self._stdout_callback, string_types): if self._stdout_callback not in callback_loader: raise AnsibleError( "Invalid callback for stdout specified: %s" % self._stdout_callback) else: self._stdout_callback = callback_loader.get( self._stdout_callback) stdout_callback_loaded = True else: raise AnsibleError( "callback must be an instance of CallbackBase or the name of a callback plugin" ) for callback_plugin in callback_loader.all(class_only=True): if hasattr(callback_plugin, 'CALLBACK_VERSION' ) and callback_plugin.CALLBACK_VERSION >= 2.0: # we only allow one callback of type 'stdout' to be loaded, so check # the name of the current plugin and type to see if we need to skip # loading this callback plugin callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None) callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False) (callback_name, _) = os.path.splitext( os.path.basename(callback_plugin._original_path)) if callback_type == 'stdout': if callback_name != self._stdout_callback or stdout_callback_loaded: continue stdout_callback_loaded = True elif callback_name == 'tree' and self._run_tree: pass elif not self._run_additional_callbacks or ( callback_needs_whitelist and (C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST)): continue self._callback_plugins.append(callback_plugin()) self._callbacks_loaded = True def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() if self._queue_thread is None: self._queue_thread = threading.Thread( target=self._queue_thread_main) self._queue_thread.start() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) new_play.handlers = new_play.compile_roles_handlers( ) + new_play.handlers self.hostvars = HostVars( inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) # Fork # of forks, # of hosts or serial, whichever is lowest num_hosts = len(self._inventory.get_hosts(new_play.hosts)) max_serial = 0 if new_play.serial: # the play has not been post_validated here, so we may need # to convert the scalar value to a list at this point serial_items = new_play.serial if not isinstance(serial_items, list): serial_items = [serial_items] max_serial = max([pct_to_int(x, num_hosts) for x in serial_items]) contenders = [self._options.forks, max_serial, num_hosts] contenders = [v for v in contenders if v is not None and v > 0] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator self._iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done=self._start_at_done, ) # Because the TQM may survive multiple play runs, we start by marking # any hosts as failed in the iterator here which may have been marked # as failed in previous runs. Then we clear the internal list of failed # hosts so we know what failed this round. for host_name in self._failed_hosts.keys(): host = self._inventory.get_host(host_name) self._iterator.mark_host_failed(host) self.clear_failed_hosts() # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(self._iterator, play_context) # now re-save the hosts that failed from the iterator to our internal list for host_name in self._iterator.get_failed_hosts(): self._failed_hosts[host_name] = True self._cleanup_processes() return play_return def cleanup(self): display.debug("RUNNING CLEANUP") self.terminate() self._final_q.close() self._cleanup_processes() def _cleanup_processes(self): for (worker_prc, rslt_q) in self._workers: rslt_q.close() if worker_prc and worker_prc.is_alive(): try: worker_prc.terminate() except AttributeError: pass def clear_failed_hosts(self): self._failed_hosts = dict() def get_inventory(self): return self._inventory def get_variable_manager(self): return self._variable_manager def get_loader(self): return self._loader def get_workers(self): return self._workers[:] def terminate(self): self._terminated = True def has_dead_workers(self): # [<WorkerProcess(WorkerProcess-2, stopped[SIGKILL])>, # <WorkerProcess(WorkerProcess-2, stopped[SIGTERM])> defunct = False for idx, x in enumerate(self._workers): if hasattr(x[0], 'exitcode'): if x[0].exitcode in [-9, -15]: defunct = True return defunct def send_callback(self, method_name, *args, **kwargs): for callback_plugin in [self._stdout_callback ] + self._callback_plugins: # a plugin that set self.disabled to True will not be called # see osx_say.py example for such a plugin if getattr(callback_plugin, 'disabled', False): continue # try to find v2 method, fallback to v1 method, ignore callback if no method found methods = [] for possible in [method_name, 'v2_on_any']: gotit = getattr(callback_plugin, possible, None) if gotit is None: gotit = getattr(callback_plugin, possible.replace('v2_', ''), None) if gotit is not None: methods.append(gotit) for method in methods: try: # temporary hack, required due to a change in the callback API, so # we don't break backwards compatibility with callbacks which were # designed to use the original API # FIXME: target for removal and revert to the original code here after a year (2017-01-14) if method_name == 'v2_playbook_on_start': import inspect (f_args, f_varargs, f_keywords, f_defaults) = inspect.getargspec(method) if 'playbook' in f_args: method(*args, **kwargs) else: method() else: method(*args, **kwargs) except Exception as e: # TODO: add config toggle to make this fatal or not? display.warning( u"Failure using method (%s) in callback plugin (%s): %s" % (to_text(method_name), to_text(callback_plugin), to_text(e))) from traceback import format_tb from sys import exc_info display.debug('Callback Exception: \n' + ' '.join(format_tb(exc_info()[2])))
def test_play_iterator(self): # import epdb; epdb.st() fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" - block: - debug: msg="this is a block task" - block: - debug: msg="this is a sub-block in a block" rescue: - debug: msg="this is a rescue task" - block: - debug: msg="this is a sub-block in a rescue" always: - debug: msg="this is an always task" - block: - debug: msg="this is a sub-block in an always" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - name: role task debug: msg="this is a role task" - block: - name: role block task debug: msg="inside block in role" always: - name: role always task debug: msg="always task in block in role" - include: foo.yml - name: role task after include debug: msg="after include in role" - block: - name: starting role nested block 1 debug: - block: - name: role nested block 1 task 1 debug: - name: role nested block 1 task 2 debug: - name: role nested block 1 task 3 debug: - name: end of role nested block 1 debug: - name: starting role nested block 2 debug: - block: - name: role nested block 2 task 1 debug: - name: role nested block 2 task 2 debug: - name: role nested block 2 task 3 debug: - name: end of role nested block 2 debug: """, '/etc/ansible/roles/test_role/tasks/foo.yml': """ - name: role included task debug: msg="this is task in an include from a role" """ }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) mock_var_manager._fact_cache['host00'] = dict() inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # pre task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # role task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.name, "role task") self.assertIsNotNone(task._role) # role block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role block task") self.assertIsNotNone(task._role) # role block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role always task") self.assertIsNotNone(task._role) # role include task # (host_state, task) = itr.get_next_task_for_host(hosts[0]) # self.assertIsNotNone(task) # self.assertEqual(task.action, 'debug') # self.assertEqual(task.name, "role included task") # self.assertIsNotNone(task._role) # role task after include (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role task after include") self.assertIsNotNone(task._role) # role nested block tasks (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "starting role nested block 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 1 task 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 1 task 2") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 1 task 3") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "end of role nested block 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "starting role nested block 2") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 2 task 1") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 2 task 2") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "role nested block 2 task 3") self.assertIsNotNone(task._role) (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.name, "end of role nested block 2") self.assertIsNotNone(task._role) # implicit meta: role_complete (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') self.assertIsNotNone(task._role) # regular play task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNone(task._role) # block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a block task")) # sub-block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a block")) # mark the host failed itr.mark_host_failed(hosts[0]) # block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a rescue task")) # sub-block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a rescue")) # block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is an always task")) # sub-block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in an always")) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # post task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # end of iteration (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNone(task) # host 0 shouldn't be in the failed hosts, as the error # was handled by a rescue block failed_hosts = itr.get_failed_hosts() self.assertNotIn(hosts[0], failed_hosts)
def test_play_iterator(self): fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" - block: - debug: msg="this is a block task" - block: - debug: msg="this is a sub-block in a block" rescue: - debug: msg="this is a rescue task" - block: - debug: msg="this is a sub-block in a rescue" always: - debug: msg="this is an always task" - block: - debug: msg="this is a sub-block in an always" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - debug: msg="this is a role task" """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) mock_var_manager._fact_cache['host00'] = dict() inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # lookup up an original task target_task = p._entries[0].tasks[0].block[0] task_copy = target_task.copy(exclude_block=True) found_task = itr.get_original_task(hosts[0], task_copy) self.assertEqual(target_task, found_task) bad_task = Task() found_task = itr.get_original_task(hosts[0], bad_task) self.assertIsNone(found_task) # pre task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # role task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNotNone(task._role) # regular play task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNone(task._role) # block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a block task")) # sub-block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a block")) # mark the host failed itr.mark_host_failed(hosts[0]) # block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a rescue task")) # sub-block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a rescue")) # block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is an always task")) # sub-block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in an always")) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # post task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # end of iteration (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNone(task) # host 0 shouldn't be in the failed hosts, as the error # was handled by a rescue block failed_hosts = itr.get_failed_hosts() self.assertNotIn(hosts[0], failed_hosts)
def test_play_iterator(self): #import epdb; epdb.st() fake_loader = DictDataLoader({ "test_play.yml": """ - hosts: all gather_facts: false roles: - test_role pre_tasks: - debug: msg="this is a pre_task" tasks: - debug: msg="this is a regular task" - block: - debug: msg="this is a block task" - block: - debug: msg="this is a sub-block in a block" rescue: - debug: msg="this is a rescue task" - block: - debug: msg="this is a sub-block in a rescue" always: - debug: msg="this is an always task" - block: - debug: msg="this is a sub-block in an always" post_tasks: - debug: msg="this is a post_task" """, '/etc/ansible/roles/test_role/tasks/main.yml': """ - debug: msg="this is a role task" """, }) mock_var_manager = MagicMock() mock_var_manager._fact_cache = dict() mock_var_manager.get_vars.return_value = dict() p = Playbook.load('test_play.yml', loader=fake_loader, variable_manager=mock_var_manager) hosts = [] for i in range(0, 10): host = MagicMock() host.name = host.get_name.return_value = 'host%02d' % i hosts.append(host) mock_var_manager._fact_cache['host00'] = dict() inventory = MagicMock() inventory.get_hosts.return_value = hosts inventory.filter_hosts.return_value = hosts play_context = PlayContext(play=p._entries[0]) itr = PlayIterator( inventory=inventory, play=p._entries[0], play_context=play_context, variable_manager=mock_var_manager, all_vars=dict(), ) # lookup up an original task target_task = p._entries[0].tasks[0].block[0] task_copy = target_task.copy(exclude_block=True) found_task = itr.get_original_task(hosts[0], task_copy) self.assertEqual(target_task, found_task) bad_task = Task() found_task = itr.get_original_task(hosts[0], bad_task) self.assertIsNone(found_task) # pre task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # role task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNotNone(task._role) # regular play task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertIsNone(task._role) # block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a block task")) # sub-block task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a block")) # mark the host failed itr.mark_host_failed(hosts[0]) # block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a rescue task")) # sub-block rescue task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in a rescue")) # block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is an always task")) # sub-block always task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') self.assertEqual(task.args, dict(msg="this is a sub-block in an always")) # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # post task (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'debug') # implicit meta: flush_handlers (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNotNone(task) self.assertEqual(task.action, 'meta') # end of iteration (host_state, task) = itr.get_next_task_for_host(hosts[0]) self.assertIsNone(task) # host 0 shouldn't be in the failed hosts, as the error # was handled by a rescue block failed_hosts = itr.get_failed_hosts() self.assertNotIn(hosts[0], failed_hosts)
def run(self, play): ''' Iterates over the roles/tasks in a play, using the given (or default) strategy for queueing tasks. The default is the linear strategy, which operates like classic Ansible by keeping all hosts in lock-step with a given task (meaning no hosts move on to the next task until all hosts are done with the current task). ''' if not self._callbacks_loaded: self.load_callbacks() all_vars = self._variable_manager.get_vars(loader=self._loader, play=play) templar = Templar(loader=self._loader, variables=all_vars) new_play = play.copy() new_play.post_validate(templar) class HostVarsManager(SyncManager): pass hostvars = HostVars( play=new_play, inventory=self._inventory, variable_manager=self._variable_manager, loader=self._loader, ) HostVarsManager.register( 'hostvars', callable=lambda: hostvars, # FIXME: this is the list of exposed methods to the DictProxy object, plus our # special ones (set_variable_manager/set_inventory). There's probably a better way # to do this with a proper BaseProxy/DictProxy derivative exposed=('set_variable_manager', 'set_inventory', '__contains__', '__delitem__', '__getitem__', '__len__', '__setitem__', 'clear', 'copy', 'get', 'has_key', 'items', 'keys', 'pop', 'popitem', 'setdefault', 'update', 'values'), ) self._hostvars_manager = HostVarsManager() self._hostvars_manager.start() # Fork # of forks, # of hosts or serial, whichever is lowest contenders = [ self._options.forks, play.serial, len(self._inventory.get_hosts(new_play.hosts)) ] contenders = [v for v in contenders if v is not None and v > 0] self._initialize_processes(min(contenders)) play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno()) for callback_plugin in self._callback_plugins: if hasattr(callback_plugin, 'set_play_context'): callback_plugin.set_play_context(play_context) self.send_callback('v2_playbook_on_play_start', new_play) # initialize the shared dictionary containing the notified handlers self._initialize_notified_handlers(new_play.handlers) # load the specified strategy (or the default linear one) strategy = strategy_loader.get(new_play.strategy, self) if strategy is None: raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds) # build the iterator iterator = PlayIterator( inventory=self._inventory, play=new_play, play_context=play_context, variable_manager=self._variable_manager, all_vars=all_vars, start_at_done=self._start_at_done, ) # during initialization, the PlayContext will clear the start_at_task # field to signal that a matching task was found, so check that here # and remember it so we don't try to skip tasks on future plays if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None: self._start_at_done = True # and run the play using the strategy and cleanup on way out play_return = strategy.run(iterator, play_context) self._cleanup_processes() self._hostvars_manager.shutdown() return play_return