Esempio n. 1
0
def pack(game, channel, sourcepath, isPublic):

    sourcepath = sourcepath.replace('\\', '/')
    if not os.path.exists(sourcepath):
        return 1

    appID = game['appID']
    appKey = game['appKey']
    appName = game['appName']

    channelId = channel["id"]
    channelName = channel["name"]
    sdkName = channel["sdk"]

    log_utils.info("now to package %s...", channelName)

    workDir = 'workspace/' + appName + '/' + channelName
    workDir = file_utils.getFullPath(workDir)

    file_utils.del_file_folder(workDir)
    tempApkSource = workDir + "/temp.apk"
    file_utils.copy_file(sourcepath, tempApkSource)
    decompileDir = workDir + "/decompile"
    ret = apk_utils.decompileApk(tempApkSource, decompileDir)

    if ret:
        return 2

    #检查母包接入是否正确
    # ret = apk_utils.checkApkForU8SDK(workDir, decompileDir)
    # if ret:
    #     return 1

    #检查multidex那个jar包
    apk_utils.checkMultiDexJar(workDir, decompileDir)

    #更改XML配置等
    newPackageName = apk_utils.renamePackageName(channel, decompileDir,
                                                 channel['suffix'], isPublic)

    #复制第三插件资源。注意:这第三个插件必须在主SDK之前运行。
    ret = apk_utils.handleThirdPlugins(workDir, decompileDir, game, channel,
                                       newPackageName)

    if ret:
        return 3

    #将SDK代码复制到反编译程序
    sdkSourceDir = file_utils.getFullPath('config/sdk/' + sdkName)
    smaliDir = decompileDir + "/smali"
    sdkDestDir = workDir + "/sdk/" + sdkName
    file_utils.copy_files(sdkSourceDir, sdkDestDir)

    if (not os.path.exists(sdkSourceDir + "/classes.dex")):
        ret = apk_utils.jar2dex(sdkSourceDir, sdkDestDir)
        if ret:
            return 4

    ret = apk_utils.dexes2smali(sdkDestDir, smaliDir, "baksmali.jar")
    if ret:
        return 5

    #复制主SDK资源。
    ret = apk_utils.copyResource(game, channel, newPackageName, sdkDestDir,
                                 decompileDir, channel['operations'],
                                 channelName)
    if ret:
        return 6

    #自动处理图标
    apk_utils.appendChannelIconMark(game, channel, decompileDir)

    #复制渠道专用资源
    ret = apk_utils.copyChannelResources(game, channel, decompileDir)
    if ret:
        return 7

    #复制游戏根资源和资源
    apk_utils.copyAppResources(game, decompileDir)
    apk_utils.copyAppRootResources(game, decompileDir)

    #生成APK运行的配置文件。
    apk_utils.writeDevelopInfo(game, channel, decompileDir)
    apk_utils.writePluginInfo(channel, decompileDir)
    apk_utils.writeManifestMetaInfo(channel, decompileDir)
    apk_utils.writeLogConfig(game, decompileDir)

    #如果主SDK具有特殊逻辑。执行特殊的逻辑脚本。
    ret = apk_utils.doSDKScript(channel, decompileDir, newPackageName,
                                sdkDestDir)
    if ret:
        return 8

    #如果游戏有一些特殊的逻辑。执行特殊的逻辑脚本。 post_script.py
    ret = apk_utils.doGamePostScript(game, channel, decompileDir,
                                     newPackageName)
    if ret:
        return 9

    #here to config the splash screen.
    ret = apk_utils.addSplashScreen(workDir, channel, decompileDir)
    if ret:
        return 10

    #检查CPU支持
    apk_utils.checkCpuSupport(game, decompileDir)

    #如果指定频道,修改游戏名称。
    apk_utils.modifyGameName(channel, decompileDir)

    #修改YML
    apk_utils.modifyYml(game, newPackageName, decompileDir)
    #到达复制sdk到临时目录

    #生成新的R.java
    print('生成新的R.java')
    print(newPackageName)
    print(decompileDir)
    print(channel)
    print('===================================')
    ret = apk_utils.generateNewRFile(newPackageName, decompileDir, channel)
    if ret:
        return 11

    #检查分离DEX
    apk_utils.splitDex(workDir, decompileDir)

    targetApk = workDir + "/output.apk"
    log_utils.debug("现在重新编译APK....")
    ret = apk_utils.recompileApk(decompileDir, targetApk)
    if ret:
        return 12

    apk_utils.copyRootResFiles(targetApk, decompileDir)  #复制根目录

    ###

    #destApkName = channelName + '.apk'
    channelNameStr = channelName.replace(' ', '')

    if isPublic:  # 获取最终apk包名
        #destApkName = channelNameStr + '-' + time.strftime('%Y%m%d%H') + '.apk'
        destApkName = apk_utils.getOutputApkName(game, channel, newPackageName,
                                                 decompileDir)
    else:
        destApkName = channelNameStr + '-' + time.strftime(
            '%Y%m%d%H') + '-debug.apk'

    destApkPath = file_utils.getFullOutputPath(appName, channelName)
    destApkPath = os.path.join(destApkPath, destApkName)
    ret = apk_utils.alignApk(targetApk, destApkPath)

    if ret:
        return 13

    if 'signApk' not in channel or channel['signApk'] != '0':
        ret = apk_utils.signApk(workDir, game, channel,
                                destApkPath)  #对已经输出的安装包进行签名
        if ret:
            return 14
    else:
        log_utils.debug("APK设置为未签名。")

    #clear workspace
    #file_utils.del_file_folder(workDir)

    log_utils.info("游戏 %s 渠道 %s 打包成功.", appName, channelName)
    return 0
Esempio n. 2
0
def pack(game, channel, sourcepath, isPublic):

    sourcepath = sourcepath.replace('\\', '/')
    if not os.path.exists(sourcepath):
        return 1

    appID = game['appID']
    appKey = game['appKey']
    appName = game['appName']

    channelId = channel["id"]
    channelName = channel["name"]
    sdkName = channel["sdk"]

    log_utils.info("now to package %s...", channelName)

    workDir = 'workspace/' + appName + '/' + channelName
    workDir = file_utils.getFullPath(workDir)

    file_utils.del_file_folder(workDir)
    tempApkSource = workDir + "/temp.apk"
    file_utils.copy_file(sourcepath, tempApkSource)
    decompileDir = workDir + "/decompile"
    ret = apk_utils.decompileApk(tempApkSource, decompileDir)

    if ret:
        return 1

    #检查母包接入是否正确
    # ret = apk_utils.checkApkForU8SDK(workDir, decompileDir)
    # if ret:
    #     return 1

    #检查multidex那个jar包
    apk_utils.checkMultiDexJar(workDir, decompileDir)

    #change xml config and so on
    newPackageName = apk_utils.renamePackageName(channel, decompileDir,
                                                 channel['suffix'], isPublic)

    #copy third-plugins resources. note:The third plugins must be operated before the main sdk.
    ret = apk_utils.handleThirdPlugins(workDir, decompileDir, game, channel,
                                       newPackageName)

    if ret:
        return 1

    #copy sdk code to decompileDir
    sdkSourceDir = file_utils.getFullPath('config/sdk/' + sdkName)
    smaliDir = decompileDir + "/smali"
    sdkDestDir = workDir + "/sdk/" + sdkName
    file_utils.copy_files(sdkSourceDir, sdkDestDir)

    if (not os.path.exists(sdkSourceDir + "/classes.dex")):
        ret = apk_utils.jar2dex(sdkSourceDir, sdkDestDir)
        if ret:
            return 1

    ret = apk_utils.dexes2smali(sdkDestDir, smaliDir, "baksmali.jar")
    if ret:
        return 1

    #copy main sdk resources.
    ret = apk_utils.copyResource(game, channel, newPackageName, sdkDestDir,
                                 decompileDir, channel['operations'],
                                 channelName)
    if ret:
        return 1

    #auto handle icon
    apk_utils.appendChannelIconMark(game, channel, decompileDir)

    #copy channel special resources
    ret = apk_utils.copyChannelResources(game, channel, decompileDir)
    if ret:
        return 1

    #copy game root resources and res resources
    apk_utils.copyAppResources(game, decompileDir)
    apk_utils.copyAppRootResources(game, decompileDir)

    #generate config files for apk to run.
    apk_utils.writeDevelopInfo(game, channel, decompileDir)
    apk_utils.writePluginInfo(channel, decompileDir)
    apk_utils.writeManifestMetaInfo(channel, decompileDir)
    apk_utils.writeLogConfig(game, decompileDir)

    #if the main sdk has special logic. execute the special logic script.
    ret = apk_utils.doSDKScript(channel, decompileDir, newPackageName,
                                sdkDestDir)
    if ret:
        return 1

    #if the game has some special logic. execute the special logic script.called post_script.py
    ret = apk_utils.doGamePostScript(game, channel, decompileDir,
                                     newPackageName)
    if ret:
        return 1

    #here to config the splash screen.
    ret = apk_utils.addSplashScreen(workDir, channel, decompileDir)
    if ret:
        return 1

    #check cpu supports
    apk_utils.checkCpuSupport(game, decompileDir)

    #modify game name if channel specified.
    apk_utils.modifyGameName(channel, decompileDir)

    #modify yml
    apk_utils.modifyYml(game, newPackageName, decompileDir)

    #generate new R.java
    ret = apk_utils.generateNewRFile(newPackageName, decompileDir, channel)
    if ret:
        return 1

    #check to split dex
    apk_utils.splitDex(workDir, decompileDir)

    targetApk = workDir + "/output.apk"
    log_utils.debug("now to recompileApk....")
    ret = apk_utils.recompileApk(decompileDir, targetApk)
    if ret:
        return 1

    apk_utils.copyRootResFiles(targetApk, decompileDir)

    if 'signApk' not in channel or channel['signApk'] != '0':
        ret = apk_utils.signApk(workDir, game, channel, targetApk)
        if ret:
            return 1
    else:
        log_utils.debug("the apk is set to unsigned.")

    #destApkName = channelName + '.apk'
    channelNameStr = channelName.replace(' ', '')

    if isPublic:
        #destApkName = channelNameStr + '-' + time.strftime('%Y%m%d%H') + '.apk'
        destApkName = apk_utils.getOutputApkName(game, channel, newPackageName,
                                                 decompileDir)
    else:
        destApkName = channelNameStr + '-' + time.strftime(
            '%Y%m%d%H') + '-debug.apk'

    destApkPath = file_utils.getFullOutputPath(appName, channelName)
    destApkPath = os.path.join(destApkPath, destApkName)
    ret = apk_utils.alignApk(targetApk, destApkPath)

    if ret:
        return 1

    #clear workspace
    #file_utils.del_file_folder(workDir)

    log_utils.info("channel %s package success.", channelName)
    return 0
Esempio n. 3
0
def pack(game, channel, sourcepath, isPublic):

    sourcepath = sourcepath.replace('\\', '/')
    if not os.path.exists(sourcepath):
        return 1

    appID = game['appID']
    appKey = game['appKey']
    appName = game['appName']

    channelId = channel["id"]
    channelName = channel["name"]
    sdkName = channel["sdk"]

    log_utils.info("now to package %s...", channelName)

    workDir = 'workspace/' + appName + '/' + channelName
    workDir = file_utils.getFullPath(workDir)

    file_utils.del_file_folder(workDir)
    tempApkSource = workDir + "/temp.apk"
    file_utils.copy_file(sourcepath, tempApkSource)
    decompileDir = workDir + "/decompile"
    smaliDir = decompileDir + "/smali"

    #反编译APK
    ret = apk_utils.decompileApk(tempApkSource, decompileDir)
    if ret:
        return 1

    #检查母包接入是否正确
    ret = apk_utils.checkApkForU8SDK(workDir, decompileDir)
    if ret:
        return 1

    #change xml config and so on
    newPackageName = apk_utils.renamePackageName(channel, decompileDir, channel['suffix'], isPublic)

    #copy third-plugins resources. note:The third plugins must be operated before the main sdk.
    ret = apk_utils.handleThirdPlugins(workDir, decompileDir, game, channel, newPackageName)
    if ret:
        return 1

    #copy sdk code to decompileDir
    sdkSourceDir = 'config/sdk/' + sdkName
    sdkSourceDir = file_utils.getFullPath(sdkSourceDir)
    sdkDestDir = workDir + "/sdk/" + sdkName
    file_utils.copy_files(sdkSourceDir, sdkDestDir)

    #将公共库复制到临时目录,除了moyoihw渠道
    if sdkName != 'moyoihw':
        promptDir = 'config/local/common-release.aar'
        promptDestDir = sdkDestDir + '/libs/common-release.aar';
        file_utils.copy_files(promptDir, promptDestDir)

    
    #处理需要Gradle自动下载的库
    if 'dependencies' in channel and channel['dependencies'] != None and len(channel['dependencies']) > 0:      
        #将build.gradle复制到临时目录
        localSourceDir = 'config/local/build.gradle'
        file_utils.copy_files(localSourceDir, sdkDestDir + '/build.gradle')

        #修改build.gradle
        config_utils.writeGradleDependencies(channel['dependencies'], sdkDestDir)
        
    #将SDK中所有aar文件解压,然后将里面各个类型的资源文件合并到SDK对应目录
    file_utils.decomAAR(sdkDestDir)

    ret = apk_utils.jar2dex(sdkDestDir, sdkDestDir)
    if ret:
        return 1

    ret = apk_utils.dexes2smali(sdkDestDir, smaliDir, "baksmali.jar")
    if ret:
        return 1

    #copy main sdk resources.
    ret = apk_utils.copyResource(game, channel, newPackageName, sdkDestDir, decompileDir, channel['operations'], channelName)
    if ret:
        return 1

    #auto handle icon
    apk_utils.appendChannelIconMark(game, channel, decompileDir)

    #copy channel special resources
    ret = apk_utils.copyChannelResources(game, channel, decompileDir)
    if ret:
        return 1

    #copy game root resources and res resources
    apk_utils.copyAppResources(game, decompileDir)
    apk_utils.copyAppRootResources(game, decompileDir)
    

    #generate config files for apk to run.
    apk_utils.writeDevelopInfo(game, channel, decompileDir)
    apk_utils.writePluginInfo(channel, decompileDir)
    apk_utils.writeManifestMetaInfo(channel, decompileDir)
    apk_utils.writeLogConfig(game, decompileDir)

    #if the main sdk has special logic. execute the special logic script.
    ret = apk_utils.doSDKScript(channel, decompileDir, newPackageName, sdkDestDir)
    if ret:
        return 1

    #if the game has some special logic. execute the special logic script.called post_script.py
    ret = apk_utils.doGamePostScript(game, channel, decompileDir, newPackageName)
    if ret:
        return 1

    #here to config the splash screen.
    ret = apk_utils.addSplashScreen(workDir, channel, decompileDir)
    if ret:
        return 1

    #check cpu supports
    apk_utils.checkCpuSupport(game, decompileDir)

    #modify game name if channel specified.
    apk_utils.modifyGameName(channel, decompileDir)

    #modify yml
    apk_utils.modifyYml(game, newPackageName, decompileDir)

    #generate new R.java
    ret = apk_utils.generateNewRFile(newPackageName, decompileDir, channel)
    if ret:
        return 1

    #check to split dex
    apk_utils.splitDex(workDir, decompileDir)

    targetApk = workDir + "/output.apk"
    log_utils.debug("now to recompileApk....")
    ret = apk_utils.recompileApk(decompileDir, targetApk)
    if ret:
        return 1

    apk_utils.copyRootResFiles(targetApk, decompileDir)

    if 'signApk' not in channel or channel['signApk'] != '0':
        apk_utils.xsigncode(workDir, game, channel, targetApk)
  
        apk_utils.signApk(workDir, game, channel, targetApk)
    else:
        log_utils.debug("the apk is set to unsigned.")
    
    channelNameStr = channelName.replace(' ', '')

    if isPublic:
        destApkName = apk_utils.getOutputApkName(game, channel, newPackageName, decompileDir)
    else:
        destApkName = channelNameStr + '-' + time.strftime('%Y%m%d%H') + '-debug.apk'

    destApkPath = file_utils.getFullOutputPath(appName, channelName)
    destApkPath = os.path.join(destApkPath, destApkName)
    ret = apk_utils.alignApk(targetApk, destApkPath)
    if ret:
        return 1

    log_utils.info("channel %s package success.", channelName)
    return 0