Esempio n. 1
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 def create(self, request):  #for creating game
     user = request.user
     serializer = GameSerializer(data=request.data)
     if (serializer.is_valid()):
         serializer.save(instructor=user)
         return Response(serializer.data)
     return Response(serializer.errors,
                     status=status.HTTP_406_NOT_ACCEPTABLE)
Esempio n. 2
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def create_game(request):
    try:
        data = JSONParser().parse(request)
    except ParseError:
        return HttpResponse(status=400)
    serializer = GameSerializer(data=data, context={'request': request})
    if serializer.is_valid():
        serializer.save()
        return JsonResponse(serializer.data, status=status.HTTP_201_CREATED)
    else:
        return JsonResponse(serializer.errors,
                            status=status.HTTP_400_BAD_REQUEST)
Esempio n. 3
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    def put(self, request, pk, format=None):
        game = self.get_object(pk)
        serializer = GameSerializer(game, data=request.data)
        if serializer.is_valid():
            serializer.save()
            newGame = self.get_object(pk)
            content = {
                'mineFieldSetup': newGame.mineFieldSetup,
                'turn': newGame.turn,
                'player1score': newGame.player1score,
                'player2score': newGame.player2score
            }
            pusher_client.trigger((str(pk) + '_game'), 'event', content)
            return Response(serializer.data)

        return Response(serializer.errors, status=status.HTTP_400_BAD_REQUEST)