Esempio n. 1
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    def get_host(self, ip_address):
        try:
            click.echo('[%s_Shodan_get_host] Complete with %d items' %
                       (get_datetime(), ip_address))

        except Exception as e:
            click.echo('[%s_Shodan_get_host] Complete with %d items' %
                       (get_datetime(), ip_address))
Esempio n. 2
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def send_message():

    auth = odbserver.auth_user(request.headers['Authorization'])
    if auth:
        return jsonify(auth)
    form = request.form.to_dict(flat=True)
    response = CB.send_message(message=form['message'],
                               conversation_id=form['conversationId'])

    odbserver.send_message({
        "text": response['message'],
        "title": response['skill'],
        "sender": form['userName'],
        "receiver": CB.uuid,
        "sessionId": request.headers['SESSIONID']
    })
    odbserver.send_message({
        "text": response['response'],
        "title": response['skill'],
        "sender": CB.uuid,
        "receiver": form['userName'],
        "sessionId": request.headers['SESSIONID']
    })

    return jsonify({
        "status": 200,
        "message": "Message sent at %s" % get_datetime(),
        "data": response
    })
Esempio n. 3
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def get_location_by_latlon(location, loc_string, db):
    """

    :param location:
    :param db:
    :return:
    """
    r = db.client.command('''
    select key, class_name, Category, description, Latitude, Longitude, city,
     icon, title from Location where Latitude = %f and Longitude = %f
    ''' % (location.latitude, location.longitude))

    if len(r) == 0:
        node = db.create_node(
            **{
                "class_name":
                "Location",
                "title":
                loc_string,
                "icon":
                db.ICON_LOCATION,
                "group":
                "Locations",
                "attributes": [
                    {
                        "label": "Created",
                        "value": get_datetime()
                    },
                    {
                        "label": "Latitude",
                        "value": location.latitude
                    },
                    {
                        "label": "Longitude",
                        "value": location.longitude
                    },
                    {
                        "label": "importance",
                        "value": location.raw["importance"]
                    },
                    {
                        "label": "Category",
                        "value": location.raw["type"]
                    },
                    {
                        "label": "description",
                        "value": "%s %s" % (loc_string, location.address)
                    },
                ]
            })
        return node["data"]
    else:
        new_description = "%s %s" % (r[0].oRecordData["description"],
                                     loc_string)
        db.update(class_name="Location",
                  var="description",
                  val=new_description,
                  key=r[0].oRecordData["key"])
        # update the location
        return r
Esempio n. 4
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 def create_game(self, **kwargs):
     """
     Create a node that represents the game so all resources and player nodes can be linked to it
     :param kwargs:
     :return:
     """
     game = self.create_node(class_name=sGame,
                             name=kwargs["gameName"],
                             created=get_datetime(),
                             current_round=0)
     return self.node_to_d3(**game['data'])
Esempio n. 5
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    def create_resource(self, **kwargs):
        """
        Create a random resource or based on specifics in the kwargs
        Assign colors based on CRIMEFILLED and symbolTypes as ASCOPE
        :param self:
        :param kwargs:
        :return:
        """
        r = random.choice(self.content['resources'])
        # color, fontColor, size (200), symbolType (circle, cross, diamond, square, star, triangle, wye)

        xpos, ypos = self.get_nation_based_location(
            nation=kwargs['homeNation'])
        resource = self.create_node(
            class_name=sResource,
            name="%s %s %s" %
            (kwargs['homeNation'], r['ascope'], r['crimefilled']),
            ascope=r['ascope'],
            crimefilled=r['crimefilled'],
            type=r['type'],
            category=r['category'],
            created=get_datetime(),
            description="%s %s %s" %
            (r['type'], r['ascope'], r['crimefilled']),
            icon="TBD",
            offence=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])),
            defence=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])),
            hitpoints=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])),
            speed=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])),
            xpos=xpos,
            ypos=ypos,
            group=kwargs['homeNation'],
            zpos=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])),
            active=True,
            player=kwargs['player'],
            color=self.styling[r['crimefilled']],
            symbolType=self.styling[r['ascope']],
            value=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])))
        return resource
Esempio n. 6
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    def custom_resource(self, **kwargs):
        """
        Create a resource based on custom entries. If the ascope, crimefilled, type, category combination is not in the
        content, add it and save for future loading.
        :param kwargs:
        :return:
        """
        self.check_content(**kwargs)
        xpos, ypos = self.get_nation_based_location(
            nation=kwargs['homeNation'])
        resource = self.create_node(
            class_name=sResource,
            name="%s %s %s" %
            (kwargs['homeNation'], kwargs['ascope'], kwargs['crimefilled']),
            ascope=kwargs['ascope'],
            crimefilled=kwargs['crimefilled'],
            type=kwargs['type'],
            category=kwargs['category'],
            created=get_datetime(),
            description="%s %s %s" %
            (kwargs['type'], kwargs['ascope'], kwargs['crimefilled']),
            icon="TBD",
            offence=int(kwargs['offence']),
            defence=int(kwargs['defence']),
            hitpoints=int(kwargs['hitpoints']),
            speed=int(kwargs['speed']),
            xpos=xpos,
            ypos=ypos,
            group=kwargs['homeNation'],
            zpos=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])),
            active=True,
            player=kwargs['player'],
            color=self.styling[kwargs['crimefilled']],
            symbolType=self.styling[kwargs['ascope']],
            value=int(
                np.random.normal(loc=self.norm['mean'],
                                 scale=self.norm['stdev'])))
        self.create_edge(fromNode=kwargs['playerId'],
                         fromClass=sPlayer,
                         toNode=resource['data']['key'],
                         toClass=sResource,
                         edgeType="Owns")

        gameState = self.get_game(**kwargs)
        gameState['message'] = resource['data']['key']

        return gameState
Esempio n. 7
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 def update_node(self, **kwargs):
     """
     Update a game node with attributes
     :param kwargs:
     :return:
     """
     sql = "update %s set " % (kwargs['class_name'])
     for k in kwargs:
         if k not in self.no_update:
             if change_if_number(kwargs[k]):
                 sql = sql + "%s = %s, " % (k, kwargs[k])
             elif type(kwargs[k]) == bool:
                 sql = sql + "%s = '%s', " % (k, kwargs[k])
             else:
                 sql = sql + "%s = '%s', " % (k, clean(kwargs[k]))
     sql = sql[:len(sql) - 2] + " where key = %s" % kwargs[
         'id']  # remove last comma and put filter
     click.echo("[%s_game_update_node]: Running sql\n%s" %
                (get_datetime(), sql))
     self.client.command(sql)
Esempio n. 8
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    def create_move(self, **kwargs):
        """
        Create a move that will be run through the effects application engine when the
        Game current round = the move assigned round to give players availability to delay

        :param kwargs:
        :return:
        """
        move = {
            "created": get_datetime(),
            "round": kwargs['round'],
            "class_name": sMove,
            "description": "string",
            "player": kwargs['playerKey']
        }
        m = self.create_node(**move)
        for e in kwargs['effectKeys']:
            self.create_edge(fromClass=sMove,
                             toClass=sEffect,
                             fromNode=m['data']['key'],
                             toNode=e,
                             edgeType=sIncludes)
        for t in kwargs['targetKeys']:
            self.create_edge(fromClass=sMove,
                             toClass=sResource,
                             fromNode=m['data']['key'],
                             toNode=t,
                             edgeType=sIncludes)
        for r in kwargs['resourceKeys']:
            self.create_edge(fromClass=sMove,
                             toClass=sResource,
                             fromNode=m['data']['key'],
                             toNode=r,
                             edgeType=sIncludes)

        newGameState = self.get_game(gameKey=kwargs['gameKey'])
        newGameState['result'] = move['round']
        return newGameState
Esempio n. 9
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    def search(self, searchterm):
        """
        The provided string is used to search the database of banners in Shodan, with the additional option to provide
        filters inside the search query using a "filter:value" format. For example, the following search query would
        find Apache webservers located in Germany: "apache country:DE".
        With a search term, the Shodan Crawl is extracted and related to each DEVICE which is then related to it's
        VULNERABILITIES, each of which are related to VUL REFERENCES. Lastly, the Device is related to the LOCATION
        it was found.
        :param searchterm:
        :return:
        """
        click.echo('[%s_Shodan_search] Starting search for %s' %
                   (get_datetime(), searchterm))
        try:
            results = api.search(searchterm)
            message = '[%s_Shodan_search] Complete with %d items' % (
                get_datetime(), results["total"])
            click.echo(message)
        except Exception as e:
            message = '[%s_Shodan_search] %s' % (get_datetime(), str(e))
            click.echo(message)
            return [], message

        for r in results["matches"]:
            # Set up the Shodan Crawler node from the row
            if '_shodan' in r.keys():
                if 'id' in r["_shodan"].keys():
                    s_keys = ["crawler", "module", "id"]
                    s_node = {
                        "class_name":
                        "Object",
                        "Category":
                        "Shodan crawler",
                        "Ext_key":
                        r["_shodan"]["id"],
                        "description":
                        "Shodan crawler %s" %
                        str(r["_shodan"]).replace("'", "").replace(
                            '"', "").replace("{", "").replace("}", "")
                    }
                    for sk in s_keys:
                        if sk in r['_shodan'].keys():
                            s_node[sk] = r['_shodan'][sk]
                    # Create the Shodan Crawler Node
                    s_node = self.create_node(**s_node)
                    # Set up the device found
                    d_keys = [
                        "ip", "os", "timestamp", "hash", "isp", "port", "info",
                        "version", "product", "ip_str", "asn", "org"
                    ]
                    if 'ip_str' in r.keys() and 'port' in r.keys():
                        d_node = {
                            "class_name": "Object",
                            "Category": "Device",
                            "Ext_key": "%s:%s" % (r["ip_str"], r["port"])
                        }
                        for dk in d_keys:
                            if dk in r.keys():
                                d_node[dk] = r[dk]
                        # Create the Device found by the crawler
                        d_node = self.create_node(**d_node)
                        # Create the relationship
                        self.create_edge_new(edgeType="Discovered",
                                             fromNode=s_node["data"]["key"],
                                             toNode=d_node["data"]["key"])
                        # Get the vulnerabilities
                        if 'vulns' in r.keys():
                            for v in r['vulns']:
                                v_ok = True
                                cve = self.client.command('''
                                select rid from index:Vulnerability_Ext_key where key = '%s'
                                ''' % v)
                                try:
                                    if len(cve) < 1:
                                        v_node = self.create_node(
                                            class_name="Vulnerability",
                                            Ext_key=v,
                                            description=r['vulns'][v]
                                            ["summary"],
                                            source="Shodan",
                                        )["data"]["key"]
                                    else:
                                        try:
                                            v_node = cve[0].oRecordData[
                                                "rid"].get_hash()
                                        except Exception as e:
                                            click.echo(
                                                '[%s_Shodan_search] Error with vulnerability node %s: %s'
                                                % (get_datetime(), str(e), v))
                                            v_ok = False
                                except Exception as e:
                                    click.echo(
                                        '[%s_Shodan_search] Error with vulnerability node %s: %s'
                                        % (get_datetime(), str(e), v))
                                    v_ok = False
                                if v_ok:
                                    self.create_edge_new(
                                        edgeType="Has",
                                        fromNode=d_node["data"]["key"],
                                        toNode=v_node)
                                    # Get the References for each vulnerability
                                    if "references" in r['vulns'][v]:
                                        try:
                                            for ref in r['vulns'][v][
                                                    "references"]:
                                                ref_node = self.create_node(
                                                    class_name="Object",
                                                    Category=
                                                    "Vulnerability Reference",
                                                    Ext_key=ref,
                                                    source="Shodan",
                                                    description=
                                                    "Reference to %s" %
                                                    v)["data"]["key"]
                                                self.create_edge_new(
                                                    edgeType="References",
                                                    fromNode=ref_node,
                                                    toNode=v_node)
                                        except Exception as e:
                                            click.echo(
                                                '[%s_Shodan_search] Error with reference node %s: %s'
                                                %
                                                (get_datetime(), str(e), ref))
                        if 'location' in r.keys():
                            l_keys = [
                                "country_name", "city", "longitude", "latitude"
                            ]
                            l_node = {"class_name": "Location"}
                            create = True
                            for lk in l_keys:
                                if r['location'][lk] != None:
                                    l_node[lk.capitalize()] = r['location'][lk]
                                else:
                                    create = False
                            if create:
                                l_node = self.create_node(
                                    **l_node)["data"]["key"]
                                self.create_edge_new(
                                    edgeType="LocatedAt",
                                    fromNode=d_node["data"]["key"],
                                    toNode=l_node)
        return results, message
Esempio n. 10
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    def get_game(self, **kwargs):
        """
        Get a game that was saved to the Database in the following structure:
        Game -> Players -> Resources
        and return the same format of a GameState as in the Game setup. When filling the moves, the gameState may change
        based on that function's trigger to update the round and run moves with effects.
        :return:
        """
        self.gameState = {
            "nodes": [],
            "links": [],
            "players": [],
            "gameName": None,
            "moves": [],
            "availableMoves": [],
            "stability": 0,
            "current_round": 0
        }
        sql = ('''
        match {class: Game, as: g, where: (key = '%s')}.out(HasPlayer){class: V, as: p}.out(){class: V, as: r} 
        return g.name, g.current_round, p.key, p.name, p.created, p.group, p.score, p.status, p.icon, 
        r.key, r.name, r.ascope, r.crimefilled, r.type, r.category, r.created, r.description, r.player, 
        r.icon, r.offence, r.defence, r.hitpoints, r.speed, r.xpos, r.ypos, r.zpos, r.group, r.active, r.deleted, r.value,
        r.class_name, r.color, r.objective, r.phase, r.measure, r.indicator, r.strat, r.goal, r.fontColor, r.symbolType
        ''' % kwargs['gameKey'])
        nodeKeys = []  # Quality check to ensure no duplicates sent
        self.gameState['key'] = kwargs['gameKey']

        click.echo("[%s_gameserver_get_game] SQL: %s" % (get_datetime(), sql))
        for o in self.client.command(sql):
            if not self.gameState['gameName']:
                self.gameState['gameName'] = o.oRecordData['g_name']
                self.gameState['current_round'] = o.oRecordData[
                    'g_current_round']
                current_round = int(o.oRecordData['g_current_round'])
                click.echo("[%s_gameserver_get_game] Game name: %s" %
                           (get_datetime(), o.oRecordData['g_name']))
            Player = {
                "id": o.oRecordData['p_key'],
                "name": o.oRecordData['p_name'],
                "icon": o.oRecordData['p_icon'],
                "group": o.oRecordData['p_group'],
                "score": o.oRecordData['p_score'],
                "status": o.oRecordData['p_status'],
                "class_name": "Player"
            }
            if Player not in self.gameState['players']:
                self.gameState['players'].append(Player)
                self.gameState['nodes'].append(Player)
                click.echo("[%s_gameserver_get_game] Player: %s" %
                           (get_datetime(), Player))
            if o.oRecordData['r_class_name'] == sResource:
                Node = {
                    "id": o.oRecordData['r_key'],
                    "name": o.oRecordData['r_name'],
                    "ascope": o.oRecordData['r_ascope'],
                    "crimefilled": o.oRecordData['r_crimefilled'],
                    "type": o.oRecordData['r_type'],
                    "category": o.oRecordData['r_category'],
                    "created": o.oRecordData['r_created'],
                    "description": o.oRecordData['r_description'],
                    "icon": o.oRecordData['r_icon'],
                    "offence": o.oRecordData['r_offence'],
                    "defence": o.oRecordData['r_defence'],
                    "hitpoints": o.oRecordData['r_hitpoints'],
                    "speed": o.oRecordData['r_speed'],
                    "xpos": o.oRecordData['r_xpos'],
                    "ypos": o.oRecordData['r_ypos'],
                    "zpos": o.oRecordData['r_zpos'],
                    "group": o.oRecordData['r_group'],
                    "active": o.oRecordData['r_active'],
                    "deleted": o.oRecordData['r_deleted'],
                    "value": o.oRecordData['r_value'],
                    "player": o.oRecordData['r_player'],
                    "class_name": o.oRecordData['r_class_name'],
                    "color": o.oRecordData['r_color']
                }
            elif o.oRecordData['r_class_name'] == sEffect:
                Node = {
                    "id": o.oRecordData['r_key'],
                    "name": o.oRecordData['r_name'],
                    "class_name": sEffect,
                    "indicator": o.oRecordData['r_indicator'],
                    "measure": o.oRecordData['r_measure'],
                    "objective": o.oRecordData['r_objective'],
                    "phase": o.oRecordData['r_phase'],
                    "player": o.oRecordData['r_player'],
                    "strat": o.oRecordData['r_strat'],
                    "value": o.oRecordData['r_value'],
                    "goal": o.oRecordData['r_goal'],
                }
            if Node['id'] not in nodeKeys:
                self.gameState['nodes'].append(Node)
                self.gameState['links'].append({
                    "source": Player['id'],
                    "target": Node['id'],
                    "value": random.randint(1, 3)
                })
        if len(self.gameState['players']) == 0:
            return "No Game found with key %s" % kwargs['gameKey']
        self.gameState['moves'] = self.get_moves()
        self.gameState['availableMoves'] = self.check_available_moves()
        # Running moves might change the gameState so check to see if there was a change and then update
        if self.gameState['current_round'] != current_round:
            self.get_game(gameKey=kwargs['gameKey'])

        return self.gameState
Esempio n. 11
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    def create_player(self, **kwargs):
        """
        TODO create dungeon master type player: gets dashboard view with inject and arbitration monitoring
        Using the player name and home country create the player and assign resources and priority MPICE effects
        player and resource data returned as:
         {'message', 'data' { 'key', 'title', 'status', 'attributes' [ {label, value}]}}
        xpos and ypos dependent on the Nation area. Also gives the player access to randomized foreign resources
        :param self:
        :param kwargs:
        :return:
        """
        # Choose the home nation for the player if not selected. Ensure it is not already chosen
        playerd3 = {"nodes": [], "links": []}
        homeNation = "None"
        if 'homeNation' not in kwargs.keys():
            inCache = False
            while not inCache:
                homeNation = random.choice(list(
                    self.content['nations'].keys()))
                if homeNation not in self.cache['nations']:
                    self.cache['nations'].append(homeNation)
                    inCache = True
        else:
            homeNation = kwargs['homeNation']

        # Create the player
        player = self.create_node(class_name=sPlayer,
                                  created=get_datetime(),
                                  name=kwargs['name'],
                                  score=0,
                                  group=homeNation,
                                  icon="TBD",
                                  title=kwargs['name'])
        player = self.node_to_d3(**player['data'])
        playerd3['player'] = player
        playerd3['nodes'].append(player)

        # Assign MPICE priorities
        i = 0
        while i < 10:
            e = self.create_effect(player=kwargs['name'])
            self.create_edge(fromNode=player['id'],
                             fromClass=sPlayer,
                             toNode=e['data']['key'],
                             toClass=sEffect,
                             edgeType="Owns")
            e = self.node_to_d3(**e['data'])
            playerd3['links'].append({
                "source": player['id'],
                "target": e['id'],
                "value": random.randint(1, 3)
            })
            playerd3['nodes'].append(e)
            i += 1

        # Create the resources
        i = 0
        while i < 50:
            r = self.create_resource(homeNation=homeNation,
                                     player=kwargs['name'])
            self.create_edge(fromNode=player['id'],
                             fromClass=sPlayer,
                             toNode=r['data']['key'],
                             toClass=sResource,
                             edgeType="Owns")
            r = self.node_to_d3(**r['data'])
            playerd3['links'].append({
                "source": player['id'],
                "target": r['id'],
                "value": random.randint(1, 3)
            })
            playerd3['nodes'].append(r)
            i += 1

        i = 0
        while i < 25:
            r = self.create_resource(player=kwargs['name'],
                                     homeNation=random.choice(
                                         list(self.content['nations'].keys())))
            self.create_edge(fromNode=player['id'],
                             fromClass=sPlayer,
                             toNode=r['data']['key'],
                             toClass=sResource,
                             edgeType="Owns")
            r = self.node_to_d3(**r['data'])
            playerd3['links'].append({
                "source": player['id'],
                "target": r['id'],
                "value": random.randint(1, 3)
            })
            playerd3['nodes'].append(r)
            i += 1

        playerd3['stability'] = random.randint(-999, 999)

        return playerd3
Esempio n. 12
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def geo_get_hospitals(c):

    # array to hold the location objects representing hospitals
    h = []
    # index to hold the hashed keys to prevent redundancies
    index = []
    # iterate throught the list of countries and get each page of hospitals
    click.echo('[%s_GEO_get_hospitals] %s' % (get_datetime(), c))
    url = "https://www.hospitalsworldguide.com/hospitals-in-%s/" % c
    page = requests.get(url)
    soup = bs(page.content, 'html.parser')
    cities = soup.find_all('div', class_='city')

    for ci in cities:
        cityurl = ci.find(href=True).get('href')
        citypage = requests.get("https://www.hospitalsworldguide.com" +
                                cityurl)
        citysoup = bs(citypage.content,
                      'html.parser').find_all('div',
                                              class_='information_linea')
        for i in citysoup:
            try:
                ExternalLink = i.find_all(href=True)[0].get('href')
                title = i.find_all(href=True)[0].get_text()
                address = i.find_all(
                    'div', class_='information_contenido')[0].get_text()
                address = address[:address.find('\xa0')]
                latlong = geo_string(address)
                if latlong:
                    Latitude = latlong.latitude
                    Longitude = latlong.longitude
                else:
                    Latitude = 0.0
                    Longitude = 0.0
            except:
                ExternalLink = "https://www.hospitalsworldguide.com"
                title = "Hosptial in %s" % c
                address = "Unknown address"
                Latitude = 0.0
                Longitude = 0.0

            hash_str = clean_concat(str(ExternalLink + title)).replace(",", "")
            ext_key = hashlib.md5(hash_str.encode()).hexdigest()
            loc = {
                "class_name":
                "Location",
                "ExternalLink":
                ExternalLink,
                "title":
                title,
                "Ext_key":
                ext_key,
                "icon":
                "sap-icon://building",
                "Source":
                "HosptialsWorldGuide",
                "Latitude":
                Latitude,
                "Longitude":
                Longitude,
                "description":
                "Hospital named %s located at %f, %f" %
                (title, Latitude, Longitude)
            }
            if ext_key not in index:
                h.append(loc)
                index.append(ext_key)

    return h
Esempio n. 13
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chatbot = Blueprint('chatbot', __name__)
# Set up the Chatserver basing the DB storage on the User ODB
CB = ChatServer()
try:
    CB_id = CB.uuid
except:
    CB_id = "None"

try:
    odbserver.create_user({
        'userName': CB_id,
        'email': '*****@*****.**',
        'passWord': randomString(36)
    })
except:
    click.echo("[%s_Chatbot_init] Setup required" % get_datetime())


@chatbot.route('/chatbot/send_message', methods=['POST'])
def send_message():

    auth = odbserver.auth_user(request.headers['Authorization'])
    if auth:
        return jsonify(auth)
    form = request.form.to_dict(flat=True)
    response = CB.send_message(message=form['message'],
                               conversation_id=form['conversationId'])

    odbserver.send_message({
        "text": response['message'],
        "title": response['skill'],
Esempio n. 14
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import json
from flask import jsonify, Blueprint, send_file, request
from apiserver.blueprints.home.models import ODB
from apiserver.utils import get_request_payload, check_for_file, get_datetime
import click
from werkzeug.utils import secure_filename

# Application Route specific object instantiation
home = Blueprint('home', __name__)
# Case where no DB has been established from which the message returned should let the user know to run the setup API

odbserver = ODB()
init_required = odbserver.open_db()
if init_required:
    click.echo("[%s_Home_init] %s" % (get_datetime(), init_required))


@home.route('/home/db_init', methods=['GET'])
def db_init():
    """
    API endpoint used when the DB has not been created
    :return:
    """
    result = odbserver.create_db()
    return jsonify({"status": 200, "message": result})


@home.route('/', methods=['GET'])
def index():

    return jsonify({
Esempio n. 15
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from apiserver.blueprints.osint.models import OSINT
from apiserver.utils import get_request_payload, get_datetime, check_for_file
from flask_cors import CORS
from apiserver.blueprints.osint.shodan import Shodan
import click
import json

# Create the blueprint and ensure CORS enabled for the webapp calls
osint = Blueprint('osint', __name__)
CORS(osint)
shodanserver = Shodan()
osintserver = OSINT()
# Case where no DB has been established from which the message returned should let the user know to run the setup API
init_required = osintserver.open_db()
if init_required:
    click.echo("[%s_OSINT_view_init] %s" % (get_datetime(), init_required))
else:
    osintserver.refresh_indexes()
    shodanserver.open_db()
    #osintserver.check_base_book()
    #osintserver.fill_db()


@osint.route('/osint/db_init', methods=['GET'])
def db_init():
    """
    API endpoint used when the DB has not been created
    :return:
    """
    result = osintserver.create_db()
    return jsonify({"status": 200, "message": result})